- 270

- Germany
I've seen it many times with mods like VRCwe allowed to post paid stuff now ??
that is really cool!! big thanks!!
also thank you so much @leBluem for the app!! this is a game changer for AC modding !!!! 🔥❤️🔥❤️🔥
Those are studios, not individualsI've seen it many times with mods like VRC
Yup, that works, but, for example:
- I find it more useful to group all the years of each series together (like all WEC together(13 seasons), all IMSA(??seasons) together. I guess I search series, then year, in my mind
) And I can make this year's skin from last year's skin which I easily see that I have... (see below)
- that doesn't tell you if the skin is named correctly (no UPPERCASE) in skinname field of ui_skin.jason (so it works correctly)
- doesn't tell you the team name.
- there's a number already for the the season, and sometimes there's numbers in the team name, so putting # before the car number distinguishes it (at a glance, glancing is speedier, more rewarding
)
- 4 digits for the year is a waste of space
No way I'm going to mistake "jgtc87_#2-tsuchiya" for tsuchiya's car from 2087, or 1887
(bad example probly
)
so, more like:
View attachment 1451804
Please don't take me wrong, I'm discussing![]()
In my cas it's year_serie_number_track-if-special-liverySkin Naming Standardization (A Proposal)
1- skin name in windows is same as skin name in ui_skin.json
This:________________________________________________matches___This.
View attachment 1451792matchesView attachment 1451791
- then, at a glance (in Windows Explorer) you can see that skin is properly named, it's more likely
to fit in the CM popup window and all is sorted alphabetically
- use "_"(underscore) to separate data types in the name (because it sets a standard)
eg. nls22_#18-kcmg, the underscore separates series/year from car number/name
- use "-"(dash) to separate words in a name (same thing, it sets a standard)
- only 2 digits for the year (I think we can figure out 1900s from 2000s without 4)
- skip using "motorsports", "racing", "team" et cetera
- the full team name goes in the team name field of ui_skin.jason
where you can use uppercase
2- No upper case characters in the name.
- upper case characters leave the car NOT recording details to the system
eg. your laptimes are not recorded for later review.
3- Don't make the name so long!
- we're not here for literature. Just the facts, abbreviated.
4- The name layout
series&year_#carnumber-team-name _ specific race
examples: (you can likely guess everything from the name)
fiagt19_#912-absolute_mac_______(Macau GT 2019, team - Absolute)
bes19_#21-open-road____________(Blancpain Endurance Series 2019, team Open-Road)
bss19_#21-open-road____________(Blancpain Sprint Series 2019, team - Open-Road)
gtwce_#46-wrt-bmw_spa24_______(GT World Challenge Europe, team - wrt)
gtwcaus_#22-jumper_bat12_______(GT World Challenge Australia)
gtwcusa_#??-nameit_____________(GT World Challenge USA)
gtwca_#??_____________________(GT World Challenge Asia)
imsa22_#16-wright______________(IMSA general, wright motorsports)
imsa22_#16-wright_d24__________(IMSA race specific - wright motorsports, daytona 24 2022)
imsa22_#16-wright_seb12_________(IMSA Sebring 12 hour 2022)
igtc19_#912-wright_cal8__________(California 8hr 2019, team - wright motorsports)
igtc23_#4-grove_kya9____________(Kyalami 9hr 2023, team - grove motorsports)
igtc24_#911-manthey-ema_bat12___(Bathurst 12h 2024, Manthey-EMA)
igtc25_#32-joeblow_abu24________(Abu Dhabi 24hour)
igtc25_#99-runlola_dub24_________(Dubai 24 hour)
24n22_#28-dinamic______________(Nurburgring 24h 2022, team - Dinamic Motorsports)
igtc19_#912-absolute_suz10_______(Suzuka 10 hour 2019, team absolute)
nls22_#4-falken_________________(Nurburgring Langstrecke Series 2022, team - falken)
gtm19_#69-iron-force____________(GT Masters 2019)
vln19_#4-falken________________(Veranstaltergemeinshaft Langstreckenpokal Nurburgring 2019, team - falken)
drm77_#4-minolta______________(Deutsch Rennsport Meistershaft, team - Minolta)
bgt19_#33-g-cat_______________(British GT 2019, team G-Cat)
sgt20_#25-tsuchiya_____________(Super GT 2020, team - Tsuchiya)
jgtc04_#25-tsuchiya____________ (JGTC (pre-2005 SuperGT)
and so on...
NOTES - Nurburgring 24hour (ADAC RAVENOL 24h) is part of IGTC since 2024
- Spa24 is part of BES and IGTC since 202?.
Now your windows explorer view is all nice and sorted:
View attachment 1451774
And your CM skins window is also nicely sorted. (and the skin name is more likely to fit in the pop-up for each skin)
View attachment 1451775
AND... the system is recording your laptimes for later review.
