Assetto Corsa PC Mods General DiscussionPC 

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This is quite an astonishing story - you were basically ripped, if this is true.

There's another comment earlier that says that modder did "amazing job" on buildings , track itself etc. - it's weird to have such different views on the same work.

But yeah, with paid stuff, it's best to be careful, ask for some comparison images/videos upfront so you can decide for yourself, etc.
I had to pay part of the cost for the modder to start the work, which I understand and do every time.
Then I paid the last part for him to make the updates that he never did.
From that moment on, there was no more progress and no more communication from him,
he considered that the work was finished.
After 2 years, I no longer had the financial means, I gave up.
 
Is there any method to unpack raceroom's 3d model?

Released : Ford Mustang 5.0 DTM´92
Author:F302
3D Model: Raceroom
Texture Update : F302 (rework)
3d work:F302
two Version include
more Skins will be add soon
have fun and enjoy the car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.5-preview1
PP filer _PURELIFE EVO
knowing bugs: Shift Animation not correct
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager

View attachment 1412422

View attachment 1412423View attachment 1412424

Could you teach me how to extract 3d
model and texture from raceroom?
 
They are not even worth leaking.
And that my friends, says it all. So bad it's not even worth leaking for free lol

I have to say, I was disappointed with J3DD's "gatekeeping" of their mods, I'm even more disappointed that their wildly expensive and exclusive mods are **** and I'm even further disappointed (if possible) that on top of everything else they're apparently sleazy and sketchy.

Look, I understand having a passion. I understand following your dreams and making a living doing something you enjoy, but not like that.
 
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Here is the MiniPack LM49 (for a little fun).

Contents:

Only skins:
*Ferrari 166 Barchetta ( by Velos ) ( alternative "DATA" folder to decrease the car's performance )
*Aston Martin DB2 ( skins for different AM = ( ACLM50 ) and ( by MG421982 )
*Renault 4cv ( by ACLM50 = 2 skins ( 1 fictitious ) )

Adapted cars:
*Delage D6
*Delahaye 135/175
*Talbot-Lago
*Talbot-Lago Coupe ( adapted on a Jaguar )
*Frazer Nash
*Aston Martin DB1 ( adapted on a Jaguar )
*Simca Gordini ( adapted from the Osca adapted by Godzillarocks, reduced in size (-8%)), but the car would need a larger "cabin", the driver's legs are partially exposed )

The "Driver3d" models used , are varied ( driver_pudding, driver_23, driver_55, driver_57 )
Here are the links ( "DRIVER3D" pack)

If by chance someone has previous versions of some cars, it is better to delete them (to avoid problems).
I did a small (qualifying practice in Le Mans)...to compare times (Ferrari 166 and Delage) and the other cars.
Most of the cars (5 liters and 3 liters) were close (the slowest are the Renault 4cv and Simca-Gordini).
Remember, these are adapted cars, who knows, maybe soon someone will develop something more complex (for now I just want to have fun with adaptations, to simulate historical races).

https://sharemods.com/u7cngvdkyke9/Mini.PackLM1949.7z.html https://sharemods.com/7mxo75ikrpzx/pack.DRIVER.kn5.7z.html


 
I'll make three crosses in my calendar when I'm finished with the skin... 😵‍💫
custom_showroom_1750608504.png
 
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Kind help from car modelers, I have just started learning to fix various track effects, now I would like to learn how to fix cars according to my tastes, I noticed that there are some cars with splendid reflections, others with very few reflections on the bodywork or in any case that seem too "plastic", can anyone tell me which are and where the files responsible for the reflections on the cars are located?

Thanks 🤝
1750676346592.png


Reflections is controlled between the txMaps and txDetails of the car body texture. txDiffuse is the skin that you see in the skins folder, txNormal is whatever normal is used with that skin / body. Different people use different things for txMaps and txDetail, simple way is to find a car with metail_details.dds which is a default texture. Bodymap.dds is simply a square texture, and you control the reflection of the car paint by how much either grey or what you make the bodymap.dds file. Convert the attached files to .dds and play with how grey or white you make the bodymap file and you'll see what I mean.
 

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Jugee8 has very generously compiled all of his cars into one handy download, and free if you want.
Not 100% sure but I think these are mostly GT7 ports with refracteive lights, wipers, LODs, and unencrypted.

View attachment 1459870
The mods of Jugee8 are really good (maybe the old ones little lesser). I pay him normaly 1 Euro for one mod, because its converted but there is still a lot of work
 
From the series ""Despite-all-the-years-this-game-has-been-around-I'm-still-amazed-at-what-it-can-achieve-and-I-doubt-any-other-game-could-replace-it-in-my-heart", a small tribute to the cars in the "WSC Legends 60s" pack, an example of teamwork, supreme quality and good work which occurred to me while I was fine-tuning these cars, which I had yet pending to install and test.

