Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 157,265 comments
  • 51,145,921 views

And before there are some questions:
it’s a complete pack with my 3 previous skins 7+8 WEC & 7 LM24. To complete the package, I finally did the #8 as seen in LM.

corrected some mistakes,
added the actual Numplate design to #7, added new window shaders from #7 LM24 to the WEC skins,
added #8 LM24

1abaf83659925158e84610bb2f38efc6.png5db7a527ec7579742fe7262153b55c72.png1d903bbf18e44f12fceb3e54580625c8.png75c6baa314090ce537623bd7e7908f07.png91b6a9d5f04baf964aff895750cb05f8.png97b0f6970b7736a22381d1da6ea0bf25.pngacfde9d518f863f2196527e7153f52dd.png8f566251c0da8a93e9dba91c7ad30ae4.pngb3264137917bf6853afc48dc8f664b50.png132998c347e5dd616423587855a4ba85.pngdf57b6d91701f02227359926197c2ce3.png40f4224a8a355e006619430a5855c38f.png
 
Last edited:
nobody wanted me to post this:View attachment 1457740

sx LeMans v3.0
DOWNLOADS: on google drive on mediafire

(EDIT2:
might interfere with some track mods that added/removed stuff
you may have to reinstall camera or other mods, but overwriting old one could work just fine)

-added ACF 24h layout by @gunnar333
--AC_CREW for all 45 pit slots
--More strict, stay inside the white lines!
--Added cut zone on the outside at turn 7 (Mulsanne corner)
--Redefined the inner curb / cut zone at turn 4 (Tertre Rouge)
--Adjusted cut zones and pit lane entry
--Start positions as IRL on side of s/f straight

-added 2024 and 2025 skins, some bits in default layout are now for 2025
-moved wall in porsche curves more near the kerbs as irl
-added medical center, slightly straightened pit entry
-added spectators after Mulsanne corner and one big tree
-added "Partedis" signs and flags on woodyard
-added flags on and also renamed "Stade Marie Marvingt"
-added scrolling display to Michelin-Timing-Tower (lua script)
--shows best lap times for teams/players sorted by position or -PITS- or -leader-
--or F C Y ! / BLACK FLAG !
--EDIT: if available will show car livery instead of car number

-fixed dark red asphalt into indianapolis
-sandtraps now without tyre noise
-redone last kerb on the right before Indianapolis
-removed some trees, lowered horizon
-removed camping stuff on the right before karting complex
-re-positioned trees around Dunlop chicane
-more texture changes
-more fences in places, slightly reworked pit bridge + surroundings
-more ads, small light changes in config

EDIT3: NO - cones in pitlane are not physical, not even when unpacking "_extras\cones_moveable.zip"
View attachment 1457658
View attachment 1457659
Awesome!! Does the latest Pyyer Le Mans 2025 extension also work with your latest track version?
 
Yes it "works" and loads up just fine.

But did you start a race and it works ok with 20 car grid? No crashes on the starting line? For me it's a complete mayhem.
I haven't tried a race at LeMans in a very long time because all of the AI cars want to pit on the 2nd lap or so.
 
nobody wanted me to post this:

sx LeMans v3.0
DOWNLOADS: on google drive on mediafire

(EDIT2:
might interfere with some track mods that added/removed stuff
you may have to reinstall camera or other mods, but overwriting old one could work just fine)

-added ACF 24h layout by @gunnar333
--AC_CREW for all 45 pit slots
--More strict, stay inside the white lines!
--Added cut zone on the outside at turn 7 (Mulsanne corner)
--Redefined the inner curb / cut zone at turn 4 (Tertre Rouge)
--Adjusted cut zones and pit lane entry
--Start positions as IRL on side of s/f straight

-added 2024 and 2025 skins, some bits in default layout are now for 2025
-moved wall in porsche curves more near the kerbs as irl
-added medical center, slightly straightened pit entry
-added spectators after Mulsanne corner and one big tree
-added "Partedis" signs and flags on woodyard
-added flags on and also renamed "Stade Marie Marvingt"
-added scrolling display to Michelin-Timing-Tower (lua script)
--shows best lap times for teams/players sorted by position or -PITS- or -leader-
--or F C Y ! / BLACK FLAG !
--EDIT: if available will show car livery instead of car number

-fixed dark red asphalt into indianapolis
-sandtraps now without tyre noise
-redone last kerb on the right before Indianapolis
-removed some trees, lowered horizon
-removed camping stuff on the right before karting complex
-re-positioned trees around Dunlop chicane
-more texture changes
-more fences in places, slightly reworked pit bridge + surroundings
-more ads, small light changes in config

EDIT3: NO - cones in pitlane are not physical, not even when unpacking "_extras\cones_moveable.zip"
This version really looks so good, thank you so much. The only downside for me is those awful low-res cars parked right at the entrance of the pits...is there any way to remove them? I can´t remember seeing them in 2.9 or any other version of this map floating around.
 