Let's discuss! Make suggestions for sure! Let's settle this so maybe we don't have to spend so much time massaging the skin names to make them work correctly.
(My system has been this way for years now. Alot of skin massaging is done as soon as I get them)

Indianapolis 1988 v1.02
![]()
View attachment 1328541
Conversion from rFactor.
-CSP recommended
-46 pit/start
-AI, cam
Credits & Thanks;
Original rFactor Track by Unknown
-I tried to find the author but could not. Thanks for his work.
AC Converted by @shi (shin956)
.lua and font base by @gunnar333
Additional cams by @FerrariFan9
Crowds texture by @Kniker97
some textures by kunos
Test and Feedback by @Breathe
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Reversed pit box position. (Suggestion by FerrariFan9.)
v1.02 changelog;
Fixed holes in the physical road surface. (Thanks @Haunebu52 for the report.)
Additional cams by @FerrariFan9 . (Thanks)
Updated ext_config.ini. (fences)
added:
BMW 3 Series E36 Pack (No107064) autoshift fix
BMW M3 E36 Pack (No107064) autoshift fix
Dodge Charger R-T 426 hellephant 1968 (Jugee8) autoshift fix
Honda S2000 1999 + 2006 (Jugee8) electronics fix
Mitsubishi GTO Twin Turbo 1991 (Jugee8) electronics fix
Suzuki Cappuccino (Jugee8) electronics and autoshift fix
Volkswagen Golf 1 GTI (Jugee8) autoshift fix
added:
Ferrari 456 GT 1992 (3DGas) autoshift fix
Ferrari F355 (Shokeus) autoshift fix
Ford Spec P71 (RTM) optimized autoshift fix
Lamborghini LP670SV (Spearmint) autoshift fix
Porsche 991 997.2 GT2 RS (Jugee8) autoshift fix
For CM? See attached, here is the one I have.has someone for the fjunior mod a nice alexis/fjunior a2 real logo?^^
3D modeling and such is beyond my capabilities, I'm a self taught skin maker so I'm limited on skills for tracks and that sort of thing. I merely was remarking with all the extensions and improvements to that track, which happens to be one of my favorites, (second only to Nordschleife), I guess that's why it it's so obvious to me, I think updated aircraft would be period correct to go along with all the improvements.But what are you trying to find, because what I do is when notice a great plane, like I love to see a “banner” plane, for after war circuits (1945-1971), I just copy this preferred plane and put this in my favorite track.
I do hope I spell banner plane right.
I don't know for sure, but I seem to remember that vanilla AC has a limit on the number of mods it can handle... It might have something to do with it...... In AC vanilla I don't see every skin to choose from, whereas in CM I do. Why is this?
Not that I will continue via AC Vanilla, but would be nice seeing all of the skins in there too...
Even I encountered the problem a long time ago that the stock AC launcher froze at 100% car metadata.Since then I haven't even tried to launch the game in vanilla)))I don't know for sure, but I seem to remember that vanilla AC has a limit on the number of mods it can handle... It might have something to do with it...
You mean settings? Which settings? CM has ton of absolutely devastating settings, in terms of negative performance[edit]
PS: CM rather overwelming (for me at least).
What are the most essential things I should do now starting with CM (if any)?
Are there any default alterations I should make based on your expariences?
Maybe I can help you.3D modeling and such is beyond my capabilities, I'm a self taught skin maker so I'm limited on skills for tracks and that sort of thing. I merely was remarking with all the extensions and improvements to that track, which happens to be one of my favorites, (second only to Nordschleife), I guess that's why it it's so obvious to me, I think updated aircraft would be period correct to go along with all the improvements.
Maybe when I retire I'll have time to explore that subject.
Thought I was the only one here with this opinion. 🤫You mean settings? Which settings? CM has ton of absolutely devastating settings, in terms of negative performance![]()
São Paulo Street Circuit v1.1
![]()
The São Paulo Street Circuit is a street circuit in São Paulo, Brazil which hosted the São Paulo Indy 300 between 2010–2013.
The track was 4.081 km (2.536 mi) long and consisted of 11 turns. Even though it was a temporary circuit, it still had a permanent seating capacity of 30,000 people as it passes through the Anhembi Sambadrome. (Wikipedia)
Conversion from rFactor.
-CSP recommended
-40 pit/start
-AI, cam
Credits & Thanks;
rFactor Original Track by Tommy78
-Thank you for giving me permission.
AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
Crowds texture by Kniker97
marshall and some textures by kunos
Test and Feedback by @Breathe , @slider666 , @Fanapryde , TITI
Enjoy.
Converted upon request by Patreon member Denver Thurston.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Re-created fast_lane.ai and sideline.
Changed crowd textures by Kniker97. (Thanks)
Smoothed yellow line.
Updated ai_hints.ini.
Updated groove.ini.
