Team, a quick follow-up to the pit box sound immersion. This is a very minor thing, but I like it. Reminds my of GTR2 and GPL where there is some ambient sounds while sitting in the stall. Basically I've added a mix of track announcer, crowd or gen public, older or contemporary garage sounds and bullhorn.
racealot helped a lot.
As a proof of concept, here is:
1. RT_bathurst (General Public, Contemporary Garage Sounds)
2. RT_sebring (2025 version where the pit lane is on the back straight) (Crowd, Contemporary Garage Sounds and Track Announcer)
3. KS_Monza 66 (Crowd, Historic Garage Sounds and Track Announcer)
See the download here:
Resource icon
assetto corsa
Resource icon
assetto corsa
Resource icon
Assetto Corsa
If you'd like to try them, paste the contents of the download into the track file extension folder and adjust the ext_config file per racealot's instructions:
Sources of GUIDs and banks come from the following sources, respect to them:
Goodwood
gt_sainte_croix
rt_mosport
rt_road atlanta
C10R_Vancouver1998
If you'd like to do it yourself you simply find the pitbox location using object inspector and add the sound in the sounds.ini at that location you paste in. Can adjust the volume to suit.
You'll see within the GUID files are a number of available sounds to try.
The ones here are a template that can be used and you can also simply copy the SFX folder once established to the next track.
Takes < 2mins to identify the pit location, copy the SFX to the new track, add the sound.ini and ext_config direction.
Notes:
1. I found the "Object Inspector" was not visible and needed to be checked in CSP, so once I had that in place, it came up.
2. I found I could also code this straight into the ext_config file the way it was in Rouen.
racealot, thank you.