This version really looks so good, thank you so much. The only downside for me is those awful low-res cars parked right at the entrance of the pits...is there any way to remove them? I can´t remember seeing them in 2.9 or any other version of this map floating around.
There is a solution to make those low-res cars look attractive...

1750087766836.png
 
Hello,
As a gift, here is the ext_config lines for the wipers for the TRR Aston Valkyrie V2; enjoy:


---------------------------------------
[ANIMATED_WIPER_...]
MESHES = valk25_wiper
UNDERLYING_SURFACE = valk25_wino
DEBUG = 1 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES = valk25_wiper, valk25_wino, valk25_wini
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
ANIMATION_OFFSET = 0.24
DEBUG = 1
MESHES = valk25_wiper
UNDERLYING_SURFACE = valk25_wino
GROUP_0 = 'valk25_wiper@A=*'
GROUP_0_ANGLE_FROM = -42.2
GROUP_0_ANGLE_TO = 43
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = -0.00027444112, 0.83812696, 0.5454751
GROUP_0_AXIS_OFFSET_1 = -0.00027444112, 0.83812696, 0.5454751
GROUP_0_BENDING_FROM = 0.075
GROUP_0_BENDING_TO = 0.205
GROUP_0_END = 0.0077590942, 0.8118019, 1.0735703
GROUP_0_PIVOT = -0.0038217865, 0.50689036, 1.5964872
GROUP_0_RUBBER_FROM = -0.0022235587, 0.5760718, 1.4975251
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0098
GROUP_0_RUBBER_OFFSET_EXP = 2.002
GROUP_0_RUBBER_OFFSET_POS = 0.26817936
GROUP_0_RUBBER_TO = 0.0023422241, 0.8336048, 0.98114014
GROUP_0_TWIST_FROM = 0.11556064
GROUP_0_TWIST_TO = 0.828
GROUP_0_BASE_ANGLE_FROM = -49.9
 
And With perfect timing to Le Mans Day.
RMS Team Proudly Presents
Lola Rework Mega Pack Part 3:
View attachment 1075526
View attachment 1075528

Cars Included:
Dyson Lola's
Lola Rebellion's
Status B12/80
Lotus Lola's
HR28 B11/80s and 40s
DKR/Pecom B11/40
Mazda Lola

Link: https://mega.nz/file/DSBgmBLK#4mW-wTdlbdcVaQNzuYfN4xIrG2ozJlBbg3RzbV9PixE
Lola B10/65 Pre LM Package: https://mega.nz/file/jcNmRDwJ#y2frSb0fFogsMUC5LW7pkMsrKZlupygeitvzZ1HAivw



From the RMS Team:
SpeedStar2000 - Testing
Peugeot905 - Testing
Kamil Cader - Physics
Fullnoise - Physics
Tgr77 - Sound and Engines

P.S We are beginners and keep in the mind these models are old and are from GTR2.​
Do you have an up-to-date link for the Lola B12/60?
 
when is preview generation gonna be finally fixed? :bowdown:

the result (w CSP on) is way worse then what the Previews Params window shows...

can't it be made to look as good as the preview of the preview?
1750101832115.png
 
After discovering the new menu on ac, I did some digging around and found this alternative launcher for AC. In theory it should simplify the menu experience. It does not replace cm, of course. I haven't tried it yet, but if anyone is interested, here's the link --> https://sumimi-launcher.com/



View attachment 1458207
View attachment 1458208
View attachment 1458209
Wow it's amazing and it will finally allow me to fully enjoy my ac experience^^
Let's just hope we could combine cm and this one
 
In Assetto Corsa, now we have the March BMW M1 raced at Le Mans and IMSA / GTX class, the "Schnitzer" BMW M1 Grp.5 and the "Sauber" BMW M1 Grp.5, they are all converted E26s for Le Mans, the DRM (German Racing Championship, predecessor of the DTM), Procar Grp.4 and so on , so I find the difference between the Sauber and Schnitzer quite easy, but not everyone sees the differences.
I will now take care of giving everyone their appropriate paint job and release it, when it's done...could be take some time

The Authors from these many M1's are Legion,F302,DRM Modding Team and SMS

stay tuned...
Does there gives Skins for the Legions March M1 GTX ?
,i have only See the Red One with Nr.53 that is the March M1 GTX Mod.

BMW M1 E26 (Turbo,Procar,March,Sauber,Schnitzer)


Apart from F302's M1 Turbo Mod, i saw that there is of course still the DRM mod and there are already quite a few skins for it, I'll take care of the ones that don't exist yet for F302's.

