- 1,400

- Fiji
I'm bored and wanna bring some heavy hitters to AC - how does one bring a 6 wheelers into this world ? Just make a set of 4 functional wheels and a pair of decorative ones (maybe named WHEEL_RM/LM) ?
this one?Hello everybody,
could anybody share the 2020 GTWC Europe Attempto Racing skins for MasterKey Audi R8 LMS Evo? I know these were created back in the day, but I can't find them anywhere.
Thank you!
They shouldn't dox themselves to win a silly internet argument and you shouldn't ask. Weird behaviori was meaning to you. send proof about your works in the teams.
Can I ask you an indiscreet question? Could you provide a link to the track itself?Add-on Layouts for Atlanta Motorsports Park (RT)
Recommended Rainmakers patch https://www.mediafire.com/file/dft5...%28Reboot_Team%29_fixing_by_Rainmaker.7z/file
just drop in track folder
Enjoy!
View attachment 1491090View attachment 1491091View attachment 1491092View attachment 1491093View attachment 1491094View attachment 1491095
Add-on Layouts for Atlanta Motorsports Park (RT)
Recommended Rainmakers patch https://www.mediafire.com/file/dft5...%28Reboot_Team%29_fixing_by_Rainmaker.7z/file
just drop in track folder
Enjoy!
View attachment 1491090View attachment 1491091View attachment 1491092View attachment 1491093View attachment 1491094View attachment 1491095
Can I ask you an indiscreet question? Could you provide a link to the track itself?
Oh, of course! And then I forgot...
Hmm, it's very strange and it's never happened to me... the only thing that happened to me is that sometimes cars have disappeared for a fraction of a second during the session, as if they all became invisible, but it happened very occasionally. If I find any info, I'll let you know. 👀Well, not exactly: it's about objects (a scoreboard post, lampposts, spectator stands...) that suddenly appear when I'm approaching them, or even in some cases I see them from afar as I approach, then suddenly disappear, and shortly after reappear.
I used to have similar behaviour where objects would suddenly render, but it was usually distant details in the background of the landscape, like people, trees, and so on, which wasn't too bothersome... but now it happens with elements of the track close to my point of view, which is annoying. It's very distracting to see how the goblins that live inside my computer are magically popping some grandstands, track marshal cages or public address poles as I drive along...
With the latest CSP, triple monitor support is broken. Game only launches on my right monitor.
When going back to 0.2.11 it all works again.
Not that much of help maybe but I rather recommend to reset your extension folder first:Hi everyone, I'm having these little problems that are making the AC experience annoying. I'm hoping someone can help me solve them.
- I don't have the "Hide all app" button, neither in the right bar among all the other apps, nor by right-clicking the icon at the top, above the app list.
- When I go to the session replay during a session, there's no way to return to the race; I have to quit with the Windows key and return to the desktop.
- On some tracks, the turn-by-turn signs flash, and if there's a flag, they flash in the flag's color (yellow, blue, etc.).
Thanks a lot to anyone who can help me.
Unzip the car data (if it's not encrypted)GTC 60 Porsche SWB
View attachment 1491014
On my side the wheels are too far inwards. Is that a known bug?
Thanks, pal... 😍... If I find any info, I'll let you know...
Yeah, it worked for me too (thanks again, Swisss)... Threescreeners Rules! 😝TRIPLE SCREEN FIX: install 0.3.0-preview140, In CM go to Settings -> DXGI -> Select "Old window creating logic
that work´s for me ! :-)
NISSAN GT-R NISMO GT3 2018 V1.1 update!NISSAN GT-R NISMO GT3 2018 V1.1 update!
Sprint and Endurance
LINK 1: https://mods.to/KBxw69123148b8deb
LINK 2: https://modsfire.com/3VmRFnC1Gi3EcD6
CHANGELOG V1.1 — PLEASE DELETE THE OLD CAR FOLDER!
— fixed script.lua for AI not starting in race, using manual/automatic starter physics, when a different car is selected by human player
— fixed script.lua for AI not starting in drag race, using manual starter physics
— added a brake light 3D animation
— fixed brake lights and hazard lights emissive
— fixed throttle and brake animations with pedals not moving
— fixed throttle foot animation for VR (thanks Masscot for the feedback)
— fixed Starter sound triggered by abrupt RPM fall but not reaching 0 RPMs
** thanks to our two new testers fto_10 and Nuttyboy812 **
View attachment 1486072
Hi simracers!
I present you the ACC conversion of the NISSAN GT-R NISMO GT3 2018. The car took me quite some time to complete, because it was difficult to gather the old crew to help me working on it, in my spare time, so I had to take several breaks and restarts. But eventually here we are, version 1.0 is ready to drive, because I couldn't leave the "Godzilla" as an unfinished business.
I want to thank my fellows in this long journey:
enkay74, TheSoundguy, Fanapryde, berserker974, ST130013, ThePharaoh89, CrestedIsland.
Special thanks to FileMissing who had the idea of converting the car, in the first place, but he wasn't able to join us and Fanapryde ❤️
I hope you guys will enjoy driving the car.
You will find a .pdf file inside the archive, where you can understand how to operate the car:
— Manual start or automatic start via .bat file. By default the car is on Manual ignition/start mode.
— 3 MOTEC display pages available
— 2 Racelogic display pages
— SAS Driver info display
— Visor up and down
— 2 celebrations
Thank you all, thanks to Kunos for this great evergreen sim.
