Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Something I discovered by accident yesterday but wish I'd known years ago:
With CSP Real Mirrors, try increasing the FOV of the WING mirrors (NOT the central rear-view mirror) to between 40 and 50 degrees (the default is normally around 10 degrees). Adjust for personal preference.
This will add a subtle curved fish-eye effect to the wing mirror reflections, offering much wider side views and eliminating blind spots when cars are alongside... just like the mirrors on a real car.
Works brilliantly in VR, but I guess would also benefit anyone using Real Mirrors in 2D as well?
Where do you change this? When I use the real mirrors app I only can adjust between 0-20.
 
What have you reworked exactly for all of them?
well, i said in the OP: power, torque, max velocity and tyres, to match the real life counterparts, since some cars had totally diferent specs, for instance some cars had 5 speeds when in reality only 2 and so on
 
Can anyone tell me where to put this file
TY
In the track's extension folder, in the Assetto root folder, in your steam library, like this:
\steamapps\common\assettocorsa\content\tracks\ks_red_bull_ring\extension
If it's a bog-standard kunos track (you haven't added anything previously) you'll need to create an empty "extension" folder, in the track folder, as above, and drop the file in there.
 
just as an experiment try this download link . delete the one in assetto and load in the new one an see if it works. ive tried the downloaded one an it works fine no issues .

Thank you for the link! Looks like the problem with the holes occurs when I drive with a specific car!!
So I fall in an invisible hole when I drive the AMG GT3 EVO 20 (bm_amg_evo_gt3_2020) but not for example with its Sprint version. I also tried a couple of other cars and didn't have trouble umtil now, only the AMG.... And that has never happened before on any other track with it. Any thoughts on why that can be happening??
 
Release:

first thankl you Raceforever40 for these nice and pretty 406's

-I gave both of them shifting animations (not perfect)
-csp things like metal and smoke and so on
-new rim textures
-ui_skin.json entry's from real btcc cars Radisich and Harvey
-Esso Ultron Peugeot Skin's in 4K, i had some real trouble because of the magic spot's in the 3d model! (see spoiler)

miracle spots.png


20230510-bem_peugeot_406_stw_gen1-3.jpg

20230510-bem_peugeot_406_stw_gen1-4.jpg

Shift animation and metallic cage
20230510-bem_peugeot_406_stw_gen1-5.jpg


20230510-bem_peugeot_406_stw_gen1-6.jpg


20230510-bem_peugeot_406_stw_gen1-2.jpg


-what is missing?
------------------
-driver suits and helmets
-more skins e.g. STW Hasseröder
-inside glass is too bright and outside to dark
-the plastic with the msd logo, that hold's the mirror's are invisible or vanish


(Mediafire) Peugeot 406 BTCC Gen. 1&2
 
In the track's extension folder, in the Assetto root folder, in your steam library, like this:
\steamapps\common\assettocorsa\content\tracks\ks_red_bull_ring\extension
If it's a bog-standard kunos track (you haven't added anything previously) you'll need to create an empty "extension" folder, in the track folder, as above, and drop the file in there.
Thanks so much for that info
track looks great again
cheers
 
here some extra fictional skins I wipped up for the Coffeeracer Kart that was posted on RD , and came with just 1 skin

:lol:
o darn why did I bother?? it doesn't even have a speed and gear indicator... ;)
 
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Some help needed; is it possible to rotate car's mirrors 90 or 270 degrees without editing the 3D model?
Don't know if is what you need, but with Car Mirror Configurator you can flip upside down or left to right (or right to left, it depends 😅) the images of the mirrors.
 
Don't know if is what you need, but with Car Mirror Configurator you can flip upside down or left to right (or right to left, it depends 😅) the images of the mirrors.
Yep, I know they can be flipped 180 degrees, but lately I've come across mirrors (mostly old rally world cars) that are "horizontal", instead of "vertical", so I would need to rotate them 90 degrees.
 
