InsideSimRacing and GTPlanet’s team discuss everything new from Gamescom 2010: the private media event, the Yamauchi interview, detailed gameplay impressions, and more.
Hello all, from drizzly Cologne! At this morning’s breakout session at the Radisson Hotel, Cologne we were told that all information and media given was subject to an embargo until 0900 GMT Thursday morning – which we, unlike other sites, intend to respect – we were left in somewhat of a no-man’s land. Andreas, Venari [...]
Thanks to gamer28 for digging up this short-but-sweet interview by AOL Autos with Kazunori Yamauchi, as he discusses the role that hybrid cars will play in Gran Turismo 5.
After all we’ve learned over the past week, is the best still yet to come? That’s what Sony’s associate Gran Turismo 5 producer Chris Hinojosa-Miranda hinted at during this video interview with “Gamestradamus“. When asked about his “favorite feature” in the last question of the interview, Chris responds “Eh..that is undisclosed.” Chris also mentions that [...]
GT series creator Kazunori Yamauchi is taking your questions live, right now, via Honda’s official Twitter account! If you’re on Twitter, submit your questions by including the “#Honda” and “#E3″ hash-tags in your tweets. I’ll be following the interview closely and will update this post accordingly. The interview starts right now, at 12:00 PM Pacific [...]
GTPlanet’s own Maziar Shahsafdari (Synwraith) joined RJN Motorsports last weekend for their first race of the season, and he’s come away with a new appreciation for GT Academy winners Jordan Tresson and Lucas Ordoñez. His close contact with everyone in the team has provided an inside look at who these guys really are, and explains [...]
In what is presumably the last of Kazunori Yamauchi’s round of interviews to emerge from his time at Snetterton, he’s made a comment regarding the development status of the big game: “Gran Turismo 5 is about 90 percent finished. There are currently around 140 people working on the project.” That arbitrary number doesn’t mean much, but [...]
You can put any doubts you had about Gran Turismo 5‘s 3D support to rest. Taku Imasaki, a U.S. based producer for the game, confirmed that it will feature this new technology. This is the first time we’re implementing the 3D feature in Gran Turismo, Gran Turismo 5 will be available later this year, but [...]
During his time at Snetterton to watch the two GT Academy 2010 finalists compete for the top spot, Kazunori Yamauchi talked with quite a few journalists. His last interview to be published is with BBC’s TopGear. As you would expect, there aren’t any bombshells, but here’s the most notable quotes: What did you set out [...]
One of the more unpleasant surprises we’ve had waiting for Gran Turismo 5 was the unexpected postponement of the game’s March 2010 Japanese release. It was a quiet announcement, but set a somber tone at the beginning of the year for us eager fans. Since that time, we have not received any sort of information on exactly why [...]
Kazunori Yamauchi was (and actually still is, thanks to Iceland’s volcano) in the UK this past weekend to meet with the GT Academy 2010 winners at Snetterton. That went well, but the first interview to emerge from his visit (which appears to have been removed from AutoBlog UK) has already caused a great deal of [...]