Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Yepp, and as usual they are going after people that make scratch made content.
This image has never been more accurate lol.
View attachment 1535473
I go on a GTR2 mod site and they are proper Nazi about people 'stealing' their GTR2 mods for AC..... irony of course being the thread about converting AC mods into GTR2.
Its a load of balony IMO, these idiotic folks who put some legal jargon about prosecution if people dare to convert it... laughable.
People are litterally walking into shops in the UK and walking out with stuff with no one allowed to tackle them, i doubt anyone really gives two ***** about some ripped mod getting converted from GTR2 to AC..
 
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Another bug was discovered and fixed for F1 GT:
Weird internal windscreen shadows in sun set conditions. internal windscreen texture and shader parameters were changed.
For those who like riding in sun set conditions, just redownload from OP.
Screenshot_rtm_mclaren_f1_gt_ddm_gts_tsukuba_8-4-126-23-1-20.webp
 
I go on a GTR2 mod site and they are proper Nazi about people 'stealing' their GTR2 mods for AC..... irony of course being the thread about converting AC mods into GTR2.
Its a load of balony IMO, these idiotic folks who put some legal jargon about prosecution if people dare to convert it... laughable.
People are litterally walking into shops in the UK and walking out with stuff with no one allowed to tackle them, i doubt anyone really gives two ***** about some ripped mod getting converted from GTR2 to AC..
Yeah it's really funny seeing GTR2 modders act as if todays AC community is using their garbage. All because GT Supreme & SimDream ported a bunch of their trash 40 years ago.

Shoutout to ChaosZero! The amount of AC mods i have seen him port over to GTR2 is hilarious. All because GT Supreme yoinked their **** decades ago that no one cars about anymore lol.
 
shi
Nurburgring 1995 - 2001 v1.3


View attachment 1414093
Old layout of Nurburgring, Germany.
Conversion from F1 Challenge.

-CSP recommended
-10 layouts (Yearly billboards and building variations) (F1, DTM, ITC)
-36 pit/start
-AI, cam

Known Issues;
At the start of the race, the four cars from the last row move to the pits.
unchecking:
CSP Settings→General Patch Settings→Physics experiments→Fix missing or misplaced spawn points

Credits & Thanks;
F1 Challenge Track by dmarques
(VB and CMT's version with ugrades and optimizations to buildings and surroundings)

Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
Pit tent from F1-S-R's 1994 Track Pack
AI and sidelines by IMEAN
logo.png and sections.ini by @Fanapryde
Crowds texture by @Kniker97
background, cone and some textures by kunos
Test and Feedback by @Breathe

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed missing tree walls (ext_config.ini).
Changed pine trees textures. (Thanks Mascot)

v1.1 changelog;
Fixed grass mapping in ext_config.
Fixed objects flickering.
Some minor fixes.
- Thanks Mascot for the report.
Set up tire wall in Kuzanbindung.
- Thanks M1GHTYM4VS for the report.

v1.2 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Fixed a missing mesh in the stand.
Added ITC 1996, DTM2000, and DTM 2001 layouts.

v1.3 changelog;
Fixed the flickering objects.
Fixed the stretched/flattened image on the video screens.
- Thanks Mascot for the report.
Fixed the floating object.
Replaced some tree textures.

Nurburgring 1995 - 2001 v1.3

v1.3 changelog;
Fixed the flickering objects.
Fixed the stretched/flattened image on the video screens.
- Thanks @Masscot for the report.
Fixed the floating object.
Replaced some tree textures.
 
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View attachment 1535278


@Masscot could you change the hack-and-slay shifting animation to something more appropriate, please?
This is about the best one I can apply. It's too high, but a more natural movement.
But for the love of God, somebody please fix the shaders, flickering textures and light leakage in the cockpit, and apply some AO. It's like the materials are back-lit.
Or, even better, drop the wonderful cockpit from Tidy's GT7 port in there and kill this existing one with fire. It's one fugly place to sit in VR at the moment.
 

Attachments

This is about the best one I can apply. It's too high, but a more natural movement.
But for the love of God, somebody please fix the shaders, flickering textures and light leakage in the cockpit, and apply some AO. It's like the materials are back-lit.
Or, even better, drop the wonderful cockpit from Tidy's GT7 port in there and kill this existing one with fire. It's one fugly place to sit in VR at the moment.
Hi. Its not vr ready because base mod is very dated. Which shaders need fixing, body? Cockpit? Any other? Did not notice flickering textures. And can You show some pics where light is leaking, please?
 
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