Top-Secret PS3 Driving Game will be Revealed Next Month will threaten GT5

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But when gt5 comes out, this new game will disappear from the face of this planet

And that would be a shame. Look what happened to Enthusia, great game, had its flaws but so do all first timers, a sequel would of fixed everything. They both came out around the same time, and Enthusia vanished. Not many people have even heard of Enthusia, it never got the credit it deserved. As a result, Konami obviously haven't bothered to try again because they know they will lose out to GT. Not only Konami, but other developers too, I don't see any other sims on the PS3.

The only competitor was Turn 10 but for another system. Why should you only want one? If you have a PS3 then it's GT, if you have a 360 then it's Forza 3, but why not have more? Who wouldn't want more racing games. And by racing games, I mean real racing games like GT and FM3. Those types, not NFS, Dirt, Grid, Motorstorm or whatever else there is.
 
If there is another sim that rivals GT5, then I can only welcome it in hope of the fact the new one will have a strong Aussie representation in case GT5 doesn't since Gran Turismo has a strong heritage in ignoring the rich Australian car culture.
 
Only major companies can make a a quality game that rival GT like EA or microsoft...
 
In my opinion this "top secret game" revelation is the full revelation of GT5 itself !!!
And this is only for teasing the console-car-simulator drivers to wait for the announcement.

And why am I think like this ? because the info we "really" know about GT5 is actually very little - we just heard peaces of information, we saw some pictures and few videos + trailers.
So currently I think GT5 only competitor (which is a sequel !!!) is GT5 himself with full blown information...

But, in case I will be wrong, I will still be happy with a game that can line-up with GT5 (or what GT5 expected to be) in terms of graphics/physics/cars/GT-similar-mode.
Any other sequel (DIRT, GRID, NFS, TDU etc.) can't compete with GT5 in their current concept of gaming and features/capabilities.
 
All the article says is that it is a racer that may compete with GT5. There is every likelihood that this competition is in terms of quality which have nothing to do with sales. Yes, it could be a sales potential comparison. It nowhere explicitly says either, both sides are currently as right as one another, argument over? 👍:sly:

edit: And sales as the basis for product success is a narrow view. Tell that to any indie musician or film maker or potentially game maker who is in it for the sake of the craft, which is a separate entity from sales.

I work for an indie game developer ;)

Sure, we don't do it for the money, we do it because we enjoy it. But we're not going to state we're successful because we can't compete with the top of the genre, even if we own our sub-genre.
 
EA haven't made a quality game in many years........

I know and this is because they are looking for the quantity...it's like the major record companies who they hunting down the unknown singers to make a hit for a night and then dissapear....all i'm saying is that they have the financial depth to backup the developers....like PD have "sony"
 
In my opinion this "top secret game" revelation is the full revelation of GT5 itself !!!
And this is only for teasing the console-car-simulator drivers to wait for the announcement.

And why am I think like this ? because the info we "really" know about GT5 is actually very little - we just heard peaces of information, we saw some pictures and few videos + trailers.
So currently I think GT5 only competitor (which is a sequel !!!) is GT5 himself with full blown information...

But, in case I will be wrong, I will still be happy with a game that can line-up with GT5 (or what GT5 expected to be) in terms of graphics/physics/cars/GT-similar-mode.
Any other sequel (DIRT, GRID, NFS, TDU etc.) can't compete with GT5 in their current concept of gaming and features/capabilities.
Well, actually, a few minor tweaks and NFS shift would be fantastic, so simply saying "another NFS sequel can't...." really doesn't make sense to me at all.
But an all new sim would be super, then PD would actually have to start delivering or die, at this point, either would satisfy me.
 
If there is another sim that rivals GT5, then I can only welcome it in hope of the fact the new one will have a strong Aussie representation in case GT5 doesn't since Gran Turismo has a strong heritage in ignoring the rich Australian car culture.

Not likely to happen from any other game. GT has a massive budget and an emphasis on being a racing bible, and they are really pushing it with gt5 (nascar, wrc, super gt).

I know you and I may think we have a rich car culture here in australia (and we do) but over in japan or america, i doubt many people know about our v8 supercars, let alone any smaller form of racing, other than a selection of hardcore car enthusiasts.

The only reason to have aussie cars in a game is to attract aussie's to buy the game, and if you look at sales from this country, they are tiny compared to america or japan. So from a developers point of view the markets they want to attract are the ones where the game will most likely sell large volumes.

In conclusion, don't expect V8 supercar series in GT anytime soon.
 
From what I've read elsewhere it's a Japanese game and it quite possibly is better than Gran Turismo 5. It's going to be called Gran Turismo 2.

Also, why are people reading a site called Goon Line?
 
Not likely to happen from any other game. GT has a massive budget and an emphasis on being a racing bible, and they are really pushing it with gt5 (nascar, wrc, super gt).

I know you and I may think we have a rich car culture here in australia (and we do) but over in japan or america, i doubt many people know about our v8 supercars, let alone any smaller form of racing, other than a selection of hardcore car enthusiasts.

