- 59

- Chile
working on 3dTrees for one of my favorites :-)
I have just one question that could be simple but I don't know why is not working for me... can someone give me a hint or a link to follow...
I want to get rid of "patterns" in the terrain texture
in an ext_config file of a track, how can I change the times that a texture is repited?
when we are working on Materials in a car we use "DetailScale=". For example:
[INCLUDE: common/materials_interior.ini]
[Material_Carbon1]
Materials=INT_Carbon
DetailScale=450
ClearCoatF0=0.5
Brightness=0.3
ApplyTilingFix=0
I would like to do the same but in a track config...
Does someone know how to do it? I couldn't find it in the docs on github. (I probably missed it)
SOLVED:
[SHADER_REPLACEMENT_...]
MATERIALS = Material_grass10
->PROP_... = multR, 0.4
->PROP_... = multG, 0.3
->PROP_... = multB, 0.3
thanks!
I have just one question that could be simple but I don't know why is not working for me... can someone give me a hint or a link to follow...
I want to get rid of "patterns" in the terrain texture
in an ext_config file of a track, how can I change the times that a texture is repited?
when we are working on Materials in a car we use "DetailScale=". For example:
[INCLUDE: common/materials_interior.ini]
[Material_Carbon1]
Materials=INT_Carbon
DetailScale=450
ClearCoatF0=0.5
Brightness=0.3
ApplyTilingFix=0
I would like to do the same but in a track config...
Does someone know how to do it? I couldn't find it in the docs on github. (I probably missed it)
SOLVED:
[SHADER_REPLACEMENT_...]
MATERIALS = Material_grass10
->PROP_... = multR, 0.4
->PROP_... = multG, 0.3
->PROP_... = multB, 0.3
thanks!
Last edited:
