Assetto Corsa PC Mods General DiscussionPC 

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We've released the 1999 Nissan R34 GTR GT500. We hope you like it and enjoy it.
Note: Although it's published on Patreon, it's a completely free release; otherwise, I wouldn't post it here. The mod can be obtained by downloading the file attached at the end of the post. Thank you.
https://www.patreon.com/posts/153102449
 

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@racinjoe013

Do you have a link to your Vintage Goodwood track? I made a fastlane for it but couldn't bring the original link back from the thread, and there's several versions lost around the net. thanks!
 

Hi friends, here is a new update with some QoL improvements for DumbAI app :)

changelog:

- new feature: human player automatically gets tyre compound and AI computed fuel level from DumbAI default behavior in its setup menu, as a default choice

- corrected a bug where AI would always have full tank at start in no refuel scenarios

- fixed a bug display in race engineer (same time gap displayed for car +1 and car +2)

- fixed cases where AI would put wet tyres at start of dry races

- fixed issue when CSP is not able to generate rain tyres

- fixed issue when car has only one slick tyre compound

- fixed issue in some tracks where AC would overwrite DumbAI behavior at start and make bots go to pits & mess around if start position too before pitlane
 
This guy doesn't know how to do anything but steal other people's work, and he was quick this time. Honestly, it makes you not want to do anything at all. It's sad, but that's why I'm less and less inclined to post anything. Thanks for warning me, but I expected this to happen.
Don't you get it? Hes saving the Asseto Corsa community from pesky encryption! He is the batman of AC.
 
Let me try and save everyone a lot of time. Encryption no longer works. If you release an encrypted mod, it will get decrypted and re-released. If you don't want your mod decrypted and re-released, don't release it in the first place. This has been the case now for the last 2 months, unless you've been living under a rock it should not come as a surprise. It should also be pointed out, anybody that has downloaded and used literally any content that has been ripped from another game without permission, you have zero moral grounds to be outraged by the actions of ACTK. For those that are raging, maybe just stop having anything to do with AC modding for a while, it's supposed to be a hobby, if you're not enjoying it then stop. Stuff gets ruined all the time, it's nothing new.
 
Let me try and save everyone a lot of time. Encryption no longer works. If you release an encrypted mod, it will get decrypted and re-released. If you don't want your mod decrypted and re-released, don't release it in the first place. This has been the case now for the last 2 months, unless you've been living under a rock it should not come as a surprise. It should also be pointed out, anybody that has downloaded and used literally any content that has been ripped from another game without permission, you have zero moral grounds to be outraged by the actions of ACTK. For those that are raging, maybe just stop having anything to do with AC modding for a while, it's supposed to be a hobby, if you're not enjoying it then stop. Stuff gets ruined all the time, it's nothing new.
TLDR: Don't make mods, Unless you want an talentless loser that hasn't made a single mod in his life to steal and dictate how the modding community should make mods, Not the people that actually make mods, But an talentless french idiot who couldn't make an actual mod to save his loser life.


Great future for this community that's for sure. Lets just ignore the fact that he's using it on scratch made content also. So even if someone made something from scratch they are not safe from his weirdo behavior.

If it's wonderful, it will make us stop publishing mods. He'd be better off learning to make them himself instead of trying to learn how to steal them.
No point in making anything public anymore, Unless you got the funds to back yourself up by sending him an lawsuit paper to send him back to the slums.
 
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I don't mean to disrespect modders who are annoyed their work gets stolen and reuploaded, for sure. But I'm going to say something controversial. It's not like your published original version of the mod just randomly stops existing once Easy decrypts it or reuploads it to his website. Your work still exists and stands alone apart from that version.

Like sure 60 people might go to Easy's website and download his reuploaded version of your mod, but I think the majority of the community doesn't have much respect for Easy and knows to avoid his website like the plague, so there's still a decent amount (I'd argue the majority) of people who are going to go to the source for their mods and get the proper version.

Does it suck Easy steals mods and smears a little bit of dookie on them? Yes. But I think we assign him a little too much presence in the community sometimes. I don't this his reuploads are that popular tbh.
 
