Assetto Corsa PC Mods General DiscussionPC 

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I made my first Assetto Corsa track! I have no pictures or anything, but I took a past design I used for testing in Unity3D and converted it into an AC track. I was never able to make a track for any proper racing/driving game until today (and parts of yesterday). I learned I did everything right... except the scale was very small. Then after adjustments, it was very big. Once I found the sweet spot for the scale of my track, I made a perfect design. For some reason, when I first tried to export to FBX and then convert to KN5, I took some advice to export to FBX at 0.01, when I think someone meant 0.1 scale.

If I were to refine my creation, I need to profile it a lot better so it drives smoother. I also (obviously) have to add walls so I don't fly off the track and fall to Hell. What I might do is segment my course better and then maybe try to smoothen out any elevation changes I want to make. I made rudimentary textures to texture my track also. Obviously there, make better textures.

This was still good practice as I followed a handful of tutorials and took in whatever advice I could take. I may use Assetto Corsa to test my race track designs as I plan to offer them to be used for implementation into racing games and racing simulators as well as 3D media projects. Should I feel good enough about one of my projects, I'll share my work with you all.

For now though... race on! :)
 
I had to remove it. I had issues with auto exposure that did no wok correctly. After trying some edits I decided to drop the Pure version. There are errors of Pure like the monitor shaders that make the picture brighter instead of darker.
What monitor shader? and what PPfilter do you use?
 
[WIP] 1996 SKIN for Melbourne2019 by ACU (upd. by patrickpat and Sliderman)

It's always hard to adapt billboards but I try do my best with a nice result.
I'm not able to create new extension as Pyyer. Only I overwrite the existing textures.

Imola 1996 skin for RMI 1995-2005 is done and you can find it on Breathe's list.

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Does anyone else notice with the TechnoracerX 8K and 4K skin for the Nordschleife, that some trees has a "blue-ish" tint?
 
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Does anyone else notice with the TechnoracerX 8K and 4K skin for the Nordschleife, that some trees has a "blue-ish" tint?
Have tried the 4K Version and I noticed it too. Also noticed some huge anomalies on the tracks surface, easier noticable when watching replays than when driving (for example at the "Adenauer Forst" corner). Don't know if it's the same with the 8K version though
 
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Have tried the 4K Version and I noticed it too. Also noticed some huge anomalies on the tracks surface, easier noticable when watching replays than when driving (for example at the "Adenauer Forst" corner). Don't know if it's the same with the 8K version though
Okay, than it's not due to some graphics settings on my machine / monitors luckily. :)
I have this issue with every PP filter though.

Also in close-ups on the guardrail I notice some purple distortion.
 
Anyone know how to fix this? Some fences on road America changed like this months ago and could never figure out why. Clean reinstall of the track didn't fix it.

Its not all fences, just this specific model.
I have found the issue. It is a CSP thing and I talked with a very reputable track maker. It is the type of shader that was used on certain fences. This shader is now broken. Paste this into the config file and it will be fixed.

[SHADER_REPLACEMENT_...]
MATERIALS = catchfence
SHADER = ksPerPixelAT
 
Nothing happens also with CTRL+C

edit: car automatically use R gear

I'm on a starting line.
Ctrl - C works here. I did have issues at one point where car would go into reverse, but restart session corrected it. Not sure what caused it or how it came right, but it hasnt happened for a long time now
 
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Nissan R32 JTCC Update&Livery skin Navan
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fixed all the errors

  • Suspension
  • Doors
  • Model Refinement: removed any empty dummy elements from the model, resulting in a more optimized.
Fixed front wheels snap

Front Wheels Stability, the instability issue with the front wheels has been resolved.

-Now the front wheels won't break when you turn the steering wheel at a max rotation angle


Download update/skin GTPlanet
download version 8 if you got confused
Download Patreon
skin pack
!! Remember that the mod now comes only with the (test car livery skin) and you have to download the rest of the skins separately!!


Things got a little confusing, I know that I will try to fix them soon.
I don't have the time now
 
[WIP] 1996 SKIN for Melbourne2019 by ACU (upd. by patrickpat and Sliderman)

It's always hard to adapt billboards but I try do my best with a nice result.
I'm not able to create new extension as Pyyer. Only I overwrite the existing textures.

Imola 1996 skin for RMI 1995-2005 is done and you can find it on Breathe's list.

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NICE! I was thinking about doing 1996/97 broadcast cams for acu_melbourne, as I was gonna drive Hill's Arrows on it. This will be perfect.
 
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Nothing happens also with CTRL+C

edit: car automatically use R gear

I'm on a starting line.
Sometimes it happens :boggled:

@DaWallace The gillett vertigo does something strange at the start. In practice, as soon as I start a race session, the car doesn't place itself on the starting grid normally but as soon as it touches the ground, it flies into the air like a reaction spring. Sometimes he lands like a cat, sometimes he mimics Guido from Cars. I don't know if it's a physics bug, but I wanted to let you know. Well, I don't deny that everything happens to me at the start... :(

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NICE! I was thinking about doing 1996/97 broadcast cams for acu_melbourne, as I was gonna drive Hill's Arrows on it. This will be perfect.
Ahh I don't feel the need to add any TV cams here, as the included camera_8 does the job brilliantly. :D
 
another day another random issue, i have a feint green box that appears on my screen, first noticed it in the game and realised that it is not game related i can see it on a white background on my desktop. Does anyone know what this could be? it only appeared today i have updated my graphics drivers to no effect.

i also would love to take a pic and show you but i can't seem to get it to show in a picture.

anyone had this issue before?

thanks :)
 
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Have tried the 4K Version and I noticed it too. Also noticed some huge anomalies on the tracks surface, easier noticable when watching replays than when driving (for example at the "Adenauer Forst" corner). Don't know if it's the same with the 8K version though
Running 8K version here with the treeFX from RD (20K trees) and the trees are correct on my end BUT I do have the "shinier/weird" tarmac at some places...
 

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EDIT: can I make you a request? Can someone create a camera facing to have people in the stands? Thanks in advance!!! 😇
I threw one together for you, but it's not complete. There are a couple of grandstands that crowds don't seem to work right on because the seats are not a separate mesh, or I just don't know how to do it right. When placed on the stands, they hang over the edges. For those, i'd have to make a new kn5 file with a transparent mesh to place the people on where the seats are. You can try it if you want. At least most of the stands have people. Let me know if there are too many people or not enough.

Hopefully I used the right version of the track to make this. I forgot how cool this track is. Going to have to turn some laps on it tonight.
 

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Anyone know if they have this issue with the Sol Planner?

I try to set the weather to "Windy" before starting the event, but if I ever exit out to switch to a different car, it always reverts back to default, meaning I'd have to set it up on Windy again. Anyone know what's going on?

Pure 0.190, CSP 1.80preview346.
 
I threw one together for you, but it's not complete. There are a couple of grandstands that crowds don't seem to work right on because the seats are not a separate mesh, or I just don't know how to do it right. When placed on the stands, they hang over the edges. For those, i'd have to make a new kn5 file with a transparent mesh to place the people on where the seats are. You can try it if you want. At least most of the stands have people. Let me know if there are too many people or not enough.

Hopefully I used the right version of the track to make this. I forgot how cool this track is. Going to have to turn some laps on it tonight.
@JV82

Better version. This one adds crowds to the main grandstand on the front stretch, but still leaves some empty until I get a chance to do all of them. I think it will hold you over until I can do this properly. Shouldn't take long. Be advised, it adds a new kn5 file to the track and alters the models.ini file. I included the original to easily revert back.
 

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