Hello mate, how are you? A question. How did you get the bottom right of the GT HUD to work? Sorry for the inconvenience and thank you. View attachment 1309387
Just picked up the URD Ferrari 296... the poor thing only has one real skin? Here's one more (hacked from the URD sample). (updated the .json info v1.2)
I saw a lot of people were pretty disappointed with URD on the quality of this one, the model in particular being the most common complaint. I think the most-supported version of the 296 GT3 at the moment is still the ChemFlummi ACC conversion.
I saw a lot of people were pretty disappointed with URD on the quality of this one, the model in particular being the most common complaint. I think the most-supported version of the 296 GT3 at the moment is still the ChemFlummi ACC conversion.
Does anyone know if the AC TC/ABS numbering weirdness (i.e. 1-12. 1 being strongest, 12 being weakest, 0 is off) still applies for mod cars? Is it a universal constant in game, or are the settings on a car-by-car basis?
I swear I was driving the RSS M Hybrid last weekend and it was the other way around. Less TC (i.e. TC 2) gave me more slip and less TC than TC8.
that is the flag from the original base mod i used, and it is hidden w CSP extension. I'm guessing you created a preview without CSP ... thus the hiding doesn't take place (and you do not see the chameleon paints).
This is why I want to get that issue fixed asap that you get blank previews when CSP enabled for final render of preview.
I took my preview shots manually from within Showroom (in-game so also with CSP features).
Does anyone know if the AC TC/ABS numbering weirdness (i.e. 1-12. 1 being strongest, 12 being weakest, 0 is off) still applies for mod cars? Is it a universal constant in game, or are the settings on a car-by-car basis?
I swear I was driving the RSS M Hybrid last weekend and it was the other way around. Less TC (i.e. TC 2) gave me more slip and less TC than TC8.
it being a part of mod cars depends entirely on the modder in question. RSS older stuff had the kunos style but their newer stuff seems to be inverted (or i guess how it should be)
that is the flag from the original base mod i used, and it is hidden w CSP extension. I'm guessing you created a preview without CSP ... thus the hiding doesn't take place (and you do not see the chameleon paints).
This is why I want to get that issue fixed asap that you get blank previews when CSP enabled for final render of preview.
I took my preview shots manually from within Showroom (in-game so also with CSP features).
View attachment 1308725
Added 5 layouts that were included in the GTL version.
Created an alternate skin.
Created VAO-patch.
Updated ext_config.ini.
Added logo.png by Fanapryde.
-CSP recommended
Credits & Thanks;
Gemello v1.00 by @carTOON (barcika)
120no lattice-frame adboard textures in standard 4x1 aspect ratio for track modders and skin makers. A blank background (so you can make your own boards) and normal map are also included. DXT1 DDS format with mip maps, so should not blur. Credit...
-Fixed shader. (ext_config.ini)
-Added pit speed limits on additional layouts. (Thanks Fanapryde for the report.)
-The pit_lane.ai was changed to the one created by TITI. (Thanks)
v1.01 changelog;
-Fixed shader. (ext_config.ini)
-Added pit speed limits on additional layouts. (Thanks @Fanapryde for the report.)
-The pit_lane.ai was changed to the one created by TITI. (Thanks)
I created a championship for the 1994 F1 season. I have no idea who made the cars, just found them on Reddit. All I know that they're not a pay mod and you can't buy them anywhere (Googled it). They drive quite well and sound pretty good, although the rear is snappy and I found higher rear wing better on most races, although you compromise the top speed a little. But most important the championship season was very, very competitive.
I had Schumacher/Hill at ai level 96 and it was really tough throughout all races. Got pole only on Interlagos (3/100 seconds margin) and Hungaroring. Ai levels are of course easily adjustable with the Notepad to match your own skill level (if you find 96 too excessive or too slow).
Never before I've struggled so much with a F1 car when I used Alesi / Ferrari. But in a good way. That car wasn't so great in the real 1994 season, either. I was happy to get a podium in a few races. The champs file is set for Alesi but you can of course change it easily if you want to drive with Hakkinen, Hill, Schumi, Frenzen, etc.
I kept the grid at 19 cars because during the countless F1 championship seasons I've played, I have found out that ai works better that way. Especially on Monaco and Hungaroring. You can easily add more cars and drivers if you want. Just open the Notepad and edit.
Also the aggression is set at max 25 for the top drivers. This prevents them from knocking you out of races constantly. I much prefer higher ai value and lower aggression. Lower aggression makes the qualifying especially much more enjoyable as the slower ai cars aren't driving like murderous drunks. Again, easily adjustable if you disagree.
Just wanted to share. Don't do ANY ballast/restriction settings on CM. All driver skills are already set on the json files. Setting CM ballast/restr.only ruins the season adjustments after the 1st race.
!!! Sol needs CSP 0.1.76 or later !!! !!! Sol does NOT work with CSP 0.2.10 or later !!! Sol does not bring Rain! RainFX is a part of CSP preview versions, You must subscribe to Ilja Jusupovs account to get a CSP preview, which will cost...
www.racedepartment.com
1994 cars (ignore the other garbage career, etc. in the package. Just take the cars)
Championship files (to /Assetto Corsa/Documents/champs (you need the full version of Content Manager. Costs €1). Redownload if you got it during the first 15 minutes of this post. I accidentally uploaded my test version with 1988 tracks. Fixed now.
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
PAY ATTENTION: DO NOT COPY THIS TRACK TO ANY OTHER WEBSITE, BEFORE ASKING ME FOR APPROVAL. ALSO IS NOT ALLOWED TO CHANGE THE CONTENT OF THE TRACK IN ANY KIND OF WAYS AND REPRODUCING IT FOR OTHER PURPOSES AND GAMES PRIOR MY APPROVAL. THANKS FOR...
Gameplay video (shot on 1988 Monaco during the championship testing phase intead of 1992 that's in the champs). I always use long gearing on Monaco LOL. SOL was quite dark so the video came out pretty dark. This was especially funny as 1994 bloody rivals Hill and Schumi collided on the 1st corner. Ultra realism.
Looks like your car doesn't have car paint meshes. With the normal settings it will be dark like your generated one.
The solution is to have the car paint meshes, or in the LOD D settings, remove !$CarPaint in the MERGE AS BLACK.
The side effects is the meshes will remain quite a lot (around 10-15 instead of 2)
Thank you. If I could just convince Fat-Alife to let me make this public, I could share it with everyone. I've done the same thing for his other tracks as well because they all unfortunately looked like the first picture on my end.