Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Is there a way to remove all the unnecessary options in the CM previews menu ?

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I searching this too. I only know that these settings saved within preset file. you can set these Options to [] within the preset file, so that that they are not set if they are all deactivated. But [] doesn't help to deactivated them. Unfortunately as additional Problem other skin new settings. I don't know where these Settings stored.
Edit: Maybe within a file within skin folder. I havn' t checked that yet
 
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updated v1.1 of the Nissan Datsun 510 engine swapped Rotary 20B Turbo , now called simply "Nissan Datsun 510 Rotary"

v1.1 changelog:
  • fixed wheels diameter (no longer floating above the asphalt)
  • added 2 more skins
  • updated skins (interior materials mostly), livery icons and previews
  • exhaust smoke dissipates faster

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Same download link for the new version.
 
Just picked up the URD Ferrari 296... the poor thing only has one real skin? Here's one more (hacked from the URD sample).

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I saw a lot of people were pretty disappointed with URD on the quality of this one, the model in particular being the most common complaint. I think the most-supported version of the 296 GT3 at the moment is still the ChemFlummi ACC conversion.
 
I saw a lot of people were pretty disappointed with URD on the quality of this one, the model in particular being the most common complaint. I think the most-supported version of the 296 GT3 at the moment is still the ChemFlummi ACC conversion.
Had a weak moment, bought it. Haven't taken it out yet... (interior looks great) I'll post a little review comparing them soon...
 
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Does anyone know if the AC TC/ABS numbering weirdness (i.e. 1-12. 1 being strongest, 12 being weakest, 0 is off) still applies for mod cars? Is it a universal constant in game, or are the settings on a car-by-car basis?

I swear I was driving the RSS M Hybrid last weekend and it was the other way around. Less TC (i.e. TC 2) gave me more slip and less TC than TC8.

I hope this isn't the case.
 
Hello everybody ! There is a new version of my Oreca 07 ! You can see the post on my patreon, it's free !

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Have fun on track ! And have a nice day !
Really great car, thank you!
One remark, though: an endurance car without LODs? Will they be added in a later update?

Update: Auto-generated LODs in CM are already quite usable. Would be nicer if the LODs were 'official', of course :)
 
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Great work man, thanks for the car but, what the hell is that?

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that is the flag from the original base mod i used, and it is hidden w CSP extension. I'm guessing you created a preview without CSP ... thus the hiding doesn't take place (and you do not see the chameleon paints).

This is why I want to get that issue fixed asap that you get blank previews when CSP enabled for final render of preview.
I took my preview shots manually from within Showroom (in-game so also with CSP features).
 
X90
Does anyone know if the AC TC/ABS numbering weirdness (i.e. 1-12. 1 being strongest, 12 being weakest, 0 is off) still applies for mod cars? Is it a universal constant in game, or are the settings on a car-by-car basis?

I swear I was driving the RSS M Hybrid last weekend and it was the other way around. Less TC (i.e. TC 2) gave me more slip and less TC than TC8.

I hope this isn't the case.
it being a part of mod cars depends entirely on the modder in question. RSS older stuff had the kunos style but their newer stuff seems to be inverted (or i guess how it should be)
 
that is the flag from the original base mod i used, and it is hidden w CSP extension. I'm guessing you created a preview without CSP ... thus the hiding doesn't take place (and you do not see the chameleon paints).

This is why I want to get that issue fixed asap that you get blank previews when CSP enabled for final render of preview.
I took my preview shots manually from within Showroom (in-game so also with CSP features).
True, I don't activate CSP for previews, unless the mod is encrypted. Anyway, it's still a great mod. Thank you very much again.
 
shi
Gemello Add-on v1.01
View attachment 1308725
Added 5 layouts that were included in the GTL version.
Created an alternate skin.
Created VAO-patch.
Updated ext_config.ini.
Added logo.png by Fanapryde.

