Assetto Corsa PC Mods General DiscussionPC 

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Sorry but this broke completely the animation, and the wiper is waving like crazy left-right now. I wish I kept the original ini. :banghead:
Oh no... I'm sorry to hear that. I'll test it now & try to find out what's going on.

Hi Fall Guy

Can you try this amended ini file instead.

Regards Shysterz.

You're definitely installing it in the Simdream lm_hypercar_499p car ?
 

Attachments

Hello guys,

I would like to know if somebody in the forum could explain (and not guess :-)) how the "Progressive_Spring" in suspension.ini works
For the 964 Cup I use Bilstein PSS9 progressive springs at front and rear.
Front: Bilstein PSS9 225-250 lb/in
Rear: Bilstein PSS9 400-685 ln/in

I have given the non progressive part like this:

Example Front:
SPRING_RATE=24258
PROGRESSIVE_SPRING_RATE=?
2.4- FRONT SPRINGS
CalculatorHP-12cFront Spring Rate (SR)39.404(NM)Use convertion helper if you have lb/in
from (lb/in)from (kp/mm)Arm Length D20,3250(m)Wishbone Effective Length (d2)
225Leverage Length D10,2550(m)Spring Pivot Length (d1)
to (NM)to (NM)Correction Angle (ACF)7,0(deg)Front Spring Correction Angle
39.403,54Front Motion Ratio (MR)0,7846Front Spring Motion Ratio
Front Wheel Rate24.258(NM)WR = SR*MR^2

But I am not sure how to handle the progressive part. Do I have to put the missing delta or the converted 250 lb/in equivalent wheel rate. I am absolutely lost and I can not find any resource explaining it.

In the modding manual I found:
PROGRESSIVE_SPRING_RATE=1 ; Progressive WHEELRATE. Can and commonly should be paired with SPRING_RATE. [N/m/m].
% ▲ For progressive springs, you should also have a linear springrate component.


Thank you for your help!!!
 
Not having tried the car I can't tell you if the physics are good or not (no offense to StoffelWaffle). In case physics needs to be created, wouldn't it be better to create it ad hoc?
I tend to swap physics then edit as I see fit to whatever material I can find on the car. But I mean, I'm obviously not as fastidious as others. As long as it feels good, and is balanced against the competition like it was at the time then that's enough for me.
 
Is there a grassfx config for Istanbul Park updated by Enver Bozkaya (SRTR), ACU, OSRW & AC Reboot Team ? Grass looks like **** lol

Assetto Corsa 08-06-23 21_22_03.png
 
Is there a grassfx config for Istanbul Park updated by Enver Bozkaya (SRTR), ACU, OSRW & AC Reboot Team ? Grass looks like **** lol

View attachment 1263352
[GRASS_FX]
; mention all the materials you wanna use
; a separate MATERIALS= is later in GRASS_FX_ADJUSTMENT_...
GRASS_MATERIALS = $Grass__track
; this is for hiding original grass, only hide one material here
ORIGINAL_GRASS_MATERIALS= $3D_Grass__track
OCCLUDING_MATERIALS_ALPHA = $Roads__track, $Roads_Side__track
OCCLUDING_MATERIALS=$Roads__track, $Roads_Side__track, $Grass_occluding__track

; load texture
TEXTURE = grass_fx/highlands_darker.dds ; located next to config file; if not found there, patch would look in its textures folder
TEXTURE_GRID = 8, 3 ; columns and rows

; hold on, not done yet, lets
; define a grass group0 and some pieces from texture
[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0 = 1, 1 ; first piece starts with cell at (1; 1), coordinates skip first row, so it would be that piece with a single yellow flower
PIECE_0_SIZE_MULT = 1,1.25
PIECE_0_CHANCE = 0.2
PIECE_1 = 2, 1 ; second piece, takes a single cell as well
PIECE_1_SIZE_MULT = 1,1.2
PIECE_1_CHANCE = 0.5
PIECE_2 = 1, 2, 2, 1 ; third piece, with yellow and white flower, taking 2×1 slots
PIECE_2_CHANCE = 0.75 ; would appear 10 times less often then first two pieces
PIECE_3 = 2, 6 ; two more only green pieces
PIECE_3_SIZE_MULT = 0.4,1
PIECE_4 = 2, 8
PIECE_4_SIZE_MULT = 0.3,1

