bloody hell...
Just curious, did you use the zandvoort2020 track as a base for this version and did you change any of the material names, especially for the grass areas? If it's based off the zandvoort2020 track, a lot of the changes I made for zandvoort2020 a few months back might convert over seamlessly. Things like the animated flags, extras crowds and grandstands, etc. would fit right into place as long as nothing has been moved.Hi all
I've been working on a better version of Circuit Zandvoort. Initially I intended to update the 2020 or ACTK version, but I ended up doing complete new version based on that same track. In previous versions the elevations were off, and this being my local track it frustrated me tremendously. With this version of Zandvoort I hope to be much closer to reality. This is a day-to-day version of the track, meaning none of the Formula 1 assets are present.
Besides these changes I've also made various other improvements, adding a groove and other details. This however is as far as my skillset can take it. I'm sure there are many more improvements that can be made, and I invite anyone who'd like to to do so. I can think of working digital flagboards, DRS zones/F1 assets (Ill share this file with Pyyer), nicer water, 3d trees/foliage and probably more.
You can download the track here.
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To achieve the looks shown in these screenshots I use of CSP and Grass FX as well as SOL/Pure is needed
I've also just uploaded the file on GT Planet itself, so you can download it right here!
I didn't see your updates before, sorry! I've been out if the AC modding community for a bit due to personal life. I had started work on this at the beginning of '23, just didn't have time to finish it until now.Just curious, did you use the zandvoort2020 track as a base for this version and did you change any of the material names, especially for the grass areas? If it's based off the zandvoort2020 track, a lot of the changes I made for zandvoort2020 a few months back might convert over seamlessly. Things like the animated flags, extras crowds and grandstands, etc. would fit right into place as long as nothing has been moved.
Yep, the flags drop right into place. A couple of the other things need raised or lowered because of the elevation changes you made. If you want a copy of anything once I make the adjustments, let me know. I'm also going to see if my grass texture changes work because I prefer a more green grass look.I didn't see your updates before, sorry! I've been out if the AC modding community for a bit due to personal life. I had started work on this at the beginning of '23, just didn't have time to finish it until now.
It's based on the same track, so placement of assets will probably crossover pretty seamless (except for places where elevation of the terrain is changed, especially T5 through T7). Materials, namings etc however are pretty much all different. I found it easier/better to start over instead of taking the 2020 track (or ACTK one) as a base because I wanted to do a better job at finding the right look and feel this time around and I made a lot of mistakes in the original 2020 one
Looks good! Perhaps you can put your changes in a .kn5/extension and release it as an addon/event version to my track? Because I do agree my current version is a bit lifelessYep, the flags drop right into place. A couple of the other things I did need raised or lowered because of the elevation changes you made. If you want a copy of anything once I make the adjustments, let me know. I'm also going to see if my grass texture changes work because I prefer a more green grass look.
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And as for my updates, they were nothing like you did. I just made some texture and shader adjustments. No elevation changes. If you made the track more accurate, I would much prefer to use your version, especially if I can fit my changes into your version.
I can do that. That's what I did with Zandy2020. I made changes to the base layout and then added a raceday layout with extra flags, crowds, etc.Looks good! Perhaps you can put your changes in a .kn5/extension and release it as an addon/event version to my track? Because I do agree my current version is a bit lifeless![]()
Yes I mean strong. 😉Hi !
You meant "strong" ?
Not at all, the FFB stills in the actual standard, nothing’s wrong here.
Cheers.
Can you share your FFB settings both in-game (content manager) and your wheelbase? 🙂I have only tried the CSP version so far and with my Simucube DD wheel I had to reduce the power from the 15Nm I always use to 11Nm. And even then i feel quite massive jolts over kerbs, so yes I also think FFB is very strong.
Hi !Yes I mean strong. 😉
Which wheelbase do you use? On my Simucube 2 Pro it’s extremely heavy.
My FFB Gain in-game by default is set to 40% and then I adjust it per car between approx. 75% - 100%
But with this car it is always too heavy.
Yes, I thought thatIs your FFB also extremely syrong with this car?
Hi Joe ,<snip> Just need to work on the brightness. It's a little dark. <snip>
That not really comparable with a Simucube 2 Pro.Hi !
Sorry for my late answer.
So, I am using the non CSP version of the VRC car with a Thrustmaster TS-PC RACER wheel set to 65% for the main strength (picture).
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The FFB setting of the car is let by default to 80%.
Cheers.
I'm not going to change his default grass textures. This is his track and the grass will stay the way he wants it. I'm only going to offer a track skin with greener grass if he allows.Hi Joe ,
I noticed when I switched to the pure PP filter when I installed the newest Pure yesterday, that even after a total reset to default via the Pure config app, everything was too dark...
