Damage Modelling in Gran Turismo 6 “Similar to GT5”

If you were expecting the damage model in GT6 to have undergone some drastic changes you might want to curb those expectations, as a recent interview conducted by Kotaku’s Stephen Totilo suggests otherwise. When Stephen posed the question to a U.S. PlayStation producer it was met with the following response:

The rather pleasant producer tells me that it’ll be similar to GT5. Polyphony isn’t about smashing cars up…

Gran Turismo has always focused on the unadulterated beauty of the cars, and after experiencing a high speed accident (scroll down to “Gran Turismo Behind the Scenes”) there’s no wonder why extensively modelling damage would be the last thing on the minds of the staff at Polyphony Digital. As it stands, damage was only included to such a degree largely because it was a requested feature for years.

GT5 Photomode image by SMfan.

See more articles on and .

Comments (367)

  1. Logoncal21

    The least thing i wanted to be improved is the damage system
    and the GT5 damage system is so terrible that i laugh so much that how can a car be THAT intact in a high speed crash directly on the wall.

  2. Rage9one

    I couldn’t care less if the damage modelling is the same, I just want to play GT6! Can’t wait for final release!

  3. magburner

    Has anyone played Real Racing 3? Whatever you think of that game, I feel that it has a spot on system for dealing with damage and wear. Damage not only does the damage affect the car in a number of different ways, there is also a financial cost that must be paid to return the car back to good health. On top of this, each car has to be regularly serviced, again with a number of key areas that must be maintained to keep the car in tip top condition. I like how RR3 prevents you from driving the car whilst it is being serviced. I have had some cars unavailable for almost an hour!

    1. Nissan Lover

      As much as that sounds awesome to include, I highly doubt PD wants to take GT that far right now, especially on GT6 where the old PS3 is pushed to it’s maximum performance.

  4. Philipp STi

    The crash model von GT6 is a big joke!!! NFS Shift 2 have a Real and very good Crash model!

  5. billybifocals

    Gran Turismo 6 – The Ultimate Driving Simulator. Now with indestructible cars and most likely even more grinding. Nothing quite like doing a race 50 times in a row…perhaps we can expect larger winnings and uncrippled sharing of cars and allowing us to backup and restore our saves without having to pay for PS+

  6. SKOT_FREE

    I don’t want to deal with micro management of my cars at all. In fact I turn off all damage in my online events. An engine blown is okay because I can basically swap in another engine but when we start talking damage that destroys your car to the point of junking it, forget it.

  7. MichoRexo

    I don’t really care for cosmetic damage. Real physical damage is what I want, not just breaking (bending?) *something* and the car pulls to one side.

  8. eztgr

    How about using credits to fix the damages that you inflict or even write off the cars. Completely remove it from your garage. Might make those think twice about rear ending or using others as cornering cushions

  9. tracuerbeast

    Damage is nice but I rather have PD work on engine sounds and more premium cars I would want to drive (not just super cars)

    1. JuuWoo

      Agreed, would be nice.
      But how about bored/idiot drivers who will use some cheap stock cars to ram the most expensive cars on the track.. lol

  10. Ferrari Enthusi

    I guess that’s fine but all I want is better engine notes. Please fix that & it will be so much better!

  11. SvenB1984

    I don’t mind the vissible damage, i thinks it’s something that will always look unrealistic.

    More acurate technical damage; Engine failure (when not changing oil or rebuilding), flat tires, driveshafts braking, and i can keep going… but these this would add so much more realism!

  12. DYLAN777-is-not

    I really liked the damage in gt5. It wasnt realitic but it wasnt distractingly unrealistic like in forza. In forza when you bump something your car is suddenly covered in chipped paint and dents. Its soooo fake and its so stupid. Gt5 is a just dent and black scuffs where you bumpef. But what gt6 NEEDS is at least transmission damage. When I shift down poorly Id like it have a realistic consequence.

  13. QuikSlvr223

    It’s funny, damage didn’t really other me until it was actually added in GT5 and turned out to be crap.

  14. Joshy195

    “The Real Driving Simulator” “Gran Turismo isn’t about smashing cars up” Well it isn’t much of a real driving simulator then is it. You don’t race and expect near to no damage. :P

    1. gordogg24p

      It’s The Real Driving Simulator. Keyword is “driving,” not racing. How many times do you go driving and get damaged? GT has always been a track day game, not a race weekend game.

    2. MuoNiuLa

      What flawed logic. If the game isn’t about racing, what business do RACE cars have in the game?

    3. dannaryan

      Damn you’re right. I’m better off playing Burnout then this becuase thats a real sim haha..

  15. Reaper85

    Some of you are ignorant and ungrateful little kids, if you Dont like a game then dont buy it, simple as that… at the end of the day its not your game and obviously clueless to make your own otherwise you wouldn’t be whining..

    I agree with scottdawg, PD seemed to have been rushed because so many whiny kids are impatient, GT is a complex game unlike those that take less than a year… im glad GT6 will be on ps3 as for me I have no reason to purchase a ps4 and that’s how safe haven developers should be….

    all I want from GT is something to keep me more interested like better sounds, slower loading, better online play, more none super cars, premium interior views and show tweeks across all cars in the game and alittle more offline challengings..

    1. Magic Ayrton

      Yes mother.. all well and good.. but when the engine sounds in Gran Turismo 4 are better than GT5 it makes you wonder what exactly they are doing. (turbo and engine note on Nissan 300ZX Honda NSX etc.) I don’t think anything will change at all on that front. So naturally a lot of poeple are upset.. does not mean they are children.. just not blinded by GT and all it’s not so greatness of late.

    2. omgitsbees

      To this day there is still zero evidence that Gran Turismo was actually rushed out the door, because the masses wanted that. No where has Sony or Polyphony Digital ever said they brought Gran Turismo out for this reason.

    3. ScotteDawg

      @omgitsbees – Actually, though not directly said in words that, say, a five year old could understand, Kazunori Yamauchi DID say that he wanted two more years to finish the game, thus INFERRING he and PD were rushed…

  16. aircoreboy

    What I would like, as I’m sure all of us would, is for PD to release a complete game, with the option to turn things like full damage on or off, this way, we would all get the game we want, other developers manage it, so come on PD.

  17. Whitefalcon63

    Personally I’d like to see more damage. Its always good to finish a race without a scratch but sometimes it’s just fun to go nuts. However I agree there’s other things I’d much rather have than a few bent panels.

  18. JA1919

    it would be nice to see just a little bit more damage so it can look more realistic and you can actually visually see when you have even just rubbed on another car, but i agree that it is better to focus on the actual physics and the experience.

  19. RobDoggy05

    Id rather have PD work on other things than damage physics to be honest, other areas where GT HAVE to be fixed, and I don’t even have to name them for you guys to know what they are.

    1. infamousphil

      Now that’s better RobDoggy. You’re much better at writing when not following ignorance. I agree with you here. Time spent twisting beauty is a waist of time , IMO.

  20. Ignition

    Why is everyone comparing this to infinite health on an FPS? Talk about polar opposites…

    You do know you still get mechanical damage and slight aesthetic damage? I really couldn’t care less about realistic aesthetic damage, unless of course you’re a horrific driver or can’t quite fathom what kind of game this is.

  21. Rionmoon

    @omgitsbees then why do you play or comment on GT Planet if its not up to your standards? Delete your account here, sell your GT games. Go play Need For Speed.

    @MrSkyline – you have a point in saying that “if you hit the wall at 150mph” bad stuff happens. GT isn’t about crashing and damage, its about time and the beauty of driving. Beauty as the Japanese would see it…the poetry of it. The art and beauty of the perfect lap.

    This is NOT a U.S. crash’em and smash em game.

    It’s about time and always HAS been about time. Win a race, better time than all the other drivers. Time trials: fastest time is all that matters.

    So if you hit a wall in GT at 150mph it screws up your TIME on that lap. The rest is irrelevant. You will NOT be the fastest if you crash.

    Don’t crash. Be perfect.

    If you don’t get that, you don’t get GT, you don’t get Kaz’s idea and never will.

    1. aircoreboy

      The fact that the only locations where we can actually drive the cars are race tracks, would indicate that the game is actually about racing rather than driving.

      There is no need for a U. S. crash’em and smash’em as you call it, SimBin are the most respected developer in the sim community and they are in fact from Sweden.

      By dismissing a good damage model, GT is gradually losing credibility among the more serious of us sim racers.

  22. PinappleJuice

    Doesn’t matter to me if it is “similar” to GT5 though if they were going to change the “damage model system” i would like for them to focus more on the mechanics when crashing into walls/cars. Plus if they had to put visual damage, instead of “melted plastic look” do like a Need For Speed Most Wanted (2005), where scratches are shown and glass is shattered. That be perfect for me.

    1. HKSBro92

      Agreed. Just a few cracks here and there is fine. If I want to see epic crashes I’ll play Burnout, which has THE best damage model in any racer.

  23. aircoreboy

    This is why Kaz does the Nürburgring 24 Hours every year, driving an indestructible car is a big advantage, oh wait…

    I just hope PD do an FPS, infinite health would be great, although the games might take a while to finish!

  24. omgitsbees

    “Guys, please stop posting things that I personally don’t agree with. I’ll get around to listing all the things that only I want to read about here, but for now drink this cool aid.” -GTPlanet community

  25. NanoSaibou

    I honestly really dont care if there is damage or not, i mean like yea, sure its a nice addition, but i usually try to keep my cars clean anyway

  26. UrieHusky

    If Polyphony is all about the “Unadulterated beauty of the cars” why did all the intro videos have cars spinning out and crashing?

    1. Rionmoon

      YES UrieHusky it is about beauty and perfection of driving.

      Crashing makes you slow and means you’re not a good driver. That’s not beauty.

      Perfection is beauty…think Japanese.

      Kaz puts it in to make fanboys happy and or to show the agony of defeat

  27. ChadEsposito

    I do not care about damage. I do not care about subpar “standard” cars. I do not care about vacuum cleaner sounds. I do not care about a ridiculous amount of repetitive Japanese cars. I do not care about absurd contraptions like the Redbull. I do not care about the pathetic AI. I do not care about Porsche. I do not care about better physics. I only care about Gran Turismo, because I only show constructive criticism and support to the developers. Keep up the good work!

