I know. The "Mustang" Mach-E is a common sight around here, along with a s***load of Teslas, so I didn't even think of it when I saw the new "Capri" commercial.
Norway has insane taxes on new cars, but electric cars are completly exempt from these taxes, making them artificially cheap compared to petrol/diesel cars. Or the other way around, depending on how you see it.
In 2024, 89% of all new private cars sold in Norway were fully electric, and so far in 2025 the number is 96%.
Heck, I even drive a BMW i3 myself, but at least that's an honest and partly successful attempt of creating something new and fresh. And it's mostly plastic and carbon fibre, so it doesn't even rust, which is a very common problem when driving on salted roads half the year. But then again, it will get stuck in 10 cm of snow, on flat ground...
So luckily we also have a Skoda Octavia 1.8T 4x4, which rusts like hell and smells like petrol all the time, just like a real car should.
Sadly, when our kids grow up, the only place we will be able to drive a smelly, noisy petrol car is in our simulators. I'm going to install a petrol-and-exhaust-smell emitter in my rig pretty soon. Or perhaps just soak the carpet in petrol and let it dry out, the smell will never go away, trust me.
A question for you modders out there. On the car page, just below Notes & Total Driven, most of the cars show speed achieved, but on a few its missing. How do I add this?
In South Africa people say "but it's a Yaris, I don't want a Yaris" or "but it's a Corolla, that's too much for a Corolla". They don't care about the extra performance.
A question for you modders out there. On the car page, just below Notes & Total Driven, most of the cars show speed achieved, but on a few its missing. How do I add this?
Check the file name of the car, make sure there's max 32 (or 30 ?) characters allowed (punctuation marks included) and NO uppercase letters.
If that is OK you should see all the info you want.
Sadly a lot of modders don't know or just don't care.
Changing uppercase to lowercase is a no brainer, but if the name is too long, you just can't remove a few, because the mod won't work anymore.
Only thing left is changing the name, which is not difficult but needs quite some actions renaming kn5, sfx (bank and all affected lines in the GUIDs.txt)
This is a reworking (and renaming) of the much-loved fictional track by Sneer, Gentrack 1, which was one of the very first mod tracks produced for Assetto Corsa.
Requires CSP. Installs as a new track to preserve the original.
Some files have been included from previous Mike08 and DaBaeda updates.
v2.0 by Mascot, shin956, Nukedrop, mteam:
Location set to Genoa, Italy with appropriate geotags. Circuit renamed to Genoatrack Uno.
GrassFX and RainFX configs added. CSP flags added with new textures.
Fixed tree normals. New tree and treewall textures, aspect ratios corrected, existing foliage artefacts fixed.
New 3D mountains and terrain, based on the local environment.
New adboard, sign and distance marker textures, including Genoatrack Uno track branding for the start/finish gantry.
Various rock and fence fixes. Overhead cables thinned.
New active airspace additions (rename individual kn5s to remove any assets, if preferred).
Cam-facing crowds and flag-waving spectators added, with some Italian flag updates. Knicker97 crowd textures used.
Animated wind turbines added.
New road/groove/skidmark textures. Pit boxes fixed. New AI.
Various other tweaks and fixes.
Huge thanks to everybody involved, especially Sneer for the original track.
(...)
I'm going to install a petrol-and-exhaust-smell emitter in my rig pretty soon. Or perhaps just soak the carpet in petrol and let it dry out, the smell will never go away, trust me.
We do of course have mandatory winter tyres, studded tyres are common here in rural areas, but it doesn't help much when the only tyres available for the i3 are studless M+S bicycle tyres (155/70-R19) and the oil sump is resting on snow, lifting the wheels off the ground...
Start with spraying a 5 litre can of petrol in your room and at your body. Please avoid fire. 🔥
You could also connect a tube to the exhaust pipe of your car leading it into your sim race room. Close all windows and doors to make the effect of exhaust gas effect better, start your car and enjoy the smell, while racing. 💨
In this race series we are using professional stunt performers, please do not try this methods at home without a psychiatrist . No animals were been harmed during this race
This is a reworking (and renaming) of the much-loved fictional track by Sneer, Gentrack 1, which was one of the very first mod tracks produced for Assetto Corsa.
Requires CSP. Installs as a new track to preserve the original.
