Assetto Corsa PC Mods General DiscussionPC 

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ok so im using Fmod to make a trackside soundbank. for some reason the sounds arent working. ive set the distances, assigned them to the bank, generated guids and built the bank and assigned in the ext config. still nothing

can anyone more experienced help at all?
Hi @lorelord - This is how I did mine for the F1 Tracks - I put a separate extension folder in the track directory then added a SFX folder plus a config.ini file to point to it - see attached for guid txt and config ini plus here is link to Bahrain 2022 - Hope it helps

PS I also remember reading to use no higher than FMOD v1.8 for AC
 

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Hi @lorelord - This is how I did mine for the F1 Tracks - I put a separate extension folder in the track directory then added a SFX folder plus a config.ini file to point to it - see attached for guid txt and config ini plus here is link to Bahrain 2022 - Hope it helps

PS I also remember reading to use no higher than FMOD v1.8 for AC

hey, cheers for the response.

that part i have no problem with. the issue is i havent been able to find a soundbank with the sounds i want hence me trying to make my own. i have no problem assigning the sounds etc the issue is making a soundbank of my own. whatever im doing in Fmod isnt working.
 
I need some help, any way to move brake discs?
I know to move wheels and brakes in data folder...suspensions.ini

[GRAPHICS_OFFSETS]
WHEEL_LF=-0.03 ;Left front graphical offset of the wheel positioning in the x axis (width). + is left - is right movement
SUSP_LF=-0.03 ;Left front graphical offset of the suspension positioning in the x axis (width). + is left - is right movement
WHEEL_RF=0.03 ; Right front as above
SUSP_RF=0.03 ; Right front as above
WHEEL_LR=-0.02 ; Left rear as above
SUSP_LR=-0.008 ; Left rear as above
WHEEL_RR=0.02 ; Right rear as above
SUSP_RR=0.008 ; Right rear as above

But I can´t see any way to move just the brake discs that are separate objects from wheels and brakes.
Thank you in advance
 
Hey bois

Quick question. Someone already did both skins for Escuderia Monjuich´s entries of Le Mans (1972/1973), for Legion´s Porsche 908/03?
Which one ? Been working on one just missing a couple of logos.

__custom_showroom_1681406358.jpg


edit : pretty much done, only need the right font for the number

__custom_showroom_1681407966.jpg


ref pic :

nsr0129sw_porsche-908-3-escuderia-montjuich-83-analog-carrera-digital-132_1.jpg
 
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The new Sergio Loro is out!
Like mostly all of his tracks I had to do new AI side lines :-) No problem!

Marlboro Motor Raceway 1960s​


Get the track here in the America Pack 1: https://f3classictracks.sellfy.store/p/america-pack-1-greenwood-marlboro-vaca-valley/


20230413203444_1.jpg
 
Which one ? Been working on one just missing a couple of logos.

View attachment 1247546

edit : pretty much done, only need the right font for the number

View attachment 1247548

ref pic :

View attachment 1247549
Beautiful brow (this is not exactly the scheme they used in Le Mans - after a quick search, I believe it was used in some Hillclimbs in 73?).

But I will wait eagerly. It´s going to be perfect for the grid (at least, we are going to have the Yellow of Spain in LM).
 
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Hi Guys

I am an absolute mega noob to this website and AC modding in general. I've spent most of my time on iRacing and ACC over the past few years but have just got round to re-installing Assetto Corsa with all the bells and whistles (CSP, Sol, Pure etc) and was wondering if there was a list anywhere of all the ACC content that has been imported over to Assetto Corsa (tracks and cars).

There are so many mods available for Assetto Corsa that trying to find specific ACC conversions is like looking for a needle in a haystack, i don't know where to go or what to look for.

If anyone could help by pointing me towards a list of the converted content id be eternally grateful! Also any links to the content would be amazing as well.

Cheers !
 
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Hi Guys

I am an absolute mega noob to this website and AC modding in general. I've spent most of my time on iRacing and ACC over the past few years but have just got round to re-installing Assetto Corsa with all the bells and whistles (CSP, Sol, Pure etc) and was wondering if there was a list anywhere of all the ACC content that has been imported over to Assetto Corsa (tracks and cars).

There are so many mods available for Assetto Corsa that trying to find specific ACC conversions is like looking for a needle in a haystack, i don't know where to go or what to look for.

If anyone could help by pointing me towards a list of the converted content id be eternally grateful! Also any links to the content would be amazing as well.

Cheers !
go here for tracks. This list contains most of the tracks released for AC beeing scratch or conversions, and the best thing is, that it is updated regularly.:

For Cars: I personally start at racedepartment.com and I use this forum here to find stuff which is not on RD. If something is released in a special Facebook group or a discord server you will somehow get noticed here in the forum most of the time.
 
go here for tracks. This list contains most of the tracks released for AC beeing scratch or conversions, and the best thing is, that it is updated regularly.:

For Cars: I personally start at racedepartment.com and I use this forum here to find stuff which is not on RD. If something is released in a special Facebook group or a discord server you will somehow get noticed here in the forum most of the time.

Hey. Thanks for the information. That is quite the list of tracks !

Am i correct in guessing the only true track conversions from ACC are Bathurst, Suzuka and Misano by the reboot team ? The graphical fidelity of these tracks seems to be far beyond 99% of the other track mods (presumably because they were converted from ACC giving them a great base to work from)
 
Hey. Thanks for the information. That is quite the list of tracks !

