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- Hungary
Thanks mate... but i can't select all the textures at once. It is also possible in 3DSimED one by one, but it takes an awful lot of time and I end up going crazy.unpack kn5 and use kseditor to do so
Thanks mate... but i can't select all the textures at once. It is also possible in 3DSimED one by one, but it takes an awful lot of time and I end up going crazy.unpack kn5 and use kseditor to do so
up,Yep...
View attachment 1275415
EDIT: but it sometimes dissappears after a few seconds driving, sometimes when there's contact, sometimes when you activate wipers...very strange behaviour. Once it's gone and start again (without leaving the track) it stays away...![]()
don't bother with an encrypted car, it's only placee is to stay on the side of the road and end up like thisI was able to drive the car but when I closed the session I got a game crash:
View attachment 1295719
It does look like something is wrong with it...
There is one more way with the ks editor. If you save the persistence file you can edit this file in notepad++. If all the shader that you want to edit have the same values you can change that with the ctrl+f search and replace.Thanks mate... but i can't select all the textures at once. It is also possible in 3DSimED one by one, but it takes an awful lot of time and I end up going crazy.
Edited for accuracy:don't bother with an encrypted car, it's only placee is to stay on the side of the road and end up like this
View attachment 1295731
Uhhh mate, persistence what?There is one more way with the ks editor. If you save the persistence file you can edit this file in notepad++. If all the shader that you want to edit have the same values you can change that with the ctrl+f search and replace.
you have to make sure each and all the cars have their lods and don't have any kind of errorFriends, over the weekend I tried again to mimic IMSA and do some practice with 53'ish cars with their real-life skins at Road Atlanta, but the '99% cpu' message and lag seems to always be there regardless of what I turn down. I race in VR and have an i7-9700/32GB/3080ti but my question is, will throwing more hardware make this problem go away, or will there always be "99% cpu" issues trying to run 50+ cars? Same thing happens at Le Mans.
With CSP the textures are not too bright btw.Guys, I have a problem...
Hundreds of buildings, 4-5 textures per building.
In game the textures are too bright...
I would like to specify the ambient, diffuse, specular parameters at the same time in 3DSimED.
In other cases, there is a User Variables section, option.
In this case, it doesn't appear, I can't find it.
Maybe someone knows the solution? Thanks!
View attachment 1295681
View attachment 1295682
View attachment 1295683
Okay, so when it's done, I'll share it...maybe I won't get any criticism.
Seems good to me
whats wrong with the wheels?To me, it looks like the FM4-model, same as Legion's release. Same (wrong) rims as well.
Do you already have MOD sound update?looking forward to this being released
Can you reupload the link? It gaves me privacy errorAnother finished pack, several versions of Alfa Romeo (late 60s, early 70s) with improvements in textures/shadows, where possible, from our mate "MrHunt".
Three of them, just skins (as most already have the base car and what's more to avoid problems). Below are prints of some versions of the pack.An "IMPORTANT" reminder.
The version of "lm70.75_Alfa Romeo_t33tt3 1972_leMans.targa_f" has 2 ".kn5" files...
when racing at Targa Florio and Brands Hatch change the "lods" file to the corresponding version "tf72_f"
Good fun!!!
ALFA ROMEO - Several versions ( '60-'70 )
Download ALFA ROMEO several versions rar
Download File ALFA ROMEO several versions rarsharemods.com
Always remembering that the "imported" models are from the "Absolute Le Mans Modding Team" group of the GTR2 simulator
Antoniog7772
Jempy
Marco1990
Saxony
matteo
Der_jaguar
Commodore
Joeschmoe
Prostriker92
almafera
nickM
Another important quote ... cars "ARE NOT COMPLETCONVERSIONS", but "PARTIAL", most of them are imported only the "main body" in the mechanical part (wheels, engine, instrument panel, etc.) , of a "base car".Many skins had to adjust/adapt, because there were not in the original models .... so I researched some photos on the internet and adapted.
Thank you 😁in the data directory edit the car.ini and under
[PIT_STOP]
FUEL_LITER_TIME_SEC=0.6 ; time spent to put 1 lt of fuel inside the car
here you can edit how much gas you add in ...until the tank is full
like 0.6 sec for 1 liter (metric power!)
or you can edit it to 0.01 xD
As far as I know, VR is a GPU killer - this problem only gets worst since AC is a terribly optimized game (as everyone knows). If you want to play with that many cars with it you would probably need a NASA computer or downgrade a little your graphics (especially things like lights and shadows).Friends, over the weekend I tried again to mimic IMSA and do some practice with 53'ish cars with their real-life skins at Road Atlanta, but the '99% cpu' message and lag seems to always be there regardless of what I turn down. I race in VR and have an i7-9700/32GB/3080ti but my question is, will throwing more hardware make this problem go away, or will there always be "99% cpu" issues trying to run 50+ cars? Same thing happens at Le Mans.
They're just the wrong type...whats wrong with the wheels?
I'm not sure any current CPU could cope with 50+ cars and VR with a smooth experienceFriends, over the weekend I tried again to mimic IMSA and do some practice with 53'ish cars with their real-life skins at Road Atlanta, but the '99% cpu' message and lag seems to always be there regardless of what I turn down. I race in VR and have an i7-9700/32GB/3080ti but my question is, will throwing more hardware make this problem go away, or will there always be "99% cpu" issues trying to run 50+ cars? Same thing happens at Le Mans.
edit the persistence file with notepad/replace functionCSP no, no, no!
Okay mate, thanks - it still looks good in GTR2 and there is night, rain, animated crowds... then that will be the final destination, the GTR2 it's still good.
You're only partly right, my friend.this problem only gets worst since AC is a terribly optimized game (as everyone knows). If you want to play with that many cars with it you would probably need a NASA computer or downgrade a little your graphics (especially things like lights and shadows).
Friends, over the weekend I tried again to mimic IMSA and do some practice with 53'ish cars with their real-life skins at Road Atlanta, but the '99% cpu' message and lag seems to always be there regardless of what I turn down. I race in VR and have an i7-9700/32GB/3080ti but my question is, will throwing more hardware make this problem go away, or will there always be "99% cpu" issues trying to run 50+ cars? Same thing happens at Le Mans.
Car mod optimization is a major factor too. I enjoyed large grid racing, but I'm gaming on a ancient potato PC (i7-4790k/1070ti) so I will go out of my way to optimize any modded cars I download. (and why I'm heavily against encrypted mods...) There's a huge laundry list of things you need to do to properly optimize modded cars, but for now I will show you how to analyze cars, so you can see for yourself how poor optimized cars can heavily effect your gameplay.I'm not sure any current CPU could cope with 50+ cars and VR with a smooth experience
I also have the i7-9700k/3080, you would definitely see an improvement upgrading your CPU, but would mean new Motherboard and ram too
Not even sure a 4090 teamed with the best CPU would be enough?
I created an AI that does not slow down on the corner after the hairpin you are talking about. Please try it out. It is not perfect.Whilst I agree, I appreciate that things like these could take a lot of work, so I can understand not undertaking this.
The only problem I have with Montreal is the ai line through the fast sweepers after the hairpin.
The ai cars lift off the gas there(maybe even hit the brakes!), when it should be comfortably flat-out.
Can You also improwe Ai throu Maggots-Becetts-Chappel on Silverstone?I created an AI that does not slow down on the corner after the hairpin you are talking about. Please try it out. It is not perfect.
Thanks for the report.Can You also improwe Ai throu Maggots-Becetts-Chappel on Silverstone?
Ai looses over a second there