Updated semaphore.ini
Updated ext_config.ini. (fence)
Thanks for this, I also noticed AC launching much faster with CM.Even I encountered the problem a long time ago that the stock AC launcher froze at 100% car metadata.Since then I haven't even tried to launch the game in vanilla)))
Thank you for the link with "best" settings, I know all is related to personal taste and PC configs. I'll have a close look into it.You mean settings? Which settings? CM has ton of absolutely devastating settings, in terms of negative performance
If you mean graphic stuff click here and follow that sexy dude with hat and cigar.
Surely you mean CSP, of which you can control fom CMYou mean settings? Which settings? CM has ton of absolutely devastating settings, in terms of negative performance
If you mean graphic stuff click here and follow that sexy dude with hat and cigar.
Hello, Another post. Tomsim has updated the Corvette C6 GT2 car, What has been done can be found at the bottom of the quoted post.Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.
Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Aston Martin AMR ONE LMP1
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM
Link
- Aston Martin DBR1-2
Link
- Audi R18 TDI 2011
Link
------------
GT2
- Jaguar XKR GT2 2010 V3 | Updated: 13/05/2025
Link
- Ferrari F430 GT2 V4 | Updated 16/05/2025
Link
- Chevy Corvette C6-R GT2 V2 | Updated: 21/05/2025
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2 V3 | Updated: 15/05/2025
Link
- Spyker C8 Laviolette GT2 V2 | Update: 12/05/2025: complete new interior mapping, new textures, new interior and exterior lighting
Link
- Aston Martin Vantage GT2 V2 | Updated: 19/05/2025: New interior mapping, exterior parts, textures, lights, & shifter animation
Link
-----------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 02/05/2025: Corrected Data with new camera settings.
Link
- Chevy Corvette C6.R GT1
Link
Update info:
Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.
BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound
Spyker C8 GT2 V2: 12/05/2025
Cockpit LR added, complete new interior mapping, new textures, new interior and exterior lighting, glasses reflections fixed, new CSP additions (glasses, mirrors,lights...), aero, tyres and suspension revised, new fuel consumption, new LODS, kn5 lighter ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!
Jaguar XKR GT2 2010 V3: 13/05/2025
New objects and little meshes, new seat with belts, corrected transparency on windows, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, Cockpit_LR added, exterior lights modified, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL
Porsche 997 RSR V3: 15/05/2025
Seat belts, new textures, new cockpit mapping, new windows textures and transparency, Cockpit_LR added, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, fixed Final gear in Setup, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!
Ferrari F430 GT2 V4: 16/05/2025
Cockpit_LR added, Seatbelts added, new car shifting animation realized, few meshes added, power revised, new fuel consumption, few adjustments on CSP settings... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!
Aston Martin Vantage GT2 V2: 19/05/2025
Complete new interior mapping, new mapping for some exterior parts, doors remodeled, missig cockpit parts added, seatbelts added , Cockpit LR, new textures, new lights colour, shifter animation, New lods, Revised suspension, setup, fuel cons, aero, flames, handling, new CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!
Chevrolet Corvette GT2 V2: 21/05/2025
New interior and exterior mapping, addition of new objects, cables... seat rebuilt and resized for the driver, LCD screen not flickering anymore when rain comes, Addition of Slip Leds instead of textures, Lods rebuilt, , CSP config and additions (Materials, wobbling nets, red exhaust). Fuel consumption has been revised, but the physics will remain as they are. All credits to United Racing Design for this car and additions ! DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!
HiGood evening.
Here is the link to two more cars.
1977-COPERSUCAR FD04 + F5 ( 6 versions )
1977-BRABHAM BT45B
This time from 1977:
- Copersucar FD04 ( 3 versions )
- Copersucar F5 ( 3 versions )
- Brabham BT45B
I hope to be able to upload tomorrow:
1977 - Tyrrell P34 ( 4 versions )
1978 - Shadow DN8 ( 3 versions DN9 ):
Textures to be finished:
1977 - March 771
1977 - Ferrari 312T2
1977 - McLaren M26 (slightly different from the 1978 version)
In progress:
1977/1978 - Arrows/Williams/Surtees
The physics of the 1977/1978 cars are similar to the Lotus 78 (by legion) and Lotus 79 (by rss) There would be no reason to deviate from this.
If possible:
1968 - Brabham Bt26 (3 versions - see prints)
1968 - McLaren M7A (5 versions - see prints)
1968 - Lotus 49B (4 versions - see prints)
1968 - Matra MS10 (6 versions - see prints)
1968 - Ferrari 312 (download the version by Legion)
1968 - Honda RA301 (download the version by Emil_1988)
For now, we'll be missing:
BRM and Cooper Then, with these models, make the 1969 versions Physics of the cars (all based on the Matra MS10 by Legion)
IMPORTANT
Always remembering that these cars are not 100% perfect because I don't know how to convert them completely (only partially). Then, with the help of other colleagues (MrHunt, Aleroy, marneus_boss) in improving the textures (the car's appearance will improve).