- 295

- Hessen
nope, the color is still off even after unchecking bothTry unchecking this option under CSP/Patch/Optimizations/General Optimizations
View attachment 1505073
or this under CSP/Patch/Optimizations/New KN5 materials
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nope, the color is still off even after unchecking bothTry unchecking this option under CSP/Patch/Optimizations/General Optimizations
View attachment 1505073
or this under CSP/Patch/Optimizations/New KN5 materials
View attachment 1505075
Sorry for the late quote, but I have been also looking for some alternative of this car (always fascinated me as this is kind of "The last of a Mohican" for Ferrari) and I found Legion made one, not sure if you are aware of it. The car is generally outdated and physics data is a bit off, so I found a mod in overtake that tries to remediate that. But it makes the car way too fast, to something like 1973 specs when it had the horizontal spoiler (and even in some races the long tail, the Codalunga) and the power ouput was increased as well. Legion's mod is based on the 1971 and early 1972 version, when the car had those little fins on the rear.Hi Mr, I would like to use your '73 Ferrari 312pb mod (the pack with 4 versions): trying it I found it difficult to drive, a bit unstable and very understeering...😢
Hey Guys,
I have an issue regarding Suzuka 98 track by Shin (https://www.patreon.com/posts/106187193). The AI who is starting from the pole missing the pit box when goes into the pit(the pit position for the pole sitter, (the one which is the closest to the pit exit, behind the player pit position)). The rest of the grid has no issue.
Here is an example video:
I tried with kunos car and I experienced the same issue. I am palying with CSP 0.3.0-preview140.
I have contacted with Shin however he said I should ask for help here as he cannot resolve the issue.
Can someone help me how can I solve this issue?
Thanks in advance,
Philip
Asking if anyone is interested in finishing this thing off, I had it in game and driving but accidentally deleted it when removing a bunch of useless mods that i never used. I don't have any of the project files sadly as i overwrote them with another thing i worked on. Lmk if you are interested in getting this to the finish line, A lot of work is going to be needed and you kinda need to know how to do 3D stuff as there is a bunch of holes in the body that needs to be welded and boolean.Something i'm currently working on
View attachment 1482816The Ferrari 458 GT3, We only have the horrific Yezrod version that resembles that of melted butter.
This is the GT6 model as no one has publicly shared the GT7 model anywhere that i can find.
Idk if it will reach an finished stage at any point but i'll try to get around to completing it.
Note: Chances of this never seeing light is also high, Mainly due to all the work needed.
Formula Ford - Russell Alexis Mk.14
1967 Russell Alexis Mk. 14 Formula Ford UPDATE NOTE: Version 1.1 uses a different car folder name than version 1.0. To be clear, russell_alexis_mk14 is the latest version. Installation Open 7zip file. Navigate through...www.overtake.gg
No the same, but we are there
Excellent! This is one of my favourite cars, but I missed your update. Will check it out.Guess who fixed the lower exhaust effects for this car at overtake… ;-)
Because at some point in modding the idea that everything needs to be 4K seemed to get drilled into a lot of modders head. I don't know who made it the norm but modders needs to take their head out of their asses and stop forcing 4K **** on people. No on needs 4K shifter knob textures.Well I simply don't get it, why we are going to this direction.
When you race online you need FPS. Not 60, not 120, ideally 180+ and more.
Why do we see insane amount of triangles and insane amount of texture memory used with the mods released recently ?
What's the point to have 11 textures with 4K resolution for internal engine parts, which are not visible in an F1 car at all ?
What's the point to have 4 textures with 8K resolution for driver suit, which are not visible in an F1 car from 5 meter distance ?
What's the point to have 3 textures with 4K resolution for driver helmet, which are not visible in an F1 car from 50 meter distance ?
What's the point to have almost 1 million triangles for your LOD_A model to kill an online racing start ?
I simply don't get why some modders chase ultra visual realism on the expense of playability.
This is a driving simulator as far as I get it and NOT showroom simulator with 1 car loaded.
Here is a quick comparison:
F1 2007 mod developed by @kakauiyt and optimized by both of us a bit later.
- memory usage below 7GB, FPS above 133 using 2.7K resolution
F1 2025 mod developed by XYZ and not optimized yet.
- memory usage at 9GB, FPS at 100 using 2.7K resolution
Generally speaking between lod and texture size I don't know what's worse LOLBecause at some point in modding the idea that everything needs to be 4K seemed to get drilled into a lot of modders head. I don't know who made it the norm but modders needs to take their head out of their asses and stop forcing 4K **** on people. No on needs 4K shifter knob textures.
"Crazy what mods can do to a 10 year old game !"Why do we see insane amount of triangles and insane amount of texture memory used with the mods released recently ?
What's the point to have 11 textures with 4K resolution for internal engine parts, which are not visible in an F1 car at all ?