I don't mean to disrespect modders who are annoyed their work gets stolen and reuploaded, for sure. But I'm going to say something controversial. It's not like your published original version of the mod just randomly stops existing once Easy decrypts it or reuploads it to his website. Your work still exists and stands alone apart from that version.

Like sure 60 people might go to Easy's website and download his reuploaded version of your mod, but I think the majority of the community doesn't have much respect for Easy and knows to avoid his website like the plague, so there's still a decent amount (I'd argue the majority) of people who are going to go to the source for their mods and get the proper version.

Does it suck Easy steals mods and smears a little bit of dookie on them? Yes. But I think we assign him a little too much presence in the community sometimes. I don't this his reuploads are that popular tbh.
I agree with you. Stopping creating mods because "he" steals them means giving him importance and giving him a victory. Unfortunately the phenomenon of mod theft is difficult to solve, but I believe that the compliments, appreciation, and recognition of one's work for a mod are worth more than the disappointment of seeing it stolen.
 
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https://www.patreon.com/posts/few-quick-fixes-153131527

- AI & New Behavior:
- A general issue with AI that has been around for a while affecting things has been fixed;
- “Straighten AI’s trajectory when starting” reworked properly;
- “Prevent AIs from redlining before the start” improved as well;
- “Adjust shifting for slow sectors” should be working now;
- physics.setAISplineAbsoluteOffset() should work a bit better;
- Cooldown lap shouldn’t cause cars to keep teleporting around in the end;
- AI in headless mode going backwards fixed;
  • Glass materials losing normal maps are fixed;
  • Bots online mistakenly shown on the map are fixed (recent regression), hidden cars no longer show up in overlay leaderboard or in the new menu;
  • The issue with CSP not launching on Linux fixed;
  • Simulation occasionally getting deadlocked with car teleports fixed;
  • Smart Shadows:
- Adaptive first split rewritten, no longer applies to drivable and cockpit cameras;
- Option for adaptive first split is visible again;
- Distant cascade updated to respect tree textures again;
  • Surface noise upgrade fixed, scale adjusted (even previous Perlin was a bit too high, and newly added simplex was really wild);
  • New KN5 loader sharing materials across cars fixed (previously, the case of basic-and-then-skin-overriden material would misbehave);
  • Shaders clamp output color to make sure it’s never negative, so even wildly misconfigured materials won’t break rendering too much;
  • “nePBR” shaders can handle clear coat F0 above 100% a bit better (F0 should never exceed 100%);
  • Shaders better handle “extColoredReflection” above 100%;
  • A few improvements to the shape and shading of fallback LOD;
  • Default Weather FX: some small adjustments for grass shading and fog hues, new “Volumetric fog” effect (experimental, disabled by default);
  • CSP Debug:
- Positioning of teleport preview improved;
- Holding Ctrl to teleport a car no longer creates a force if the click was on the car;
- Toggle extra car animations;
- Shortcuts for extra “observe” commands;
- A helper to quickly switch between car LODs;
  • “Increase conditions limits” tweak is enabled by default, allowing setting road temperature above 36° C;
  • Incorrect (zeroed) normals in KN5 are corrected during loading, fixing some visual artifacts (in particular, with Windscreen FX reflections);
  • Neck FX: “Maximum offset” now allows to configure values per-axis;
  • Piece particles:
- Motion parameters updated to increase visual variety;
- Particles aren’t sliding around on a flat surface anymore;
- Largeness of rare lucky particles reduced;
  • Rain drops flying off wheels and arches improved a bit;
  • Photo app: layout of lens tab is a bit tidier;
  • Splitscreen:
- Stability control and other AI tweaks no longer apply to the second car;
- System shortcuts changing ABS, TC and such apply to both cars at once;
- Input smoothing for second car is disabled;
- Grass FX is properly shown in the second view;
- Second view also got its own reflection cubemap;
- Discrepancy in headlights intensity fixed;
- OBS views:
- New “Higher quality” option with dedicated grass spawn and shadows set;
  • ac.GeometryShot:update() got an overload accepting actual view and projection matrices, as well as options for dedicated grass spawn and shadow maps;
  • Geometry shots: grass is drawn before particles;
  • If HDR is enabled, but not available, config loaded with ac.INIConfig.cspModule(ac.CSPModuleID.DXGITweaks) will have that option disabled;
  • Crashes name format updated to be a bit shorter, but include CSP version as well;
  • Ash motion fixed;
  • In-game license plate generator updated to better handle a case with textures taking a while to load;
  • INIpp:
- Use @DISCARD=1 in both templates/mixins/generators or regular sections to discard them entirely (better alternative to ACTIVE=0);
- Add @PARENT=SECTION_NAME to copy values not present in this section from SECTION_NAME, list several to keep copying missing values;
- Use discard() in @OUTPUT to discard the final section (useful for templates doing nothing but spawning generators);
- A couple of smaller fixes and optimizations (the parser is about 60% faster);
  • Detection range for ac.getCarBlindSpot() and BLIND_SPOT input increased from 20 to 200 m;
  • ac.getSetupValue() returns actual nil if value is missing, caches results across the calls, docs got a hint on how to deal with GEAR_SET;
  • New ac.forceDetailedCarLOD() for Gameplay API, some of default OBS views use it to force detailed LOD;
  • ui.progressBar() fixed;
  • New fields for ac.CarPhysicsValueID for altering parameters of automatic shifter live;
  • New ac.getSceneShadow() for Weather FX styles sampling shadow map in camera position (using fourth cascade);
  • New getApproximateSceneShadow(position) for scene shaders (uses fourth cascade as well);
  • Use [HEADER] PARSER=INIPP in car data to use INIpp features, including includes, or read('data/car.ini/SECTION/KEY', 0) to access other files;
  • Car non-physics scripts (but not scriptable displays) load in headless mode (apparently, there are some cool mods out there that use those for physics-related stuff, which is something I didn’t anticipate at all);
  • CSP loads “GUIDs.txt” even if it’s a read-only file;
  • A few small fixes for render stats app.
 
