Assetto Corsa PC Mods General DiscussionPC 

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More JDM goodness from Jugee...

Mitsubishi Lancer Evo VI GSR T.M. Edition

https://jugee8.gumroad.com/l/SleepPhonk?layout=profile

Evo_VI_TM.webp
 
Just run the vanilla game then! Or any other racing title that dont support modding like AC!

Guys, if you hate AC so much, then what the hell you do here!? Since last week it seems every 3rd post is for whinning about how bad ac is!

Shame Deception GIF by E.Leclerc
No.

Waiting for a list of working things that make AC "the racing simulator".
Yeah "racing up to 8/15 laps works" has been mentioned already.
What else? The community, it has great moments, yes.

Then?
 
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wierd, idk what is causing it. it only appears at the 1967 nordschleife by WilliamRiker. i just installed 3d tress and csp addon and also i did a clean install but the problem is still there
 

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wierd, idk what is causing it. it only appears at the 1967 nordschleife by WilliamRiker. i just installed 3d tress and csp addon and also i did a clean install but the problem is still there
I see the nodes appear at Adelaide 1992 (v1.01 by Terra21 + shin956) as well. I have not tested all my 400 tracks.

CSP 0.2.7

This occurred after the recent CM data update and me testing CSP 0.2.11 and returning to 0.2.7. Although the nodes appearance could have been there before these 2 actions as I have not driven Adelaide 1992 for some time. (The nodes did not appear when I installed Adelaide 1992.)

Adelaide_1992_nodes.webp
 
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As an aside its funny how these GTR2 modders are so funny on their forums about people taking their mods for AC, yet there are loads going back from AC to GTR2...that's is all fine of course..
You couldn't be more right, I'm still on some GTR2 forums and their holier-than-thou attitude is just jarring, I pray we won't end 'up like them lol
 
nope, that's not improving things ...
It's like the final render has gone through a blur filter, prob something todo with the resolution it's being generated at and/or what PP filter is being used during preview rendering. Nobody AFAIK knows which filter that is!
If anyone knows how to set the PP filter being used, or which video preset is being used, please share!

My pics are out of focus as well now. Drives me nuts!
 
Alfa Romeo Alfetta GT by ABB Creations, SColMODS edit geppo (who collaborated with the following team)
Released after the confirmation message from the ABB Creations team, SColMODS, whom I thank for this...
In this new version, the interiors, which were in really bad shape, have been improved, new upholstery color, body shaders changed, some chrome, yellow headlights added, emergency lights fixed (the side indicators now work too), and many other small aesthetic adjustments... The skin colors are original Alfa Romeo ones from the period (made some time ago).
The physics have remained unchanged.



Really good job! We will ever see a LHD version? 😌
 
oh thanks

will you release also the 2001 version with the mismatch on eau rouge fixed ?


this gives me artifacts in the sky :(
If you are talking about the bare trees, extract the files of the archive inside "assettocorsa\content\tracks\montjuich1975\texture" folder.
There is still a treewall artifact that I'm not able to fix.
 

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I hate these kinds of posts...

Our friend, my friend, @Fanapryde passed away earlier this month from a brain tumor.

He was one of the kindest people I have ever met in the world of SimRacing.
I had the chance to meet him several times over the last few months and I will never forget him.
RIP, he always was a nice member of the community 😢
 
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I'm yet to read any hate towards AC on here, or anywhere honestly, i guess its quite sad that we are fast approaching being like the GTR2 guys still plugging away.... fact remains, there is still nothing like AC at all after it. You have to go backwards to find anything close and thats GTR2 / Rfactor 1....

As an aside its funny how these GTR2 modders are so funny on their forums about people taking their mods for AC, yet there are loads going back from AC to GTR2...that's is all fine of course..

AC is such a great canvas to mod in though, that's why i will stick around in it for a long time yet to come, the only thing that had alluded me was the drift culture, and now i finally got bitten by it and its ace fun, having an absolute blast and you literally can go wild with the modding side and create some mad stuff.
Couldn't have said it better myself.
 
I hate these kinds of posts...

Our friend, my friend, @Fanapryde passed away earlier this month from a brain tumor.

He was one of the kindest people I have ever met in the world of SimRacing.
I had the chance to meet him several times over the last few months and I will never forget him.
That is shoking and really sad!! 😭
 
I hate these kinds of posts...

Our friend, my friend, @Fanapryde passed away earlier this month from a brain tumor.

He was one of the kindest people I have ever met in the world of SimRacing.
I had the chance to meet him several times over the last few months and I will never forget him.
It's so incredibly sad, you stop and think about what's really important in this world.