What's the point to have 4 textures with 8K resolution for driver suit, which are not visible in an F1 car from 5 meter distance ?
What's the point to have 3 textures with 4K resolution for driver helmet, which are not visible in an F1 car from 50 meter distance ?
What's the point to have almost 1 million triangles for your LOD_A model to kill an online racing start ?
"Crazy what mods can do to a 10 year old game !"
It's essentially the huge shift recently (few 3 years) with the objective to make Assetto corsa a 10 year old game look like Gran Turismo 7. You have a tremendous amount of pp filter for the sole objective to make the game look ultra realistic. You have AC with mods constantly being compared to other newer sims.
Because at some point in modding the idea that everything needs to be 4K seemed to get drilled into a lot of modders head. I don't know who made it the norm but modders needs to take their head out of their asses and stop forcing 4K **** on people. No on needs 4K shifter knob textures.
This app is game changing for me with a direct drive wheel.This might be worth taking a look, I had no idea about it. Thank you for sharing!
On the meantime I have already tested the Alternative FFB extended app from OT and indeed it feels kinda worse than the custom calibrated postprocessing .LUT file that I'm using, but this is of course with the default settings that come in the app, I haven´t tinkered with them yet. This app is probably made in mind with high-end wheels to take advantage of the much better FFB they can offer compared with mine (I have a G29) so that could be also another reason why I don´t see much of improvement.
If someone still has a G29 and uses this app, it would be cool if you could share your settings, there's so much of them that I don´t even know where to start
View attachment 1504707
Did you check your texture in the CSP Objects Inspector already?nope, the color is still off even after unchecking both
Because that's the magic of Assetto Corsa: it can cater all kinds of people; from those who just want to play online at 300 fps on a ten-year-old potato computer that's dustier than a mummy and don't care that their curvaceous Ferrari looks more like a Volvo brick, to those who have a NASA PC and want to recreate even the smallest detail, or take visually spectacular photos, or make cinematic videos that force you to do a double take to see if they're real or not...... Why do we see insane amount of triangles and insane amount of texture memory used with the mods released recently ?...
Yeah, I'm okay with 2m+ poly GT7 ports because the cockpits can look ridiculously sublime in VR and I'll generally only use production cars for hotlapping. It's a little bit annoying when race cars from RSS, URD etc are badly optimised though, as they are far more likely to be needed in big grid races.Because that's the magic of Assetto Corsa: it can cater all kinds of people; from those who just want to play online at 300 fps on a ten-year-old potato computer that's dustier than a mummy, and don't care that their curvaceous Ferrari looks more like a Volvo brick, to those who have a NASA PC and want to recreate even the smallest detail or want to take visually spectacular photos or make cinematic videos that make you have to do a double take to see if they're real or not...
The great thing is that with the huge range of options AC offers, it's very difficult not to find something that suits our needs. Of course, we can't ask for the impossible; if we want the absolute best mods and settings while playing on our trusty Commodore 64, well, we have bad news...
(NOTICE: This comment is not directed at anyone in particular nor does it pretend to be the Absolute Truth, it's just a personal thought concocted with a certain whiff of silly humor, as is usual in me.)
Who is "the man who cannot be pronounced"? 😅 I would like to try the mod 😄Sorry for the late quote, but I have been also looking for some alternative of this car (always fascinated me as this is kind of "The last of a Mohican" for Ferrari) and I found Legion made one, not sure if you are aware of it. The car is generally outdated and physics data is a bit off, so I found a mod in overtake that tries to remediate that. But it makes the car way too fast, to something like 1973 specs when it had the horizontal spoiler (and even in some races the long tail, the Codalunga) and the power ouput was increased as well. Legion's mod is based on the 1971 and early 1972 version, when the car had those little fins on the rear.
There's also another version floating around in this forum (takes as a base Legion version) made by the man whose name can´t be pronounced, and surprisingly, I find it better![]()
Yeah I agreeThis app is game changing for me with a direct drive wheel.
It completely controls all wheelbase settings apart from overall gain. Amazing detail when set up
yes, i did for all other cars my colors work fine but not for that car speficDid you check your texture in the CSP Objects Inspector already?
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Mr Easy Peasy/ACTKWho is "the man who cannot be pronounced"? 😅 I would like to try the mod 😄
Released : DTM 2002
Author:F302
3D Model Car :RaceRoom
Texture Update : F302 (rework)
3d work: F302
Physics: RMS,Peugeot905
Tweaks: RMS ;StoffleWaffle,Peugeot905
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on 0.3.0-preview140
PP filer PURELIFE EVO GT
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
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2002 DTM Pack Version 1.1 For Assetto Corsa by F302 and Peugeot905
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
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Did someone blow up your fake Ferrari?![]()
THANK YOU!!!!!!!!!!!!!!