Assetto Corsa PC Mods General DiscussionPC 

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Sorry to be a pain in the ass again, but... can you explain to a dummy like me how to, please?

Tried to find info in the net, but no success; trialing I came to this step...


View attachment 1475688

... but I don't know what's next. Teach this man how to fish, please... šŸ˜•
To replace textures globally on a car, what I do first is add them to the first skin folder (to make finding them easier, but also initially as a test to check how they look).
Then enter CM showroom.
So for this exercise:
1. Click on the texture (in this case the rear dealer plate).
2. Click the three little dots to the right of txDetail:
3. Select 'Replace' from the pop-up menu
4. Navigate to the skin folder where you put the new textures (you might already be in it)
5. Click the texture you want to replace it with.
Repeat for the normal map by clicking the three little dots next to txNormalDetail: and repeat steps 3, 4 & 5

This should update those textures for the actual car itself, not the individual skins, so you can then delete the new textures from whatever skin folder you put them in.

1756553426658.webp
 
Really nice to finally have this car in good shape in AC.
I did a few tweaks if anyone wants them:

New dealer plate and normal map (drop them into individual skin folders, or replace them globally in CM Showroom) to fix the squashed aspect ratio and put everything on a black background.

Original:
View attachment 1475673

New:
View attachment 1475674

New driver position for better hand/wheel interaction.
New shifting animation, looks more natural to me in VR, less robotic. Keep the original if you prefer it.
(remove the .txt extensions and put in the car's 'animation' folder after backing up the originals)

View attachment 1475678

Fixed sunlight leakage around dashboard seams (add the following to the end of the config):

Code:
;stop sun ingress around cockpit mesh seams, into footwells etc
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = bump_leather, bump_plastic, Car_Paint, Black_Plastic, plastic, black, chrome
CULL_MODE = DOUBLESIDED
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1

edit: dealer plate and NM added. Again, remove the .txt extensions.
I've updated the link with a new version 1.3.2 containing your changes.
Thanks
 
I hate these kinds of posts...

Our friend, my friend, @Fanapryde passed away earlier this month from a brain tumor.

He was one of the kindest people I have ever met in the world of SimRacing.
I had the chance to meet him several times over the last few months and I will never forget him.
Thank you, Breathe, for your kind and thoughtful words.
My deepest condolences to the family.

Fana, I miss you very much.
 
I also noticed a drop in performance with large grids of AI cars with recent CSP builds. Maybe the newer AI features are overloading the CPU? Or memory leaks?Very annoying, whatever the cause.
Anywhere closer to a cause or solution for this? The problem came with CSP 0.2.8 as far as I can see. Running 0.2.7 seems fine, but some newer cars require a more recent version. Some strange preview problems also came with the same update.
 
Anywhere closer to a cause or solution for this? The problem came with CSP 0.2.8 as far as I can see. Running 0.2.7 seems fine, but some newer cars require a more recent version. Some strange preview problems also came with the same update.
There's been a few ideas floating around.
Default limit audio option in general patch settings got changed to 20 in last csp preview
1756555365890.webp

Changing it back to 6 (I think it was this before?) helped reduce my cpu load a bit - still higher than before though.
 
I hate these kinds of posts...

Our friend, my friend, @Fanapryde passed away earlier this month from a brain tumor.

He was one of the kindest people I have ever met in the world of SimRacing.
I had the chance to meet him several times over the last few months and I will never forget him.
I didn't know him personally, but he was always one of the kindest and most pleasant people around here.
Truly sad news – my heartfelt condolences to his family and everyone who was close to him.
 
To replace textures globally on a car, what I do first is add them to the first skin folder (to make finding them easier, but also initially as a test to check how they look).
Then enter CM showroom.
So for this exercise:
1. Click on the texture (in this case the rear dealer plate).
2. Click the three little dots to the right of txDetail:
3. Select 'Replace' from the pop-up menu
4. Navigate to the skin folder where you put the new textures (you might already be in it)
5. Click the texture you want to replace it with.
Repeat for the normal map by clicking the three little dots next to txNormalDetail: and repeat steps 3, 4 & 5

This should update those textures for the actual car itself, not the individual skins, so you can then delete the new textures from whatever skin folder you put them in.

View attachment 1475694
:sly:

1756558196604.webp
 
Talking about the new URD EGT pack, does anyone know if the OverTake-RaceDepartment skins still works fine with the newer version of the pack or they are broken? I don't want to write over 30gb of skins for nothing on my SSD in order to test it out. Thanks in advance
 
Talking about the new URD EGT pack, does anyone know if the OverTake-RaceDepartment skins still works fine with the newer version of the pack or they are broken? I don't want to write over 30gb of skins for nothing on my SSD in order to test it out. Thanks in advance
Yes they work, at least with the Corvette C8.R and the BMW M8. Didn“t look at the other cars though.
 
Talking about the new URD EGT pack, does anyone know if the OverTake-RaceDepartment skins still works fine with the newer version of the pack or they are broken? I don't want to write over 30gb of skins for nothing on my SSD in order to test it out. Thanks in advance
In my garage:

The Aston Martin (AMR EGT 2019) skins no longer work.

The Porsche skins work for new update.
The Corvette skins work for new update.
 
Yes they work, at least with the Corvette C8.R and the BMW M8. Didn“t look at the other cars though.
Thanks for the feedback, since i've always put in archive the skins, as said, i don't want to write useless data by copying things that maybe are not workin properly :)

In my garage:

The Aston Martin (AMR EGT 2019) skins no longer work.