; define some bigger pieces in group1
[GRASS_FX_TEXTURE_GROUP_1]
PIECE_5 = 3, 1, 1, 2 ; piece taking 1×2 slots, the one with purple flowers
PIECE_5_CHANCE = 0.1
PIECE_5_SIZE_MULT = 0.75, 1.1 ; default size multiplier is based on size in cells, overriding
PIECE_6 = 4, 1, 2, 2 ; piece taking 2×2 slots, the one with long grass
PIECE_6_CHANCE = 0.25
PIECE_6_SIZE_MULT = 1, 1.5 ; default size multiplier is based on size in cells, overriding

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; MAP A, cut weekly, using both groups in different amounts
[GRASS_FX_CONFIGURATION_A]
TRIM_PERIOD = THURSDAY
TEXTURE_BASE_CHANCE = 1 ; chance of regular grass to spawn
TEXTURE_GROUP_0_CHANCE = 0.01 ; chance of first group to spawn
TEXTURE_GROUP_1_CHANCE = 0.125

; finally apply MAP A to nearby track grass
[GRASS_FX_ADJUSTMENT_A]
MATERIALS = $Grass__track
MAP = A
 
Taking advantage of the ( 100 years of history and passion of the 24 hours of Le Mans ) ...

how the modifications in the packs ( Sportscar - LeMans ) are turning out, choosing about 3 cars ( per edition ), to do qualifying laps together with the others participants (the ones we have and the ones I modified in some way).

Let's see how many I can show in the next few days. At first they will be ( 1964, 1966, 1970, 1973, 1975, 1976/1977, 1978, 1982, 1986, 1988/1989, 1992, 1995, 1998/1999/2000, 2003, 2007, 2009, 2 012, 2015, 2017, 2020, (2023).
Onboard and TvCam

LE MANS 1955
Ferrari 121 LM ( fictional ) ( E.CASTELLOTTI/P.Marzotto ) - Pole Position

Mercedes 300 SLR ( J.FANGIO/S.Moss )

Jaguar D-Type ( M.HAWTHORN/I.Bueb - winner
 
Dessauer Rennstrecke Germany - skin and rain and grass and vao and so on...

Track can be found here: https://www.racedepartment.com/downloads/dessauer-rennstrecke.17204/

My try to fix it a bit can be found here: https://www.racedepartment.com/down...n-and-rain-and-grass-and-vao-and-so-on.61225/


  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.

View attachment 1263087
Sorry, to intervention, but could imo be improved in many ways...
1686254371909.png

1686254407532.png
 
After my small adventure in building championships, now I come back to the JSON files.

Now, for S...Dream´s Porsche 910. Everything is 100% accurate now

The same thing as usual: you need to have the car and the skins installed first, since I only share the JSON files. If everything is set up, just download my update and overwrite the files. Easy, isn´t it?

Besides the original car, you need JawnKwan Porsche 910 skinpack, that you can find on RD.


Have Fun!!!!
 
Sorry, to intervention, but could imo be improved in many ways...
View attachment 1263368
View attachment 1263369
Looks great!

Would you consider making your changes public?

BTW: Is there a "final" version of the improvements for Gilles' track "Carrieres de Beez"? I found several variations but I'm not sure if they are still up to date.

Regards, B.B.
 
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acs 2023-06-08 22-52-21.png


I have a problem.
I installed newest Sol but also I noticed that I had updated for CM on and I remember people complaining about the latest update.
The problem is with Sol planner. I have a proper 2.5 weather script selected in Weather FX but in game it says that the controler is not selected.
Is there a way I can fix it? I was trying to look for possibility to download older CM from 2022 which I was using but I couldn't find anything.
 
View attachment 1263378

I have a problem.
I installed newest Sol but also I noticed that I had updated for CM on and I remember people complaining about the latest update.
The problem is with Sol planner. I have a proper 2.5 weather script selected in Weather FX but in game it says that the controler is not selected.
Is there a way I can fix it? I was trying to look for possibility to download older CM from 2022 which I was using but I couldn't find anything.
If you make sure the weather controller updates from the new download, that's the key point to sort this. Are you installing via the installer (correct), not drag and drop in CM (wrong)?
 