I use the Improved Visuals Pure CS filter. Screen and VR ppfilter and must say I like the results alot better then with Peter's latest own pure pp filter...
Not only are the images lighter and more accurate for the time of day, but also I notice that emitted light from brake lights and dash instruments etc are more realistic and immersive.
A very good example to showcase the reason esp in VR I preffer this PP filter over to the native pure filter by Peter Boese :
take the Volkswagen Golf Mk2 Tuned "Unknown v1.1" (found on ACTK garage),
when you turn on the headlights the dials and digits of the speedometer emit a blue light.
With the default pure filter , they become almost unreadable and they "sink" (I don't know how else to call it, they move down a bit in the Z axis if you know what I mean. flicking on/off the lights , you will see what I mean - potentially only in VR!)
With the aforementioned IV PureCS filter this effect is not at all there, and the lights on the instruments are beautiful and realistic.
As you correctly mentioned, using different PP filters, gives other results, so maybe before changing actual textures , we should all agree what PP filter to use a base of refference ?? (and my vote goes to this IV PureCS filter)
I urge you to try it
(esp before making tracks darker, it's good to select the best possible PP filter first
maybe there's better ones but this one is the best one I came across , and it seems to get updated frequently along w Pure updates) - I'm at v2.0 and now already it's at 2.14 (which I will install now - hope it didn't get worse)
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I use the same IVcs filter (tweaked) w/PURE as the default for all my tracks since the last year or soHi Joe ,
I noticed when I switched to the pure PP filter when I installed the newest Pure yesterday, that even after a total reset to default via the Pure config app, everything was too dark...
I use the Improved Visuals Pure CS filter. Screen and VR ppfilter and must say I like the results alot better then with Peter's latest own pure pp filter...
Not only are the images lighter and more accurate for the time of day, but also I notice that emitted light from brake lights and dash instruments etc are more realistic and immersive.
A very good example to showcase the reason esp in VR I preffer this PP filter over to the native pure filter by Peter Boese :
take the Volkswagen Golf Mk2 Tuned "Unknown v1.1" (found on ACTK garage),
when you turn on the headlights the dials and digits of the speedometer emit a blue light.
With the default pure filter , they become almost unreadable and they "sink" (I don't know how else to call it, they move down a bit in the Z axis if you know what I mean. flicking on/off the lights , you will see what I mean - potentially only in VR!)
With the aforementioned IV PureCS filter this effect is not at all there, and the lights on the instruments are beautiful and realistic.
As you correctly mentioned, using different PP filters, gives other results, so maybe before changing actual textures , we should all agree what PP filter to use a base of refference ?? (and my vote goes to this IV PureCS filter)
I urge you to try it
(esp before making tracks darker, it's good to select the best possible PP filter first
maybe there's better ones but this one is the best one I came across , and it seems to get updated frequently along w Pure updates) - I'm at v2.0 and now already it's at 2.14 (which I will install now - hope it didn't get worse)
![]()
is there anyway to search in this thread only? Because I want to look at the past mods without looking every single of the 4208 pages
there you go..SCG 007 from URD
Toyota (Moyoda) from URD
Ferrari 499P from Simdream
Acura ARX-06 from Simdream
BMW M Hybrid from RSS
Porsche 963 ACF
Peugeot 9X8 VRC
Alpine A424 from Simdream
Lamborghini SC63 from Simdream
Cadillac from ACFSK
Daggnabbit.the VRC Peugeot 9X8 may very well be the best AC Mod of all time
What about Shokeus LeMans pack ?there you go..
in the future there will be more High quality LMDH cars.. RSS will be relasing their Porsche 963 next.
also VRC teased the Ferrari 499 coming soon...
so basiclly you can use the simdream stuff as grid fillers until URD VRC AND RSS drop their high quality stuff.
also if you didnt already test it.. the VRC Peugeot 9X8 may very well be the best AC Mod of all time..
here some other mods that have 5 stars in my book and have a tag Hypercar :Hi guys! Can anyone tell me which hypercar mods are the best currently in AC?
I see now:
SCG 007 from URD
Toyota (Moyoda) from URD
Ferrari 499P from Simdream
Acura ARX-06 for IMSA from Simdream
BMW M Hybrid from RSS vs TRR
Porsche 963 from Simdream vs TRR vs ACF
Peugeot 9X8 from Yezhrod vs VRC
Alpine A424 from Simdream
Lamborghini SC63 from Simdream
Cadillac from Simdream vs ACFSK
I will be grateful for any help and providing mods that I may not know but are currently the best![]()