I don't mean to disrespect modders who are annoyed their work gets stolen and reuploaded, for sure. But I'm going to say something controversial. It's not like your published original version of the mod just randomly stops existing once Easy decrypts it or reuploads it to his website. Your work still exists and stands alone apart from that version.

Like sure 60 people might go to Easy's website and download his reuploaded version of your mod, but I think the majority of the community doesn't have much respect for Easy and knows to avoid his website like the plague, so there's still a decent amount (I'd argue the majority) of people who are going to go to the source for their mods and get the proper version.

Does it suck Easy steals mods and smears a little bit of dookie on them? Yes. But I think we assign him a little too much presence in the community sometimes. I don't this his reuploads are that popular tbh.
His website has more than just 60 visitors, It's like 1000 a day, His site comes up in google search these days due to how often it's being visited.

But, either modders starts including literal maleware that if encryption is broken it completely wipes an persons PC or we simply wont bother making stuff for public eyes anymore. In the end, it's only you people that suffers from his little batman attempt.

or we just don't provide high quality stuff, Keep the highend stuff to ourself and give the public GTR2 levels of quality mods.


Eitherway, No one wins. Maybe the AC Evo modding thing will be more secure and safe. But i doubt it. Internet is filled with low iq individuals who can't stand not having something these days without crying about it.
 
Did anyone have any experience with The Bend “official track mod”? I would really love to drive around that track, but I’m not in a condition to spend 20 dollars (per layout) and get a bad content.
It is very bad - i wrote to them and complained but got no reply - virtually useless
 
His website has more than just 60 visitors, It's like 1000 a day, His site comes up in google search these days due to how often it's being visited.

But, either modders starts including literal maleware that if encryption is broken it completely wipes an persons PC or we simply wont bother making stuff for public eyes anymore. In the end, it's only you people that suffers from his little batman attempt.

or we just don't provide high quality stuff, Keep the highend stuff to ourself and give the public GTR2 levels of quality mods.