    1. Rionmoon

      ….so without those things…there is NO criticism at all to be constructive or not?

      smells like fanboy.

  28. japlkofk69

    Wow I can’t believe these people….the very least you can do it’s to wait for GT6 so then you can come here and complain….it’s just sad to see this….sure, GT5 had its “flaws” but damn….

    1. The Prodigy

      i agree 100 percent with you. And another thing those who complain about gt5 and its boring singleplayer. Get the “Secret menu” and create your own custom races but know that you will be banned from gt5 online

    2. MuoNiuLa

      We shouldn’t have to hack to make the game fun. It’s the game designer’s job to do that in the first place.

  29. Metallica81

    Hey I got an idea, if your wanting to play a realistic racing game then go get iRacing, and dont even try to tell me its expensive, im not rich by any means but im always playing it. Better than GT or Forza..

  30. Blue7195

    I’m sorry but, if some don’t like how the damage system isn’t up to their standards as it isn’t “realistic” enough or whatever – then go out in your own time and either develop your own awe-inspiring game or become a racer. Kaz puts lots of time and effort into these games and the GT games are always amazing.

    I’ve grown up with the GT series – every decision they make for the games i respect and love the games even more upon every release, safe to say I am really excited for GT6 and I’m not bogged down at all by this fact.

    1. MrSkyline

      I’ve got to agree with omgitsbees, they put a lot of time in some parts of the game, but an actual damage system (even if it only was mechanical) is something GT can’t do without.
      If you crash in to a wall at 150mph it’s normal that the car is totaled, but in this case the bumper is moved two inches and the car performs as if it was new. I want a damage mode where at least the car is limited in speed and behaves strangely and needs to go in to the pit for repairs. Its easy to make it adjustable for different races. But even that is to much to ask.
      Kaz is being viewed as some sort of god, but GT5 was an unfinished piece of crap, and GT6 will be the same story by the looks of it. But the guys at microsoft are rolling out a forza game each year… even tho those contain less cars, they are actually finished games. I’ve always been a GT fan, but they are digging their own grave.

  31. Magic Ayrton

    GT5.1 Surround.. although a lot of cars sound like hoover grinders (nsx/300zx for starters) Lotus Evora. Mercedes SLS sound good.

  32. BWX

    Lets face it, this isn’t “GT6”, this is going to be GT5 again with a few new tracks and a few new cars.

    Pathetic.

    And at the same time, over at MicroSoft, Forza 5 is NEXT GEN and available AT RELEASE on XBOX ONE.

    I am no “MS fanboy”. I didn’t ever even buy an xbox, but there is absolutely no excuse for GT6 not being a next gen PS4 RELEASE TITLE.

    I am telling you. Kaz is ruining GT. His lazy attitude toward GT development will eventually kill it. They should take it away from him now, he has done too much damage to the franchise already.

    1. HuskyGT

      Then go play Next Gen Forza then. Your complains won’t stop PD from releasing GT6 on the PS3 and they’re certainly NOT going to stop millions of us fans from playing and enjoying it.

    2. BWX

      Listen fanboy, you and people like you are not helping GT. it is called constructive criticism, and PD need a lot of it, because GT as a whole is way behind, and falling further and further behind every single year.

      Go put your head back in the sand. These issues are real, and there is no excuse, except from fans with head in the sand.

    3. Tavilha

      I disagree. I have always looked at GT5 as a “GT5 prologue… 2” :P So I expect GT6 to be the propper GT5.

    4. XxDARKRAIX

      Plus, if you have played forza, you will see that doing one every year hasn’t worked out very well for them, it’s much more of an arcade than gt5.

    5. omgitsbees

      Forza Motorsport doesn’t come out every year, and a lot of professional race car drivers have said Forza 4 is more realistic. jalopnik.com did a comparison between Forza 3 and Gran Turismo 5, and put Forza 3 as slightly more realistic. That very article they ran was linked here on GTPlanet’s front page as well, when GT5 first came out.

    6. Cimbix

      Woah omgitsbees, slow down there. I have both games and I’ve played both games the same amount of times. Sure Forza has more upgradable parts and what not but it’s driving mechanism is completely different than GT5. Honestly, GT5 is much more better than Forza in my opinion. I see Forza as more as a fun arcade racing game than GT5. I mean come on, a Datsun 510 going 200+mp/h that’s outrageous. Just because some professional race car drivers poise something better, than does that mean you have to agree with it? Not exactly. It’s like a bandwagon; make your own decisions, don’t follow others.

    7. omgitsbees

      What the hell are you going on about? Both games are advertised as being simulations, so when people with actual real world racing experience, on a professional level, give their opinions, it makes perfect sense to listen.

    8. drag lab 101

      Have to agree with Cimbix.. As a player and owner of both series for years now, Forza just isn’t a great as GT. This is of coarse my opinion. Still… I’ve logged 1000’s of hours playing these games and Forza’s have a lot of feature I like.. but i feel the tuning and physics aren’t as on par as the Turismo series.
      I’m laughing at many professional drivers yada yada Forza better. Never heard the other half say the same bout Turismo before huh?
      GT academy what?

    9. ScotteDawg

      I’m almost getting tired of saying this, but here goes:- Around the time GT5 came out, Kaz said that he needed TWO more years to finish it! You see, the public wanted it so Sony told PD to just get it out there! The result is an unfinished game…

      Well, it’s been almost THREE years and GT6 is coming out. Basically, GT6 is what GT5 was supposed to be!

      Why has PD taken THREE years to bring this out instead of the TWO years Kaz said he needed you ask?! Well, the public complained about GT5 and wanted more, so DLC’s were done, updates to the game were done and the seasonal events (with “chase the rabbit” racing which I hate!) were done, which means man-power was focused away from the development of the finished product!! Time taken to do ONE thing = time not spent on another. (if you don’t understand that concept, you need to be taken out the back and shot!)

    10. RobDoggy05

      BWX has a point, like me, Ive never owned an Xbox and only played Forza once in the shops, but HOW can PD not correct their mistakes or listen to what the fans want??? HOW, even if Forza 4 was behind GT5, Forza 5 will be ahead of GT6 this time round, and at this rate, with Forza 6 and GT7 etc… And the gap will get bigger and bigger if PD don’t listen to the constructional criticism and not go with the age of games today.
      That’s why PD NEED constructive criticism

    11. infamousphil

      Hey BMX, RobDog… do you two know what it is to be literate? Do you know what context is?

      BMX’s rant isn’t constructive because he offers no solution, only insults. As if he had a microphone, he’d sound like a fowl mouthed rapper straight outta Winnemucca.

      RobDog, follows BMX blindly as if he actually understood what BMX wrote. Try reading it out loud, Rob. You’ll probably change your mind and actually learn something. Or not.

    12. MuoNiuLa

      Forza has a much more superior tire model than GT5, so it stuns me how people call Forza arcade.

  33. MLRSparco

    I really don’t appreciate PD half-assing everything,if you’re gonna do it do it right or don’t do it at all.

  34. Kobooi

    “It will be similar to GT5”. That’s because it *is* GT5. It doesn’t even require new hardware.

  35. LostRacer

    As much as I like the GT series, I am a bit disappointed in regards to the damage. Do I expect to go in and wreck my car? No. Do accidents occur where there’s no doubt you should be out of the race? You bet! I love coming around a corner and seeing the aftermath of a car that had a mishap with a wall or another car. It completely adds to the realism of the game. Mechanical damage that coincides would be perfect. This isn’t Ridge Racer or NFS. Its supposed to be THE driving sim for consoles(PS). IMO its lacking without those features. If I take a corner too fast and slide into a wall where my control arm should break. I want to see that! Thats part of racing. From the other posts I’ve read, a lot of you won’t agree. But guess what? It is a part of the race life. You can’t deny it. If your rival shoots into a wall and destroys his front end. its nice to be able to look and see that they’re out as opposed to hoping the computer doesn’t rubber band you. :p

    1. MLRSparco

      I completely agree with you,I honestly would rather them take out visual damage completely if they’re just gonna half ass it.

    2. Magic Ayrton

      So true… it’s like a total nightmare for us true fans.. we just want new and innovative things to happen to GT.. not wait years and end up disappointed in some way or another.. I remember the feeling of being thrilled with a new GT game at launch.. these days I am just left wondering if it’s actually worth it. Damage I would happily omit, but engine sounds are actually worse than in Gran turismo 3 on vehicles like Honda NSX and Nissan 300ZX, and that’s in GT5.

  36. kazach

    I wonder how the fanboys will react when finaly gran turismo gets damage? Will it then all of a sudden be good with damage? Or will you get mad at PD? Well probably not… And can you please stop saying that Gt will sound good if you have a “good system”. First if you watch a movie with cars on a 14inch mono tv it will still sound better then gt5. A “good system” doesnt change sounds… Secondly, a sony amp that weights 10 kilos is not a good system. Thats cheap crap.

    1. Kratos_Q8

      its because of those same fanboyz mate the game is not evolving since GT1 we have the same car and tiers sound people think its realistic lo0l @fanboyz

  37. Islaygaz

    As a lifelong fan of Gran Turismo damage was never an issue for me and still isn’t. I just love to race!

  38. Los Arts

    I’m not sure they could do realistic damage if they wanted too, as the manufacturers (you know the ones allowing GT to license there cars… there’s like 52 of em) all have limits to the amount of damage that can be placed on there cars, and modeling each of the 200 cars to reflect those limitations would be overkill. Games like Need for Speed have less cars so its easier working around the manufacturer restrictions (less manufacturers to restrict em and all) So if you love damage, Less is also more as in less cars more damage. Bottom line, you want “Real Simulated Damage” ether wright angry letters to the 52 manufacturers holding them back or go play Burnout, (hint: fake cars = fake manufacturer or Real Damage)

  39. Kratos_Q8

    same damage model
    same standard cars
    same sounds
    next same AI

    why did they even release a new game ?