Some files have been included from previous Mike08 and DaBaeda updates.
v2.0 by Mascot, shin956, Nukedrop, mteam:
Location set to Genoa, Italy with appropriate geotags. Circuit renamed to Genoatrack Uno.
GrassFX and RainFX configs added. CSP flags added with new textures.
Fixed tree normals. New tree and treewall textures, aspect ratios corrected, existing foliage artefacts fixed.
New 3D mountains and terrain, based on the local environment.
New adboard, sign and distance marker textures, including Genoatrack Uno track branding for the start/finish gantry.
Various rock and fence fixes. Overhead cables thinned.
New active airspace additions (rename individual kn5s to remove any assets, if preferred).
Cam-facing crowds and flag-waving spectators added, with some Italian flag updates. Knicker97 crowd textures used.
Animated wind turbines added.
New road/groove/skidmark textures. Pit boxes fixed. New AI.
Various other tweaks and fixes.
Huge thanks to everybody involved, especially Sneer for the original track.
Well, hello you sexy Gentrack thing, welcome back to my HD.
Can I offer you some GT1 madness?
Don't move, I'll put up some Marvin Gaye in the meanwhile.
Yesterday I was racing the Kunos Ford GT40 @ Riverside with just one friend, we both love those vintage beasts and damn i have forgotten how that car is pure joy, fun, fear and petrol all mixed together. It´s a really great combo for that sort of vibes. With the massive ammount of mods sometimes we leave great original content at dust. Just grab some gruesome soundmod and get ready to catch some tails lol. The RSS Formula 70 is also underappreciated IMO.
CIRCUITO ESTORIL Autódromo Fernanda Pires da Silva Cascais, Estoril - PORTUGAL ● This skin was projected for the track v0.6 by Mitja Bonca and tested with CSP v.0.2.5p1, might be bugged with other versions. ● CSP required: v0.1.79 or...
www.overtake.gg
Seems like this Portuguese guy is going hard on trying to update Mitja Bonca's old Estoril project - which got a "definitive" v. 1.07 from the usual GTP suspects around here a few years ago. A flurry of version changes for this new project over the past few months.
The updates look enticing, but trying to update it from even the base Mitja track looks to be a pain - and I've just confirmed is impossible with the GTP "estoril_21" build. He is trying to incorporate quite a few things from that GTP version as well - with apparently mixed results.
If 1.07 is still in the dusty end of the file cabinets of those usual suspects, it may be worth taking a look - and possibly reaching out to this guy to see if his work being folded into estoril_21 might be worth it. The screenshots and changelogs indicate major overhauls.
Obviously, Mitja's work is older, but his Twin Ring Motegi is still one of my favorite AC tracks to this day, and is right on the money with the real-life onboards and lap times. A definitive, even more modern Estoril would be a nice piece to have in the library.
CIRCUITO ESTORIL Autódromo Fernanda Pires da Silva Cascais, Estoril - PORTUGAL ● This skin was projected for the track v0.6 by Mitja Bonca and tested with CSP v.0.2.5p1, might be bugged with other versions. ● CSP required: v0.1.79 or...
www.overtake.gg
Seems like this Portuguese guy is going hard on trying to update Mitja Bonca's old Estoril project - which got a "definitive" update from the usual GTP suspects around here a few years ago. A flurry of updates over the past few months.
The updates look enticing, but trying to update it from even the base Mitja track looks to be a pain - and I've just confirmed is impossible with the "estoril_21" build. He is trying to incorporate quite a few things from the GTP build as well - with apparently mixed results.
If the final build of 1.07 is still in the dusty end of the file cabinets of those usual suspects, it may be worth taking a look - and possibly reaching out to this guy to see if his work being folded into the estoril_21 build might be worth it. The screenshots and changelogs indicate major overhauls.
Obviously, Mitja's work is older, but his Twin Ring Motegi is still one of my favorite AC tracks to this day, and is right on the money with the real-life onboards and lap times. A definitive, even more modern Estoril would be a nice piece to have in the library.
I tried, but gave up. Maybe it's me, but this is a total mess.
I downloaded the track he uses from his link (AC Club), then I wanted to follow his 'instructions':
'''''
● Before installing this skin pack make sure you delete the following files to make a clean installation without any bugs:
In that freshly downloaded track there's a skin folder, but it's empty
I can't find any of the kn5's he mentioned and there's no extension folder either...
That dwarf lollypop pitman was already in Mitja's old (original) version, so this guy seems to have missed that...
