- 379

- Germany
Yeah, the shift animation is one thing wich i'm not happy with too, as VR driver. I worked a couple of days on animate gear stick with skinned mesh, but it won't working ingame. Maybe i will try again to bring that ingame.Fantastic work!
As a VR driver the Procar's shifting animation has always bothered me as the driver just quickly 'taps' the gearknob in a totally unconvincing way, but I've finally found one that's a vast improvement. However, the gearknob now clips through the driver's hand ever-so-slightly, so it'd be good if you could shorten the gearstick accordingly (a 2-min job in Blender) as this animation really does look much better.
I've adjusted your timing too. It was a bit slow before, and you shouldn't really ever have BLEND_TIME any longer than 100 as it adds too long a delay before the driver starts reaching for the gear stick.
Anyway, try these and see what you think.
(remover the .txt extension)
edit: also, the Procar should have a rear-view mirror. No idea why this one doesn't - I'm guessing the doner car from pCARS didn't have one?Code:[SHIFT_ANIMATION] BLEND_TIME=100 POSITIVE_TIME=300 STATIC_TIME=10 NEGATIVE_TIME=300 PRELOAD_RPM=8500 INVERT_SHIFTING_HANDS=0
It'd be wonderful if one was added back in (suitably tilted towards the driver) as they're bloody useful, and there is a view out through the back window between the louvres.
View attachment 1199149
edit 2: the mirror could be harvested from this standard production (non-Procar) M1, but it'd be good if it was adjusted so that it was tilted towards the driver.
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bmw_m1_e26_m1
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edit 3: the hood and trunk animations are borked, they teleport shut after opening.
I will add your animation and rework the shift stick.
Ok, rear mirror... i will add this thing too.😅
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