- 1,876
- Tatooine - Outer Rim Territories
Delete please.
Last edited:
North Point v1.4
View attachment 1217911
A fictional circuit.
Conversion from GTR2.
-CSP recommended
-26 pit/start
-AI, cam
Credits & Thanks;
Fictional track created for Sportscar GT by ISI
Conversion to rFactor by Bud Lucas
Almost completely rebuild by @Zwiss for GTR2
-Thank you for giving me permission (Zwiss)
AC Converted by @shi (shin956)
Cams and ext_config by @CrisT86
logo.png and sections.ini by @Fanapryde
some textures by kunos
Test and Feedback by @Breathe
Download (mediafire)
Enjoy.
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v1.3 changelog;
-Fixed many of the normals.
-Spectators are now supported for camera_facing.
-Updated cone, flag, billboard and tree textures.
-Fixed background mapping.
-Added groove.
-Updated VAO-patch.
-Fixed floating objects.
-Changed preview.
-Changed the position of the cones in the pit.
-Changed the texture of the kerb at the entrance to the pit.
-Added cams by CrisT86.
-New ext_config by CrisT86. (Edited by me)
-Added Sections file and logo by Fanapryde.
-Replaced Background.
v1.4 changelog;
-Added GP layout from GTL version.
-Added sideline to AI in Club layout.
-Changed the background to a 3D one.
-Changed flag texture.
-Changed crowd textures by Kniker97. (Thanks)
-Updated ext_config.ini.
-Updated VAO-patch.
I made this, it works fine but to be tested more. Ah and it's for the "not much loved F1 mod" around the comunity
Sparks FX
Add sparks to SDD F1 1983-1986-1990 Backup your files first, then copy in desired car folder. The look of the sparks depends on your particleFX of CSP.www.racedepartment.com
View attachment 1338447
I guess a fix could be to stop them teleporting back to the pits at all, which could pose problems if they're blocking the track, but it's better than nothing.Yes I noticed this yesterday. A few AI cars crashed on lap 1 and as I crossed the finish line to complete lap 1 they were coming back to the race out of the pits.
I haven't really noticed but it is the cars that say "retired" that are coming back into the race? The next time I play I'll have to remember to try and see if there are cars in the pitlane that have previously retired.I guess a fix could be to stop them teleporting back to the pits at all, which could pose problems if they're blocking the track, but it's better than nothing.
thanks for the link, at first that one didn't work either, but then I tried to log out of my account, try the link again and then log back in which did work!Try this link? https://discord.gg/8JtrCnt7
Does the "use extended physics" box need to be ticked if a car already has "extended-2" data.acd?
That is what I have been doing, and there have been no issues for me.
Are these the files? If so just remove the .txt at the end.Does anyone have the default ks_brands_hatch ai line files for the gp layout?
I foolishly ‘updated’ them without backing up the originals and they’re now worse than before lol.
I don’t want to verify integrity in Steam to get them back, as that will remove plenty of other changes to the default Kunos content down the years.
As a matter of interest is everyone who are having this issue using Sol or Pure?I'm having a very recent problem with the ai cars rejoining the races, after teleporting back to the pits when spinning out/crashing.
In CSP’s ’NEW AI BEHAVIOR’ tab, I have the ‘Get back to the race after going to pits’ box unchecked, but now they’re still leaving the pits.
I’m running CSP version 0.22.
Does anyone else have this problem?![]()
I'm on CSP 0.2.3p1 and Pure 0.254 by now, nothing changes from lower versions. AI is still doing this.As a matter of interest is everyone who are having this issue using Sol or Pure?
Thats strange everything looked good to me especially the billboard above the start/finish it looks fantasic IMHO.anyone else can confirm Z-fighting on the new version of rt_zolder on the big billboard above the start/finish?
Also the asphalt is lighter on the newer version, which does not look better imho...
(I went back to v1.01 from 1.2 because of these issues, I don't find it an improvement over the older version... )
Here you go...Does anyone have the default ks_brands_hatch ai line files for the gp layout?
I foolishly ‘updated’ them without backing up the originals and they’re now worse than before lol.
I don’t want to verify integrity in Steam to get them back, as that will remove plenty of other changes to the default Kunos content down the years.
I'm using neither.As a matter of interest is everyone who are having this issue using Sol or Pure?
No issues with the billboard, but the asphalt and grass looked better to me in the previous version...anyone else can confirm Z-fighting on the new version of rt_zolder on the big billboard above the start/finish?
Also the asphalt is lighter on the newer version, which does not look better imho...
(I went back to v1.01 from 1.2 because of these issues, I don't find it an improvement over the older version... )
I'm using VR (maybe it's a VR only thing and not noticable on flats, I dunnno) , and it's from afar, once I am as close as in your screenshot, it's also not flickering anymore...Thats strange everything looked good to me especially the billboard above the start/finish it looks fantasic IMHO.
View attachment 1338488
Yes, in the track or car ui file you can add any tag you want.Can you add your own tags to each car or track? Some mods aren't listed by who made them only the car description and if I could group them by their creators it would help to organize them.
Yes, for both cars and tracks. You can fill in the author if it is missingCan you add your own tags to each car or track? Some mods aren't listed by who made them only the car description and if I could group them by their creators it would help to organize them.
\\b(Formula 1|Formula Hybrid)\\b
& year>2017",\\b(LMH|LMP1|LMP2|GTE)\\b
| class:\\b(LMH|LMP1|LMP2|GTE)\\b
| \\b(LMH|LMP1|LMP2|GTE)\\b
",I don't actually think the box does anything if ex-2 is already there. if the car is developed with cphys (i.e., using cphys features) then the box definitely wouldn't be doing anythingDoes the "use extended physics" box need to be ticked if a car already has "extended-2" data.acd?