Played this again a little bit. I had some mixed results. Most games came easy to me. My worst games, I was getting at least k/d of 2, then I hooked up with nk4e......
First of all, what killed me was our own team. You know, the horrible team that just get ran over. And on the other team, there was one guy who obviously never stopped playing CoD4, who would've been decent even back when everybody still played this game. My k/d just dropped during this stretch.
After starting over in another lobby, games started to pick up again. I had some nice games. Yesterday, I had a game I would've had chopper in the air the entire match after my first chopper, but I had to wait for my teammates' to crash before I can put up my third one in the air.
What changed in this game for me, since coming back after such long absence:
Juggernaut - I actually noticed how much more hits they can take. See the next point, too.
M16 - When I used to play this game, M16 was one burst(3 rounds, of course), one guy dropping(sometimes, 2!). Ceiling Fan used to complain that it took him two bursts to drop people. Guess what, I guess I was a better shot when I used to play, because though I was hitting them, I could sense that my aim was not quite on top. Often, it did take me two bursts, one occasion, two bursts didn't kill my guy, he killed me. Perhaps also the reason why Juggernaut seems more powerful to me now.
The Countdown - Countdown at the beginning of the match. I thought the game was lagging!
AK47 - Since I use SCAR as my submachine gun in Modern Warfare 2, I decided to try the AK the same way. I knew that AK never had good fire rate, but neither did SCAR. Well, what works in MW2 does not work in CoD4. I went back to P90 silenced.
