- 586

- Germany
VAO is like a tool where you build a map with an external programm. It uses a light which is strait above the map. And then it will process like a shadow map. So on this map all parts that are completely litten by the light gets a 1.0 and all parts which are not litten att all gets a 0.0.Now that we're entertained with the launch of Asseto Corsa EVO, it would be useful if, when someone comments on the fps achieved with a certain graphics card, they also add whether it's in VR or monitor/s, and what resolution we're talking about... I think it's interesting to know so we can make comparisons.
I also tell you that I don't really give a ****, since for now I'll remain faithful to my beloved and ailing original Assetto Corsa.
And now, my usual stupid joke:
The explanation...
...and my mind trying to understand it.
View attachment 1421556
So later in the game this map (VAO) is used to multiply the ambient light value for every pixel. And the higher the ambient light value is, the more the difference is of places with a high occlusion or a low occlusion.
And in Pure the daylight multipier is a direct multiplier of the ambient light value. So if both are high, the difference of the brightness of an area with a high VAO value is really high compared to an area with a low occlusion.
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