    SPEC 3 is it ?

  40. ElieTheStig

    We know the damage physics are no good but they made it at least visual and mechanical. Something I think they should do is keeping the damage of the car after the race into the garage. If PD would make the car damaged automatically saved while racing, people would care their ass off while racing, even online so we could have better quality races with less crazy drivers. And with some money we could just repair them ! what do you think guys?

    1. tpark103

      Similar to Real Racing 3. I like the idea. If you cut corners you damage your air filter by sucking in to much dirt hence hindering your performance slightly. If you bang into other drivers you start damaging other body parts internal and external altering performance ever so slightly as it would in a real world situation. At the end of each event the damage is still there and it’s up to you to take care of the repairs or leave it.

      Clean driving is definitely rewarded and long races you can actually use pit stops for strategic reasons other than fuel and rubber.

    2. Rionmoon

      Clean driving is already rewarded with wins and top times.

      Besides NASCAR is one of the most profitable and followed race series in the world and as the saying goes there “If you’re not rubbing you’re not racing.”

      Or if you’re going to be a snob to NASCAR, how about Deutsche Tourenwagen Meisterschaft and Deutsche Tourenwagen Masters, British Touring Car Championship and or Australian V8? There is rubbing there.

      I get your point but the point of GT is that it’s about driving and perfection of driving not about absolute perfection in simulation.

      Just relax, enjoy your drive

  41. Donald Rumsfeld

    “Damage modeling in GT6 similar to GT5”

    Translation: “Damage not modeled in GT6”

    My face: :(

  42. Geopan973

    That’s a funny excuse for justifying the lack of serious damage model, not that I mind. But I would object to a car crashing on a wall at a speed of 300+ and keeps going on afterwards. THAT really needs to be looked upon.

    1. calahan

      car collision physic and mechanical damage should be improved a lot
      no more weird airbone jumping and roll and make cars now able to flip (then you unable to continue the race if the car flip)
      i didn’t mind if damage models still like 5.

    2. fordskydog

      If you turn damage on fully, and you hit a wall as you suggest, there will be enough go to get back to the pits. That’s all. I guess the alternative is race over and you just sit where you die, in the way or not. Is that what you want?

      Personally, I give not two farthings about customizing the appearance, the paint, the damage model, whether the cars are standard or premium (although the full interior is nice), blocky shadows, pixelated trees, etc etc etc, blah blah blah. If that’s what you want, there are games out there that provide that. Please quit bitching and go play those games.

      Just give me the best physics model, heavy on the sim and light on the arcade, lots of cars and tracks, and you will have my attention nearly every day for years to come. Done and Done. Thank you PD and Kaz.

    3. fordskydog

      Oh, the one thing and only thing I will bitch about is loading times. As much time as I spend playing the game, I would like more of it to be racing. Loading times on GT5 suck. We are promised faster loads, and from the video it looks like that will happen….

    4. kekke2000

      calahan: I’m totally with you on the car physics (when the wheels leave the ground). It becomes extremely unnatural.

    5. Neilson248

      this fordskydog guy knows what he’s talking about… I want the physics engine so realistic that it will force all the drifters and sliders and excessive understeerers to change their driving style to one that is more realistic… I get really annoyed when I’m racing against someone who is drifting all the way around the track in an unrealistic way… or the ones who induce excessive understeer and their tyres are smoking like crazy coz in real-life you can’t race like that

    6. Rionmoon

      No it really doesn’t.

      This isn’t a game about “not destroying your car” it’s a game about driving perfection. If you screw up at 180mph in GT you are NOT going to win the race or make the fastest time. So why do you need to simulate the carnage that goes along with screwing up at 180mph?

      It’s pointless other than to fulfill some 15 year old’s desire to see such violence.

      @fordskydog – YES you’re right, well said

    7. MuoNiuLa

      @fordskydog: Telling people to stop complaining and go play other games is not an excuse to not include those things in GT. Stop stagnating the series.

    8. Geopan973

      @Rionmoon

      Soooooo, you really like the fact that you can slam your face in the ass of your AI controlled opponent and use him as a brake, or, in case you are the guy who likes challenges and play with a human opponent and ram him the hell out of the track (let’s say Fuji at the end of the start straight) and in the worst case be able to limp back to the pits for “repairs”.

      And if that is okay if you play alone, what happens to the game of your fellow-player when you do that? You destroy his game,car, name it whatever you like, and keep driving…

      And if you paid anny attention at all, i specifically typed “not that I mind”. That means that I don’t give two “sh..s” about damage “model”.

      Clear? Don’t criticize if you don;t want to get criticized.

  43. ZedMan1996

    I don’t blame them. But they could at least make the same usage of damage more reactive than usual. So it could look better if you know what I mean.

  44. JackC8

    What’s an accident got to do with it? Other developers sponsor actual racing teams and have those drivers come in and test the games and work alongside the developers to make them more realistic. You think those guys have never had an accident?

  45. shawtyoner

    Couldn’t care less about visual damage, I care more about visual wear of the car, dirt and grime buildup.

  46. lancashirelad

    Gt 5.5 would be more accurate imo. Not good news. Will the Hoover engine sounds also make another appearance? And yes I do have surround sound. I fear this is a cash cow for the proper gt 6 on ps4 which should of been the case. My money staying in my pocket.

    1. lancashirelad

      I strongly suggest you have a hearing test, something must be stuck in there, maybe a Hoover bag.

    2. ScotteDawg

      I don’t know dice, so I can’t say he’s always right, but he’s right! I have a Yamaha 5.1 surround sound amplifier and 5 ceramic speakers – GT5 sound is perfect!

      Fair, SOME cars need a little bit of sound improvement but, overall, the sound is otherwise good!

      I would suggest that it is YOU who needs a hearing test…

    3. Neilson248

      GT5.5 hey? ok lets see

      Summary of new Gran Turismo 6 features announced by Kazunori Yamauchi:

      New Game Engine

      Refactoring
      Compact, nimble operation
      Flexible expandability
      A new rendering engine that pushes the limits of the PS3
      New Physics Engine

      New suspension and kinematics model
      New tyre model
      New aerodynamics model
      Technical partnership with Yokohama Rubber and KW Automotive
      1,200 Cars, abundant custom parts, and on-going DLC

      From historic cars to the latest racing cars, the game contains a total of 1200 cars.
      Multiple aerodynamic parts and custom wheels will be available for almost all cars.
      Players can create their own personalised custom car in the game.
      Cars will be continually added online
      33 locations, 71 layouts

      33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5).
      More new tracks will continue to be provided online
      New Course Maker

      Massive scenery spanning several tens of square kilometers
      A new course generation algorithm
      Community/Club/Race Organizer

      Players can form their own communities
      Various community levels from local and domestic to global
      Players themselves can create and manage their own online events

    4. BWX

      GT5 sounds are not “perfect”- that is a huge farce.

      You can get the game to sound “ok” if you have a huge home theater with 7.1 surround and about 100 watts RMS (like I do)
      The dyno whine recorded into the engine sound is very bad, and ever present, and beyond that, everything is lifeless and stale. They very much need to update the entire sound system in GT5 in GT6, and re-record the cars WITHOUT the dyno.. but they won’t, because they do not care.

  47. SaintSaiya

    Does anybody remember the gt5 kiosk best buy demo that had better damage ? YOUTUBE IT!!!!!

    1. Rionmoon

      Why would we want mechanical failure? This is a game about winning and best time. HOW does mechanical failures make this a better game about winning and fastest times?

      I do NOT want to be on the final lap and within .423 seconds of overtaking the rabbit after I’ve run the SAME FREAKING RACE TWELVE TIMES just to have my transmission crap out. While that would be realistic, it’s not something that makes the game better.

  48. Neilson248

    I’m glad to see that PD is not entertaining all of people’s whims and desires… they are are focusing on important things like driving and I am 100% sure we will experience a physics engine more like that of a PC sim now.

    1. Neilson248

      @Jeremiah… its like this… there are millions of GT users around the world, I think Sony said about 70 million. Now, imagine you were the CEO of a firm that needs to please 70 million people, do you think you would be able to satisfy absolutely all of them? No! So you focus on the things that really matter… people wanted damage, they got damage but its not all-important and honestly does not really make that much of a difference to the game… look at everything PD has done for its fans… its not perfect but lets be honest, no other company has even come close to them… I love PD and I think they are doing an awesome job and you will start to see that with GT6… but dont expect it to be perfect although I know its going to be a step above GT5

    2. UltimateBMWfan

      I get your point. If you try to please everyone, you please no one. I’m optimistic for GT6. I’m glad there’s going to be customization of some sort for our cars, and I’m eagerly awaiting the game.
      (Haven’t been on here for a loong time. excited to be somewhat back)

    3. Pit Crew

      Im part of the GT consumer base and it doesn’t bother me at all. I dont play GranTurismo titles with the mindset to wreck my car. Agreed Neilson.

    4. Neilson248

      @ultimateBMWfan and Pit Crew.. thank you and yes I am also looking forward to the customisation options although, I’m not sure exactly what it means yet but yeah if I am able dress up my cars pretty much as i like with aero pieces and decal, I would be soooooooo happy…

    5. fordskydog

      JeremiahTB, just who should the customer base be? The one thing GT has going for it that other games lack is the DRIVING MODEL. Kaz has been straight up about that from the beginning. From the beginning it has been “the ultimate driving sim.” So if you want superficial stuff, you aren’t the target customer, and in fact there are lots of other games out there that maybe do that stuff better.

      So go play those.

    1. Neilson248

      errr lets see –
      entire game code refactoring
      more compact engine, less loading time
      200 new cars
      completely new physics engine
      completely new tyre model (perhaps introduction of tyre model)
      new tracks
      increased rim selection
      new track editor
      new online club and championship editor
      and PD said there is more to be revealed at E3

      Yeah definitely the same old game

    2. fordskydog

      Can You Read????? Are You Blind????? New Physics Engine, New Tire Modelling developed with people who build parts and generate data in the real world.

