Jordan is the owner of GTPlanet and created the site in 2001. He has closely followed the Gran Turismo franchise and the world of sim-racing for over two decades.
The engineers at Digital Foundry have used GT5 Prologue to demonstrate one of their new video performance analysis tools. As you can see in the clip above, their software graphs the frame rate at a given point in time while marking each torn frame. They cite all of the criticism that the game has received for “tearing”, yet their objective results show the game performs exceptionally well. Another revelation: frame rate is cut down to 30 FPS during the “pre-race drive-by”, with lots of torn frames. Once the player gets control of the car, the game rockets up to 60 FPS, with no obvious explanation. Watch how the FPS is, otherwise, only really affected when other cars are in very close proximity.
This head-to-head shootout between GT5 Prologue and Forza 2 by the Inside Sim Racing guys caused quite a stir in our forums last week, and it’s worth posting here for those of you who missed it. Needless to say, the latest GT game didn’t fare quite so well, partly due to the fact that it wasn’t able to provide the features, size, or scale of a complete title. This has put some GT fans up in arms, and you can argue that some of the evaluated criteria wasn’t appropriate. That aside, their critiques are honest. More than anything, though, the review spotlights what features Gran Turismo 5 needs the most in order to stay competitive.
In a revealing statement from last week’s Game Developer’s Conference, SCEA Director of Hardware Marketing John Koller mentioned that Gran Turismo 5 will be released across “all platforms” when it “makes the most sense”. The comments came from a Q&A session and were just picked up by VG247:
Since the Logitech Challenge cheaters were exposed, many of you have spread the word and contacted Sony/Logitech, expressing your anger with poorly-skilled drivers who were bending the rules to get ahead. Now, we’ve got official word from Logitech on exactly what is (not) going to happen. Chris Pate, Logitech’s Global Product Marketing Manager, stopped by the GTPlanet Forums:
The Logitech Challenge in GT5 Prologue is well under way. Unfortunately, though, with thousands of dollars worth of prizes up for grabs, it has attracted the attention of cheaters with no regards for fair play or clean driving. The first week of competition ended on Tuesday, and GTPlanet’s own challengers are up in arms over the drivers who took the top positions by “wall riding” around the High Speed Ring circuit. “Wall riding” consists of nothing more than exploiting the game’s physics engine to carry unrealistic speed through a corner without losing momentum. The only skill involved is simply avoiding activation of the penalty system – a far cry from watching your braking points, turn in angles, and throttle modulation.
What’s the difference between real-world performance driving and Gran Turismo? How does the virtual experience measure up to the real thing? These questions have long-haunted forum discussions, and finding the answer usually requires a fair bit of debate. Of course, you can only accurately compare the two with a healthy dose of maturity and extensive experience with both – making relative comments sometimes difficult to find on the Internet.
Aside from a few seconds of screen time in the rolling credits at the end of each game, few people aside from Kazunori Yamauchi get much credit for the countless hours of hard work that goes into each masterpiece of the Gran Turismo series. True, Polyphony Digital is a very secretive company – that’s just a fact of life in their industry – but there are hundreds of brilliant people getting their hands dirty (and sleeping on cots under their desks) who deserve more credit for what they do. A single web page on Polyphony Digital’s corporate site offers the rare opportunity to place faces with names. Thanks to the magic of online translation, let’s take a closer look at who they are. GTPlanet wishes all of them well – keep up the great work, guys, we are looking forward to what you have in store for us.