The first batch of Kazunori Yamauchi interviews are finally getting published from last week’s Tokyo Game Show 2010! Here’s a translated transcript of GameBlog’s video interview above, kindly provided by our own RoadRunner99:
InsideSimRacing has just published their Gran Turismo 5 Special, dedicating almost the entire 38-minute episode to video reports from Gamescom 2010 by our cooperative team of Andreas (from InsideSimRacing), Famine, and Venari. They discuss everything that we learned from the show, and go into more detail about the private breakout session, the Yamauchi interview, and how the latest GT5 demo compares to previous games from the series. It’s divided into three different segments, so be sure to watch through the full episode to make sure you catch everything. The guys at ISR have even more GT5 material from the show coming, so stay tuned.
Thanks to gamer28 for digging up this short-but-sweet interview by AOL Autos with Kazunori Yamauchi, as he discusses the role that hybrid cars will play in Gran Turismo 5. Most notably, he also mentions you’ll be able to “tune” hybrids – with the recommendation of turbo-charging the new Honda CR-Z which will be featured in the game.
After all we’ve learned over the past week, is the best still yet to come? That’s what Sony’s associate Gran Turismo 5 producer Chris Hinojosa-Miranda hinted at during this video interview with “Gamestradamus“. When asked about his “favorite feature” in the last question of the interview, Chris responds “Eh..that is undisclosed.” Chris also mentions that they’ve listened closely to the “forums and blogs” (read: us) when choosing how to implement the game’s online features and functionality.
GT series creator Kazunori Yamauchi is taking your questions live, right now, via Honda’s official Twitter account! If you’re on Twitter, submit your questions by including the “#Honda” and “#E3” hash-tags in your tweets. I’ll be following the interview closely and will update this post accordingly. The interview starts right now, at 12:00 PM Pacific Time!
With the announcements and interviews expected to begin pouring out of E3 2010 on Tuesday, next week could be the most exciting ever for GT fans around the world. To kick things off, I’m proud to launch the first major revision to GTPlanet in more than two years. Over the past 6 months, I’ve personally crafted this custom set of templates for our news blog, forum, and guides, and I hope you’re as happy with the finished product as I am. As you look around, watch for these new features on the blog:
In what is presumably the last of Kazunori Yamauchi’s round of interviews to emerge from his time at Snetterton, he’s made a comment regarding the development status of the big game:
You can put any doubts you had about Gran Turismo 5’s 3D support to rest. Taku Imasaki, a U.S. based producer for the game, confirmed that it will feature this new technology.
During his time at Snetterton to watch the two GT Academy 2010 finalists compete for the top spot, Kazunori Yamauchi talked with quite a few journalists. His last interview to be published is with BBC’s TopGear. As you would expect, there aren’t any bombshells, but here’s the most notable quotes:
One of the more unpleasant surprises we’ve had waiting for Gran Turismo 5 was the unexpected postponement of the game’s March 2010 Japanese release. It was a quiet announcement, but set a somber tone at the beginning of the year for us eager fans. Since that time, we have not received any sort of information on exactly why that happened – until now. In an excellent interviewwith Dean Gibson of AutoExpress last weekend, Yamauchi-san clarified things a little bit: