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Link in the original post has been updated.A small Bridgehampton mod I threw together for myself last night because the sand areas were nuclear on my system. Could be ppfilter related, but I figured i'd share it none the less in case anyone else feels the sand areas are too bright as well. It's nothing more than some shader adjustments in the ext_config and a few optional skins, which i'll explain in a minute. All the shader adjustments are at the bottom of the config in the SHADER STUFF section so you can adjust anything I changed to better fit your eye. If you already have a extension folder in your track directory, you can copy the shader stuff section into your existing ext_config file instead of using the one I provided. I'm not even sure where the one I used came from. I just added my changes to it.
I kept all the skins in separate categories so you can pick and choose what you want to use. If you find a combo you like, just lump them all into one folder so you only need one skin active at a time.
Skins description:
-- Grass - simply adds a little more green tint to the grass.
-- Sand skins - darkens the sand areas even more beyond the shader adjustment. Each Sand skin just gets progressively darker as per the skin names.
-- Trees - takes some of the highlights out of the bright areas on the tree leaves.
Bridgehampton mod
Sorry for the quick update on this one, but I noticed something tonight I never noticed before. There is an American flag on the flagpole at the s\f line that rendered black because it had ambient and diffuse values of 0. I adjusted the values so that it showed properly and while I was at it, made it animated. If for some reason you don't like the animated flag, simply delete the FLAG STUFF section at the bottom of the ext_config file. It will bring back the static flag with the adjusted shader values so it doesn't render black.
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