I also had to realize that, in addition to the Procar series and the March, there was also the Schnitzer and the Sauber M1, each with a turbo and that somehow everything was swapped with everything else here in AC.


We have the following cars:

View attachment 1302877

Unfortunately we now have a problem with the turbos, I would say an M1 inception.

As already described above, we all (the painters and varnishers) swapped a lot of paint jobs with each other, a paint job for the Procar that the M1 Turbo has, etc. As a historical racing fan, this annoys me a bit, and I also had to realize that I was swapping things around for paintwork.

I would like to inform you about this and hope to set everything straight here, because even car models from the store or slot cars or even advertisements, Toy manufacturer's and Magazine reports sometimes mix up the vehicles.
-------------------------------------------------------------------------------------------------------------------------------------

In 1976, BMW initially submitted the specifications for the production of the M1 to Lamborghini in Italy, who were supposed to supply bodies - drawn by Giorgio Giugaro in a more functional design than the "BMW Turbo" and without the gullwing doors - as well as floor assemblies. After economic problems at Lamborghini, BMW was forced to redirect the production of the mid-engine sports car into a new, more complicated production chain. This is ultimately how the tubular space frame was created at Marchesi, and the glass fiber reinforced plastic body at T.I.R., both based in Modena. Giorgio Giugiaro's company ItalDesign in Turin assembled both and provided the interior design. The car then came to Stuttgart, where Baur installed the entire BMW mechanics and the transmission supplied by ZF.

The Procar series thus offered the crowds the opportunity to see their favourite drivers active in more than one race over the weekend. The races were often very spectacular and involved quite a bit more close action than most Grands Prix. Niki Lauda was crowned champion in 1979 and he was followed by Nelson Piquet in 1980. For various reasons, many of them political, the M1 Procar championship was not run again. By this time the competition cars were fully homologated and scored some great results. Unfortunately they faced the virtual unbeatable Porsche 935 K3s. The biggest success came in 1981 when David Cowart Kenper Miller drove their Red Lobster sponsored M1 to the IMSA GTO Championship.
----------------------------------------------------------------------------------------------------



Sauber / Schnitzer BMW M1 Turbo Group 5

BMW M1 Turbo Gr.5. In principle it is going to do to this car in two bodywork, one developed by Schnitzer, the German coachbuilder involved in competition since 1963, and the other one by the Swiss Peter Sauber.
In the picture you can appreciate the differences between the two bodies, essentially the rear wheel arch, side windows, spoliers, and small details of the front and rear hood i would describe them as the one with the high muzzle and low muzzle

View attachment 1302848
There are also other versions, without pop-up headlights (kinda ugly imo) from 1981 (Martini Converted Sauber car)

https://www.ultimatecarpage.com/images/car/7809/BMW-M1-Group-5-151665.jpg


Eventually Giugiaro/Baur/BMW/Schnitzer/Sauber/March produced 457 M1s, including all the racing cars. Financially the M1 was certainly not a success and the racing record, especially for a BMW, is not overly convincing either. If Neerpasch had not come up with the Procar championship, the M1 would have been a complete disaster.

Sauber M1 and M1-R:
https://curbs-magazin.com/wp-content/uploads/2018/10/bmw-m1.jpg

https://curbs-magazin.com/wp-content/uploads/2018/10/bmw-m1-fahrgestellnummer.jpg

After the BMW M1 had finally been homologated as a Group 4 racing car, the Swiss Peter Sauber put two examples of this Group 5 version on the wheels in 1981, which were around 100 kilograms lighter than the Group 4 version. With the ex-BASF GS Team M1 Group 5 pictured here, Hans-Joachim Stuck and Nelson Piquet won the 1000 km Nürburgring in 1981.
----------------------------------------------------------------------------------------------------------

Schitzer M1 or M1 Turbo DRM Group 5:

Stuck said one over the M1 (Schnitzer) Turbo:

"The first thing I remember is 1000 horsepower that we were able to mobilize during training. This thing had such a propulsion that you thought someone was climbing on your stomach. There was a phenomenon with this car that we couldn't explain. If you were in fifth gear, at the Salzburgring the car was running at around 300 km/h, then suddenly it became completely quiet inside. You thought you were flying. Whether that was due to vibrations or the fact that the aerodynamics suddenly flowed so beautifully, no one knew. In any case, it immediately became so quiet that you became afraid."
View attachment 1302865View attachment 1302863
Well, I hope I didn't upset anyone with the long text or the history lesson and hopefully no mistakes.