Eitherway, No one wins. Maybe the AC Evo modding thing will be more secure and safe. But i doubt it. Internet is filled with low iq individuals who can't stand not having something these days without crying about it.
I may have unpopular opinion too, but what is the point of making private mods? Isn't the whole point of modding to make something for the community? Of course if you want to monetize it, fine, but giving the middle finger for the whole community because someone else is stealing your stuff just sounds weird to me. Unfortunately, every publisher will have to deal with piracy from here to eternity, more or less. It sucks, but that's just how it is.
 
I have been away from VR racing for quite some time, obviously, because when I undusted my headset to take the Littlebird for a quick spin at Vålerbana yesterday, I discovered that I cannot get VR running with CSP 0.3.0.

I have a Pimax Crystal Light, Pimax as OpenXR runtime, running OpenComposite and OpenVR in CM. Everything updated as it should.

With CSP 0.3.0p140 or p302, the game starts briefly, then just crashes and quits. With 0.2.11 everything works perfectly. Do I recall reading something about this here, or have I been dreaming again? I can't find any hard evidence that this should be a problem, but I want to check before I set heaven and hell in motion to try and get it working...
Yes mine has not worked from 0.2.12. I’m stuck on that now. Don’t like Steam vr as the performance isn’t as good. Hopefully it will be fixed in next update. Not tested the last CSP update yet.
 
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I may have unpopular opinion too, but what is the point of making private mods? Isn't the whole point of modding to make something for the community? Of course if you want to monetize it, fine, but giving the middle finger for the whole community because someone else is stealing your stuff just sounds weird to me. Unfortunately, every publisher will have to deal with piracy from here to eternity, more or less. It sucks, but that's just how it is.
Problem is nowadays that those model end up on 3d model site being sold for a LOOOOT of money, put there for free by someone who didnt do anything on it.
 
I may have unpopular opinion too, but what is the point of making private mods? Isn't the whole point of modding to make something for the community? Of course if you want to monetize it, fine, but giving the middle finger for the whole community because someone else is stealing your stuff just sounds weird to me. Unfortunately, every publisher will have to deal with piracy from here to eternity, more or less. It sucks, but that's just how it is.
I take modding as a hobby of some sort, and to see if I can do it myself rather than rely on other people.

When you build a plastic model kit in your basement/garage/wherever you want you don't expect to sell it on ebay do you ? Well for me modding is the same. It's like doing a puzzle, see if I can piece something together and not **** things up in the process.

Lately I've been porting and working on the SEGA SuperGT cars but realistically speaking no one would want those because they don't have a detailed interior (arcade game limitations) but it doesn't bother me so why not do it ?
 

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But, either modders starts including literal maleware that if encryption is broken it completely wipes an persons PC
Let's keep things in perspective, can we? There's already an issue with malware being included in mods without irresponsible suggestions like this, however flippantly they're made. People who deliberately and indiscriminately spread computer viruses are far worse than anybody who steals somebody else's game assets, most of which already heavily 'borrowed' from legitimate IP owners in the first place. It sucks that hard work can get appropriated by others, but it's nothing new, hardly surprising, and affects everybody who produces quality content anywhere, not just in game modding. We all have the right to be pissed off when it happens to us, but severely disrupting somebody's life over it? Especially innocent victims caught in the crossfire? Hardly a proportionate response IMO.
 
Problem is nowadays that those model end up on 3d model site being sold for a LOOOOT of money, put there for free by someone who didnt do anything on it.
Indeed. But do the creators of Forza, Raceroom and so on stop making stuff because of this?

"There's no point in finishing AC Evo, because the models are just going to be stolen and ported to older games. We encrypt and encrypt, and then we encrypt some more, but people just keep breaking the encryption."

It sure can be annoying, but for me, the joy of creating cool stuff outweighs the annoyance. But we are all different, so I respect people who don't want to do stuff because of issues like this. If it's no fun, don't do it. Simple as that.

But I'm not bolted together that way.
 
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