Thanks so much to everyone involved in this marvelous creation.

Screenshot_wsc_legends_jaguar_xj13_ks_barcelona_23-5-125-16-17-24.jpg
 
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Is there any method to unpack raceroom's 3d model?


Could you teach me how to extract 3d
model and texture from raceroom?
Im amazed their no Tim Allen speed 67# lab Seleem mustangs that raced in 97 the British GT and lemans
 
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I started reworking this car in 2022 because I thought that TonyB's port was kind of an insult to VLM and their magnificent work. It was missing so many aero parts, skins were a mismatch, it was just tragic.

After a while I stopped bc it was too much for one person and restarted in 2023 with adding missing liveries so this car has, I think, all liveries from 1982 to 1986. (might've missed some that didn't have ref pics). The quality ain't great because I used the regular 2k skins as base but it is better than nothing.

In the end it's still not perfect (think there's a way to use one single car instead of three but I don't know nor care to know how to do it) but I can't be arsed (since '23 lol) to further work on this car so I'll let y'all do it. It need lods, better physics, some other things (some rear wings variants are still missing; rims aren't properly accurate but I don't have the motivation to even swap those with the mutiple rims setup I used for my PC2 962, yeah I'm lazy).

Some pics to show the aero configs:

(not an error, it did race that way)
View attachment 1458864

Liqui Moly with the little cute wing:
View attachment 1458866
View attachment 1458868
Crudely hand drawn bonnet logo lol
View attachment 1458869View attachment 1458870


Hi, I have a problem with this mod: the car on the track appears and disappears...
CSP 0.2.9
 

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Hi, I have a problem with this mod: the car on the track appears and disappears...
CSP 0.2.9
I think that the car is missing all or some of the LOD files nemed in its lod.ini
Go in Content Manager / Content / cars
Select the car
Press "Folder" on the page bottom
Go inside folder named "data" (if not: press "Unpack data")
Open "lod.ini" file with Notepad
Check if there are the files KN5 listed on the car root folder
 
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South Africa Touring cars

I did number 9 skin and then thought i may aswell do the number 8 aswell even though it is already done, it was in 4k x 2k and not very accurate so i did number 8 aswell in 8k x 4k

the uv on the sides of the rear bumper is knackard, i am unable to change this

Screenshot (957).png
Screenshot (958).png
 
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So you are no the only one that has been scammed by them lol

The company i work for commissioned and paid for their Ligier JSP325, JSP320 & both the JS2R's as we run both of them as a team.
They are truly terrible. We paid an combined figure of $15K for all 4 models, and we ended up using all 4 cars ONCE before binning them taking the L and contacted another company instead and got something that is of quality of VRC. Biggest waste of our company money ever spent & everytime we try our hardest to warn other teams from buying their terrible stuff.

They are not even worth leaking.
You paid 15k for 4 mods?!! For that sort of money i'd of wanted at least once to go and visit where they operate from or at least a video of their set up.... I mean they are disgraceful, but people are clearly making it easy for them to act this way....
Why in hells name would you spend that money on mods like that?
 
This is quite an astonishing story - you were basically ripped, if this is true.

There's another comment earlier that says that modder did "amazing job" on buildings , track itself etc. - it's weird to have such different views on the same work.

But yeah, with paid stuff, it's best to be careful, ask for some comparison images/videos upfront so you can decide for yourself, etc.
It was me saying they did amazing job... on buildings, and all the "around" track. Looks like they put all energy into the cosmetics, and maybe less into the track. But not a lot of people tried the track itself.
 
Hi all,
Hope you are doing well.
See picture, driving full throttle but brake-discs remain glowing.
Is someone familiar with a solution for this? Many thanks in advance.

Screenshot 2025-06-23 215109.png
 
It was me saying they did amazing job... on buildings, and all the "around" track. Looks like they put all energy into the cosmetics, and maybe less into the track. But not a lot of people tried the track itself.
Yeah, they probably won't, at those prices! - But it's good that people feedback here, useful info for the future for those looking for that track.
 
Yeah, they probably won't, at those prices! - But it's good that people feedback here, useful info for the future for those looking for that track.
I simply can't believe someone pays 16k for 4 mod cars. It has to be made up surely. Kunos themselves wouldn't pay anywhere near that for the cars they got freelancer's to make. If you are really parting with nearly 4k for a pixelated car you deserve to get ripped off IMO.
 
I drive 45 championships so i use allot of carpacks or combos. If you don´t mind manually BOPing (with ballast and restrictor)
i could surely suggest some to you.

What I can warmly recommend to you is this BOP project, which I am also a little proud of, because it is already very very good and a final update is already in the works


How do you set the "BoP" values so precisely? Do you do a lot of testing over a long time?
 