-CSP recommended

Credits & Thanks;
Gemello v1.00 by @carTOON (barcika)

Add-on by @shi (shin956)
logo.png by @Fanapryde
pit_lane.ai by TITI
Billboard textures by @Masscot

Gemello Add-on Download (mediafire)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

-Fixed shader. (ext_config.ini)
-Added pit speed limits on additional layouts. (Thanks Fanapryde for the report.)
-The pit_lane.ai was changed to the one created by TITI. (Thanks)
Gemello Add-on v1.01
The link is in the quote.

v1.01 changelog;
-Fixed shader. (ext_config.ini)
-Added pit speed limits on additional layouts. (Thanks @Fanapryde for the report.)
-The pit_lane.ai was changed to the one created by TITI. (Thanks)
 
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Really great car, thank you!
One remark, though: an endurance car without LODs? Will they be added in a later update?

Update: Auto-generated LODs in CM are already quite usable. Would be nicer if the LODs were 'official', of course :)
Hello ! For the moment I have got a problem with LOD generator.. When I made lods my car was totally black..
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Excellent work, but just one thing:
skin "2022 #19 Algarve Pro Racing ELMS" for the 2022 car is missing the car_chassis.dds file.
Skin updated ! You can find the skin on the patreon or here !
 

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I created a championship for the 1994 F1 season. I have no idea who made the cars, just found them on Reddit. All I know that they're not a pay mod and you can't buy them anywhere (Googled it). They drive quite well and sound pretty good, although the rear is snappy and I found higher rear wing better on most races, although you compromise the top speed a little. But most important the championship season was very, very competitive.

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I had Schumacher/Hill at ai level 96 and it was really tough throughout all races. Got pole only on Interlagos (3/100 seconds margin) and Hungaroring. Ai levels are of course easily adjustable with the Notepad to match your own skill level (if you find 96 too excessive or too slow).

Never before I've struggled so much with a F1 car when I used Alesi / Ferrari. But in a good way. That car wasn't so great in the real 1994 season, either. I was happy to get a podium in a few races. The champs file is set for Alesi but you can of course change it easily if you want to drive with Hakkinen, Hill, Schumi, Frenzen, etc.

I kept the grid at 19 cars because during the countless F1 championship seasons I've played, I have found out that ai works better that way. Especially on Monaco and Hungaroring. You can easily add more cars and drivers if you want. Just open the Notepad and edit.

Also the aggression is set at max 25 for the top drivers. This prevents them from knocking you out of races constantly. I much prefer higher ai value and lower aggression. Lower aggression makes the qualifying especially much more enjoyable as the slower ai cars aren't driving like murderous drunks. Again, easily adjustable if you disagree.

Just wanted to share. Don't do ANY ballast/restriction settings on CM. All driver skills are already set on the json files. Setting CM ballast/restr.only ruins the season adjustments after the 1st race.

SOL (if you don't have it already):

1994 cars (ignore the other garbage career, etc. in the package. Just take the cars)

Championship files (to /Assetto Corsa/Documents/champs (you need the full version of Content Manager. Costs €1). Redownload if you got it during the first 15 minutes of this post. I accidentally uploaded my test version with 1988 tracks. Fixed now.

Okayama track (very competitive ai)

1988 track pack (you need Jerez for 1994 season)

ASR 1992 track pack (Mediafire links).

Gameplay video (shot on 1988 Monaco during the championship testing phase intead of 1992 that's in the champs). I always use long gearing on Monaco LOL. SOL was quite dark so the video came out pretty dark. This was especially funny as 1994 bloody rivals Hill and Schumi collided on the 1st corner. Ultra realism. :D



Have fun.
 
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Hello ! For the moment I have got a problem with LOD generator.. When I made lods my car was totally black..
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Skin updated ! You can find the skin on the patreon or here !
Looks like your car doesn't have car paint meshes. With the normal settings it will be dark like your generated one.
The solution is to have the car paint meshes, or in the LOD D settings, remove !$CarPaint in the MERGE AS BLACK.
The side effects is the meshes will remain quite a lot (around 10-15 instead of 2)
 
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