Ciao! 😁
Yes, like Masscot above, I experimented with "layout priority" many years ago unsuccessfully - and promptly forgot about it, lol. Perhaps it works properly now. I'm going to give it a spin with Goria-Thun and if it works, I will start using it universally.'layout priority' works and should be used
Highest numerical priority will show in the UI first, lower numbers last
@LaChub
Suggest put the original layouts at 10 and addons less than that
Cheers for being receptive to feedback. Apologies for being so cross - despite my UI quibbles, I do very much appreciate you adding your alternate layouts. Thank you for your work.I'm sorry, I completely forgot about that. I usually always leave the original.
Link updated.
excuse my ignorance, but what is the difference between this and just modify the "track" value?Unzip the car data (if it's not encrypted)
Open the suspension.ini file
Scroll down to this data:
[GRAPHICS_OFFSETS]
WHEEL_LF=0.02
SUSP_LF=0.02
WHEEL_RF=-0.02
SUSP_RF=-0.02
WHEEL_LR=0.02
SUSP_LR=0.02
WHEEL_RR=-0.02
SUSP_RR=-0.02
Every time you increase by 1, for example, from 2 to 3, it's 1 cm more outward.
Save, compress the data, and if you want to see the result, go to CM Showroom, Car Params, Wheels and flag "Align using data".
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GTC 60 Porsche SWB
View attachment 1491014
On my side the wheels are too far inwards. Is that a known bug?
Love me some AMP. It makes my 944 not feel so slow like Road Atlanta does. I do a few HPDE's at both every year.As it has come to the fore again, I'll briefly reiterate - if anyone is in the business of shader/track overhauls, Atlanta Motorsports Park is a prime candidate and could really use it.
The Rainmaker patch only goes so far. The grass does not play well with the latest CSPs and Pures and is near-electric green/yellow on my setup, the 2D trees are bright washed out, the shadows and shading clip and pop in the distance, etc.
This is a fantastic track - perhaps one of the best early track conversions in AC's history - but it could really use some modern love.
I've driven around it twice for manufacturer's launch/training events but I can't remember which layouts we drove. I need to revisit it again in AC to reacquaint myself with it.Love me some AMP. It makes my 944 not feel so slow like Road Atlanta does. I do a few HPDE's at both every year.
I wish I had the skills to update it. It also needs all the surrounding buildings updated. The townhomes / garages. Also the runoff / track out at turn 6.
Morisan has some 3d trees for this track that look really good. They "spruce" up the track quite nicely.As it has come to the fore again, I'll briefly reiterate - if anyone is in the business of shader/track overhauls, Atlanta Motorsports Park is a prime candidate and could really use it.
View attachment 1491203
The Rainmaker patch only goes so far. The grass does not play well with the latest CSPs and Pures and is near-electric green/yellow on my setup, the 2D trees are bright washed out, the shadows and shading clip and pop in the distance, etc.
View attachment 1491204
This is a fantastic track - perhaps one of the best early track conversions in AC's history - but it could really use some modern love.
View attachment 1491206
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I generally shy away from 3D trees due to the performance hit.Morisan has some 3d trees for this track that look really good. They "spruce" up the track quite nicely.
Don't know. I have a RTX 4090. Performance isn't really a consideration.I generally shy away from 3D trees due to the performance hit.
How much of a GPU penalty are we talking for these? There are a lot of IRL trees around AMP.
The Aero section in the setup allows you to choose between the two.A random question for anyone who knows... The VRC Auriel 90 (Audi Quattro GTO) has the option for the GTO wing or flat blade spoiler. The wing is enabled by default, does anyone know how to enable the spoiler instead of the wing? I'm usually pretty clever with this stuff but I cannot figure it out. Thanks!
I added the following to the config to darken the grass, tarmac, and trees and bushes. Adjust to your own preference if you desire.As it has come to the fore again, I'll briefly reiterate - if anyone is in the business of shader/track overhauls, Atlanta Motorsports Park is a prime candidate and could really use it.
The Rainmaker patch only goes so far. The grass does not play well with the latest CSPs and Pures and is near-electric green/yellow on my setup, the 2D trees are bright washed out, the shadows and shading clip and pop in the distance, etc.
This is a fantastic track - perhaps one of the best early track conversions in AC's history - but it could really use some modern love.
![]()
[SHADER_REPLACEMENT_...]
DESCRIPTION=darken grass
ACTIVE = 1
MATERIALS = ?gras?, ?GRAS? ;assumes 'grass' naming convention, any non-compliant will need adding manually
MESHES = ?gras?, ?GRAS?, outer_ ;assumes 'grass' naming convention, any non-compliant will need adding manually
PROP_...=ksAmbient, 0.25
PROP_...=ksDiffuse, 0.15
[MATERIAL_ADJUSTMENT_0]
ACTIVE = 1
DESCRIPTION = tarmac darker
MATERIALS = ?ROAD?, atl_phytex ; this is the road material name from the track.fbx
KEY_0 = ksAmbient
VALUE_0 = 0.175
KEY_1 = ksDiffuse
VALUE_1 = 0.175
[SHADER_REPLACEMENT_...]
DESCRIPTION=darken trees
ACTIVE = 1
MATERIALS = ?tree?, ?TREE?, ARMCOPLANTS ;assumes 'tree' naming convention, any non-compliant will need adding manually
MESHES = ?tree?, ?TREE?, ?shrub? ;assumes 'tree' naming convention, any non-compliant will need adding manually
PROP_...=ksAmbient, 0.15
PROP_...=ksDiffuse, 0.12
Legion did some, maybe grab one and reverse engineer it. 🤷♂️I'm bored and wanna bring some heavy hitters to AC - how does one bring a 6 wheelers into this world ? Just make a set of 4 functional wheels and a pair of decorative ones (maybe named WHEEL_RM/LM) ?