On their Japanese website, Polyphony Digital has formally announced they’ll be pulling the plug on GT5 Prologue’s servers June 30th of this year. The game had a very good run, selling over 5 million copies since its release in Japan back in December of 2007.
Programmers from the U.S. Department of Energy, the U.S. Environmental Protection Agency, and the Society of Automotive Engineers have found an interesting way to build “green racing” features on top of Gran Turismo 5: Prologue. Apparently, the system works by sitting between the steering wheel and the PlayStation 3, watching and recording controller inputs.
If you’ve seen lots of pictures and videos from the show floor at last week’s GamesCom convention, you probably noticed this full-size, Audi TT motion simulator running what appears to be a special version of Gran Turismo 5: Prologue. While this isn’t the first time we’ve seen a motion simulator hooked up to a copy of GT (indeed, this same Audi was brought to the Leipzig Games Convention last year), you can only imagine how badly manufactures of consumer-grade “motion seats” would love to interface their own products with future GT titles…
With the quickly falling price of GT5 Prologue continuing to drive sales of the little game, many folks who have been holding off are finally picking it up. Despite its small size, however, it still manages in-depth gameplay – the intricacies of which can be daunting for even experienced players. To help out, GTPlanet user Conquerer put together this impressive, comprehensive walkthrough that leaves no stone unturned.
In a dash of bittersweet news, we can all collectively stop hoping for an “Update Available” message to appear one day when we fire up Gran Turismo 5: Prologue. The game’s “US Producers”, Chris Hinojosa Miranda and Taku Imasaki confirmed that the team is now completely focused on getting Gran Turismo PSP and GT5 out the door in this Q&A session on the official PlayStation Blog.
If you’ve been holding off on GT5 Prologue because you don’t want to pay for a “demo”, you are quickly running out of excuses – especially if you’re in the United States. As has been reported around the web, Target has dropped their in-store price on the game to $9.98. That’s an incredible $30 less than the old MSRP for the game (and what’s still listed on their website), and $20 less than it’s new Greatest Hits price.
The engineers at Digital Foundry have used GT5 Prologue to demonstrate one of their new video performance analysis tools. As you can see in the clip above, their software graphs the frame rate at a given point in time while marking each torn frame. They cite all of the criticism that the game has received for “tearing”, yet their objective results show the game performs exceptionally well. Another revelation: frame rate is cut down to 30 FPS during the “pre-race drive-by”, with lots of torn frames. Once the player gets control of the car, the game rockets up to 60 FPS, with no obvious explanation. Watch how the FPS is, otherwise, only really affected when other cars are in very close proximity.
This head-to-head shootout between GT5 Prologue and Forza 2 by the Inside Sim Racing guys caused quite a stir in our forums last week, and it’s worth posting here for those of you who missed it. Needless to say, the latest GT game didn’t fare quite so well, partly due to the fact that it wasn’t able to provide the features, size, or scale of a complete title. This has put some GT fans up in arms, and you can argue that some of the evaluated criteria wasn’t appropriate. That aside, their critiques are honest. More than anything, though, the review spotlights what features Gran Turismo 5 needs the most in order to stay competitive.
Since the Logitech Challenge cheaters were exposed, many of you have spread the word and contacted Sony/Logitech, expressing your anger with poorly-skilled drivers who were bending the rules to get ahead. Now, we’ve got official word from Logitech on exactly what is (not) going to happen. Chris Pate, Logitech’s Global Product Marketing Manager, stopped by the GTPlanet Forums:
The Logitech Challenge in GT5 Prologue is well under way. Unfortunately, though, with thousands of dollars worth of prizes up for grabs, it has attracted the attention of cheaters with no regards for fair play or clean driving. The first week of competition ended on Tuesday, and GTPlanet’s own challengers are up in arms over the drivers who took the top positions by “wall riding” around the High Speed Ring circuit. “Wall riding” consists of nothing more than exploiting the game’s physics engine to carry unrealistic speed through a corner without losing momentum. The only skill involved is simply avoiding activation of the penalty system – a far cry from watching your braking points, turn in angles, and throttle modulation.