The Porsche skins work for new update.
The Corvette skins work for new update.
Ok then, so probably not every car will work fine. Great :-/
 
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a. do you have "New kn5 loader" enabled?
b. can you get a closer screenshot? Or is it only at this distance?

I have no other reports
the new kn5 loader is not active

here the video: video

edit this value in ext_config.ini

[SHADER_REPLACEMENT_...]
DESCRIPTION = global LODS
ACTIVE = 1
MATERIALS = ?
LOD_OUT = 800

change LOD_OUT=1000

it's the only thing I can think of after much serious looking
it doesn't work
 
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Is there any "real names and logos" for the URD EGT cars?
I do it the oldschool way and just change names and brands manually in content manager:

Aston Martin Vantage GTE 2019
BMW M8 GTE 2018
Porsche 911 RSR-19 2020 Endurance
Porsche 911 RSR-19 2020 Sprint
Porsche 911 RSR-19 2021 Endurance
Porsche 911 RSR-19 2021 Sprint
Ford GT GTE 2019
Ferrari 488 GTE
Chevrolet Corvette C8R GTE

But I agree it's nice to also have a correct description with some real life historic facts.
 
View attachment 1475692
trying to fix the see-through wheels on the otherwise magnificent Caterham 7 Superlight R500 AERO by 101Creative ,
(cat_r500_13_aero , I've installed the Easy version, 0.99.1 ... but the same issue is on the original 1.0 version )

I tried adding this to extension cfg top no avail (I was sure it would do the trick as it had done so in the past , but it didn't!?)
[SHADER_REPLACEMENT_...]
MESHES = M_Tire_Max_Toyo_Proxes_R888R_Medium002
CULL_MODE = DOUBLESIDED

Anyone an idea?
@jac0, try this:
INI:
[SHADER_REPLACEMENT_...]
ACTIVE= 1
MATERIALS= shader:ksTyres
CULL_MODE= OFF

the new kn5 loader is not active

here the video: video


it doesn't work
Untick "add mirage-like reflections"...
1756564342699.webp
 
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crazy, i see nothing like this at all
There is literally no difference in this part of the track and another
Can you try a different pp or weather?
@jac0, try this:
INI:
[SHADER_REPLACEMENT_...]
ACTIVE= 1
MATERIALS= shader:ksTyres
CULL_MODE= OFF

Moderators, out of respect for @Fanapryde, please do not combine my posts from today.


Untick "add mirage-like reflections"...
View attachment 1475729


yes, it worked!!

it's very strange, I had the same issue with Spa 2000, and the first adjustement that I tried was to untick that option, and it didn't work
today it works either in 1993 and in 2000 Spa
I don't know what changed. But I'm happy :)

thank you and thank RMi :)
see you at Spa <3
 
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shi
Magny-Cours 1992 v1.0

View attachment 1475446
Magny-Cours with 1992 layout.
Conversion from rFactor2.

-CSP recommended
-6 layouts (1992/ National/ Club)
-40 pit/start
-AI, cam

Credits & Thanks;
GP4 team (GP4) - Rf1 conversion by TTTTT - Rf2 Upgrade by Caio Fonseca
Updated to IBL/PBR Rf2 Shaders by Caio Fonseca & From33to77
-Thank you for giving me permission (Caio Fonseca)

AC Converted by shin956
Sections file by Fanapryde
cam (GP) by GregzVR
AI and sidelines (GP) by Thockard
.lua base and font by Gunnar333
Mobil1 Oil Can from asr_owc_1992_round_12.
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by Kniker97
pit tents from F1-S-R track pack (rF1)
some objects and textures by kunos
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
small notice;
asr_owc_1992_round_08 can be replaced with this.

What's the difference between asr_owc_1992_round_08 and this? Thanks man
 
Morning guys! Quick question... my previews do not seem to work the same in CSP 0.2.11 and since 0.1.79. Reverting to 0.1.79 produces the proper view. I tried using some of the newer previews from others in this forum, but have not had luck getting anything to work :banghead:.

0.2.11 (I tried to rework the preview in 0.2.11 to no avail)
preview.webp


0.1.79 (how it should look and work)
preview1.webp
 
Is there any "real names and logos" for the URD EGT cars?
Here's a pack i did in the past and updated today. It still should works fine

  • Real badge
  • Real name
  • Real logo

+ a backup of the original urd branding and naming
 

Attachments

Jaguar XJ6 by Speed90 edit Geppo

added CSP animations
new shader for carpaint and chrome
reflective headlights
glass ready for rain
the internal windows cast shadows
skin with original colors

 

Attachments

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I have a newbie question about blender, fbx, kseditor and kn5. Just trying to open track in blender, save the fbx, open it on kseditor to convert it as a kn5 and load it in AC via CM

This is my exact path:
  • extract the fbx + texture folder + .ini with CM
  • import it in Blender without touching anything of the already set options
  • export it in Blender without touching anything except the scale set to 0.01
  • open the resulting fbx in kseditor
  • load the ini file for persistance
  • save as kn5 without touching anything

Everything works well except the trees are now cut in half in the new track.

I tested to remove objects, change the ini file accordingly, rename the fbx etc.. everything went well for my modifications but those trees are always cut in the new track.

Would there be someone to tell me what I'm missing ?
 
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