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Indeed, since I adapted this skin for it I found on RaceDepartment.Re: Seat GT/24
Confirmed - all GTR2 skins will work
Where can I find more skins for it if any were made other than this one?
Indeed, since I adapted this skin for it I found on RaceDepartment.Re: Seat GT/24
Confirmed - all GTR2 skins will work
https://www.google.com/search?q=gtr2+seat+skinsWhere can I find more skins for it if any were made other than this one?
you're right, i'm stupid, sorry man ahah.If you bought it you should still have the link in your email to download it again
Please. Your shared all versions please?Can I make a little track request please, for a criminally overlooked gem - CART/Indycars Burke Lakefront Airport. There are 2 versions out there, and I think one is based on the other, but with better skyscrapers. The track surface itself seems fine, with bumps here and there as you'd expect, but most other things about it could do with a top notch track updater like yourselves having a quick look. The textures look quite bad, but I kept it because I love the layout and its ok to race on. But the 6 foot tall traffic cones on both versions CANNOT be forgiven. Is anyone able to give it some love and realise its potential please?
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Thanks for the reminder about this. It is especially useful for those tracks that have too-green grass.If you use SOL (who doesn´t?!) go ingame to SOL config, page 18, tone down TA exposure fix setting from 100 to 25 or a setting to your liking. I usually do this with every track since it gives them the little bit more realistic tone. Depends on your PP filter of course.
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Anybody know how to replicate carbon fibre skin for ac within photoshop or paint.net all ready have the metal detail file within the skin folder.
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I bought the ACFL 2019 mod to try it out. They’re decent enough mods and all the different team’s chassis are represented, so that’s a definite upside.
Not bad mods by any means and the driving experience is adequate, but they are outclassed by more professional mod creators like Race Sim Studios and their Formula Hybrid cars. However if having the visual differences between all cars is important to you rather than just having a single RSS car with a skin pack, it’s the best you can do in AC besides just playing F1 2020 instead.
I didn’t check but I’m also pretty sure the AFCL mod is cheaper than the equivalent RSS mod, so that’s something to consider.
In paint.net select all the areas of the body you want to make carbon and set Alpha to 0 on your AO layer, then delete anything on the paint layer and voila - carbon.
Anyone know the ks shader for making reflective glass/windows for buildings off the top of your head?
I use ctrl+f to body panels which I want carbon but when save it has dds I sill gloss black body
what save setting did you use has I use BC3 (linear dxt5) but sill getting a gloss black body and carbon rear wing
Hello fellow modders and racers. Anyone have this file to share with me? I dont know why it is gone to be honest. I have done the file check in STEAM and the missing file did not return...UPDATE: NVM, I got it to work..Just started the default application launcher once and it fixed it![]()
gonna be hard to find what could make that to happend if it was the track, anyway we will re-check everything to make sure all is ok just to make sure it doesnt happen to other ppl and thanks for the info!I just did a standard manual install, then when I started up a practice session with the track in AC (with Content Manager), it crashed and I couldn't even bail out with Task Manager, so the only solution was a hard shutdown. Tried a second time, same thing.
Once I got going again, I then discovered my Simcommander app (for running Simvibe) wanted me to set up everything from scratch like a new installation. I then had to restore the document folder for it from a backup to get that going again with the previous documents folder settings I'd be running for eons. Presumably, the files in the Simcommander file in the document folder got corrupted somewhere along the way becuase if was open and running when the hard crashes took place.
Anyone know the ks shader for making reflective glass/windows for buildings off the top of your head?
Little Baja updated to v0.96.
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1666#post-13229729
Thanks for the initial feedback guys. Let me know if you find anything else that needs fixing.
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Little Baja v0.96
=================
* Fixed non-functioning PIT lane
* Fixed AI for both layouts
* Added tyre barriers on deep drop offs on both layouts
* Added marshals to pit area
* Changed shader/lightened road textures
* Recreated VAO patch to account for added objects
* Removed VAO patch on layout barrier kn5's
* Update preview pic with new screenshots of new pavement
* Removed unneeded temp folder
* Update README.txt
Should I overhaul ACFL F1-1994 for exhaust, sparks, real engines and other RMi eratta?
or? (suggestions)
Anyone know the ks shader for making reflective glass/windows for buildings off the top of your head?
Correct, whenever you can you should use dxt5 for everything except body textures and other parts that should keep details. Dxt5 isn't good for dark/black parts though as it creates green and purple spots. For everything that isn't txdiffuse dxt5 should be fineB8G8R8A8 <--- the only way I can get real black and white textures ingame (dtx seems to have green/purple artifacts)
or?