The only reason to have aussie cars in a game is to attract aussie's to buy the game, and if you look at sales from this country, they are tiny compared to america or japan. So from a developers point of view the markets they want to attract are the ones where the game will most likely sell large volumes.

In conclusion, don't expect V8 supercar series in GT anytime soon.

If they cared about making a game good rather than a game that sells well then they have to put in more Aussie representation. Forza has already added V8 Supercars and intends to add a W427 soon. TOCA Race Driver had V8 Supercars (it was renamed V8 Supercars for our market to drive sales), and GT4 did have that crappy AU and some Aussie road cars, but when you look at some of our classics and just how revered they are and the price some sell for, like the GT HO Phase III, Torana A9X and XU-1, VL Walkinshaw etc., without these cars we're kind of missing out. Not to mention Bathurst, rated in the top 3 or 4 circuits in the world and known by any and every race enthusiast.
Can I also add, it's typically big car fans that buy racing games, so a lot of them will know what Australia has to offer even if they don't care about it. Regardless of that fact, we have good cars, whether they're globally recognised or not, and therefore would make a fine addition anyway.
 
Well, actually, a few minor tweaks and NFS shift would be fantastic, so simply saying "another NFS sequel can't...." really doesn't make sense to me at all.
But an all new sim would be super, then PD would actually have to start delivering or die, at this point, either would satisfy me.

That is why I said "Any other sequel (DIRT, GRID, NFS, TDU etc.) can't compete with GT5 in their current concept of gaming and features/capabilities"
When I said "current" I meant - with the same formula they did with previous games. Of course, if they will change some stuff (or as you put it: "a few minor tweaks") it could be much better - but still I find it hard to believe that NFS series could compete GT in any other way (other than arcade style driving)
 
A new Need For Speed could not possibly compete with GT5 if it's due for unveil next month, nowhere near enough development time. It would just end up being another half-arsed EA Games attempt at creating a game in as short a time as possible so they can push it out of the door and sell sell sell.
 
A challenger to GT5? Answer to my prayers. I'm planning on buying GT5 because it's hobson's choice. There's nothing else to touch it on PS3 but if they got a good physics system, decent graphics and maybe switched the emphasis from cars to tracks (500 cars, 150 tracks) I'd jump ship in a second. Wouldn't matter if the graphics weren't quite as stunning as GT which, after all, is about the only area they would be competitive if a challenger did materialise.

Fingers crossed...

I completely agree with your post in everyway 👍
 
If they cared about making a game good rather than a game that sells *snip*

Nail on the head, me old mucker. In a studio owned by Sony any other consideration is secondary. Actually, scatch that, it's fourth. Priority goes - sales, sales, sales and then anything else.

Anything you might have heard from PD about love of cars and perfection and everything is just part of the hype, perfectly scripted soundbites with the sole aim of promoting priorities 1, 2 & 3

Then only good news from a consumer point of view is that (unless you're electronic arts) quality is a requirement that sales are largely dependent on so at least we get that.
 
The only thing we know, if it's even a credible piece of info, is that this forthcoming title is a sequel to a driving game which apparantly threatens GT5's crown.
We don't even know in which way it is threatening to GT5, as a gaming experience or purely saleswise ( which could mean any arcade game with a content to go for a worldwide audience ).
If it is the latter it doesn't really interest me at all, the only previous games games which could challenge GT somewhat that i'm aware of is either Enthusia2 which is similar in concept or TDU2 which although completely different in concept could "threaten" GT if it radically changed its physics engine and with its focus on roads rather than tracks could offer a welcome addition, although i doubt they get it right.
 
If they cared about making a game good rather than a game that sells well then they have to put in more Aussie representation.

I'm sorry but I don't follow. Why including aussie cars or racing series in GT5 determines if they want to sell or make a good game? I can also argue they don't care about making a good game because they won't include brazilian stock car racing. And both arguments have little to do with the quality of the game.
 
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The Next Ridgeracer or R-Racing from Namco?

Its been a while since they tried a Sim with R-Racing on the PS2/Xbox/Gamecube so it could be this or even Lotus Challenge by Kuju Entertainment?
 
Also, why are people reading a site called Goon Line?

hahaha lol.

Anything you might have heard from PD about love of cars and perfection and everything is just part of the hype, perfectly scripted soundbites with the sole aim of promoting priorities 1, 2 & 3

that is just ridiculous, bu hey, believe what you want.
 
A game to challenge Gran Turismo would be the best thing that could happen to GT,from our perspective of course!:) It would force PD to hurry up and get their act together, also if it would feature things GT lacks, it would also force them to implement them faster than they usually do(snail-pace style). There's nothing better than some good ol' competition on the same console!:D
p.s. Maybe that game would even be really better and cause GT fans to switch sides which would produce a nice kick in the ass for PD, and I think they need one right about now(resting on their laurels and whatnot)...;)
 
They are obviously talking about the next eutechnyx game.
And if we read this press release it aim directly at GT...