    3. Rionmoon

      We can all READ what PD says it’s going to do different but what’s the end product going to be?

      Is this really an incredible new incarnation of GT or just what GT5 should have been in the first place?

      Time will tell.

      I’m voting that it’s going to be great but even if PD put a coupon in every box for a FREE REAL LIFE GT-R just go get it from the dealership in ever box, haters are going to hate it, fanboys are going to swoon for it.

    4. Neilson248

      GT6 will be as PD says it is going to be and GT5 is as it was meant to be. Dont say GT6 is going to be what GT5 should have been because we already have more than what any other game would offer us anyway.

  49. Efiv12

    Personally, I do not like damage to the body work. The mechanical damage is appreciated, heavy or light.

  50. GTHEAD87

    I couldnt care if the damage was the same. Ive experienced some really good damage in GT5 and experienced some really bad damage. Its a driving sim, as long as I can tune my car with amazing physics and improved car sounds thendl damage aint worth the space on the game. Id rather have little things. I do agree with having a major crash and being able to retire. In forza mechanical damage only happens in races where as free run its only visual. Im glad they are puttin vinyls in just for number plates anf making British touring cars. Can wait for GT6, not expecting much more than GT5 but who cares.

  51. viperfreak

    I don’t expect any drastic changes in GT6, the teaser/trailer looked more like GT5,5.. More of the same stuff. Which sucks, the old school fans want more I suppose.

    1. JeremiahTB

      If you don’t want damage, turn your PS2 back on and play the old games. Realistic damage is realistic driving. Realistic driving is what GT strives to be.

    2. Streeto

      There’s working PS1’s so I’m sure there’s working PS2’s :D

      But honestly I’m not sure what to think about this, since I try my best not to crash I don’t really care.

      Real drivers won’t be affected by this, and to be honest nobody had high hopes for better damage modelling.

      Those kids that use barriers to their advantage can cry all they want, they’re not playing the game properly anyway.

    3. L8erBaby

      You think there ISN’T a working PS2 in the world? I just completed my GTA SA for the second time on it.

    4. ScotteDawg

      Even without damage, GT6 will still be a real driving sim! The operative word is driving!!

      THIS IS NOT AND WILL NEVER BE A CRASHING SIMULATOR!!!!!

      As Kristus said, if you want “real” damage to be visible, go play a different game! The GT community does not want you!

  52. Sauber_C9

    I think most fans have come to except that there won’t be any serious damage modelling. I can’t say the lack of damage ruined my experience of GT5 in any way. Sure it would be nice but it’s really not a priority. This isn’t a racing game after all, it’s about the experience of driving cars.

    1. fordskydog

      lolz. The Sebastians, (Loeb and Vettel) look pretty weird too. But I think I have seen those guys in like .000000001% of my game play…

  53. sh33p

    I love how people are defending this.
    The damage in GT5 is so pathetic that it actually ruins the game.
    It needs to be done properly or not at all.

    Collision noise do need an upgrade, same with most noises in the game. Someone mention smashing window noises, unless windows actually smash… Dumb idea.
    If they do smash: great idea.

    Gt claims to be ‘The real driving simulator”…
    Damage, actual damage would make this claim true….

    1. fordskydog

      Thank You Lord!!!! The game is “ruined!” Perhaps you and your ilk will fckng give up on the series now. Please! May I buy you a copy of another racing game? Just stay out of here and off the online rooms forever.

  54. KFM

    I don’t care much about damage modelling, but if I crash into a wall at 150mph, I want my car to stop working. I mean, I’m not asking for a cut scene of my driver getting airlifted to a hospital and a crew to run out on the track and clean the parts, but if my car is involved in a devastating accident, I want to lose the race. I realize that that would irritate some people because occasionally the AI does tend to be too aggressive, but I’d like an option to have to retire a vehicle after a serious collision.

  55. JFavingsdikunzi

    You wouldn’t go to Africa to taste fine food…………

    You need to come to Africa dude! Garanteed to change your mind about Africa and fine food.
    If you love cars you have to love Granturismo. It is not about crash damage, it is about learning to drive fast without bumping your opponents and most of all enjoying yourself while you doing it.For me at least!

    1. fordskydog

      Seriously. I am in 110% agreement with you. In fact, on those online rabbit chases, I quit and start over if I hit the AI. I wish all the peeps who want it to look real when they f up other people online would just quit playing.

      Kaz, I’m with you. I am your customer base, and I don’t care about or want you to spend any more time on the damage model. It is good enough, and improvements to the physics model are the most important thing. I think Kaz knows better than the whiners what to do and how to stay successful…

      There are other games that maybe do the superficial stuff better. Some of these peeps should go play those and quit bitching.

  56. BaconDrift

    I don’t really care about the damage model. As long as the sounds are improved, that’s all that matters!

  57. Ingenting87

    I dont plan to crash cars in GT, so i dont care bout damage..
    But hopefully this means they have been working on other things, like being able to tune the cars properly.
    Or upgrading S14 kouki and zenki to premium.

    They know we want removal of spoilers and bumbers, and engine swaps..
    Lest hope this is something that PD have been working on..

    I cant explain how much i miss my 600 hp 180SX with no spoiler..

  58. DITCHLINE

    A LOT OF THINGS WE’ll SEE IN GT6 WILL BE SIMALAR TO GT5 LIKE EVERYTHING THATS WHY IT HASNT TAKEN AS LONG TO PRODUCE

  59. xStretch-

    When Grid and Burnout (Very out-dated games) have better damage than GT6 then you know PD are slacking.

    Either do it properly or don’t put damage at all.

    1. Streeto

      They have like what? 20 cars? Modelling damage on 1200 cars would be a huge waste of time.

      I can only imagine you whiners are kids that tend to crash a lot.

  60. 5m0k3w33d420

    Gee, I didn’t realise people bought games from the Gran Turismo series just to crash cars. I must have been in a completely different part of the internet for the past 3 years or so. Gran Turismo is a driving simulator, not a crash simulator; please do not mistake it as such. The idea is that you practice control of your cars, tune your cars, and learn how to drive them. If you believe Gran Turismo is a lesser game because of the lack of detail in it’s damage models, then you’ve just completely missed the point, my friend. The same can be said to those who complain to no end about the poor exhaust notes. Gran Turismo is NOT a race car sound simulator.
    You wouldn’t buy a Call of Duty game for the story.
    You wouldn’t go to Africa to taste fine food.
    So why do people expect a driving simulator to reward people for being horrible drivers by showing them huge, explosive, blood and gore crashes with car parts flying everywhere and possibly orbiting the Earth? It just doesn’t compute at all.

    1. Ben Rogue

      Its not about destroying cars, it’s about simulating consequences, being rewarded for NOT hitting a wall or being an idiot and damaging your car. And if you do happen to hit a wall at least having the decency to have realistic consequences. I don’t want to be able to win a race if i plow into my opponent or them do the same to me. If I happen to clip a curb and loose my chin spoiler, scrape a barrier and loose a wing mirror, bump the car in front of me and bend a suspension component, reward through avoiding consequences.
      Road tyres shouldn’t be able to hold together at 350mph so why should my bumper stay on when hit a wall at that same speed? Its all about immersion isn’t it?

    2. 5m0k3w33d420

      Immersion, in regards to a simulator, is about trying to get the very best out of what you are given. The desire to become a better driver is what pulls us in, not the possibility of losing every body panel in a head-on crash. While I would agree with you if you were to say something like ‘better damage would create a fuller experience, so to speak’, I do not agree because that isn’t what’s being said.
      Gran Turismo 5 provides you with settings to enable mechanical damage that DOES penalize you and effects your car. That doesn’t stop idiots in online lobbies from choosing the heaviest car in their garage and hurling it around corners at other drivers. Better damage won’t make people drive better – if anything, it’ll give them incentive to drive even worse.

  61. flimone

    mmm… can you HEAR ME!!! … DAMAGE SOUNDS!!! WORK ON DAMAGE SOUNDS! we need more that “bump” or “Toc” …. and dont forget GLASS BROKEN SOUNDS! PLEASE :)

    1. emanuelmelo

      Can I get an Amen to this post?! I think so!

      Dude, spread the word! We bought the game because we love cars and racing, not destruction. Whoever wants to smash cars, buy something else.

    2. flimone

      the news talk about “damage”… can you read?… and sounds of racings are also this… not only drive..in a superclean race you can “touch” other cars.. and i dont hear only “toc”. .. think about it … wakeup my frined!

  62. jamesst99

    great, no sense of consequence, fail. nothing like driving a real car, and not be on the lookout for everything.walls, other cars,people. some sim! wouldnt damage help the online first turn crash bs! consequence (and sound

    great, zero consequence. fail. risk is half the fun!

    0

  63. kollosson

    @ Ben Rogue, ‘ Half the reason most people don’t enjoy playing GT games is because of lack of damage ‘ ? first, GT is the biggest selling racing franchise on the planet, second, i think the damage in GT5 is fine, even the standards have it, like when i’m in the Countach and braking into a corner and go into the back of car in front and the Countach nose is all bent and scewed, i think thats good. For me one of the joys of GT is sitting back after a race and watching the replay ( which GT is best at ) i don’t think i would like to see cars all smashed to bits really so i think the damage model is more than adequate and if its a choice between less detail on cars because of hyper realistic damage then i’d rather not have it.
    rumbalumba is bang on, its not a deal breaker.

    1. Ben Rogue

      You completely misquoted and appear to have misunderstood me. I said; “Half the reason most people don’t enjoy playing GT games is because, no matter how well the cars physics represent the real thing, the driving experience isn’t there. It’s not immersive or enjoyable when you hit a wall at 100mph and the only result is a dull thud and at most a slight dent.”

      I was speaking about immersion, yes it has damage modelling but but its very poor. The “half” I was talking about is the reason, not the amount of people. But most people who don’t play GT resort to playing Forza or NFS to get an “enjoyable” racing experience, even if those games don’t represent driving physics in the least.

      The PD team miss the little things that make GT, as a racing simulator AND a video game, fun, rather than just being all about vehicle physics. If I wanted to know what it was like to drive without having enjoying myself I’d just drive my car around town, not break the speed limit, but that wouldn’t be fun!

