Alright, I'm going to stay civil here :
- Overpriced ripped content. (6 dollars for a single car ? 8 for 2 cars ??? A 7-car DLC for Forza (the origin of 'his' content) was 7€. And they've worked on it from start to finish.
- Pretentiousness ("Quality sport-cars replicas for virtual "garage" space. For passionate drivers, for cars and speed lovers" ? You haven't modeled these cars! These aren't your replicas)
- FM4 rips (Wiesmann GTS, Apollo S, S7R...) that stick out like a sore thumb
- Disappointing / copy pasted physics.
They're like Gerodude. People love to mock Forza but without that series 70% of AC cars wouldn't exist. Biting the hand that feeds you and all that... It's quite funny.
Hi mate. and still 70% of notes about ripping. About physics, it's hard to say for sure unless you drive it in real. When i was making Subaru Legacy BM for AC, firstly i copy pasted physics, then i made some setup to make geometry like in real, and then i setup car to feel like in real. (i drive one in time attack sundays). But firstly it was copy pasted. And as a result it was very close to real. so i dont see any problems.
Lets take modder who made NFS inspired pack. Viper, Vette, Diablo - are just brilliant. But 993 - peace of .... but it was scratch made.
So using forza model or not, only thing is important is final feelings from it.
and finally, the most right way is just to skip what you dont like, like in instagram feed. just skip and forget, without commenting "oh this photo is bad or i already saw it somewhere"