Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Looks like vrc are working on super touring cars/car...

0878940F-66B8-4FBE-B7C9-183765A439E4.jpeg
 
I don't understand if I have to paste all your fix erasing something of the original file, or just add it from the line 17 of the original, or... I'm sorry, but I'm a real idiot in all this programming stuff. 😅
no need to apologize, here's the complete ext_config.ini with the fix already applied.
 

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Well the co op one wins. For me anyway for its randomness. That original 1970's logo which they now use again, must rank up there with the British rail logo as one of the greatest logo's ever.

Had another bash at getting this feeling ok and sort of cracked it a bit, AC doesn't like a lot of weight for the vehicle, so had to reduce weight from real life figure and suddenly it doesn't snap its suspensions and feels a lot nicer. Now to learn how to make all the suspensions move with the wheels.


as good as it looks, BeamNG has it beat, the monster truck mod for BeamNG is amazing along with its damage to do actual freestyle
 
Hello
keep getting the same error when trying to load the Kunos Silverstone track
ERROR: Reverb node does not exist:AC_START_17
although that line is in the audio file any help would be great
 
no need to apologize, here's the complete ext_config.ini with the fix already applied.
Works like a charm - thanks!
For VR, I think this is a better shifting animation as it hasn't got the Daniel-san 'wax on, wax off' exaggerated arc when reaching for the stick.
The hand/wheel rotational synch and preload timing was off too, so here's a new driver3d.ini for unpacked data.
(as usual, remove the .txt extensions)
 

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Assetto Corsa - HS RING v.0.75 (+Download)

HS ring for rFactor by Big Galar
Conversion by ACF
I'm sorry to say but this is really low quality, badly optimised, ugly trees (with telegraph lines over them) squashed/stretched billboards, staircase feeling in the corners, bad looking grass etc, etc... not worth v0.75 imo.
 
no need to apologize, here's the complete ext_config.ini with the fix already applied.
A lot of thanks, that way is easier for us, the clumsy... 😆

Works like a charm - thanks!
For VR, I think this is a better shifting animation as it hasn't got the Daniel-san 'wax on, wax off' exaggerated arc when reaching for the stick.
The hand/wheel rotational synch and preload timing was off too, so here's a new driver3d.ini for unpacked data.
(as usual, remove the .txt extensions)
A lot of thanks too.
A lot of thanks three... 🤣
 
as good as it looks, BeamNG has it beat, the monster truck mod for BeamNG is amazing along with its damage to do actual freestyle
Oh god yeah, I've got beamng and also monster truck championship which is actually really good.
This is just because its fun getting stuff into AC that I've not seen before. So banger cars and monster trucks.
I also use wreckfest and spintires or mudrunners for off road messing about.

With beamng i sort of love it as a whole and the idea of it, but I find I load it up and I just don't really know where to start.
AC is my sandbox and i don't think there is room for 2 sandboxes, certainly not in my free time.

I think if i really dived into beamng i may never come out again though.
Things like how it seems to me impossible to get replays kinda kills beamng for me. Followed tutorials and still can't do it.

Back to monster truck, I think some of these clever guys doing off road stuff could make it work pretty darn well, i can get it so its a nice experience to drive it now but that's about it.
 
Got a feeling we're gonna get all the cars before PM3DM ever release the long-awaited 406 lmao
sad but probably true....
It'll be cool when BTCC Supertourer era is fully realized in AC though. Its like my entire formative years of being an automotive enthusiast is available, basically the contents of Speedvision/Speed Channel in the late 90s early 00s....
 
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I'm sorry to say but this is really low quality, badly optimised , staircase feeling in the corners,
It's from rFactor (part one not two)

I'm not a modder, I have no idea about Blender.
I just want to give something back, even if it's not good.
badly optimised
I'm fine and I only have a 980Ti

squashed/stretched billboards
can you take picture of ?
ugly trees (with telegraph lines over them)
Yes, I know, I haven't exchanged anything yet
bad looking grass etc
Sorry, had the wrong materials, it's gravel

etc... not worth v0.75 imo.
yeah, it should just say it's not done.

I wish everyone a Merry Christmas! :cheers::dunce::gtpflag:


Sorry about my english, it's google translate 😜
 
California Highway, pcars convert https://www.mediafire.com/file/pkgf0bksgib8yn0/rt_california_highway.7z/
grafik.png


on freeroam layout there are 'circuit' time gates, so you can have your forw+backw route timed; no ai line though
grafik.png
Anyone else having issues with this loading? It's freezing on me when it gets to loading the AI spline. Sad face. 😞

EDIT: Freeroam works OK, but not the forward or backward layouts.

@leBluem, Could this have anything to do with CSP AI options/settings? I'm running 0.1.80 Preview 1.

Big thanks for converting this too. It's an old favorite of mine!

Boxing Day EDIT: All sorted now. Seems to have been related to CSP 'New AI Behaviour' settings.
 
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Can someone suggest a track that has good looking CSP water effects that I can look at to learn how to make proper looking water?

Thanks and Merry Christmas to all. Thanks for all the gifts throughout the year.
 
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Found a really cool track idea if anyboy is interested in it.

The Coatesville vintage grand prix is this even going for 6 years just a bunch of race cars from all era’s driving around a 2.2 mile road course around the town. As you can tell by the hay bails and the speedzone its a trackday event but hey you could remove them 😏
 
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