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Thank you but im looking for the new ones, the ones replaced the Lexus LC 500 in Super GT 500 in 2020
Is this what you're looking for?
Is this what you're looking for?
Great work as always. Feels almost like a new track.Some updates after friday practice... 🙂


URD are supposed to be making it along with the NSX and GTR from the same year and they’ve been teasing them a lot for like a year or more and it seems they’re stuck in a bit of development hell or something.Thank you but im looking for the new ones, the ones replaced the Lexus LC 500 in Super GT 500 in 2020
Passenger side mirror is wonky. Any fix for it?Porsche 911 (996) GT3 2001 Release
Download:https://www.patreon.com/posts/65303256
Comverted From Gran Turismo Sport By Peter Crill with the help of takum1
-Color Pack
-AO inside and out
-Dashboard
-CSP Settings
-Lods
-Physics work graveltrap
Credits:
-Panoramic session Start config Daniel Nogal
direct download:https://www.mediafire.com/file/810hiu2whv59a74/porsche_996_gt3_2001_1.0.rar/file
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You get a pretty good and up-to-date look at the circuit here:
The first one in the circuit @ 0:25 looks different. The 2nd one @ 1:04, the one in your screenshot, and the 3rd one @ 1:47, are indeed black but they look super shiny in the video!
Anyone?Anybody else having issues with the car not moving ? The tires spin but it won't leave the pits ?
Hi sorry to be a pain, but would be great if you could explain what the fix was.Anyone?
EDIT: I SOLVE
Add these lines to your ext_config.iniGood Evening All
Has anybody got rain FX for Serio Loro's 60's Eifel Sudstrecke ? If so could you share please.
Regards
Mark
For all the modders with good eye sight
I don't remember where it came from, but in my version there was already the exact same ext_config.ini (bar the flying stuff) but including rain.FX etc...Hello friends
Moving on to share yet another new emotion:
Extension for
PORTALES MUNICIPAL AIRPORT
Version: 0.8
It's an old track, but with the new CSP and PURE, it becomes one of the most beautiful scenery, at dawn, and dusk.
I made an AI line, kind of primitive, but much better than the original, where opponents collided with the planes of the track.
I also added a RainFx, and it already had runway lights.
If anyone knows or improves some concepts such as AI, track penalties, among others, please post here on the forum.
I forgot to say, I added some planes in the air, because as this is an airport runway, I think it made sense to add.
If this resource is a bit exaggerated, just remove the object in the ext.ini file.
I also added track tips, because the second staple in the center of the circuit, and very complicated for the AI.
Finally, it is also necessary some replay cameras and VAO patches, if anyone can help, I really appreciate it.
*Just rename the fast_lane, and the ai hints
CREDITS
Tyrone
Strong hug
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Thank you for the reply I don't appear to have an extension folder ? Ive looked in the track itself and under loaded tracks ?Add these lines to your ext_config.ini
------------
;;;;;;;;;;;;;; RAINFX ;;;;;;;;;;;;;;;
[RAIN_FX]
PUDDLES_MATERIALS =ROAD?, concre?, basalt?, ?PAINT?, ?paint?, box?, gshotel?, towcont, albeckHs, cordongs, armco?, poste2, concent, puentec1, hut2, gar?, tunel?, shield, eif?, sud?, bridsand, bmerce1, dtower2, sqbridge, carpa_n2, walltun1, cordone?, grovee?, sqbridge, parche?, 01 - Default, gras?, mapas1,
PUDDLES_MESHES =
SOAKING_MATERIALS =ROAD?, concre?, basalt?, ?PAINT?, ?paint?, box?, gshotel?, towcont, albeckHs, cordongs, armco?, poste2, concent, puentec1, hut2, gar?, tunel?, shield, eif?, sud?, bridsand, bmerce1, dtower2, sqbridge, carpa_n2, walltun1, cordone?, grovee?, sqbridge, parche?, 01 - Default,
SOAKING_MESHES =
SMOOTH_MATERIALS =
SMOOTH_MESHES =
ROUGH_MATERIALS =01 - Default, gras?, mapas1,
LINES_MATERIALS =?PAINT?, ?paint?,
RELIEF_MATERIALS = '{ dynamic:no & !Bx? }'
---------------
The mirror fix is there for everyone who can come to terms with who made it. In any case, I am grateful for the contribution.Passenger side mirror is wonky. Any fix for it?



Add a extension folder and put this inside:Thank you for the reply I don't appear to have an extension folder ? Ive looked in the track itself and under loaded tracks ?

Thanks for this, where do I put the two files?The mirror fix is there for everyone who can come to terms with who made it. In any case, I am grateful for the contribution.
View attachment 1168323
This also fixes the rain inside the cockpit:
View attachment 1168327
I made some CSP wipers because the original wipers are too far away from the windshield for my taste:
![]()
porsche_996_gt3_2001
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
... and I updated the digital_instruments.ini to get rid of the HUD:
View attachment 1168328
Download porsche_996_gt3_2001.ini into the car's extension folder, rename the file to ext_config.wipers.ini and make CSP load it via INCLUDE directive in the existing ext_config.ini file:Thanks for this, where do I put the two files?


Thanks mate, appreciate it.Download porsche_996_gt3_2001.ini into the car's extension folder, rename the file to ext_config.wipers.ini and make CSP load it via INCLUDE directive in the existing ext_config.ini file:
View attachment 1168354
(I deleted the other wiper stuff)
You can also just paste the content of porsche_996_gt3_2001.ini into the existing ext_config.ini.
The digital_instruments.ini goes in the data folder. You'll have to unpack the data in CM first, then rename data.acd to something else, then just overwrite the existing digital_instruments.ini with the one downloaded.
View attachment 1168356
Really nice fresh openwheeler, but lack of suspension animation is... meh.
Reworked Togliatti Ring from HTRacings
Added GrassFX,RainFX,Cameras,New Trees (not perfect), 2 Layouts (with and without chicanes)
Download:
Have Fun
DaBaeda
Reworked Togliatti Ring from HTRacings
Added GrassFX,RainFX,Cameras,New Trees (not perfect), 2 Layouts (with and without chicanes)
Download:
Have Fun
DaBaeda
I don't remember where it came from, but in my version there was already the exact same ext_config.ini (bar the flying stuff) but including rain.FX etc...
But while you added the flying stuff, there are no matching kn5's (unless I overlooked), so there's nothing to see. Forgot something ?
Desactive extended physicsHi sorry to be a pain, but would be great if you could explain what the fix was.
Just in case anyone comes across it and searches here they'd then have the answer.
This is superbly done. 👏👏 Thank you and all who contributed.Just released at racedepartment
https://www.racedepartment.com/downloads/le-mans-1982.52192/
This is the conversion of the famous Le Mans Project of Virtua_LM for rFactor (and for GTL. GTR2, Race07/GTR-Evolution) released in 2009.
http://virtua-lm.net/lemans/
It was one of the best track mods around in these days and for me no historic recreation came closer to the spirit of Le Mans than this ambitious project.
There were many conversions for Assetto Corsa in the last years including the one by Gød which is the main base for this build.
I hope I can do justice to Virtua_LM with my conversion.
A big thank you to:
Have fun!
- @leBluem for AI line
- @slider666 for additional extension config tweaks
- @Marneus_boss for giving me lots of resource materials and information
LilSki and Tberg for permissions to use their Goodyear blimp- @Fanapryde for section files
- Mascot, @RMi_wood, @norms, @Breathe for extensive beta testing and feedback
- and of course: Gød and Virtua_LM for giving me permissions for this release.
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