The most people here probably don't know each other personally. Nevertheless, you communicate with some people who are essentially behind their nicknames, and behind each of these nicknames, you imagine a person.
Whether they seem likeable to you or share your opinions doesn't matter.
The fact is, you still build a kind of connection over the years with these nicknames, behind which real people with their own lives are hidden.

What am I trying to say? I don't know. It makes me sad every time, and I actually feel as if I've lost at least one of my friends.
I wish the family all the strength in the world.
 
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If you don't like the Bruce Lee steering animation...

Bruce Lee GIF


... and don't want to wait for an update from the mod team... here is a quick fix. You can copy the driver_base_pos.knh and steer.ksanim from the WSC60 Ferrari 330 P4 Berlinetta, then adjust the position in CM Showroom (driver, movable). No need to resize.

(Don't copy from WSC60 Chaparral 2F. That requires resize and doesn't fit.)

I hear you, there'll be an update soon with a fix for the driver animations included.
 
I hate these kinds of posts...

Our friend, my friend, @Fanapryde passed away earlier this month from a brain tumor.

He was one of the kindest people I have ever met in the world of SimRacing.
I had the chance to meet him several times over the last few months and I will never forget him.
Beautifully put, @Breathe.
Rest in peace @Fanapryde old buddy, you live on in our hearts.
 
That's really really ****. His forum name pops up all over the place in the sim sectors, awful, pretty sure he was communicating recently and no mention of any health issues....
Always seemed pretty level headed and balanced which in internet forum land that is something in short supply...
And best wishes to his family because they are the ones who will truly feel his loss.
 
It's so incredibly sad, you stop and think about what's really important in this world.

The most people here probably don't know each other personally. Nevertheless, you communicate with some people who are essentially behind their nicknames, and behind each of these nicknames, you imagine a person.
Whether they seem likeable to you or share your opinions doesn't matter.
The fact is, you still build a kind of connection over the years with these nicknames, behind which real people with their own lives are hidden.

What am I trying to say? I don't know. It makes me sad every time, and I actually feel as if I've lost at least one of my friends.
I wish the family all the strength in the world.
I know what you are saying. We all have our work life, family life, physical entertainment life (friends, sports, etc), and virtual entertainment life. We lost a friend from our virtual world. :(
 
I hate these kinds of posts...

Our friend, my friend, @Fanapryde passed away earlier this month from a brain tumor.

He was one of the kindest people I have ever met in the world of SimRacing.
I had the chance to meet him several times over the last few months and I will never forget him.
Really sad to read this... RIP mate, and thank you for all that you made for sim community.
 
I hate these kinds of posts...

Our friend, my friend, @Fanapryde passed away earlier this month from a brain tumor.

He was one of the kindest people I have ever met in the world of SimRacing.
I had the chance to meet him several times over the last few months and I will never forget him.
No! I've been checking on him back and forth over the last year. So sad. Hope his familiy is doing ok.

Thanks for sharing the sad news
 
I hate these kinds of posts...

Our friend, my friend, @Fanapryde passed away earlier this month from a brain tumor.

He was one of the kindest people I have ever met in the world of SimRacing.
I had the chance to meet him several times over the last few months and I will never forget him.
It's a really sad news, I feel so sad and I still shocked.

@Fanapryde was one of the most brilliant people, a true V.I.P., very kind, polite and smart man.

Rest In Peace
 
I hate these kinds of posts...

Our friend, my friend, @Fanapryde passed away earlier this month from a brain tumor.

He was one of the kindest people I have ever met in the world of SimRacing.
I had the chance to meet him several times over the last few months and I will never forget him.
My heart stopped for a few seconds after reading this, and I had to read it twice 'cause it was too hard to believe.
Rest in peace, mate. back to AC (again, for the millionth time) I was about to write him as I often did. You will be missed
 
I hate these kinds of posts...

Our friend, my friend, @Fanapryde passed away earlier this month from a brain tumor.

He was one of the kindest people I have ever met in the world of SimRacing.
I had the chance to meet him several times over the last few months and I will never forget him.
What the ...! I´ve been in contact with him recently. Oh man this makes me sad.
 
You can't really take one particular track out of the blue and say the cars are wrong. That track might have a bad fastlane. You don't say what track you used. However ACU Interlagos and Shi's 1992 ASR tracks both have good fastlanes.

It's very difficult to balance the lap times for all 16-20 tracks in the season. For example I adjusted the 1988 SD traction lower and more realistic, the cars crashed all over the place. I had to keep a bit exaggerated traction and compesate that by increasing a bit of aero drag in order to keep them perform correctly on most tracks.