So I ditched it, saves me some time...
I already have an excellent Estoril_2021 anyway (v 1.07 from Nuno Lourenço,Mitja Bonca,Edit 101creative) and another estoril version 1.3 from Mitja Bonca, update SilvAfonso, Pestana58, slider666.
+ a few other classic versions...
Check the file name of the car, make sure there's max 32 (or 30 ?) characters allowed (punctuation marks included) and NO uppercase letters.
If that is OK you should see all the info you want.
Sadly a lot of modders don't know or just don't care.
Changing uppercase to lowercase is a no brainer, but if the name is too long, you just can't remove a few, because the mod won't work anymore.
Only thing left is changing the name, which is not difficult but needs quite some actions renaming kn5, sfx (bank and all affected lines in the GUIDs.txt)
When I eat a lot of vegetables (especially legumes), after a while a smell similar to burning clutch, or brake pads, or tyre rubber can be detected in my Sacred Man's Cave... I don't know if this could solve your enquire...
Nevermind. I have been confusing Cathedral Rock with Castle Rock/Continental Divide (which doesn't exist, but I hear it's on Sergio's list )View attachment 1430704
Cathedral Rock-----------------------------------------------------------------------------------Not Cathedral Rock
This is a reworking (and renaming) of the much-loved fictional track by Sneer, Gentrack 1, which was one of the very first mod tracks produced for Assetto Corsa.
Requires CSP. Installs as a new track to preserve the original.
Some files have been included from previous Mike08 and DaBaeda updates.
v2.0 by Mascot, shin956, Nukedrop, mteam:
Location set to Genoa, Italy with appropriate geotags. Circuit renamed to Genoatrack Uno.
GrassFX and RainFX configs added. CSP flags added with new textures.
Fixed tree normals. New tree and treewall textures, aspect ratios corrected, existing foliage artefacts fixed.
New 3D mountains and terrain, based on the local environment.
New adboard, sign and distance marker textures, including Genoatrack Uno track branding for the start/finish gantry.
Various rock and fence fixes. Overhead cables thinned.
New active airspace additions (rename individual kn5s to remove any assets, if preferred).
Cam-facing crowds and flag-waving spectators added, with some Italian flag updates. Knicker97 crowd textures used.
Animated wind turbines added.
New road/groove/skidmark textures. Pit boxes fixed. New AI.
Various other tweaks and fixes.
Huge thanks to everybody involved, especially Sneer for the original track.
I never quite know how to swap easily between Pure and default weather without getting 'weather controller' error messages and planet earth spiralling into the sun.
After changing weather, go to "Drive" and reselect your controller.
@Peter Boese
BTW:
I actually use the old SOL 2.5 contoller as it seems to work and suits my track modding needs (testing rain/wetness).
No issues using it. Maybe I will switch to the PURE version someday, I just like the easy access to the weather sliders.
I’ve recently added the full csp to get rain working in assetto also now using pure as well, I’ve done the integrity check on my assetto via steam, I’ve been mainly testing the rain with the new simdream 1997 mod which all works fine but I’m unsure if I should be using the extended physics or not, before I did the integrity check I could have it on or off and when I set the weather to rain all the cars would start with wet tyres etc after doing the integrity check i don’t get wet tyres as an option under garage and all ai are the same, I now have to have extended physics turned on for the cars and ai to show and give you the option to use wet tyres so is it fine to just have this turned on all the time?
hi all, is there a way to have the time progression in AC set to 0 by default (on offline races) ?
(reason I ask is the shadows that progress each second are really immersion breaking. I would rather just have them not move or move seamlessly over time, but not like stop-motion if you know what I mean)
hi all, is there a way to have the time progression in AC set to 0 by default (on offline races) ?
(reason I ask is the shadows that progress each second are really immersion breaking. I would rather just have them not move or move seamlessly over time, but not like stop-motion if you know what I mean)
F302 STW cars BTCC skinz progress report - missing some (1998 Audi, 1998 DC Cook Accord) but they'll be done, don't fret
Remade and remastered the original Raceroom skins that came along with the cars (added missing logos and stuff)
Cutoff point is 1995 for the BMW, 1996 for the Audi and Honda (diff model in 1995)
The 1999 Brookes Motorsport Accord had so many variations, some rounds it had the colourful paint splatters, others it did not so I made a gloubiboulga of all of these into one version