  64. rumbalumba

    Who cares about significant cosmetic damage?

    That’s like asking for realistic dislocating of shoulders in an NBA 2K game or something.

    People wanting cosmetic damage are the ones who like to smash their cars and replay the hell out of it.

    if mechanical damage would try to replicate what happens in real life, a lot of people will be pissed at the game. This is a video game, afterall. With the amount of crashes every person out of those 10+ million userbase, how many do you guys think will get frustrated whenever they won’t be able to drive anymore if they hit a wall at 100mph on a 5-lap race? Yes, it’d be the realest of them all, but Kazunori once said GT is still a video game front and center and they didn’t want a single crash to be a game over screen just like in real life.

    Now, cosmetic damage can just go away. Not a deal breaker.

    1. drag lab 101

      Great analogy with the NBA 2k and bum shoulders!
      Lol
      It seriously sounds just like that.
      Example: Oh man!!! Ill never play NBA 2k again because when my guy is injured I can’t see the broken bones and torn muscles!!! Argh!
      It’s silly to me that its such a big deal to some.. At least the appearance part. Mechanical.. Different issue.
      But appearance? Really?
      I play Forza and other games and it personally doesn’t change my experience to see damage or not.
      I laughing at oh it’s so real when in Forza…
      You crash the Vey at 250mph and its just scratches with a broken windows and a missing fender.
      Soooo real!

  65. Szuper

    “Hood cam shouldn’t be half way back along the roof of the car like I’m driving a truck.” This!

    Why not the lower edge of the windscreen? why roof?

  66. Ben Rogue

    So as “The Real Driving Simulator” they won’t work on including any realistic visual damage!? That is just pathetic! And most of you are fine with that? Even some PS2 games did better at simulating damage (visual and mechanical) than GT5! To say that the cars are pieces of art and there should be no need to see them damaged is silly considering how damn ugly they can be made in game and how ridiculously undrivable you can make them.

    Half the reason most people don’t enjoy playing GT games is because, no matter how well the cars physics represent the real thing, the driving experience isn’t there. It’s not immersive or enjoyable when you hit a wall at 100mph and the only result is a dull thud and at most a slight dent. This is a second attempt at a 3rd-gen racing sim we’re talking about here, it’s about time we see some creativity from Kaz and PD.

    On a side note, haven’t commented here in a while so thought I’d complain about a few other things! XD.

    This whole standard and premium cars thing is also a big issue. I know that they have worked really hard on the physics, and that there are soo many cars in GT, but come on already! If they include ANY MX5’s, Skylines or anything else as standards that could easily be added as premium by making minor changes to existing models, than its just laziness, pure and simple. I do 3D work all the time and it takes very little effort to make these changes and compared to the scale of GT games this would take almost no time or resources. Making all the standards premium is a very massive task but why hold onto such old models just for the sake of having them in game, while were at it redo the physics and slap some HD textures on some GT2 models and call them sub-standard!?
    The days of being able to easily spot polygons is gone, so PD needs to make a real effort this time around. No more 2D copy and paste trees or crowds, would rather not see any than that eye sore. Tracks need a little more attention, no point driving a good looking car you can’t see half of if your looking at a bland low-res environment.

    Easy custom paint and livery options and more wheels, simple stuff!

    For the love of enjoying driving please PD, do something about the sounds already. Who cares if they are ‘soo realistic’ that the system cant represent or reproduce them properly, they don’t sound real or dynamic while playing the game. There have been less than half a dozen cars in GT games that have ever sounded real or good. At least give us some better effects, some dynamic tyre scrubbing and chirping, crackling and backfires on shifting and hitting rev limits, gear change clunking and transmission/drive train whining.. Even GT Legends had all of the above! A huge part of the driving experience is the noise, hearing that the car is being pushed to its limits and just enjoying the sound!

    And some adjustable camera positions or some consistency in positions would be nice. Hood cam shouldn’t be half way back along the roof of the car like I’m driving a truck. Some FOV, positioning, movement options, etc. The Cockpit cam in GT5 got better with updates but its still doesn’t move realistically. It should move more independent of the car, stay fairly smooth and focus on the horizon, sway based on body movement and not like a bobble head, shaking violently causing seizures.

    Anyway, that’s just a few things of the top of my head. Been a GT loyalist since GT1, clocked over 1000 hours on a single save of GT4 alone and got a PS3 just for GT5. I know all these fan boys will defend ANYTHING PD does but FFS this is GT6 we’re talking about, time to step up your game PD!

    1. JohnyPiston

      You will never have everything you need which means that you will never ever be satisfied with a game that you are a “loyalist” to. That is sad. But I am not criticising you ..or defending Gran Turismo. I am just saying that if it was me, I would think it sucks that for the next couple of years I will not be entirely happy with a game I love. Good luck man …hopefully PD helps you out as time goes by.

    2. Ben Rogue

      The problem is that even though it’ll be the best there is available, there will still be major oversights that are such easy to fix things.

    3. 77

      Try not hitting walls at 100mph….as if you were trying to say simulate driving in the real world?

      GT6 The Real Crashing Simulator lol

    4. Ben Rogue

      @77 But accidents happen and that’s all part of the racing experience in GT. Part of simulating racing is consequence, creating a sense of immersion and rewarding the driver when they hit that perfect racing line or just managing to avoid loosing control at speed. Part of the beauty of racing is the high speed and close contact nature that will either result in epic, adrenaline pumping battles or a spectacular crash. Its hard to appreciate the driving experience when the only consequence is a crooked bumper or headlamp, its all relevant.

    5. Ben Rogue

      @77 Sorry to double-down and double post but saying: “Try not hitting walls at 100mph….as if you were trying to say simulate driving in the real world?” would be like saying to someone playing a shooter game; “try not to blow up anything” because we didn’t bother simulating any of that. That’s the whole reason Battlefield Bad Company 1 & 2 were fun games, even though they weren’t the best FPS they let you destroy almost everything around you. Which is much more enjoyable than just a realistic shooting sim. Hence the reason i traded in BF3 but still play BFBC1 & 2.

  67. DCP

    Im pretty happy with that and I agree, this game isn’t about bashing cars around.
    It’s all about quality, modern cars, and world circuits. I little more beefed up realistic sounds and where good to go.

  68. Hentis

    Why is when someone puts in their 4 cents worth about supporting a decision that PD has made, someone responds with smart arse answer worthy of a dirty politicians excuse at why they did something wrong in the first place. Then analy analysing that persons answer to make their argument against said subject sounding better. Please. They’ve said the damage model isn’t going to be changed from GT5, deal with it. It won’t change my way of playing GT6. Like someone said if you want crunched up cars, go play Burnout or Need For Speed!

  69. LeMansAid

    I too am not overly bothered about a lack of significant damage modelling. I echo the many nods on here towards an emphasis on mechanical damage. One of the ripple effects of not having proper mechanical damage to me seems to be that there is an extremely awkward and manufactured punishment system. Running hard in to the back of another car results in being spun to the side in a very unrealistic fashion. It’s a nonsensical substitute for what would otherwise be a natural punishment.

  70. flimone

    no no no… we’ve not got it! … we DONT need better damage! (the PS3 is limited) WE NEED BETTER CRASH SOUND! WITH GLASS BROKED SOUND! …..REMEBER KAZU REMEMBER…. at least like toca race driver 3 :)

    1. LeMansAid

      There is a reason for it, but it would certainly not be laziness. It is actually quite silly to suggest such a thing.

    2. zZEpiczAsianZz

      He’s not lazy. He even said in a development video that he didnt even want to make damage on cars. So your just lucky to even have damage at all!!!

  71. infamousphil

    Considering changing my name to “FlaminRickyBobby”, cuz these children have no respect for art. Like the no talent hack rapper and producer who think its a good thing to scratch up the old LP. I have been done with ogooling at wrecks since “King Richard Petty”s, it’s a miracle he survived, pirolette of doom, dance of death crash in a 90s Daytona crash. I was certain he was a gonner.

    Then I lost two of the most beautiful great nieces a great uncle could ever have in one of those Ford SUV/Firestone rollover accidents. So, yeah I don’t dig scratched paint or crumpled sheet metal. It’s not pretty and it hurts to the heart bone when it happens to you. Survivor guilt?

    Therefore, I say don’t be the halve candy assed hypocrite and demand the whole enchelada. Or shut the hell up about damage. dang kids.

    1. JohnyPiston

      “Like the no talent hack rapper and producer who think its a good thing to scratch up the old LP.” …as a part-time DJ, I could not have said that any better my brother. And I am sorry to hear about your nieces ..my condolences to what I consider a proper GT fan.

    2. DaveAyeJasik

      In your first paragraph you managed to prove the argument of the “children” you’re arguing against. Collisions are a part of every form of racing, and as you have unfortunately experienced first hand, a part of life. It’s not that they don’t appreciate art, or necessarily want to look at giant crashes because they look cool, it’s because cars get damaged in the real world. GT calls itself the “Real Driving Simulator,” and in the real world, crashes are as much a part of driving as an accelerator pedal. It should be in the game. I don’t want to destroy my beautiful car. Most people who play GT are car enthusiasts, meaning they already appreciate the art of the car and are not playing the game to smash their cars to bits. If I buy a brand new GT-R and take it around a corner too fast and do $10,000 worth of damage, you know I’m not making that mistake again. Damage would add a whole new level of strategy and consequence to the game, making all of us better drivers and, in my opinion, create a much more realistic experience.

    3. mr_pepps

      @daveaye You’re right, the real driving simulator. Not the real crash simulator. And that’s precisely what it is – a top driving sim.
      Try to race a lap of the Nurb in Arcade mode in a tail happy AMG without touching a single opponent car. If you can do that you don’t need damage recreated.
      GT Academy isn’t to teach drivers how to crash, it’s to learn how to spot opportunities to take the fastest line through a circuit.
      GT6 is still very much in that mindset so don’t expect an accurate damage model.