I'd say their laptimes are almost spot on at 11 tracks out of 16. In Spa and Monza for example they're dead on accurate +/-0.5 seconds. But then they're a few seconds slower on Monaco for example. Nothing wrong with 1988 Monaco track fastlane... it's just how the cars are designed.

The most important part in the season is that the individual drivers perform correctly. The 1995 season was a two drivers' deal: Hill and Schumacher. If you want to make the season realistic I strongly recommend using the championship.champ file and define both Schumi and Hill ai level to 100.

You can't emulate, say, Hakkinen's McLaren unreliability to the game. Well you can actually... I experimented that a lot with the 1982 cars.. you can create ai engine failures but those cause bad traffic issus on AC. You just have to make the "second tier" cars/drivers Berger, Hakkinen, Coulthard etc. at level 94 or so. Of course Hakkinen was a top driver but his car reliability was total garbage (10 DNF's) so his AI level should be around 92-94'ish.

Most 90's F1 seasons were two-driver battles and those two should always have a significant ai level advantage over others in order to achieve realistic results.

If the ai drivers/cars are generally slow compared to the user/driver (whatever driver you're controlling in the game) you can always go to your car data and the easiest way to make relative performance changes is the CD gain. You can easily give the AI cars top speed advantage there. Of course this doesn't work if the season is skin based (and uses only 1 base car). Decreasing CD gain is the easiest way to make AI faster without tinkering the driving feel at all. I have no idea what those 1995 cars are but if the cars are actually too slow, that is a good trick to increase the overall performance too.

Test with another track and see how they perform in that one.
Sorry to bother but how can I edit this gain parameter per driver?
 
Something I just realized, if your wing has any bones attached to it and isn't just an object moving, this part would fit your case more, because yeah if there's bones involved you can have issues like wing missing/not being at it's correct place

Ok so It turned out I had to do the 90 degree turn for the fbx export but only on the empty before I was doing it on everything parented to the empty since its all attached. Took a bit but I have it properly working! Seriously thank you!
 
Sorry to bother but how can I edit this gain parameter per driver?

Take the championship file package from my 2004 season mod and you'll see. Basically you just edit the drivers' ai level with a Notepad. Like this.

Code:
"opponents": [
    {
      "name": "PLAYER",
      "car": "ks_ferrari_f2004",
      "skin": "Raikkonen"
    },
  {
      "name": "Michael Schumacher",
      "car": "ks_ferrari_f2004",
      "skin": "01_ferrari_1",
      "aiLevel": 100.0,
      "aiAggression": 30.0,
      "nationality": "Germany"
    },
    {
      "name": "Rubens Barrichello",
      "car": "ks_ferrari_f2004",
      "skin": "02_ferrari_2",
      "aiLevel": 97.0,
      "aiAggression": 8.0,
      "nationality": "Brazil"
    },
   {
      "name": "JP Montoya",
      "car": "ks_ferrari_f2004",
      "skin": "Montoya",
      "aiLevel": 94.0,
      "aiAggression": 19.0,
      "nationality": "Colombia"
    },

etc.

This is a Kunos F2004 skin based season so all drivers have the F2004 base car. Full grid. I've had some great races and the results are ultra realistic.

What people often do they set up a race on CM and define the global aggression to say, 80 (to get more overtaking). Then they complain that the AI cars will knock you out mercilessly on every corner. Yeah sure they do. If you want to screw up AC ai you'll do the CM global settings. However if you want to make a decent F1 season you will NOT touch anything on CM but define everything on the champs files and never exceed 30 driver aggression. You don't need ballasts and all that crap, simply do the driver skill differences on the code. Sure you can do those driver CM presets but I never found them working as consistently as this method,

Montoya and Schumacher have the top aggression. 30 is pushing it though but it works with F2004.

I'm now at the 10th race of the season and I haven't had ONE SINGLE crash when overtaking. This video has examples of ai driving on each track. Sure AC ai is not great... you can't compare it to F1 2020 by Codemasters which has absolutely SUPERIOR ai to any "real sim"... but with correct settings AC ai perfectly decent and the results are as realistic as you can get. Of course you need high quality tracks with good fastlanes to achieve good ai. And fortunately we have some incredible tracks and fastlane makers (like Thockard and IMEAN).

I'm not a great sim racer but not the worst either, and can't beat Schumacher at ai 100 with McLaren/Raikkonen. But I'm not supposed to as 2004 Ferrari was overwhelmingly superior. I've won only one race so far.

Take a look at Race 12 (Hockenhemi) how I've set the cars to pit at the halfway (video has timestamps).

 
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