- 47

- Spain
Sure! It will be out on Superstage.net anywayPlease send links when its released, looks amazing.
Sure! It will be out on Superstage.net anywayPlease send links when its released, looks amazing.
It is a pretty deep hole indeed. Happy to see you there and hopefully we can help you out with completing the 1965 grid as it is one we didn't spend a lot of time on yet. 1967 is actually done and can be shipped but we have opted to hold off and have the Abarth 1300 and Costin finished properly first before it going out. Hope you can make it to our 1966 enduro race on the 26th.One thing i certainly wasn't expecting was to get the Alpine 220 and the BRM haha
Edit : Oh boy it goes way deeper than i thought
IS that the one that raced in the 1987 WTCC ? I think it might be one of the few cars missing for that year.The Alfa 33 from there....
View attachment 1393354
The one I have...
View attachment 1393355View attachment 1393356
i mean the screen where you have no steeringwheel only cockpit ,that i cant adjust with that app your talking about![]()
Adjust the cockpit view, then save the dashboard view, you will need to exit and re-enter to see the changes in dashboard view. If you do not see "save dash" in your in game app, you will need to unpack the data in CM first.
Yes, you can, just follow the instructions I wrote for you in the post. The screen with no steering wheel nor driver is called Dashcam.i mean the screen where you have no steeringwheel only cockpit ,that i cant adjust with that app your talking about
i mean the screen where you have no steeringwheel only cockpit ,that i cant adjust with that app your talking about
No, that view is set in data.acd - car.ini - (GRAPHICS) - Drivereyes=Yes, you can, just follow the instructions I wrote for you in the post. The screen with no steering wheel nor driver is called Dashcam.![]()
Yes you can do it that way as well, but the way I propose works also, I have done it hundreds time, and is not as difficult.No, that view is set in data.acd - car.ini - (GRAPHICS) - Drivereyes=
Its XYZ set, so adjust, save and drive to test it out. Repeat to adjust (which is a pain)
View attachment 1393867
That Durex skin is so wildFord Focus uk Junior Cup skins
seeing as i live in the UK i thought i would make some skins up for this car as the ones that came with it didnt do it for me i cannot see durex sponsoring a junior cup series. These were made with reality in mind even though they are fantasy i have tried to keep most logo's/sponsors period correct and what you would expect to see IRL.
8 skins
choose with or without AO and drag that content folder over to CM
car: https://modsfire.com/nKF1Sc29eLa45Td
Ford Focus uk Junior Cup x 10 skins ( car link included)
Ford Focus uk Junior Cup skins seeing as i live in the UK i thought i would make some skins up for this car as the ones that came with it didnt do it for me i cannot see durex sponsoring a junior cup series. These were made with reality in mind...www.gtplanet.net
View attachment 1393876
View attachment 1393877
View attachment 1393878
View attachment 1393879
View attachment 1393880
View attachment 1393881
View attachment 1393882
View attachment 1393883
To me it is mostly just an extra wheel stiffness parameter that can easily be saved in the race setup so yes, thanks.alfredwayne
Question for those more experienced with modding and car ini files, is there any reason not to add "steer assist" to the generic tab on the setup.ini for a car? Once I finally understood what it did lol I want it in every carI see it in some cars, and not others, was curious if there was a reason it wasn't "standard" in mods.
Text for anyone curious to add it to a car they find has "weak" steering at low gs (the farther away from 100, the more crunched the G forces are on your wheel. - You change this in the car setup, not here in the code. The code is added under the "Generic" section in the car.ini (please correct me if I'm wrong on this point, just copied what I saw others doing)
[STEER_ASSIST]
SHOW_CLICKS=0
TAB=GENERIC
NAME=Steer assist
MIN=0
MAX=100
STEP=1
POS_X=0.5
POS_Y=3
HELP=HELP_STEER_ASSIST
Hmm, this could be useful for adding to my mods, given some issues that some people have had with the steering weight. Does anyone know what the POS_X and POS_Y refer to?Question for those more experienced with modding and car ini files, is there any reason not to add "steer assist" to the generic tab on the setup.ini for a car? Once I finally understood what it did lol I want it in every carI see it in some cars, and not others, was curious if there was a reason it wasn't "standard" in mods.
