- 104

- UK
- TRIPLEXBEE
During my long drawn out relationship with custom shadow tweaking, the conclusion about increased resolution was the most revelatory. I have ended up on 4096 but have had trips into the two (not recommended) resolutions with good results.That does kind of help to deconstruct things. I think.
From this text...
... it seems that the first value was the distance in metres that the highest-quality shadow would be rendered (then cascading down to the second mid-quality split then the third lowest-quality split), which Kunos had at 1.3m but Polyphony Digital set at 25m.Code:; Shadow cascades for interior cameras. unfortunately, with only three splits, ; not much can be done, so if you want to increase quality or distance for shadows ; outside, you can go full Gran Turismo and set it to something like 25, 75, 200 ; (that game has incredibly bad interior shadows, but with dark interiors, it’s not ; really noticeable). Also, if needed, original Kunos values are 1.3, 80, 250. INTERIOR_SPLIT=1.3, 40, 200 ; Distances for interior; text; hidden with AUTOMATIC_SPLITS
So, with a beefy PC you should be able to set the first split distance quite high and get (probably totally unnecessarily) cockpit-quality shadows off into the environment at whatever distance you set. But this only seems to work if you have Custom Shadow Matrices ticked, and even then results aren't great, and cockpit shadows flicker. Seems I also need to have shadow resolution set to 4096x4096 in AC video settings toavoidreduce shadow banding in the environment.
FWIW, which is very little when it comes to the dark arts of CSP shadows, the splits I have settled on (for now) are 1.3, 90, 250. Fourth cascade active and set to 2500m.