    1. calahan

      true and better collision/crash physic.
      cars are unable to flip and had terrible car jump physic.
      if car landed with great impact it should be take mechanical damage.

  72. evotime24

    Dont really care about damage. Hate seeing the cars all banged up anyways. Keep it change it, its all good to me.

  73. Whodoyouthink

    Oh man you guys make me laugh….don’t forget the irony that is the damage molding in GT5. I mean there is a freakn trophy for having a part of your car fall off. It takes a pointlessly unrealistic and large amount of crashing to achieve this.

    Why they have to fret so much over not having any sort of respectable damage modeling is beyond me. Just copy GTA IV’s style of damage and I think those of us who care to have better damage will be satisfied. It doesn’t need to be on par with the rest of the game, but to ironically make terrible damage is a disappointing decision. Not a buy or not buy type of decision, but something I’ll whine about until the end of time because it’s a feature they simply “didn’t feel like” putting effort in.

  74. Redlamborghini

    I just hope they get rid of that horrible loud thud bass noise when you hit the wall or something. However it might just be the way my speakers receive the sound.

    1. ScotteDawg

      That’s odd, I get a “sleigh-bell” type of noise when I hit a wall or another car, but only from the right hand side!

  75. TomBrady

    Well I realyl hope they improve mechanical damage and force it to be on at all times. Seriously, you guys have no idea how much cleaner the racing online would be if mechanical damage was always on, like heavy damage. That’s the way it should be.

    I highly doubt Kaz is ok with dirty drivers even in a game so I think they should force it. Or maybe they should just take my idea, have ranked and unranked lobbies. Ranked will be full realism, tire wear, false starts, heavy damage, only can use tires the car came with, no assists, and locked to manual shifting and cockpit view. Unranked can be custom lobbies. Screw the clusterf*** that GT5 is, they need to narrow down the lobby regulations for us, since nobody can agree on how to race. Maybe the racing soft noobs will finally learn how to drive if only realistic racing is ranked.

    Also, that’s my other idea, having an online rank which will not just be experience/miles traveled based, but also collision, spin out, and shortcut based rating. Kind of like the safety rating in iracing except not as douchey. Won’t happen though, GT is too much catered to casuals with no appreciation for the good physics this game will have. We need more sim snobs like me.

    1. ScotteDawg

      Absolutely not! There are those of us who can drive clean (and are very good at it mind you) who enjoy dirty racing.

      Myself, three Canadians, another Australian and a guy from Belgium, get together with a load of Americans and play a game called Cat & Mouse. This game-within-a-game is fun and we can blow off the steam that is built up from racing against the “don’t scratch the paint on my car” type of retard like you!

      If the game had fixed damage and penalties, this release would not be possible! And, as there are those who have absolutely no idea of how to drive clean, the game would be out of reach for them (ie. it would be of no use to them and they wouldn’t buy it), and Sony and PD would lose money from lack of sales! As a result, there would be no further developments made to the GT series and any future titles & DLC’s would not be possible!!

      In an online room, if we want these features that you hold so dear to your heart turned on, then turn them on! How bloody difficult is that you elitist twat!?

    2. jimantonic

      An easy fix to your problem is to find and join a decent racing club. I race with a group called GBRC who are based on a site called GTArena.com. We have organised events where the racing is exceptionally clean, regulations are set and adhered to and penalties issued if required – however none have been issued which shows how clean the racing is. Feel free to check it out.

  76. KinLM

    GT5 does a better job than just about every game out there at replicating small bumps and scrapes.

    These small bumps and scrapes are quite common in racing and I think that GT needs to keep this current damage system.

    When I’m racing my friends, I’m okay with seeing a few bumps and dents on the car. It makes my car look raced and pushed to the limit.

    I’m glad that it doesn’t replicate 200 MPH damage. These cars are extremely beautiful and to wreck them makes me very sad.

    I don’t want my car to look like it survived a bomb test. If I want that, I’ll go play Burnout Paradise.

    Their damage is fine IMO, I don’t care about damage that much, and the damage that GT has is perfect since I don’t see the point in modeling 200 MPH damage considering it happens relatively infrequently in real life and when it does, the result can be gruesome and the car will not run.

    There’s no point in modeling a car to that extent of damage because in the real world, it wouldn’t drive anymore.

    If I’m doing an endurance race, I don’t think it’s fair to end my race 20 hours through because I took a turn too fast.

    There needs to be a balance of realism and video game-ness in these games.

    I’m okay with some minor mechanical damage issues and major ones as long as I can get it fixed.

    But to model the damage anymore would just be a waste of time and I personally would dislike it.

    1. infamousphil

      Ever heard of NASCAR? 200mph wrecks happens 3 times a year. Thankfully, we don’t loose race car drivers at that rate. Funny thing is, you want to ugly a car for realism but only to a certain degree. Lol, that exactly what you got. And it’s stupid cuz of the man hours spent on damage could be spent in other areas. It’s just plain wasteful.

  77. HarVee

    I just wish they would scrap visual damage altogether since it serves no purpose. Meh, visual damage may be realistic, but it isn’t quite useful in a game such as GT.

    1. TomBrady

      Agreed. Mechanical is what matters. Plus physics are more important, above everything and GT5 already has the best on console hands down. Now, lets hope GT6 can approach the super realism found in netkar Pro and assetto Corsa

    2. HuskyGT

      Agree too. I wouldn’t miss it at all. I rather have the car suffering from wear during the race, and also mechanical damage to the engine, brakes, transmission and suspension.

    3. Pit Crew

      Nothing beats trying to Navigate the 24hr Nurb course, in the rain, at night, 100% saturation, with Front wheel and Engine Damage. Epic beyond compare lol.

  78. maxpontiac

    I wonder how many people actually care about damage? I personally do not, but I know others do, so I can understand why people would want in Gran Turismo.

    With that said, I can’t see damage reaching amazing levels until the PS4 comes around.

    Oh well, it could be worse, as the folks in Oklahoma found out.

    1. hobanator24

      I agree 100%, especially that part about Oklahoma.

      Does it make me a bad person in I was worrying more about the possible classic cars that were swept away in that tornado more than the death toll?

    1. TeamCZRRacing

      GT isn’t about the damage. It’s about the *driving experience.* You want gratuitous damage? Go play GRID.

    2. Wankelhead

      @TeamCZRRacing Crashes are part of the *driving experience*. For a game claiming to be “The Real Driving Simulator”, it’s pretty dumb that it’s doesn’t have at least decent damage. Hell, GT5 doesn’t even have decent crashing physics, and realistic physics is something really necessary on a Real Driving Simulator, no? Even without the cosmetic damage, if GT6 doesn’t improve on the crashing physics and mechanical damage it’s already lacking where most simulators (which aren’t smug in claiming they’re the real driving simulator) already do rather well.

    3. TomBrady

      Wankel you don’t know what you’re talking about. How many crashes have you been in? The crashing physics are fine, maybe not with the AI cars, I’ll give you that but with humans the cars crash off eachother in a very realistic way. The mechanical damage if set on heavy is already good enough mechanical damage. You don’t need to total cars in it, already if you hit something your race is pretty much ruined anyway when it’s on heavy. I would like improvements to mechanical damage but you’re making it sound like there is none and there is.

    4. hobanator24

      @TomBrady, especially if your on a track that doesn’t have a pit road like the TGTT. I could barely get my Celica rally car up to 100 while approaching Bacharach. If that’s not realistic, then I don’t know what is. +, I almost went off on the Follow Through with an already destroyed car. That’s one of the easiest turns on the track!

  79. JasonMann

    Cosmetic damage? Meh…

    HOWEVER, cosmetic damage should translate into mechanical damage, if there is such.
    i.e. you take too much curb on a corner, rip off your splitter
    =no splitter
    =no downforce at the front,
    =the visual of no splitter.

    OR you hit a curb sliding sideways on the nürb
    =bent rear suspension
    =messed up handling
    =model of messed up wheel alignment

    DON’T FORGET mechanical damage….. lets say you downshift 5th-2nd by accident (H-pattern) and dip the clutch back in before the engine is blown to pieces
    should = off engine timing
    or = just a crappy running car

    Don’t play GT5 anymore, just throwing my opinion into the comments.

    Just was sick of GT5 in the sense that the car felt like it didn’t have enough variables to it..

    …and how hitting a curb felt like bouncing a bar of soap off the side of my bath tub. :/

    1. hobanator24

      In GT5, you can mess up the wheel alignment on your car very seriously. I’ve done it countless of times. & you can see the changes both mechanically & visually.

  80. BIOHAZARD9519

    I could care less. This isn’t “The Real Demolition Derby Simulator”.As long as mechanical damage is there, I think that’s all that matters. Visual doesn’t really mean anything. What I do want is mechanical damage in career races, that will add some good challenges to the career races.

    1. PepeMickey

      Good for you but the damage or lack of is a REAL problem with Gran Turismo wether you like it or not, you may not care but that doesn’t fix the rpoblem.

  81. panjandrum

    Personally, I would like to see damage be extremely real, so that car break just as easily as they do in real life, or not bothered with at all. Either do it right or don’t waste any time with it at all and put that saved time into something else.

    1. BanditRa101801

      +1 I wish mechanical damage would be improved which include failures. The 24 hour races would be frustrating and exciting to say the least.

  82. Conza

    I do not care about damage, I always turn it off, it doesn’t help make a better simulator until you crash, at which point I still don’t care, get it right while you’re driving on the road, forget about what happens off of it.

    1. infamousphil

      You sound like so many of those cats who bounce off guard rails and knock off opponents left and right. But don’t like to spoil the action photomode shots and pretending the carnage you left behind didn’t happen.

  83. Normalaatsra

    I approve PD’s reason. KY mentioned he never liked seeing damaged cars. Me neither. But lots of people keep pestering about visual damage and eventually he gave in. The modeling isn’t great either, I hate it so much, and I reckon PD themselves hate the feature too. If they offered an option to turn off visual damage offline, that would be fantastic. I’m the few who weren’t happy with it, because there was no need.

    However, I wonder if rally car damage modeling from the WRC premiums would work with every premium model now.