Text for anyone curious to add it to a car they find has "weak" steering at low gs (the farther away from 100, the more crunched the G forces are on your wheel. - You change this in the car setup, not here in the code. The code is added under the "Generic" section in the car.ini (please correct me if I'm wrong on this point, just copied what I saw others doing)
[STEER_ASSIST]
SHOW_CLICKS=0
TAB=GENERIC
NAME=Steer assist
MIN=0
MAX=100
STEP=1
POS_X=0.5
POS_Y=3
HELP=HELP_STEER_ASSIST
First we need to understand what “steer assist” is in Assetto Corsa.Question for those more experienced with modding and car ini files, is there any reason not to add "steer assist" to the generic tab on the setup.ini for a car?
Interresting! Is there a way to make the driving experience absolutly atrocious thru this, like, undrivable for a human but that won't mess it up for AI? As i've been tweaking some mods to make them faster to race against offline but i don't want them to be drivable.First we need to understand what “steer assist” is in Assetto Corsa.
For those interested see below a detailed explanation from Lord Kunos himself.
"Steer assist is a variable power steering. It doesnt work on speed but it works on the amount of force. It's basically a gamma function, I use gamma functions a lot in AC.
So let's say you have a FF input from -1 to 1 (it's the job of the ffmult to get the actual torque and scale it down to a normalized -1 , 1 range)... the resulting FF after the steer assist will be:
(POS_X and POS_Y) is in-game the steering assist tab location, up or down, and left or rightHmm, this could be useful for adding to my mods, given some issues that some people have had with the steering weight. Does anyone know what the POS_X and POS_Y refer to?
Ah! Thank you.(POS_X and POS_Y) is in-game the steering assist tab location, up or down, and left or right
View attachment 1393958
@andrevr thank you! Although I already have these. My thought was that someone like @MrLonguinha17 who has already made many missing Le Mans cars, maybe had already worked on the cars you mentioned, in order to make the two I did. I already tried to do the conversion from Legion's 936/77 to 78 model, but I can't say it ended up well. I've managed to find just the skins of these cars but not the correct 3d models.Welcome aboard
There are very nice close siblings of the cars you're looking for, the 936/77 and the A442, over at Legion's GDrive. (@GzeroD)
Can't help you there, but I can say I don't have the issue (tried Chimay to check).I have an issue with track sidelines getting blurry.
I couldn't find the option to correct it
View attachment 1393997
No problem hope you enjoy them, i will be doing another few skins for the Focus next week i may end up doing just 1 or 2 or i may do another 10.That Durex skin is so wild, thanks for the lovely set.
@JCRR There are two collisions around km 3'8 of Muracciole-Vezzani in the midle of the road, probably caused by an object around the track
View attachment 1374970
View attachment 1374971
Do you plan updating the stage, at least to remove that imperfection that makes it undriveable? It's a shame that this happens as this track is absolutely billiant.
Set anisotropic filtering to 16x in the graphics driver? The in-game setting doesn't always work.I have an issue with track sidelines getting blurry.
I couldn't find the option to correct it
View attachment 1393997
Mip LOD Bias is prob. what you need to adjust:I have an issue with track sidelines getting blurry.
I couldn't find the option to correct it
View attachment 1393997
@andrevr thank you! Although I already have these. My thought was that someone like @MrLonguinha17 who has already made many missing Le Mans cars, maybe had already worked on the cars you mentioned, in order to make the two I did. I already tried to do the conversion from Legion's 936/77 to 78 model, but I can't say it ended up well. I've managed to find just the skins of these cars but not the correct 3d models.
Durex skin... hehThat Durex skin is so wild, thanks for the lovely set.