I simply can't believe someone pays 16k for 4 mod cars. It has to be made up surely. Kunos themselves wouldn't pay anywhere near that for the cars they got freelancer's to make. If you are really parting with nearly 4k for a pixelated car you deserve to get ripped off IMO.
I used to think that was crazy money too, still do, but then I got some inside info on what HSS charges for customised stuff and how much they were paying their modders to do the work and, yeah, the world is working on a far higher pay grade than I am, clearly.
 
The mods of Jugee8 are really good (maybe the old ones little lesser). I pay him normaly 1 Euro for one mod, because its converted but there is still a lot of work
Yep, they're an absolute pleasure to drive in VR, the shader work in the cockpits is flawless. He obviously takes a lot of pride in his GT7 ports, the attention to detail is commendable when so many modders are happy to release cars with glaringly conspicuous graphical glitches.
Having said that, the wipers on the two Mitsubishi GTOs don't work, despite both having configs for them. I'm guessing there's a simple typo somewhere, so can any wiper experts here shed any light?
 
shi
Spa-Francorchamps 1994 v1.2
View attachment 1407187
Spa-Francorchamps with 1994 layout.
Following the deaths of Roland Ratzenberger and Ayrton Senna at Imola earlier in the season, a chicane was installed at Eau Rouge to slow the cars. (wikipedia)
Conversion from F1 Challenge/ rFactor.

-CSP recommended
-30 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
F1 Challenge Track by dmarques
(Based on the default F1C circuit with major upgrades to buildings and surroundings)

rFactor Track by F1-S-R (1994 Track Pack)
-Thank you for giving me permission

AC converted by @shi (shin956)
AI, sidelines and ai_hints.ini by IMEAN
logo.png and Sections file by @Fanapryde
Spa-Francorchamps 1988 Real TV Replay Cameras from 1988 & 1991 by @Gregz0r (Edited by me)
lights objects by @CrisT86 (new_lights_by_crist86.kn5, Part of spa1988)
Crowds texture by @Kniker97
.lua, fonts and config from Spa Francorchamps 2022
some textures by kunos
Test and Feedback by Connor - Timonike

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Updated cam by Gregz0r. (Thanks)
Added missing white lines. (chicane and T1)

v1.02 changelog;
Fixed a buried white line in the chicane.

v1.1 changelog;
“Ayrton how can i forget you” road surface signs were added to the chicane.
(Loomis3 created the texture. Thank you.)

v1.2 changelog;
The starting point for the pit lane speed limit has been moved. (Thank you Nick Zan for the report.)
Fixed mapping of some objects.
Fixed fence normals.
Updated ext_config.ini.

Spa-Francorchamps 1994 v1.2
The link is in the quote.

v1.2 changelog;
The starting point for the pit lane speed limit has been moved. (Thank you Nick Zan for the report.)
Screenshot_asr_1994_ferrari_412t1_spa_1994_19-5-125-21-56-29.jpg

Fixed mapping of some objects.
Fixed fence normals.
Updated ext_config.ini.
 
shi
Adelaide Street Circuit 1985 v1.0

View attachment 1455847
Adelaide Street Circuit with 1985 layout.
Conversion from F1 Challenge.

-CSP recommended
-40 pit/start
-AI, cam

Credits & Thanks;
F1 Challenge Track by dmarques
(Converted from Carrera.4's rF version)

Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
AI line, sidelines and ai_hints.ini by @KevinK2
window light config base from adelaide1988 by @rainmaker
logo.png and sections file by @Fanapryde
.lua base and font by @gunnar333
Crowds texture by @Kniker97
marshall and some textures by kunos
Test and Feedback by @Breathe

Enjoy.

Just catching up after a couple of months away from AC and just wanted to say thanks to @shi for this great version of Adelaide, it's leagues better than the Terra21 F1 1992 version.
I don't suppose whoever added the flag-waving spectators to the F1 1992 version would be interested in adding them to this 1985 one?
 
You paid 15k for 4 mods?!! For that sort of money i'd of wanted at least once to go and visit where they operate from or at least a video of their set up.... I mean they are disgraceful, but people are clearly making it easy for them to act this way....
Why in hells name would you spend that money on mods like that?
It was $3K per car. At the time, four different teams told us their Lamera Cup cars were just as good as VRC, RSS, URD, and IER in terms of physics which was all we really cared about. Plus, they were supposedly cheaper too. (I probably should’ve looked into it more, but I wasn’t the one in charge of this whole fiasco back then, so I didn’t find out until we actually got the mod back.)

So yeah, $3K felt fair for a full 3D model with physics. We could’ve sent someone to check things out, but we trusted the teams we talked to, so we didn’t bother.

In the end, it didn’t really matter. We made the money back like a week later after signing four sponsors onto our cars. We ended up putting that cash into another 3D team we met at an event they’ve worked on a bunch of racing games over the years and honestly, it was totally worth it.
 
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