If you make sure the weather controller updates from the new download, that's the key point to sort this. Are you installing via the installer (correct), not drag and drop in CM (wrong)?
Did like the instructions in PDF - Sol Install Guide say and nothing changed/
I didn't see any SOL installer, just the uninstall tool
 
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Tracks listing update

Red Bold
: news and updates (tracks) from 19/05/2023 --> 08/06/2023
Red : news and updates (add-ons) from 19/05/2023 --> 08/06/2023

Yellow Bold : news and updates (tracks) from 09/06/2023 --> TBA
Yellow : news and updates (add-ons) from 09/06/2023 --> TBA

As always, thanks to all the modders who amaze us every day.
Thank you guys

Have a nice weekend

ACTL v3.0 by Breathe

PS : The icon for the track links disapeared but all the links are always presents. I am busy putting them back but it takes time
 
Boavista Portugal 1958 - rain and grass and and so on...


Track can be found here: https://www.racedepartment.com/downloads/boavista-porto-58.18689/

VAO comes per CM.

  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.

snap.jpg
 

Attachments

Hey, sorry, haven't been around for a while.
I missed the request, is it being able to set the FOV to a default value?
Hey buddy, good to see you.
Yeah, for VR users it'd be great if 45° FOV for wing mirrors could be set with a single click. The mirror angle then needs adjusting outwards quite a bit so if this could be also done during the same action, leaving just fine tuning, then it would save an awful lot of time and mouse clicks.
 
Hmm I don’t know - no question its gonna be a good, modern, obvious feature BUT those poking around here in this thread just to find new things and Upgrades i was first not looking for, is gonna loose his charm.
The special charm of exactly THIS threadt
So mixed feelings about that
They'll still be posted here - why should that change?
It's only the hosting site that might be different if people choose to use it (GTP instead of mediafire, sharemods etc).

I'm more curious about any restrictions. I assume paymods would be banned (same as in this thread) but would GTP be happy hosting cars and tracks ripped from other games (ie the vast majority of AC mods)?
 
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GPLmania season Part 5!

RELEASE of Aintree 1962, Ahvenisto 60s, Shader-fix-a-rama and one new championship of the GPLmania series.

In the last edition of new championships we're getting into lower classes formula cars of the 60s. GPLmania Part 5 brings you the Formula STARborn championship with races on famous little F3 tracks mostly made by Sergio Loro.

The idea of GPLmania is to bring together the best historic cars and tracks made for AC in championships that are either inspired by real historic ones or just fun to drive. Part 5 contains all work of previous parts.

There will be 6 parts, with new releases for each part.

All download links are given in the Read Me file in the package. Be aware some of the content is for paid only.

The update contains a change of the "Legends of the 50s" championship. Don't update yet if you're in the championship.


Overview of all GPLmania championships:

Preview championships.JPG



RELEASE of AINTREE 1962
This 3D-track was made by jpalesi for rFactor 1 + 2. It was converted by Gilles75 to Assetto Corsa and later edited by TMW Mods. Rainmaker did an overhaul of the track in 2023.


bgr00.jpg

bgr01.jpg
bgr02.jpg


Changelog v4.0:
  • overhaul of all shader
  • checked all sectors and made new hotlap starting point
  • rebuild pit
  • added track description by Fanapryde
  • new UI and loading screens
  • new track mesh
  • some new trees at the end of the track, thanks DaBaeda for helping
  • fixed some walls
  • new replay cameras by DaBaeda
  • new and faster AI


RELEASE of AHVENISTO 60s
This is a official update of the Sergio Loro track made by me. Thank you Sergio for the permission!


bgr00.jpg
bgr01.jpg
bgr03.jpg


Changelog v2.0:
  • new AI
  • extra cams by DaBaeda
  • shader overhaul
  • faced up normals of the trees, made them brighter
  • added GrassFX and RainFX
  • new timer gates to prevent that the first car out in qualify can set a unbeatable time
  • added loading screens
  • new UI and track map
  • raised pit spots to 24
  • debug for wrong keys
  • set names for cameras
  • made track description
  • had to rename the tracks folder because of a graphic issue with the CSP automatic loaded vao patch


RELEASE of SHADER-FIX-A-RAMA
These patches will bring you a better visual quality of the tracks. This is easily done by adding shader replacements in the extension config files (ext_config.ini). Please be aware if a track gets updated the extension config file will be changed and you will have to apply the shader replacements again.