" Eutechnyx - Future Plans

The role of a video game developer has always been to create experiences – brilliant elements that stick in players’ minds long after they’ve run through all the features of a title. Eutechnyx is working right now on creating new ways of expanding, even obliviating, the experience parameters. We feel there should be no boundaries beyond a simple edict: make it real and make it fun.

The real part originated from the number of driving games our company creates. We use the most precise data possible to make certain that, if you’re driving a BMW it feels like a BMW, for example. And it’s likely you’ve never seen a Koenigsegg (they only make 24 a year, after all, and they cost €1.5 mil., plus it’s tough to see something traveling at 245 mph) but if you’re driving one in a Eutechnyx game you know what the real thing feels like, what it sounds like and what it looks like – inside and out. Exactly. No question.

It’s the same with our character-oriented titles. A tremendous amount of research goes into everything we do. Maybe you’re supposed to be walking around a mining town in 1969 (hey, it could happen!). We make sure we give you a world which reflects exactly what that place in that era was about: what the signs looked like, how the houses were built, how the fabrics of the clothes draped, the hue of the street lights – all the way down to the manhole covers (they used to be really ornate) and beer cans (ever heard of a pop top?). It’s real, all right. You may not have been alive in 1969, but if you play the games we’ve got coming out, you’ll have been there.

In short, we infuse all the detail of a feature film in our games, then basically invite players to live in them. That’s where the fun comes in. Fun is why you play games (and, to be fair, why we play them as well) and why we make them. The most robust, real experiences aren’t interesting if they’re not engaging. To use the film analogy again, it’s the difference between a documentary and a really good feature film: artifact vs. entertainment. At Eutechnyx we’ve always focused on the balance of making our games real and fun to play. For example, with driving games we use internal assists to allow players to get the feel of speed and the handling of every car we recreate – without constantly running into walls and gravel traps. We make sure missions are interesting and worthwhile, not just some busy work to bulk up the playable hours. We are constantly looking for new ways to keep the games fresh and new – fun is more fun if you’re doing something different!

SO, WHAT ARE WE GOING TO DO TO SUPPORT THE EUTECHNYX IDEAL?

For starters, we’ll keep making driving games

Mostly because we love them! For over ten years we’ve been refining the Eutechnyx engine – this is the proprietary development tool kit we use that makes each Eutechnyx game unique. It’s an ever-evolving process, which means each new iteration of the company’s driving oeuvre is going to have new stuff added since the last one. That might mean we’re making crashes more realistic (we are) or figuring out ways to replicate advanced suspension travel around curves. Maybe we’re just adding visual effects that nobody else has (check out the rain in Ferrari Challenge – each drop has its own density which makes puddles rise and leaves float away). No matter what, we’ve got people in our four studios who think of nothing other than how to do cool stuff that will make our games more fun.

We’re also about half way through the development of the most immersive, complete driving experience ever offered in a game environment. While not officially announced (and it won’t be for a little while) the game represents a major leap forward in what you can do with cars in a virtual world.

There’s a good representation of almost all the world’s automobile manufacturers, from the compact you drove to work this morning to the supercar that would make your neighbors weep. There are concept cars – lots of them – and you can drive them now. The people who design these things want to know what the players think. You might feel the hit model from the Paris Auto Show would be perfect if only it had more back seat legroom. Here’s your chance to tell them. Maybe you’ve played with the model in the customization client and found the perfect shade of candy-apple red to compliment the car’s lines. The company is all ears.

The game will also feature the most user-friendly, intuitive User Interface ever found in a driving game. Whether you want to race, upgrade your existing car, look at other players’ garages, show off your best races or just tour what’s out there, this game will give everyone, from novice to hard-core racer, a reason to play every day.

More character stuff – Better character stuff

Ride to Hell, the game we’re currently developing with Deep Silver, has been a good project for Eutechnyx because it represents the first time in a long time we’ve had time to go back and really look at characters and how they can fit into our games. We’re expanding our engine to augment our abilities, of course, but that’s just the beginning.

A few months ago Eutechnyx began to engage in a substantial dialogue with speech pathologists at a first-tier university in Pittsburgh. The intention was to understand how facial musculature changes during the process of speech, with the hope of using this knowledge to create more realistic facial modeling and motion capture processes for the characters in our upcoming games.

We’re in the early development phase of an all-new IP called Sato City, in which we plan to use this new technology to create what is hopefully an exceptionally engaging character-oriented development system. If nothing else we’re going through a long and terrifically involved process to be able to convey a full spectrum of human emotions, from humor to sadness to empathy.

Additionally, we are collaborating with several well-known artists in other media, from film directors to world-renowned photographers to award-winning musicians. Eutechnyx’ position is that we should use the best artists in every field to create the best experiences possible in the world’s greatest medium.

Ultimately that’s why Eutechnyx exists."
 
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