Am i correct in guessing the only true track conversions from ACC are Bathurst, Suzuka and Misano by the reboot team ? The graphical fidelity of these tracks seems to be far beyond 99% of the other track mods (presumably because they were converted from ACC giving them a great base to work from)
Here you will find Reboot tracks, including those you mention + other ACC conversions.


There's also a COTA track out there that I believe to be a conversion and though not from the Reboot team, I find it to be equally good.
Can't remember from top of my head if there's more ACC conversions done.
 
Hey all,
Lurker for the past couple of years but something finally came up that I can't seem to find a fix/answer for.

Is there a known fix for Esprit's Willow Spring Horse Thief track (ddm_gts_willow_springs/hts) in regards to the pit lane? I have Raul's AI fixes from Breathe's list which helped with the various borked pit AI, but it seems Horse Thief's pit lane surface is labeled ROAD as opposed to PITS? At least I'm assuming this is the issue from my testing. AI likes to crash into each other at ramming speed since collisions aren't turned off and there's no pit limiter enforced.

kn5/FBX conversion and looking in Blender seems to be above my head at the moment, unless there's a much easier way to do this?

Any help or a nudge towards a preexisting fix would be appreciated. Thanks.
 
Has anyone here tried the "assetto corsa evoluzione" mod? Is it any good?
I have played a few Hours on it. It got really good with the Updates. The best part about it, for me, are the random generated Racings. The Progression is also pretty nice with buying cars, New Challenges and Historic Mode.
In the beginning i had some Problems because a few Mods had no complete Specs List. So i had to look through every Car in CM and fix it. So be aware of that, incase ACE doesnt work properly with your Mods in the beginning. (Could be fixed in the meantime)

imo Its worth a try.
 
Here you will find Reboot tracks, including those you mention + other ACC conversions.


There's also a COTA track out there that I believe to be a conversion and though not from the Reboot team, I find it to be equally good.
Can't remember from top of my head if there's more ACC conversions done.
There's also Imola I believe (by Fenryr, he's also doing COTA iirc) and Paul Ricard by Javire
 
Today a new Release from me:
The Bentley Continental GT3 2018
The car has the following features:
Sprint and Endu Kit
LED Lights via Config
Working SAS Display + Racelogic with switchable Pages via EXTRA_A
DRL on of under idle RPM or via EXTRA_B
Rain Tires + physics
Sound by Corsamode

The car is pretty easy to drive, it is just a little bit edgy out of the corners.

Included in the car folder is a PDF File with all the needed informations for skinning


Release-3.png
 
Today a new Release from me:
The Bentley Continental GT3 2018
Nice car.
I enabled the LOCK_N=1 in drivetrai.ini (as in the real cars to prevent accidental shifting into neutral while moving) but now I can't pack data again, so I presume there's some kind of encryption...
Maybe you could change that in data.acd ?
 
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Today a new Release from me:
The Bentley Continental GT3 2018
The car has the following features:
Sprint and Endu Kit
LED Lights via Config
Working SAS Display + Racelogic with switchable Pages via EXTRA_A
DRL on of under idle RPM or via EXTRA_B
Rain Tires + physics
Sound by Corsamode

The car is pretty easy to drive, it is just a little bit edgy out of the corners.

Included in the car folder is a PDF File with all the needed informations for skinning


View attachment 1247679

Thanks - are you able to convert the skins from Bonny's version?
 
I just saw that Greewood also had issues with the side lines. Now they don't run to much over the dirt.

Greenwood Raceway 1960s​


Get the track here in the America Pack 1: https://f3classictracks.sellfy.store/p/america-pack-1-greenwood-marlboro-vaca-valley/



20230414144620_1.jpg
 
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Tamiami Park v1.3

Screenshot_bmw_m3_e30_dtm_tamiamipark_21-0-126-20-39-33.webp

A temporary street circuit in Tamiami Park a small outdoor sports facility in the nearby suburb of University Park. (Florida, USA) (Wikipedia)
Conversion from rFactor.

-CSP recommended
-36 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
rFactor Original Track by AR rFactor Tracks
-Thank you for giving me permission.

AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
.lua and font by @gunnar333
marshall, cameraman and some textures by kunos
Test and Feedback by @Breathe , @slider666

Enjoy.
Converted upon request by Patreon member Gavin Stewart.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
-Fixed an issue where cut penalties were being detected in the final corner.
-Renamed the font.
-Updated ai_hints.ini
(Thanks for the report, Manstein1111 and FFF789.)
-Updated ext_config.ini.
(Thanks for the report, slider666.)
-Added cam by DaBaeda.

v1.1 changelog;
-Re-created fast_lane.ai and sidelines.
-Fixed semaphore.ini.
-Fixed trees mapping.
-Fixed guardrails that was double-sided. (Guardrails are no longer sticky.)
-Deleted ai_hints.ini.
-Updated ext_config.ini.
-Updated camera_facing.ini.
-Changed camera_facing spectators (texture by Kniker97).

v1.2 changelog;
-Fixed billboards mapping.
-Fixed flickering windows.
-Fixed grandstands and trees bright.
(Thanks Mascot for the report.)
-Updated fence texture. (Edited by Mascot.)

v1.3 changelog;
Changed the adboards after watching actual race footage (1988).
- Thanks to M1GHTYM4VS for finding some logos.
Replaced the trailer textures with high-resolution ones.
Changed horizon buildings texture.
Updated ext_config.ini and VAO-patch.
Updated preview.png and ui_track.json.
Recreated the AI sidelines.
Added ai_hints.ini.
Other minor fixes.
 

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