Wish I could help, but i'm still on CSP 1.80preview9. As the old saying goes, if it ain't broke, don't fix it. My game runs flawlessly so i'm not messing with it.I have also experienced random LOD issues with CSP 0.3.0, where billboards etc. suddenly pop out way too late. Zw_Midohio is one of them, where a billboard at the end of the backside straight doesn't appear until you're like 100 ft in front of it. With CSP 0.2.12 it works like it should.
Anyone know of any new settings to adjust, or is this just a random bug?
Not exactly what happened to me, but it's similar; just in case it helps, take a look at this, although you may have already seen it.I have also experienced random LOD issues with CSP 0.3.0...
Oooouh yeah, you nailed! You're the new nominee for my particular Hall of Fame! Thanks a lot; that behaviour of things popping in and out was driving me nuts...Well, better late than never.
Go to CSP / general settings/CPU optimizations/chunks optimizations and set it to disabled!
😁
Thanks!2000 skins for vrc 1999 CART mod-road part 1
Certainly not perfect. If anyone wishes to improve on them, they are free to do so. I make no claim to them.www.overtake.gg
2000 skins for vrc 1999 CART mod-road - part 2
Certainly not perfect. If anyone wishes to improve on them, they are free to do so. I make no claim to them.www.overtake.gg
2000 skins for vrc 1999 CART mod-oval - Part 1
2000 skins for the vrc 1999 indycar mod. I make no claims to these. Feel free to use them or change them.www.overtake.gg
2000 skins for vrc 1999 CART mod-oval part 2
2000 indycar skins for the 1999 vrc indycar mod. Certainly not perfect. If anyone wishes to improve on them, they are free to do so. I make no claim to them.www.overtake.gg
part of the 2000 skin pack (dunno which part but it's separated into 4 parts)
I have also experienced random LOD issues with CSP 0.3.0, where billboards etc. suddenly pop out way too late. Zw_Midohio is one of them, where a billboard at the end of the backside straight doesn't appear until you're like 100 ft in front of it. With CSP 0.2.12 it works like it should.
Anyone know of any new settings to adjust, or is this just a random bug?
Maybe the same issue as before? Give it a go and see.Well, better late than never.
Go to CSP / general settings/CPU optimizations/chunks optimizations and set it to disabled!
😁
Disabling this setting helped me about the models draw distance issue too but the 2D spectators crowds still pop-in only at a quite short range when driving in first person/cockpit view (this issue not happening when using free camera mode), encountered with the recent CSP releases.Not exactly what happened to me, but it's similar; just in case it helps, take a look at this, although you may have already seen it.
Oooouh yeah, you nailed! You're the new nominee for my particular Hall of Fame! Thanks a lot; that behaviour of things popping in and out was driving me nuts...Well, better late than never.
Go to CSP / general settings/CPU optimizations/chunks optimizations and set it to disabled!
😁
Only a detail: I'm on CSP 0.3.0-preview140 and the route to the problematic setting it's a little different from the one you shared; in that version is CSP / Patch / OPTIMIZATIONS / CPU optimizations / Chunks optimization / Disabled. I had it in Advanced, as usually it's by default.
Thanks again...
This might be the same issue I reported to Ilya, lets see if it gets fixed in the next CSP update.Disabling this setting helped me about the models draw distance issue too but the 2D spectators crowds still pop-in only at a quite short range when driving in first person/cockpit view (this issue not happening when using free camera mode), encountered with the recent CSP releases.
In my case, I haven't noticed what you mentioned about the spectators, sorry...Disabling this setting helped me about the models draw distance issue too but the 2D spectators crowds still pop-in only at a quite short range when driving in first person/cockpit view...
Not in my case, the spectators correctly face in my direction but they are missing at a medium/long distance, only appearing when I'm getting quite closer (at about ~500 meters or so approximately). At first I thought it was maybe a LOD issue so I increased their draw distance but using a bigger LOD_OUT value to the corresponding meshes in each tracks ext_config.ini which usually works for other models but nothing in this specific situation.In my case, I haven't noticed what you mentioned about the spectators, sorry...
EDIT:
Now that I think about it... @NotAnUsername, do you mean that the 2D spectators don't turn to look in the direction of the car you're driving in first person, and that when you pass them, they're in profile and therefore disappear? That's been happening to me for some time now, since some update I couldn't pinpoint...
Great stuff - thanks!Released : Marcos Mantara LM600
Author:F302
3D Model Car: PMR
Texture Update : F302 (rework)
3d work: F302
hope u enjoy the car
knowing bug shift animation
ps : send feedback ,bugs ,missing things
tested on 0.2.12-preview1
PP filer PURELIFE EVO GT
VR
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
View attachment 1499150![]()
135.86 MB file on MEGA
mega.nz

Working on updated sounds for the 2005 Mercedes-Benz AMG C-Class DTM (W203). Along with a slight physics update(Pretty much the tyres).
Real Life
Here are the results from Test 1: sounds
2005 Mercedes-Benz AMG C-Class DTM (W203) Interior Sound Test 1
2005 Mercedes-Benz AMG C-Class DTM (W203) Sound Test 1 Outer Sound
2005 Mercedes-Benz AMG C-Class DTM (W203) Sound Test 1 Outer Sound stationary camera
TOCA Race Driver 1: Assetto Corsa Edition (since the 2002 season was on the PC/Xbox release of the game)
edit: we get to do this all over again...23 years later.
Seeing interesting WIP at the bottom of your postings,
Try this:Not in my case, the spectators correctly face in my direction but they are missing at a medium/long distance, only appearing when I'm getting quite closer (at about ~500 meters or so approximately). At first I thought it was maybe a LOD issue so I increased their draw distance but using a bigger LOD_OUT value to the corresponding meshes in each tracks ext_config.ini which usually works for other models but nothing in this specific situation.
Mega says the file is no longer availableReleased : Marcos Mantara LM600
Author:F302
3D Model Car: PMR
Texture Update : F302 (rework)
3d work: F302
hope u enjoy the car
knowing bug shift animation
ps : send feedback ,bugs ,missing things
tested on 0.2.12-preview1
PP filer PURELIFE EVO GT
VR
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
View attachment 1499150![]()
135.86 MB file on MEGA
mega.nz
same here.Mega says the file is no longer available
That's exactly what was happening to me, but with objects like spectator stands, lampposts, some fences, etc... but not with the spectators themselves...Not in my case, the spectators correctly face in my direction but they are missing at a medium/long distance, only appearing when I'm getting quite closer (at about ~500 meters or so approximately)...
Update Marcos Mantara LM600
Physics by RMS
Some materials were adjusted (brighter)
![]()
135.69 MB file on MEGA
mega.nz
🔥🔥🔥😍Update Marcos Mantara LM600
Physics by RMS
Some materials were adjusted (brighter)
![]()
135.69 MB file on MEGA
mega.nz
Tried your suggestion but sadly this fully remove the spectators. Aah the strange little quirks of the CSP...Try this:
- make a backup of camera_facing.ini
- open camera_facing.ini
- if in SURFACE options there is "_KSLAYER", delete it.
e.g.:
[CAMERA_FACING_1]
SURFACE=camerafacing001_KSLAYER5
edit to
[CAMERA_FACING_1]
SURFACE=camerafacing001