Assetto Corsa PC Mods General DiscussionPC 

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Hi all happy new year..

New to Assetto don’t suppose anyone has any links for. Honda Dc5 please.
I’m a Honda fan boi and own a Teg
Thanks 🙏

Oh yes, this seems to be right, wonderfull work!

I've just started to work, unfortunately I forgot to mention that the texture for the rear lights need a normal map to show the effect of refraction, smooth glass doesn't help much there, but it's also possible in a pinch, I'll still do that quickly in the kseditor and off we go.

p.s. really great that you @El Locho gave each texture its own mesh underneath, so you can refractory everything, including blinkers :-)

The thing is, i could do this to all old mods for ac but the cars must have suited splitted meshes, certain shaders and so on and so on, it is complicated.

Currently i have 1600 car mods and I bookmark the ones that I can use for refraction, currently I have checked about 1000 cars and I have been able to do the csp refraction for about 500 so far, no idea if I will ever publish them or not, because the kn5 have been changed for many, there are also copyrights etc.
What I somehow can't do at all are refractions on cars that have folding headlights.



here some examples for everyone interested
View attachment 1213070
560 SEC
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Alpine A442
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View attachment 1213073
Dodge Challenger
Hi don’t suppose you have a Honda Integra Dc5 in your library.
 
Surprising how easy it is to run out of KERS at Le Mans.....watching the Nordschleife lap the thing seems to jump to over 340kph in a blink in multiple places without too many braking zones in between to recoup. Still first try puts it 13 sec faster than VRC P1 Toyota...
1672612706212.jpeg
 
Good Morning
So many BTCC, but which of the two is better?

Renault Laguna F302
you
Renault Laguna from our friend ales100i?
Hug
Happy new year
the Renault from F302 is a Grid Legends Convert : Good Model , Bad Physics.
the Renault wich Ales uses is in reality the Renault from Sim Dreams BTCC pack.. so a Convert of Rfactor or GTR2.. so : Bad Model , Bad Physics

i would suggest using the Renault from F302 as a Grid Filler only .
 
Hi. I downloaded the vrc btcc pack. In the car selection option there is options, standard and csp? What is the difference?

standard is the version of the car without csp features like wipers for rain.fx etc, these features are included in the csp version. correct me if i am wrong

and e1 here, happy new year and have a great start of the first new week :)
 
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I have had to make a lot of compromises to get a decent framerate with the new VRC touring cars in VR. It improved after I changed AI to the standard non-CSP variants (to avoid CPU hit from all the extra calcs needed for extended physics) but unless I drop a lot of settings, I still get huge FPS drops and stutters.

Looks like there is a fair bit of optimisation that could be done still. I did a quick comparison between the Mando and VRCs Bradley as well as the Nissan PM3DM car out of interest...

That seems to be a lot of triangles in LOD A?
They do have more triangles than most car mods. Probably because of the detailed engine bay. But the latest RSS LMP cars have a similar count, and they aren't as harsh on performance so that can't be the only source. I get dancing artifacts and black screens in addition to the poor framerate, regardless of version. Even when locking AC at low fps. So there's something going on under the hood. The question what, and if it can be fixed?

Edit: Turning off Extra FX in CSP made a HUGE difference on the Mondeo. Will check if that's a cure for the other cars as well.
 
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They do have more triangles than most car mods. Probably because of the detailed engine bay. But the latest RSS LMP cars have a similar count, and they aren't as harsh on performance so that can't be the only source. I get dancing artifacts and black screens in addition to the poor framerate, regardless of version. Even when locking AC at low fps. So there's something going on under the hood. The question what, and if it can be fixed?

Edit: Turning off Extra FX in CSP made a HUGE difference on the Mondeo. Will check if that's a cure for the other cars as well.
I'm in VR so Extra FX isn't available anyway but I have had to dial back quite a bit of stuff elsewhere. Kind of frustrating but I am enjoying racing the VRC cars.

VRC replied to me on their Discord to say that the fully modelled engine was the reason for the large no. of tri's and that it was already optimised as far as it could be.

Strangely, I've found that I can load the game and get bottlenecked by either CPU (5950x) or GPU (3080TI) but if I close and reload I'm OK! I don't get this issue with other mods previously.

I was running 8xMSAA but have now returned that to 4xMSAA but turned on MFAA in Nvidia control panel.

Lots of other little compromises here and there but that was the main one for me.

One important thing to do is set any AI to the standard variant and only choose CSP version for yourself. Lots of additional physics calculations required for CSP variants and therefore load on CPU.
 
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For those who are interested in a little fun at the end of the year, without too much perfection.
There are some cars included in the micro packs (1978 and 1979), and in the mini pack (1979/1980) that were made about 2 months ago when I was still more active.

For now, attention "around here" is on "things much more important to me". As much as possible I'll put something new (if I can, if any rules are broken, please let the moderators know). Thank you all!

Micro pack 1978
Micro pack 1979
Mini pack 1980/1981


After I had uploaded the files, I noticed that some cars had "very shiny" tires.

I hope that most of you could solve it using the "Content Manager", I learned from a "tip" that was given to me right here in the "forum", I believe that everyone will be able to solve it.

The other "problem" is the "driver's position", I noticed that one of the Renaults (pack 1980/1981) has this problem, he was way behind (the hands do not reach the steering wheel). It is solved very easily, also by the "Content Manager".
Incredible work man !! And lot of thanks for sharing :)
Great to have this cars in Assetto 👍

Are you going to make other packs for other cars later? I saw your 54, 57, 60, 70, 71 cars...
Nice day :cheers:
 
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Anyone know how I get android auto to display in portrait mode? I know it can be done since I have some McLaren with a screen layout like that, but when I change resolution and/or size of the mnba standalone android, the screen turns black and display the error: Must be at least 4:3 aspect ratio (1.33)
Figured it out! When I use [Include: Common/navigators.ini] I can alter the resolution and size to portrait ratio, but when I use [INCLUDE: android_auto/config.ini] I can not. So I cant really use android auto, but I only use navigation anyway. So for me the problem is fixed.
 
I'm in VR so Extra FX isn't available anyway but I have had to dial back quite a bit of stuff elsewhere. Kind of frustrating but I am enjoying racing the VRC cars.

VRC replied to me on their Discord to say that the fully modelled engine was the reason for the large no. of tri's and that it was already optimised as far as it could be.

Strangely, I've found that I can load the game and get bottlenecked by either CPU (5950x) or GPU (3080TI) but if I close and reload I'm OK! I don't get this issue with other mods previously.

I was running 8xMSAA but have now returned that to 4xMSAA but turned on MFAA in Nvidia control panel.

Lots of other little compromises here and there but that was the main one for me.

One important thing to do is set any AI to the standard variant and only choose CSP version for yourself. Lots of additional physics calculations required for CSP variants and therefore load on CPU.
Seems like their priorities are arse-about-face if having a detailed engine model that's hidden 99.9% of the time is more important than framerate and performance when actually driving the cars.
Then again I've never understood why so many modders want doors, bonnets and boots to open on their cars.
Play Forza instead?
 
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