French Virtual Reality Preview Gives a Glimpse at Driveclub VR

Our first look at Evolution Studios’ first Virtual Reality offering comes courtesy of French gaming outlet ‘Jeux-Video’, who recently posted a 9-minute recap of the VR offerings from the Games Developer Conference held in San Francisco last week.

At the 6:43 mark, off-screen gameplay footage of Driveclub VR is shown with the player experiencing Old Town in what appears to be a Ferrari 458 Italia (or perhaps the Speciale) played on the Thrustmaster T300 RS steering wheel. Whilst at first glance this looks to be pretty standard Driveclub gameplay, a closer look highlights a neat change made for the VR version of the game.

The change in question is in regards to the heads-up display which has experienced a key alteration in this shift to VR. Firstly, the HUD is a lot more dynamic than it previous was and now seems more akin to a FPS rather than a racing game. Below, we can see the regular Driveclub display:

DRIVECLUB™_HUD
The Standard HUD in traditional Driveclub.

Now, this is what Driveclub VR’s HUD looks like from the demo(apologies for quality):

DriveclubVR
Subtle yet cunning use of a dynamic HUD from Evolution Studios.

The static stats shown on screen have been adjusted for immersions sake, all ‘additional’ information is displayed in the center area of a car’s interior. Here, players can see:

  • The last XP points addition/deduction
  • Total XP for event
  • Lap Count
  • Event Position

It is important to note that this player information doesn’t follow the head-tracking within PSVR, so it acts almost like a GUI(Graphical User Interface) you’d find in some of the more luxury cars on the market. This is definitely an interesting take on how Virtual Reality can be used smartly to increase overall immersion by removing the constraints of regular 2-dimensional gaming.

The new interface also raises an interesting question: will interior view be the only option for players in-game or will they be able to change it to the more traditional view? It wouldn’t be surprising given the challenges that would be faced creating an immersive experience for a chase cam, and as the main pull of VR is to make players feel like they are right there inside the game, a chase cam wouldn’t really give this feel. This is definitely worth keeping an eye on for prospective players.

Another commonly asked question is whether Driveclub’s VR offering will be a free upgrade, paid DLC or a full separate game?

AudiR8Torque
The highly R8’d Audi wonderfully captured by Torque99

Whilst director Paul Rustchynsky has remained tight lipped and told fans E3 2016 will be where we hear more, GTPlanet’s very own Donnced has kindly translated the audio in the video for us which includes some interesting information (as always take information from an unofficial source with a grain of salt):

‘The first time I played the game, I didn’t like it. This time, I have enjoyed it. The game will be a separate release called “Driveclub VR” with ‘limited content’ and at this time, I do not know if existing owners of the game will get a discount’

The journalist in the video seems certain that Driveclub VR will be different to regular Driveclub, and on top of that will only have ‘limited’ content. What that means exactly is not elaborated. Regardless, it’s a nice piece of information direct from someone who has played the title, but shouldn’t be treated as an absolute until we hear word from official sources.

Are you interested in purchasing Driveclub VR? Let us know in the comments below!

See more articles on and .

Comments (11)

  1. SZRT Ice

    “The new interface also raises an interesting question: will interior view be the only option for players in-game or will they be able to change it to the more traditional view?”

    This has been answered in a Tweet by the Director of DriveClub, Paul Rustchynsky; in response to a fan on Twitter.

    “NitroMonster22
    ‏@NitroMonster22

    @Rushy33 How well does Driveclub VR play with a Controller I don’t have room for a racing wheel have you done any testing on that ?”

    “Paul Rustchynsky
    ‏@Rushy33

    @NitroMonster22 Plays great with a controller, and surprisingly well from the chase camera with this control method.”

    3rd person view will still be available in VR.

  2. Donnced

    Good article as usual brend! And thanks for the mention, a real pleasure been helpful!

    Hopefully EVO makes a discount price for Driveclub VR just like they did with the expansion of the bikes for the users with the original game.

  3. Johnnypenso

    DC having a separate game for VR is understandable since it has to run at 60 fps, but I hope that games that already run at 60fps don’t require this separate purchase. It’s not the money that concerns me, it’s the splitting of the player base. It’s tough enough to find lobbies or gather people together for racing but doing it from a much reduced VR only player base will be even tougher. Let’s hope we’ll all be able to race together.

    1. SavageEvil

      That would be a waste of space, it’s essentially the exact same game but road side visuals have been pared back, possibly the poly count on those cars as well, but it can be added to the game that everyone already has. Code that would lock in the visuals to VR mode detail levels all it would need is for the PSVR to be recognized to have the VR mode be selectable instead of outing a whole other download taking up unnecessary space on individuals HDD. This seems to be more of an output change and rendering engine tweaks more or less. Let’s hope it’s not some absurd two versions of the same software.
      Watching the video I really like how the interior of the car is shown, reminds me of GT5 prologue when you could look around the interior of the cars while you were driving. I want to try this myself since I felt that cockpit view is usually a pain since you cannot detach the viewpoint from the position of the car in conventional play setup, but a VR unit would give you that freedom and it looks really good. Can’t wait to try this at home for myself.

  4. fporto_br

    At 08:38, as he turns his head back to look, you can clearly see the rear side window and hatch…

    It’s a Ferrari FF in the video.

  5. jm79

    I was wondering where the DC:VR coverage was – no-one else seemed to cover it. Nice one GTP.
    As far as the release approach, I expect nothing but goodwill and good things from Evolution, based on their recent track record…

Comments on this post are now closed.