Assetto Corsa PC Mods General DiscussionPC 

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Nissan R33 jgtc data test
penzoil pit.PNG

I can't use my steering wheel now,
So guys, test the new physics and new engine data (as close as possible to real life)
and write in the comments or send me a message

"open the zip file and drag and drop the data file into the car's main folder
delete the old car (data folder) first"

if the car is too strange try to close and open the game again or the CM
or restart the PC because it holds some caches
 

Attachments

Is it still standard procedure to export from blender into kseditor to get the .kn5? Or has Blender's .kn5 exporter come of age...? (I sometimes feel like a robot going through a dextrous dance for the kn5 every 2 minutes...Automation! please.)
 
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Circuito San Juan Villicum v1.01
Screenshot_ks_audi_r8_plus_san_juan_villicum_7-1-125-18-15-22.jpg

The Circuito San Juan Villicum is a motor sports racing circuit located in the San Juan Province of Argentina close to National Route 40. The circuit is anti-clockwise with a length of 4.276 km (2.657 mi). There are seven turns to the right and ten left. The undulating contours were artificially created by moving more than 700,000 cubic meters of earth. (wikipedia)
Conversion from rFactor.

-CSP recommended
-30 pit/start
-6 layouts
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
Original rFactor Track by AR rFactor Tracks
-Thank you for giving me permission

AC converted by @shi (shin956)
Crowds texture by Kniker97
marshall and some textures by kunos

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated Shaders.
Updated ext_config.ini.
 
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I had the same thing happening. After unchecking "use custom MSAA resolve" under Graphics adjustments -> MSAA Tweaks, it went away. Maybe this helps.
It is still there. I have no problem since I changed the shader myself, just reporting a problem

You can see it clearly at kseditor
 

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I see exactly the same thing. I am on AMD graphics card. Maybe this has to do anything with the problem?
AMD here as well.
It is still there. I have no problem since I changed the shader myself, just reporting a problem

You can see it clearly at kseditor
Yes, can confirm, it does not change when custom MSAA resolve is unticked. So the problem with the windscreen persists. I did a clean install of the ACTK version. Maybe I will switch to latest CSP 2.7p1 for testing and report back.
 
Montagna di Pietra - v1.30

1738950587812.png


"Montagna di Pietra is a fun circuit in the heart of a cute Italian town, fun for all especially in vintage and lower powered cars"
- M. Wood 2025

features:
  • 12 pit/grid
  • AI and cameras
  • environment emissive lighting (CSP required)
  • environment SFX sounds (CSP required)
  • fun city driving

credit:
  • original track/model by @carTOON, converted by @RMi_wood (thank you for the permission!)
  • 3d fixes, physical road mesh and barrier wall by @pugsang
  • additional cameras by @shi
  • logo by @Fanapryde
  • config adustment for some meshes by @Breathe
  • beta testing by @mteam, @Masscot and the contributers mentioned above
changelog v1.10:
  • 24 pit/grid by @pugsang
  • new road shaders by @Den_88
  • a few 2x sides added to config
changelog v1.30
  • more audio reverb
  • extra wall assignments removed for perf boost
  • vintage skin added (default)
  • new loading screens
  • road grain added by @pugsang
  • crowds mesh by @pugsang and @shi
  • camera adjustment by @shi



:: DOWNLOAD v1.0 ::
:: DOWNLOAD v1.10 ::
:: DOWNLOAD v1.30 ::
Montagna di Pietra - v1.30

bgr_04.jpg

changelog v1.30
  • more audio reverb
  • extra wall assignments removed for optimization
  • vintage skin added (set as default)
  • new loading screens
  • road grain added by @pugsang
  • crowds mesh by @pugsang and @shi
  • camera adjustment by @shi
:: DOWNLOAD v1.30 ::
 
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Hello everyone. I have paused an update of buildings, road signs and auxiliary vehicles (basically a skin...) for the "Callejero de BsAs" track that I never resumed because in the middle of the track there are two large static flags that I would like to have animation. Any volunteers to do this animation?

callejero_bsas_bandera.jpg


Clarifications:
It is not for profit, nor to gain followers, or anything like that.
The track is not mine, it is a conversion (possibly from rFactor) that I don't even know who the author is, but on YT they regularly upload replays of events/servers with this track, so it seems to be for free use (if anyone has more information it would be appreciated). Anyway, if anyone is interested please send me a message. Greetings.
 
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Then you need to call a marabout, because I have absolutely nothing in kseditor.

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Nvidia here
Called myself and fixed the problem for me. Anyone that has a problem can fix it for himself.

in any case during our track modding sessions we tried a lot to fix problems that could affect various users, even if only one of us could not see the problem.

it would be better to set the windshield as ksperpixel alpha blend and transparent since both nvidia and AMD users do not have problems this way.

Of course your mod - your call
 
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So I was supposed to roll out updates for my mods this week, but windows said "Nuh uh" and decided to commit seppuku.


I still have my toolset on linux and could roll out updates but working in linux is a pain.

And I started a new anime

So no update this week.

Sincerly yours, someone lazy

To completely ask your forgiveness for this lack of work here's some pictures

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Hi Kakauiyt, do you have any news for updates? Thanks a lot
 
Called myself and fixed the problem for me. Anyone that has a problem can fix it for himself.

in any case during our track modding sessions we tried a lot to fix problems that could affect various users, even if only one of us could not see the problem.

it would be better to set the windshield as ksperpixel alpha blend and transparent since both nvidia and AMD users do not have problems this way.

Of course your mod - your call
is not my mod

and if I do what you say, I'll have the banners overlapping again.
 
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im still learning so I have no idea how to fix this. im on 2.7p1 and have downgraded to 2.6 with same window net issue. Its completely blocking my view. Any advice? This is the ks_abarth500_assetto_corse
 

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I have suddenly stuttering (with high fps) since I have updated graphic driver. I have tried downgrade driver, restore settings (video, CSP, pure ...) without succes... Do you have any idea ?
 
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I have suddenly stuttering (with high fps) since I have updated graphic driver. I have tried downgrade driver, restore settings (video, CSP, pure ...) without succes... Do you have any idea ?
No changes here on latest invidia driver so far, hope it helps.
 
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