it's only at this distance it disappears when a come closer. later I"ll try to make a videoa. do you have "New kn5 loader" enabled?
b. can you get a closer screenshot? Or is it only at this distance?
I have no other reports
Yes they work, at least with the Corvette C8.R and the BMW M8. Didn´t look at the other cars though.Talking about the new URD EGT pack, does anyone know if the OverTake-RaceDepartment skins still works fine with the newer version of the pack or they are broken? I don't want to write over 30gb of skins for nothing on my SSD in order to test it out. Thanks in advance
In my garage:Talking about the new URD EGT pack, does anyone know if the OverTake-RaceDepartment skins still works fine with the newer version of the pack or they are broken? I don't want to write over 30gb of skins for nothing on my SSD in order to test it out. Thanks in advance
Thanks for the feedback, since i've always put in archive the skins, as said, i don't want to write useless data by copying things that maybe are not workin properlyYes they work, at least with the Corvette C8.R and the BMW M8. Didn´t look at the other cars though.
Ok then, so probably not every car will work fine. Great :-/In my garage:
The Aston Martin (AMR EGT 2019) skins no longer work.
The Porsche skins work for new update.
The Corvette skins work for new update.
I think it's only the Aston Martin that needs new skins because URD updated the car model.Thanks for the feedback, since i've always put in archive the skins, as said, i don't want to write useless data by copying things that maybe are not workin properly
Ok then, so probably not every car will work fine. Great :-/
the new kn5 loader is not activea. do you have "New kn5 loader" enabled?
b. can you get a closer screenshot? Or is it only at this distance?
I have no other reports
it doesn't workedit this value in ext_config.ini
[SHADER_REPLACEMENT_...]
DESCRIPTION = global LODS
ACTIVE = 1
MATERIALS = ?
LOD_OUT = 800
change LOD_OUT=1000
it's the only thing I can think of after much serious looking
crazy, i see nothing like this at all
I do it the oldschool way and just change names and brands manually in content manager:Is there any "real names and logos" for the URD EGT cars?
@jac0, try this:View attachment 1475692
trying to fix the see-through wheels on the otherwise magnificent Caterham 7 Superlight R500 AERO by 101Creative ,
(cat_r500_13_aero , I've installed the Easy version, 0.99.1 ... but the same issue is on the original 1.0 version )
I tried adding this to extension cfg top no avail (I was sure it would do the trick as it had done so in the past , but it didn't!?)
[SHADER_REPLACEMENT_...]
MESHES = M_Tire_Max_Toyo_Proxes_R888R_Medium002
CULL_MODE = DOUBLESIDED
Anyone an idea?
[SHADER_REPLACEMENT_...]
ACTIVE= 1
MATERIALS= shader:ksTyres
CULL_MODE= OFF
Untick "add mirage-like reflections"...
crazy, i see nothing like this at all
There is literally no difference in this part of the track and another
Can you try a different pp or weather?
@jac0, try this:
INI:[SHADER_REPLACEMENT_...] ACTIVE= 1 MATERIALS= shader:ksTyres CULL_MODE= OFF
Moderators, out of respect for @Fanapryde, please do not combine my posts from today.
Untick "add mirage-like reflections"...
View attachment 1475729
Magny-Cours 1992 v1.0
View attachment 1475446
Magny-Cours with 1992 layout.
Conversion from rFactor2.
-CSP recommended
-6 layouts (1992/ National/ Club)
-40 pit/start
-AI, cam
Credits & Thanks;
GP4 team (GP4) - Rf1 conversion by TTTTT - Rf2 Upgrade by Caio Fonseca
Updated to IBL/PBR Rf2 Shaders by Caio Fonseca & From33to77
-Thank you for giving me permission (Caio Fonseca)
AC Converted by shin956
Sections file by Fanapryde
cam (GP) by GregzVR
AI and sidelines (GP) by Thockard
.lua base and font by Gunnar333
Mobil1 Oil Can from asr_owc_1992_round_12.