  84. Fire Yoshi

    This doesn’t bother me.
    I’m actually with Poly on this one, I don’t really like seeing banged up cars in games like GT and Forza. I always turn the cosmetic damage off when I can on games like those.
    If I really wanted to smash a fender, I would play a game like Burnout or Flatout, where smashing your car is the point. Smashing you car is NOT the point on games such as GT or Forza.

    1. bigspleen

      Sad just Sad. No one said we want GT to be about smashing cars, But collisions, crashes do happen. A reaL DAMAGE MODEL encourages clean driving, and any real sim should have some damage/mechanical failure for bad driving. Sigh PD is so out of touch.

      Pathetic excise this post is.

    2. drag lab 101

      bigspleen… Sad just sad is your regurgitated comment left in like 7-8 different spots copied almost exactly.
      Its apparent you have no valued input to add as you can only muster the same response over & over.

      Trolling is sad! You have a comment to make for whatever reason, make it, but no point to post it in response to everyone over & over again.

      Ridiculous…

    3. BIOHAZARD9519

      @bigspleen, are you just going to keep saying the same pathetic comment over and over again. GT5 has mechanical damage, just turn it on. Somehow I feel you haven’t even played this game because the option is there every time you start a race.

  85. varmintx

    I don’t give a damn about cosmetic damage; I want to know if mechanical damage will be in career mode.

    1. bigspleen

      Sad just Sad. No one said we want GT to be about smashing cars, But collisions, crashes do happen. A reaL DAMAGE MODEL encourages clean driving, and any real sim should have some damage/mechanical failure for bad driving. Sigh PD is so out of touch.

      Trying to defend this with the “Don’t crash” nonsense is pure fanboyism. It happens, people bang into oyu. GT5 is a pure punters paradise. Sim my arse./

    2. HKSBro92

      Good point but I’m sure that’s not the reason why everyone wants better damage. They just want to take a Bugatti and crash into a wall going 250+ and go “ooh snap bro my bumper fell off!!” I have Forza 4 and to be honest I can’t even tell you if the damage is good. I had a few fenderbendershere and there but nothing serious. I guess I’m an AMAZING driver huh? But I did screw up my clutch a few times, pardon my shifting lol

  86. SaintSaiya

    Everyone remember the damage that first appeared in the so called best buy kiosk gt5 demo? How come that damage didnt make it into the final game? I think it was better than what made it to gt5 ,just youtube the gt5 best buy demo damage,that looked BETTER#!!!

  87. Ittybitty Stigy

    GT is supposed to be a “simulator”, it isn’t about crashing into wall repeatedly trying to damage your car or ramming others off the track. If you want that, go play NFS. The people who are most likely to buy GT don’t care about cosmetic damage and would rather expirence better physics, more cars, etc. Thank you for not spending tons of time on damage.

    1. BubbleBelly542

      But part of the simulation is the risk of crashing, whether or not it’s crashing out or suffering aerodynamic damage, whatever, that is all part of racing and I absolutely think it should be part of the simulator in some form better than it is now.

    2. CJSpencer77

      Its meant to be a simulation, i enjoy racing not crashing, but crashing is a part of racing and when you crash and the car just bounces with hardly any visual damage its the kind of thing that kills the illlusion.

    3. TomBrady

      But there needs to be consequences for crashing, especially in multiplayer. GT5 has what we need, mechanical damage, but it lets people shut it off. That’s crap. Not to mention “light” damage, which is only a half measure.

      If heavy damage was always on, that would solve the problem in my opinion. Sure, GT5 isn’t about crashing but it is about simulation, and if you crash in a race you should have to go to the pits. Especially online. You have no idea how much better and more fun racing is when everyone treats it like it’s real racing. Even with clean racers when damage isn’t on, they all take much bigger risks than they would have, and crashes happen more often. Turn heavy damage on and everything changes. Trust me, I’ve raced with all kinds of people and done serious racing in GT5, and PC sims which always have damage on. Racing is better when it’s fully realistic.

      Also, no more ultra grippy racing soft tires, those don’t feel realistic on any car, and noobs use them even on street cars. The tire grip should be set to realistic levels.

    4. Ittybitty Stigy

      Yes, I agree GT does need more mechanical damage. In my post I was strictly talking about cosmetic damage.

  88. tinram

    I would like to have mechanical damage, not so much visual damage. If you run off the track and hit a berm you should have something broken maybe suspension or steering etc. I do not care if the body work is crumpled or not.

    1. RandomCarGuy17

      Yes, for normal A-Spec racing. I was just annoyed that in GT5 that the only way to turn visual damage off was in online racing.

  89. HuskyGT

    I don’t give a damn about damage. I rarely crash anyway. Honestly I thought they were going to take it away for good and replace it with more dirt accumulation. I would’ve been very happy with that.

    Never in my life I’ve seen a new GT getting so many news out in such a short period. I don’t know if I will be able to wait until December… CANT WAIT FOR GT6!!

  90. leeson

    SO Kaz wrecked a car once, and it scarred him so much that now he’s hesitant to include damage modelling, preferring to live in la-la land where you can drive into a wall at 200mph and nothing happens. Interesting.

    1. Terronium-12

      That’s not what was implied.

      I used that as a backdrop to give rhyme to their reasoning.

    2. researchALLwars

      their “reasoning” stinks worse than your rhyme, T12!

      Is this game for looking at cars or.. ahh nevermind

  91. TheGTGuy

    I don’t really mind the damage model as I prefer to see the beauty of these cars and don’t like damaging them.

  92. NjLowrider

    I race clean and definitely don’t want damage. If you race wrecklessly the game will slow you down enough. It’s fine don’t waste precious man-hours on it…. Model more cars!!

  93. Amac500

    Can’t we get the dirt to kick more realistically when we run off and do thinks like get our front intake filled with grass, that kind if thing that would cause the engine to overheat if we didnt pit to clean that off? I guess I’m talking mechanical damage, does that include mechanical damage or are we just talking cosmetic? Because I think I care about mechanical damage much more. Tire punctures from contact with the wall/other cars? Blowing the motor if your revving too high? Transmission/drive train problems from shifting at the wrong times? Burning out the clutch if you do something dumb like drop into first at 150 mph? You know, that kind of stuff? And I hope that damage doesn’t just make the car favor to one side, at least give it the real handling characteristic. And even if the car doesn’t get cosmetic damage, can the barriers at least look like they’ve been hit? Ya know, the tires move if a car slams into them?

    1. Nuuj

      ^This is exactly what I would want, it adds that ultimate realism, on top of that it discourages short cut takers and drivers who use their opponents for cornering/braking, I would love to see more adverse effects to cars–mechanically though, cosmetics are pretty ok in my opinion..

    2. Boosted_01_R

      FIA GTR has most of this and its an early 2000 game…….. In the end the damage cosmetic damage isn’t important…… to add what you said Aero damage would be great also… hit the front, damage the splitter and front downforce is affected….. same for the rear diffuser…… Also dropping into first wont burn the clutch, it would over rev the engine and bend engine valves (at high speeds)…. and down shifting too early would result in tire locking (specially on a RWD vehicle, and not as high a speed)

      Flashy cars and interiors isn’t going to cut it anymore, whats the point of GT6 ?…….. If sony could confirm some of this racing physics…. I would pre order GT6 no problem

    3. nascarfn

      @Amac500 you hit right on the head visual would be nice but if we have this then pd is doing good with time. i really want this kinda damage the most

  94. Nuuj

    I don’t know why I seriously laughed out loud as soon as I read the Title of this, but I did.. I never cared about the damage in GT though, I still believe smashing into something should have a more negative effect on your vehicle; whether it be the handling, acceleration, flat tire(s), engine temp, or aerodynamics (of course), there should be something along those lines.. But never wanted it to be Twisted Metal or Burnout..

  95. carguy333

    You know, if any of you were real, mature racers, there wouldn’t be any damage on your car in the first place. Stop whining. Also, learn to spell and use correct grammar!

    1. BubbleBelly542

      That’s not true at all. Accidents happen occasionally. Have you even watched professional racing?

    2. MuoNiuLa

      How about you stop telling people what to comment? I agree with BubbleBelly. Accidents happen, whether you’re a “real” and “mature” racer or not. I don’t really care for damage either but I understand the people who want it to be improved. It’s a very real part of racing.

    3. bigspleen

      Sad just Sad. No one said we want GT to be about smashing cars, But collisions, crashes do happen. A reaL DAMAGE MODEL encourages clean driving, and any real sim should have some damage/mechanical failure for bad driving. Sigh PD is so out of touch.

      Learn racing/

  96. hobanator24

    I don’t mind that much about cosmetic damage, but mechanical damage is a MUST for a driving simulator. I would do 20 lap races on the TGTT in arcade mode with heavy damage & you really see a difference, by lap 8 I cant even make it ’round Hammerhead without cutting across or driving really slow. This is where it really shows.

  97. GTP_Versatile

    As long as they retain the option to turn visible damage off like in GT5, I won’t mind. Personally, I’m not a big fan of visible damage anyway.

    1. e30 freek

      Same, I think its a waste of time it doesnt really add anything to the game and I’ve got fm3 which has damage looks cool but its not worth the time

    2. tpark103

      Being adult sim fan and GT fan going waaaay back, all I care about is how close the driving experince is to reality. Sure the cosmetic damage looks cool but, not for me.

    3. HuskyGT

      Exactly my thoughts. I, as many others will still switch it off. Even if it’s on, the damage is so minimal that it’s really just a waste of a feature.

  98. GT5 Level 41

    Damage is overrated. Mature drivers don’t care about it and GT is for mature drivers. If the kids want to play smash up derby, buy smash up derby. I’ve played Forza and damage is a joke! It magically disappears over time, a very short time. What is there a onboard mechanic/body man? Whatever.

    1. Amac500

      Damage doesn’t automatically mean a smash up derby, it means the consequences of normal racing, that’s all. Isn’t being to bounce the car off anything fine a bit arcade-ish?

