Can someone check something for me. When you do a race (not hotlapping) on Red Bull Ring using Pyyer's F1 2022 mod, do the new grandstands he added have crowds in them?? Mine don't and i'm trying to figure out if it's just me and does my ext_config hide them in some way. If they don't have crowds, i'll edit the camera_facing file to include them and add it as part of my RBR mod.
When using the CSP wiper, I get that nasty shadow at the wiper's original position which isn't there when using the default wiper animation. No clue what causes this, though I have seen this on other mods as well.
Can someone check something for me. When you do a race (not hotlapping) on Red Bull Ring using Pyyer's F1 2022 mod, do the new grandstands he added have crowds in them?? Mine don't and i'm trying to figure out if it's just me and does my ext_config hide them in some way. If they don't have crowds, i'll edit the camera_facing file to include them and add it as part of my RBR mod.
Dang. Don't know what's wrong then. I even tried using just the CSP config and Pyyer's mod so my changes were being ignored and I still didn't have crowds. Can I ask, do you have track adjustments turned on and how do you have the crowd options set under track adjustments?
Dang. Don't know what's wrong then. I even tried using just the CSP config and Pyyer's mod so my changes were being ignored and I still didn't have crowds. Can I ask, do you have track adjustments turned on and how do you have the crowd options set under track adjustments?
Thanks. Could be I don't see them because I have the new spectator rendering turned off. I'll have to turn it back on and see what happens.
EDIT: That was it. Good to know it wasn't my config. I might still edit the camera_facing file for myself since I don't use that option. It causes dark shadowed spectators to appear when in practice mode when there's not supposed to be any spectatotrs.
Well, totally pipped by ClydeYellow with his R390 #32 skin. Much higher quality than mine. 8k even! (Get it from RD) Development of mine has stopped. I will definately start in 8k next time. Learned alot too (8k skin pic)
Thanks, that's at least a slight improvement, but still it's necesaary to follow their lame suggestion to get a better sight. But then you get to see the irritating raindrops under the banners even clearer.
As I see it, a straight wiper as an option would come in useful, but since RSS has no hard changes planned...
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There are many many more skins in the make, they and the ones shown above will be released with the race packs. The next pack will be Dijon 94 which I hope to have ready in the first half of December :-)
Not the prettiest one but a neat enough idea - racing around the Ring and in between the grandstands.
You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.
If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.
@pk3r72owns : Silver Queen Raceway is an excellent track, but Silver City is even better. Unfortunately, the AI line is definitely problematic on that too – especially when cars cross the start finish line. At that point, the AI cars slow down suddenly and dodge and weave like Pastor Maldonado. It would be really awesome if you could fix that. Then it would be an absolute 5-Star track, for me at least.
In the original post from 2020, you said, "I do feel a bit of pressure to keep putting out new content on Patreon, and therefore am building up a hefty backlog of tracks that are about 90% done. I think I need to take a month or two off from making new ideas and requests, and just finish a lot of the ones that are very close to crossing the finish line."
In my humble opinion, it would be much better to add the final polish to a bunch of your current unfinished tracks before starting on even more new content that doesn't get that last 10% completed. I subscribed to your Patreon for many many months, but the fact that few tracks got properly finished was the very reason I stopped. A great track will never be a really great track unless it has proper AI and cameras.
I hope you take this message in the spirit in which I'm posting it. I genuinely love a number of your tracks, but just wish they were 100% finished so that I could enjoy them without a tinge of frustration.
Yeah, well y'know that's just like your opinion man.
I'm sorry you felt the need to bring this up, and I know I need to do better, who knows maybe one day you'll re-subscribe.
But yeah, jokes aside, I have been working my arse off to get things finished / polished, and had a bit of a fight with Covid.
For free on Race Department alone in the last few months there's been...
Sebring 1966 The track will only work with CSP, CONTENT MANAGER and the ADDITIONAL SHADERS. While this mod is FREE. This file is quite large and popular, meaning hosting costs have added up to be quite a bit for Race Department. If you want to...
Set on the west coast of Anglesey, overlooking the Irish Sea and the Snowdonia mountain range beyond, Anglesey Circuit provides visitors with a challenging and exciting circuit in a breathtaking location. Now Includes all layouts...
CONTENT MANAGER AND CUSTOM SHADERS PATCH REQUIRED. Troubleshooting Two versions, the only difference is grid spacing, for Cars or Karts. A tight and twisty course, perfect for Drifting or racing smaller cars. A reminder that you can click the...
KNOWN FOR THE BLACK AND YELLOW ROLL CURBS, CHUCKWALLA WAS DESIGNED TO BE SAFELY RUN IN BOTH CLOCKWISE AND COUNTERCLOCKWISE DIRECTIONS. ENJOY SOME FAST LAPS IN THE DESERT AS THE NATURAL LANDSCAPE CREATES THE PERFECT BACKDROP FOR EYE-CATCHING...
Ascari Race Resort v1.0 by Shin956 + Mike08 + Tyrone AC Converted by @shin956 complete map textures rework and config rework (night lights & building lights, custom grassFX with new textures, etc.) by @MJaY_8 https://www.patreon.com/mike08...
www.racedepartment.com
Then there's all the stuff that isn't publicly available yet.
the finished version of Kuwait Motor Town.
1954 Southport Gold Coast Grand Prix
Ozarks
Area 27
Heartland Topeka
ThunderHill
So yeah, the truth is, I do have a lot of unfinished tracks, but I'm slowly getting things finished and sorted - also there's a bit of a drought in requests at the moment, which is letting more of my backlog get some attention.
Silver City, is so close to being finished, so it'll likely be my next fictional track to get finished. But as you may have noticed, there's definetly been a shift towards real life tracks recently.
As for Silver Queen Quarry, If that does ever get finished, there's a load of work that I'd need to re-do in order for it match my standards now, as i've progressed a fair in my development skills since that project was last looked at.
The long and short of it is, some of the older projects are more than likely going to be dropped, as unless I hire somebody to continue the work, it's impossible for me to find the time, whilst also keeping up with the demand for the more popular tracks.
I do try not to leave anybody dissapointed, but I guess as a content creator, it's inevetable.
Hey @pk3r72owns, are you going to finish your work on the GT5-6 layout of Rome Circuit or the Hong Kong tracks at some point? I would love to see finished versions of each. Even more excellent if you added the GT2-3 layout of Rome Circuit & Short. I mean, those layouts were located right next to the GT5 & 6 version afterall.
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
www.mediafire.com
maybe, but I'm wondering why the shadow isn't there when using the default wiper animation...
Hey @pk3r72owns, are you going to finish your work on the GT5-6 layout of Rome Circuit or the Hong Kong tracks at some point? I would love to see finished versions of each. Even more excellent if you added the GT2-3 layout of Rome Circuit & Short. I mean, those layouts were located right next to the GT5 & 6 version afterall.
Yeah, well y'know that's just like your opinion man.
I'm sorry you felt the need to bring this up, and I know I need to do better, who knows maybe one day you'll re-subscribe.
But yeah, jokes aside, I have been working my arse off to get things finished / polished, and had a bit of a fight with Covid.
For free on Race Department alone in the last few months there's been...
Sebring 1966 The track will only work with CSP, CONTENT MANAGER and the ADDITIONAL SHADERS. While this mod is FREE. This file is quite large and popular, meaning hosting costs have added up to be quite a bit for Race Department. If you want to...
Set on the west coast of Anglesey, overlooking the Irish Sea and the Snowdonia mountain range beyond, Anglesey Circuit provides visitors with a challenging and exciting circuit in a breathtaking location. Now Includes all layouts...
CONTENT MANAGER AND CUSTOM SHADERS PATCH REQUIRED. Troubleshooting Two versions, the only difference is grid spacing, for Cars or Karts. A tight and twisty course, perfect for Drifting or racing smaller cars. A reminder that you can click the...
KNOWN FOR THE BLACK AND YELLOW ROLL CURBS, CHUCKWALLA WAS DESIGNED TO BE SAFELY RUN IN BOTH CLOCKWISE AND COUNTERCLOCKWISE DIRECTIONS. ENJOY SOME FAST LAPS IN THE DESERT AS THE NATURAL LANDSCAPE CREATES THE PERFECT BACKDROP FOR EYE-CATCHING...
Ascari Race Resort v1.0 by Shin956 + Mike08 + Tyrone AC Converted by @shin956 complete map textures rework and config rework (night lights & building lights, custom grassFX with new textures, etc.) by @MJaY_8 https://www.patreon.com/mike08...
www.racedepartment.com
Then there's all the stuff that isn't publicly available yet.
So yeah, the truth is, I do have a lot of unfinished tracks, but I'm slowly getting things finished and sorted - also there's a bit of a drought in requests at the moment, which is letting more of my backlog get some attention.
Silver City, is so close to being finished, so it'll likely be my next fictional track to get finished. But as you may have noticed, there's definetly been a shift towards real life tracks recently. View attachment 1212087
As for Silver Queen Quarry, If that does ever get finished, there's a load of work that I'd need to re-do in order for it match my standards now, as i've progressed a fair in my development skills since that project was last looked at.
The long and short of it is, some of the older projects are more than likely going to be dropped, as unless I hire somebody to continue the work, it's impossible for me to find the time, whilst also keeping up with the demand for the more popular tracks.
I do try not to leave anybody dissapointed, but I guess as a content creator, it's inevetable.
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
So i have a mod car with amazing sounds but they only work in car, i know that old chestnut, before i swap out the sound is there any fix for this? I did try using the guids from another car and changing the name for each, but alas doesn't work.
Gutau is not in Hungary so I changed more stuff than usual.
You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.
If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.
This include real LED lights from the real steering wheel. As RSS updated the LEDS in the v2, I'll try to update the others steering wheels in the coming days/weeks
in that case you did something wrong in the installation phase. No issue at all with the mod itself on my side
let see if @bensrac32 can help you better