Yep, I know they can be flipped 180 degrees, but lately I've come across mirrors (mostly old rally world cars) that are "horizontal", instead of "vertical", so I would need to rotate them 90 degrees.
Ok, I understand... I think I have some of those mods... but that problem with the mirrors on that type of car doesn't worry me too much; on a rally stage, no one should overtake you... although given how slow I am, it is possible that passes me even the sag wagon... 😅
 

Release:

first thankl you Raceforever40 for these nice and pretty 406's

-I gave both of them shifting animations (not perfect)
-csp things like metal and smoke and so on
-new rim textures
-ui_skin.json entry's from real btcc cars Radisich and Harvey
-Esso Ultron Peugeot Skin's in 4K, i had some real trouble because of the magic spot's in the 3d model! (see spoiler)



View attachment 1255387
View attachment 1255388
Shift animation and metallic cage
View attachment 1255389

View attachment 1255390

View attachment 1255386

-what is missing?
------------------
-driver suits and helmets
-more skins e.g. STW Hasseröder
-inside glass is too bright and outside to dark
-the plastic with the msd logo, that hold's the mirror's are invisible or vanish


(Mediafire) Peugeot 406 BTCC Gen. 1&2
you are one of the reasons assetto is so good. thankyou for this and so quickly to!. also thanks to the creator Raceforever40
 
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Majura Valley Motorsports Park from IC updated DaBaeda and CrisT86
New Trees and Objects, GrassFX, RainFX, TreeFX and Cams
Addons from CrisT86

unknown-db_majura_valley_lights-renault_clio_cup_2022-20230510_225323.jpg


there is an invisible wall here :scared:
 
The abandoned one from racedapertment?

CSP Mirror app only can do up to 20.
Well use the BLM one then.
Not sure what's 'abandoned' about it, it works fine for me.
Or, do it by config. This will work if the car has three mirrors: a left-side mirror, a cockpit rear-view mirror, and a right-side mirror (0=left, 1=middle, 2=right)
The middle mirror has been bypassed:
Code:
;left hand wing mirror FOV
[REAL_MIRROR_0]
FOV = 45

;right hand wing mirror FOV
[REAL_MIRROR_2]
FOV = 45
FOV will now be set at 45 degrees for the two wing mirrors, all you need to do is adjust the angle of them to suit your head position using the CSP mirror app.
Edit the config and change the numbers accordingly if the car only has one wing mirror, or an additional dash monitor etc.
But TBH it's a lot easier just using the BLM app to do the whole thing.
 
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Kyalami 1976

Kyalami 1976 v0.995

As always, I take no credit for the track itself. All credit for the track goes to the guys at actrackrebootproject. All I did was add some CSP features and alter the look of the track to fit my eye better. It is a standalone track so it won't alter the original version.

CREDITS:

Original Track: actrackrebootproject
Config: @CrisT86
1976-1977 Sponsors\Logos: @leopardpete Get well soon.
Seasonal Changes Advice: @andrevr
Help and Advice: The guys from @Breathe discord channel. Too many to name here, but they know who they are. Plus @leopardpete and @Fall Guy for the pics and video I used as reference.
CSP Additions: @racinjoe013

The track itself is unfinished so expect future updates. There are a couple of things i'm not happy with. The big one being the areas where the dirt edges meet the road or grass. They don't blend well and at times have a different level of brightness. No matter what I try I can't seem to make them look the way I want. Frustration has set in and I need to step away from the track for awhile, but I don't think it's enough of an issue to hold off on making the track public.

Notes:

-- If you don't care for my choices of colors for the grass and trees and want to make or use your own track skin you must first disable the automatic texture change feature in the ext_config. Just delete the SCRIPTS / EXTRAS section all the way at the bottom.
-- There is a 1977 track skin that will change the podium and control tower sponsors to their 1977 versions.
-- If you want more crowds, there is a Crowd Stuff section near the bottom of the ext_config file. Set the first Mesh Adjustment entry to Active = 0. Just know that they are simple 2 sided crowd objects and will look odd from certain angles.
-- I made a new ai line to fit my limited driving abilites better. If you don't like it, just use whatever ai file you currently use on the original Kyalami 1967 track.

kyalami_1976.jpg
 
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