Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I'd like some clarification regarding the ext_config.ini file. In theory, AC is based on a hierarchical system, so by respecting this hierarchy, you can overwrite everything situated at lower levels, right? For example, you overwrite the original kn5 texture with a dedicated one at a higher level (the skin folder).

I don't understand what's going on 😣
afiak ext_config.ini is hierarchical, meaning you can "overwrite" a setting after an initial setting if a change comes after that affects a mesh/material. I dont know if scripts are read hierarchicaly
 
afiak ext_config.ini is hierarchical, meaning you can "overwrite" a setting after an initial setting if a change comes after that affects a mesh/material. I dont know if scripts are read hierarchicaly
I didn't think about it.. Is there a way to change the name of the material assigned to an object via ext_config? This should stop active scripts from working. As mentioned previously, I'm happy to create an additional KN5 with the meshes that require a new material/shader, but I'd like to limit myself to adding only those. Otherwise, for example, with 312/64 I'd basically have to create a new LOD A.

I hope I didn't ask a silly question, unfortunately I'm not that expert in how scripting works
 
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