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by Kniker97
pit tents from F1-S-R track pack (rF1)
some objects and textures by kunos
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
small notice;
asr_owc_1992_round_08 can be replaced with this.
Velo has a 908 Spyder.Help please, hello everyone does this car exist for Assetto Corsa ?
where can we find it ? thank you for you help PhilView attachment 1475747
Here's a pack i did in the past and updated today. It still should works fineIs there any "real names and logos" for the URD EGT cars?
Help please, hello everyone does this car exist for Assetto Corsa ?
where can we find it ? thank you for you help Phil
Jaguar XJ6 by Speed90 edit Geppo
added CSP animations
new shader for carpaint and chrome
reflective headlights
glass ready for rain
the internal windows cast shadows
skin with original colors
Fix for cockpit glass not allowing shadow-casting light into the cabin:Windows, unless tinted, shouldnt cast shadows
All the skins works except for the Aston GTE and the Ferrari 488 as those are brand new models. The rest was just updated and had some refreshes.Talking about the new URD EGT pack, does anyone know if the OverTake-RaceDepartment skins still works fine with the newer version of the pack or they are broken? I don't want to write over 30gb of skins for nothing on my SSD in order to test it out. Thanks in advance
Let's hope that the modders who made the AMR skins have time-interest in fix them then, thanks for the infoAll the skins works except for the Aston GTE and the Ferrari 488 as those are brand new models. The rest was just updated and had some refreshes.
Where shoud I copy dds? To each skin folder?Really nice to finally have this car in good shape in AC.
I did a few tweaks if anyone wants them:
New dealer plate and normal map (drop them into individual skin folders, or replace them globally in CM Showroom) to fix the squashed aspect ratio and put everything on a black background.
Original:
View attachment 1475673
New:
View attachment 1475674
New driver position for better hand/wheel interaction.
New shifting animation, looks more natural to me in VR, less robotic. Keep the original if you prefer it.
(remove the .txt extensions and put in the car's 'animation' folder after backing up the originals)
View attachment 1475678
Fixed sunlight leakage around dashboard seams (add the following to the end of the config):
Code:;stop sun ingress around cockpit mesh seams, into footwells etc [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = bump_leather, bump_plastic, Car_Paint, Black_Plastic, plastic, black, chrome CULL_MODE = DOUBLESIDED CAST_SHADOWS = 1 DOUBLE_FACE_SHADOW_BIASED = 1
edit: dealer plate and NM added. Again, remove the .txt extensions.
I updated the link, now it also includes the changes made by MasscotWhere shoud I copy dds? To each skin folder?
Could this texture changes cause trouble with online races?To replace textures globally on a car, what I do first is add them to the first skin folder (to make finding them easier, but also initially as a test to check how they look).
Then enter CM showroom.
So for this exercise:
1. Click on the texture (in this case the rear dealer plate).
2. Click the three little dots to the right of txDetail:
3. Select 'Replace' from the pop-up menu
4. Navigate to the skin folder where you put the new textures (you might already be in it)
5. Click the texture you want to replace it with.
Repeat for the normal map by clicking the three little dots next to txNormalDetail: and repeat steps 3, 4 & 5
This should update those textures for the actual car itself, not the individual skins, so you can then delete the new textures from whatever skin folder you put them in.
I mean, correct me if I'm wrong, but couldn't you essentially car clone the Alpine (as it shares the same chassis as the Acura), rename the clone Acura and then create IMSA correct skins for it.... Then just fiddle with the aero figures/car weight/engine power to balance it out compared to the competition?Well URD and RSS seem determined to step on eachother's toes as much as possible now so that just leaves VRC. Also being that the Acura doesn't run outside of IMSA, there is probably less interest for it globally. Still, glad to see RSS is doing a Lambo so at least that car won't be totally excluded from having a good mod like the Vanwall was. The ACF LMU port is nice but I wish somebody would do a data replacement for it like the ones that exist on Overtake for the Valkyrie and ARX-06.