P.s The Michael Cane Racing versions still exist, (LM 81,82) but I haven't found anything about them yet or what they were.
Please Where i can find the March M1 with the Nummer 82 ?
I Search für Long Time for IT but cant Find it ,have only the Red One with Nummer 53
 
when is preview generation gonna be finally fixed? :bowdown:

the result (w CSP on) is way worse then what the Previews Params window shows...

can't it be made to look as good as the preview of the preview?
View attachment 1458195
Later I can have a look on the previews shown above. The settings have been shared here a while ago...it´s Greenfield?

I think the previews can look as good......



preview2.png
 
Please Where i can find the March M1 with the Nummer 82 ?
I Search für Long Time for IT but cant Find it ,have only the Red One with Nummer 53
I have a bunch of them i can upload, its just from GTR2 so legion must of only done one of the skins, there are about 5 or 6 in total.
The website altbeirbude has the car and the skins if you wanted to do it sooner than i can as won't be at my PC till late afternoon.
 
Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.

Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Aston Martin AMR ONE LMP1 V2 | Updated: 30/05/2025
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM
Link
- Aston Martin DBR1-2
Link
- Audi R18 TDI 2011
Link
------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 24/05/2025
Link
- Chevy Corvette C6.R GT1| Updated 26/05/2025
Link

GT2
- Jaguar XKR GT2 2010 V3 | Updated: 13/05/2025
Link
- Ferrari F430 GT2 V4 | Updated 16/05/2025
Link
- Chevy Corvette C6-R GT2 V2 | Updated: 21/05/2025
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2 V3 | Updated: 15/05/2025
Link
- Spyker C8 Laviolette GT2 V2 | Update: 12/05/2025: complete new interior mapping, new textures, new interior and exterior lighting
Link
- Aston Martin Vantage GT2 V2 | Updated: 19/05/2025: New interior mapping, exterior parts, textures, lights, & shifter animation
Link

GT3
Porsche 997 GT3R
Link


Update info
GT1 Updates:

Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.

Ford Matech GT1 Final: 24/05/2025
Lights, windscreen, exhaust and lights reshaded, Leather dash remapped, Cockpit_LR added, new csp config... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Chevy Corvette C6.R GT1 V2: 26/05/2025
Adjusted COCKPIT_LR, Shifter animation, a lot of interior things got mapped once again and got smoother, corrected a lut file where the hard tyres got heavily used after 1 lap, flashing lights in pits and active flashing lights during the race, new CSP configuration ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!

GT2 Updates:

BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound


Spyker C8 GT2 V2: 12/05/2025
Cockpit LR added, complete new interior mapping, new textures, new interior and exterior lighting, glasses reflections fixed, new CSP additions (glasses, mirrors,lights...), aero, tyres and suspension revised, new fuel consumption, new LODS, kn5 lighter ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Jaguar XKR GT2 2010 V3: 13/05/2025
New objects and little meshes, new seat with belts, corrected transparency on windows, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, Cockpit_LR added, exterior lights modified, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL

Porsche 997 RSR V3: 15/05/2025
Seat belts, new textures, new cockpit mapping, new windows textures and transparency, Cockpit_LR added, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, fixed Final gear in Setup, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Ferrari F430 GT2 V4: 16/05/2025
Cockpit_LR added, Seatbelts added, new car shifting animation realized, few meshes added, power revised, new fuel consumption, few adjustments on CSP settings... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Aston Martin Vantage GT2 V2: 19/05/2025
Complete new interior mapping, new mapping for some exterior parts, doors remodeled, missig cockpit parts added, seatbelts added , Cockpit LR, new textures, new lights colour, shifter animation, New lods, Revised suspension, setup, fuel cons, aero, flames, handling, new CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!


Chevrolet Corvette GT2 V2: 21/05/2025
New interior and exterior mapping, addition of new objects, cables... seat rebuilt and resized for the driver, LCD screen not flickering anymore when rain comes, Addition of Slip Leds instead of textures, Lods rebuilt, , CSP config and additions (Materials, wobbling nets, red exhaust). Fuel consumption has been revised, but the physics will remain as they are. All credits to United Racing Design for this car and additions ! DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

All GT2 cars has been updated to their final version unless any issues is found in the future.
---------------------------------------------------------------------------------------------------------

LMP1 Updates:

Aston Martin AMR-One LMP1 V2 Update: 30/05/2025
New textures, new shaders, new objects, new lights, updated aero, power, drivertrain... fuel consumption increased, Cockpit_LR added, new lods, CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!
Tomsim & Maxstdesign has released 3 new cars actually, forgot about 2 other cars
  • 2012 Audi R18 E-Tron Quattro + Ultra
  • 2013 Audi R18 E-Tron Quattro
  • Porsche 997 GT3R
Main post updated. Links added lmk if any is broke.
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back