Tracks changed:
El Pinar 1960 by Sergio Loro
Hockenheimring 1960s by Sergio Loro
Indianapolis Motor Speedway by damone13x
Jyllands-Ringen 1960s (Silkeborg) by Sergio Loro
Le Mans 1967 by racinjoe013
Le Mans 2018 (FM7) by Reboot Team
Punta Fria 1960 by Sergio Loro
Ring Djursland 1966 by Sergio Loro
Rivera 1960 by Sergio Loro
Roskilde 1960-1962 by Sergio Loro
Tarariras 1960 by Sergio Loro
Watkins Glen 1960s by Sergio Loro
Zandvoort 1965+67+73 (Sandevoerde) by Sergio Loro

preview 1.jpg
preview 2.jpg
preview 3.jpg
 
Last edited:
GPLmania season Part 5!

RELEASE of Aintree 1962, Ahvenisto 60s, Shader-fix-a-rama and one new championship of the GPLmania series.

In the last edition of new championships we're getting into lower classes formula cars of the 60s. GPLmania Part 5 brings you the Formula STARborn championship with races on famous little F3 tracks mostly made by Sergio Loro.

The idea of GPLmania is to bring together the best historic cars and tracks made for AC in championships that are either inspired by real historic ones or just fun to drive. Part 5 contains all work of previous parts.

There will be 6 parts, with new releases for each part.

All download links are given in the Read Me file in the package. Be aware some of the content is for paid only.

The update contains a change of the "Legends of the 50s" championship. Don't update yet if you're in the championship.


Overview of all GPLmania championships:

View attachment 1263593


RELEASE of AINTREE 1962
This 3D-track was made by jpalesi for rFactor 1 + 2. It was converted by Gilles75 to Assetto Corsa and later edited by TMW Mods. Rainmaker did an overhaul of the track in 2023.


View attachment 1263597

Changelog v4.0:
  • overhaul of all shader
  • checked all sectors and made new hotlap starting point
  • rebuild pit
  • added track description by Fanapryde
  • new UI and loading screens
  • new track mesh
  • some new trees at the end of the track, thanks DaBaeda for helping
  • fixed some walls
  • new replay cameras by DaBaeda
  • new and faster AI


RELEASE of AHVENISTO 60s
This is a official update of the Sergio Loro track made by me. Thank you Sergio for the permission!


View attachment 1263598View attachment 1263599View attachment 1263600

Changelog v2.0:
  • new AI
  • extra cams by DaBaeda
  • shader overhaul
  • faced up normals of the trees, made them brighter
  • added GrassFX and RainFX
  • new timer gates to prevent that the first car out in qualify can set a unbeatable time
  • added loading screens
  • new UI and track map
  • raised pit spots to 24
  • debug for wrong keys
  • set names for cameras
  • made track description
  • had to rename the tracks folder because of a graphic issue with the CSP automatic loaded vao patch


RELEASE of SHADER-FIX-A-RAMA
These patches will bring you a better visual quality of the tracks. This is easily done by adding shader replacements in the extension config files (ext_config.ini). Please be aware if a track gets updated the extension config file will be changed and you will have to apply the shader replacements again.

Tracks changed:
El Pinar 1960 by Sergio Loro
Hockenheimring 1960s by Sergio Loro
Indianapolis Motor Speedway by damone13x
Jyllands-Ringen 1960s (Silkeborg) by Sergio Loro
Le Mans 1967 by racinjoe013
Le Mans 2018 (FM7) by Reboot Team
Punta Fria 1960 by Sergio Loro
Ring Djursland 1966 by Sergio Loro
Rivera 1960 by Sergio Loro
Roskilde 1960-1962 by Sergio Loro
Tarariras 1960 by Sergio Loro
Watkins Glen 1960s by Sergio Loro
Zandvoort 1965+67+73 (Sandevoerde) by Sergio Loro

View attachment 1263604View attachment 1263605View attachment 1263606
Thanks a lot for Aintree and Ahvenisto ! It was well needed :cheers:
 
What is currently considered to be the "best" Ferrari 499P mod? Regarding model, handling and sound?
I have both the SDD and ACForum version.. but both aren't perfect. Especially the sound is off..
 
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