  99. Amac500

    Hey I know it’s not about smashing cars up, we all know that. It’s not about smashing cars up when we watch motorsports in the TV either, but incidents do occur in racing, and when they do occur we just ask that the damage looks realistic. Come on GT, you are the real driving simulator. That means the full experience and crash damage is part of that. I mean isn’t having consequences for your mistakes part of driving? If I do something dumb in my car, I damage the body or strip the trans or something. In GT if you screw up… not much, they don’t care about crash damage. Guess I can bounce my car off of whoever I want then! Stupid driving like that is something GT5 solved with ghost cars. Remember people, in the real world ghost cars = crash damage.

  100. Pit Crew

    Not a game changer for me. Kaz & PD, do what you gotta. Personally if I go out of my way to get upset about the damage model staying the same, I won’t enjoy it. I refuse to be that petty.

  101. Boosted_01_R

    next, we’ll hear engine noises isn’t important lol……. was really expecting better…… suspension and tire damage physics need to be exceptional, as so far its a let down….. just seems like GT5 with a large DLC pack……. I guess it makes sense why GT6 didn’t take long to make

  102. masterrawad

    Kaz needs to get help from Criterion Games, the creator of the Burnout series. While Polyphony Digital focuses on whatever they’re doing, Criterion can worry about damaging, and from playing Burnout Paradise, they’ve done a damn good job at it. So why not? Kaz, please consider support from other companies. that way, Gran Turismo will flourish.

    1. aronh17

      It’s not that… The two reasons of Kazunori feeling that damage isn’t the best idea and licensing realistic damage on 1200 cars isn’t exactly cheap. If you notice, Burnout uses all fake vehicles, so they can do the wrecking physics as far as they want.

    2. masterrawad

      You have a point. I’ve noticed in Forza how less important, less expensive cars get a fabulous damage treatment, with full carnage front to back, should you decide to abuse such car. Compare that to the Veyron, for example, that only suffers from scratched paint and crumpled bumpers.

    3. mr_pepps

      Same with GTA. Cars look like the real thing but have joke names and are styled slightly differently – means they can smack those bitches up to the max.

    4. carguy333

      Going back to what “aronh17” said as a reply, Burnout (R) can use their own crash physics. BUT, PD could make their own crash physics, to whatever appeases their never-ending creativity. I doubt that anybody goes on YouTube (R) and creeps on IIHS (R) to examine new car crash-test scores. So, who’s to know if the virtual car looks very similar or completely different than the real thing.

    5. Quakebass

      There’s also the fact that PD’s assets have WAY higher polygon counts, MUCH more advanced lighting, and an entirely different engine that the game runs on. Deformation isn’t coded/designed in GT5’s/GT6’s engine the same way Burnout’s (or any other game’s) engine. It isn’t just Kaz’s mindset and licensing – though licensing DOES play a big part in it. It’s more licensing, expense, and sheer difficulty. Then there’s also hardware limitations. I’m not going to expect a decent damage model until a PS4 GT is out.

      If PD can make every car’s damage similar in extent (as in not some that can take more physical damage than others), then I’d be fine, as long as they also reduce the unrealistic stretching that can happen at many times. If they can’t make it consistent, I’d rather it be left out until it can be made to look good across the board.

  103. NFSCARBON1

    As long as the damage is equal on all cars it’ll be good. On ‘Super’Premium cars (like the WRC cars) the damage isn’t too bad, so if all cars had this level of modelling it’ll be good.

  104. aronh17

    The damage is fine to me, maybe they can expand the mechanical damage they introduced a bit and allow it in A-Spec races for higher money output you earn for playing on more of a difficulty. Remember, that mechanical damage we have was added through an update. They could possibly make it even better. I’m not about smashing my car up, but I’ll take the current damage model and possibly tires having the capability of popping off. Either/or it doesn’t degrade the game for me. I’m glad they focused more of their time on the main thing that happens when you drive… Physics. With the tires popping off being said, I’d much rather have in depth tire physics than tires popping off/realistic damage. Like flatspotting, dynamic tire wear, dynamic grip levels and tire deflation and/or the rubber seperating from the wheel.

  105. Sixflags48

    I am very ok with the damage being similar, I just want it to be easier to deform the car. I love having my back bumper all deformed and stretching out to the sky.

  106. Quakebass

    GT5’s damage is unrealistic. I’d rather it be removed all together rather than leave it as it is. It kinda lowers the quality of the game to see weird bending and stretching of spoilers, bumpers, and fenders.

    If they do things to prevent the stretching, make all cars have similar damage to the rally cars, allow more parts to be dislodged (not just doors – hoods, bumpers, spoilers, wheels, suspension components all need to be able to come off), and make the mechanical damage interact well, then I’d be satisfied with the damage.

  107. Racemachine

    I like the damage in arcade mode, and I know the car doesn’t looked that damaged but the most important thing is how your car drives and they do a good job with that.

  108. drag lab 101

    For me this also isn’t an issue… The mechanical damage is more important then the appearance of damage, in my opinion. It’s kind of like the card board forest… I don’t mind.
    If you can deliver the physics and the cars and tracks, the rest seems unimportant.
    Would it hurt to have these things?!
    Surely not, but at the cost of losing something else more important.. No thanks 4 me!
    If GT6 can deliver on some kind of livery, the added cars, the upgraded select standards mods to premium, improved physics and some added tracks…. Well ill personally be pleased as punch!
    Just my two cents…

    1. researchALLwars

      lol either you are an imposter trying to make GT fans look bad or… you are.. freakin out man!

      Seriously, don’t do that.

  109. bigspleen

    Not buying this I’m speaking with my wallet, Getting a PS4 and upgrading my PC. PD is getting by on name alone at this point. I am betting the AI and a-spec will also be as bad as ever.

    1. mr_pepps

      The GT series is unique and has its own character, from the navigation sounds and music (Scott Joplin as you choose new rims) to the fact that you can’t smash up your car.
      We were gifted the ability to roll a car in GT5. I thought this was cool and better than having damage. However I’ve grown to like the battle scars on bodywork and think there’s no need for more cosmetic crunching.

      It’s all about finding a clean racing line afterall.

      I think if PD expanded the run off areas and did away with barriers where possible it’d make for more freedom for those who want to muck about (TGTT club).

      As many folks have said on this thread, mechanical damage should prevail. Online races suffer because the foolish and the eager rush headling into corners with no real intention of using anything but the car in front for braking. If there was a hardh consequence for this perhaps the online competitions would become more of a honing ground to improve skills, instead of the demolition derby I often find myself amidst.

      That, or those waiting to join a race can pick a grassy knoll somewhere on the circuit and take pot-shots with a paintball gun at racers as they pass by???

    2. MyFavoriteGame

      Think I might pass on this one as well sadly….. Just waiting for that killer feature to push me over the fence. I love damage in racing games. GTR 2 , iracing. Watching a replay in which my car is fully intact and running flawlessly in a fully damage enabled race brings a great sense of accomplishment. For me anyways.

  110. bigspleen

    Sad just Sad. No one said we want GT to be about smashing cars, But collisions, crashes do happen. A reaL DAMAGE MODEL encourages clean driving, and any real sim should have some damage/mechanical failure for bad driving. Sigh PD is so out of touch.

  111. XPLOSV

    The damage model is the least interesting aspect of GT6. I would rather they have removed it all together.
    I’m interested in two things, and two things only.

    In order of importance:

    1. What real world race tracks will they include
    – If they don’t include hockenheim, I will dissapoint!

    2. What racing cars will they include
    – They NEED to include older racing cars from the 60’s, 70’s and 80’s!!!!

    1. nascarfn

      i would not want it removed all together they do need some kind of damage system to make it competitive and stuff…

  112. nascarfn

    As long as the mechanical damage is realistic i hate how people can just smash off walls, treat cars like bumper cars and nothing happens it really makes me made that people don’t race mature on gt5 and i’m 99% it’s cause there is no consequence.

    so as long as they fix this for gt6 i’ll be happy happy happy

  113. Foxiol

    Not news…and I don´t care about damage…I care about physics, features and sounds. Hope they at least change the sounds. The PS3 can´t do more than what it is doing at the moment.

  114. TokoTurismo

    Meh, don’t really care for damage to be honest. Love my cars looking clean and beautiful. :)

    1. BoneSawTX

      since getting on Forza a few months ago, full simulation damage 20 lap races are pretty exciting.

    2. TokoTurismo

      @GranTurismo916 Especially the burnout way. D: I’m glad PD isn’t focused on damage for cars. It’s sooooo minor.

    3. GranTurismo916

      I understand that too, but GT is about the beauty of the cars, not how they look when they’re wrecked.

    4. bigspleen

      Collisions and crashes are a part of racing, it also encourages people from Smashing into walls and cars to pass, which is rampant in GT. PD 6 years behind the times.

    5. wallpaper42

      This is such a lame excuse. Who doesn’t love a good crash? It’s exciting, it looks cool and it adds more consequences to the game. Consequences that exist when you drive a real car.

      I do think that collision physics are more important though.

    6. BoneSawTX

      if it’s only about the beauty then just make the game a giant photo mode and strip away the “driving simulator” tagline which is false anyways.

  115. MOTORTRENDmitch

    This isn’t really bad news to me, I don’t think it negatively impacted my experience on Gran Turismo 5 at all.. It’s about racing, not having a smash up derby.

    1. Ferrari Alonso

      My thoughts exactly. Yes, I like to see my car get damaged in a realistic way, but when I’m racing I’m not looking forward to smash my car up just because it looks “cool” :tdown:

    2. Nomadpt1

      totally agree and we can’t forget that games like shift 2 and dirt 3 for example have less than 100 cars so it’s normal that has very quality on the damage of the vehicules

    3. TokoTurismo

      ^ Excatly. :tup: Same thing I thought, even pCARS has way less cars so it is normal that damage for them is important.

    4. bigspleen

      This is sucha garbage argument. Collisions and crashes happen, others bang into you. The real driving sim except you can play bumper cars and smash into walls with impunity lol. No one wants to crash buit it happens, right now there is no recourse if you smash int others to get ahead. There should be/ GT6 still for the casual noobs.

Comments on this post are now closed.

About the Author