Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 157,438 comments
  • 51,273,127 views
Car updated to 1.1

Changes:


preview.webp

EDIT:

Update 1.2
- fixed gauges and needles being to dark in certain conditions when using gamma. It still depends on how ppfilter use auto exposure inside car.

Screenshot_kp_alfa_romeo_75_turbo_evo_ddm_gts_tsukuba_26-3-126-15-20-6.webp
 
Last edited:
So
Civic Type R TCR (FM8) - 16 Votes
308 TCR (FM8) - 15 Votes
Huracan GT3 EVO (ACC) - 6 Votes
Supra GT500 (PMR) - 1 Vote
2012 Camaro ZL1 (FM7 probs reusing models from FM4 tbh) - 1 Vote
BMW 435d - 1 Vote
Acura NSX GT3 / GT3 EVO - No Votes

And before you said oh its not fair, it is fair. I did the poll in deploys server before I started one on GT Planet.
 
Maybe those lights were made much brighter in the cars config to force more glare. Now with the fixed sun speculars the glare was changed in the standard pure ppfilter.

Could be that those lights are too strong anyway in comparison to world lights. But there must be a decent difference to much brighter world lights.

Would be interesting to see the difference of standard Kunos cars configs and the configs where this problem appears…
Just to be clear, the example I gave you on your Discord is a standard Kunos car.

Problem with CSP Lights Emmisive - using CSP 0.3.x I have to set emmisive to 0.01 as default setting at 1 is super-duper emmisive. I have uninstalled csp and Pure, reinstalled and still the same. I hit Reset to Defaults in Pure before taking the images. When I revert back to CSP 0.2.12 the lights are behaving normally.

Image 1 is default settings in Pure - Image 2 is with CSP Light Emmisive reduced to 1%

using PureVR PP Filter and VR headset
 

Attachments

  • 1.webp
    1.webp
    84.5 KB · Views: 9
  • 2.webp
    2.webp
    88.6 KB · Views: 7
Last edited:
(For the full experience, please play this on background while reading this post...)



Inductees of my Very Personal Hall of Fame, for their invaluable work in helping solve Assetto Corsa problems that drive bananas clumsy ignoramuses like myself:

- @Alx Hill, for finding the solution to the capricious behavior of objects appearing and disappearing on tracks depending on the viewing distance: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14537752

- @Swisss, for finding the solution to configuration problems for three monitors after a significant jump between CSP versions: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14521752

... to which today I have the pleasure to add another of these (for me and my peace of mind) unsung heroes, who is none other than...

- @greunix, whose first and only post to date on this forum has left a deep impression on me, as he has finally made those damned, misplaced reflections from the brake lights and glowing brake discs disappear from my sight once and for all: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14595646

Always remembered, always praised, my eternal gratitude to you, buddies...
 
Last edited:
Just to be clear, the example I gave you on your Discord is a standard Kunos car.

Problem with CSP Lights Emmisive - using CSP 0.3.x I have to set emmisive to 0.01 as default setting at 1 is super-duper emmisive. I have uninstalled csp and Pure, reinstalled and still the same. I hit Reset to Defaults in Pure before taking the images. When I revert back to CSP 0.2.12 the lights are behaving normally.

Image 1 is default settings in Pure - Image 2 is with CSP Light Emmisive reduced to 1%

using PureVR PP Filter and VR headset
It is just the Glare effect which works now properly in VR too.
But you could just reduce the effect with the photorealistic slider.
And if you use Pure LCS, just use the "pure" ppfilter and then reduce the Glare with the photorealistic slider.

No need to dial down emissive or anything.

BTW, did you set the alternative Post Processing in weatherFX settings? This has a simpler Glare method and it makes those big blobs.

1777201459893.webp
 
Last edited:
Little update to blackbolt2017 Alpine A110S

Changes:
  • added selflighting to headlights and taillights
  • mask_gbuffer to allow to selflighting to be seen
  • added license plate and ilumination for that
  • now cateye reflectors in rear bumper reflect light
  • modified glass shader for lights to refract meshes inside when looking at an angle
EDIT:
New kn5 file with rotated UV map for easier license plate texture replacement and fixed origin for those meshes because I don't remember if I set them corectly.


Screenshot_nerd_alpine_a110s_ddm_gts_tsukuba_26-3-126-12-57-12.webp
Screenshot_nerd_alpine_a110s_ddm_gts_tsukuba_26-3-126-12-57-35.webp
 

Attachments

Last edited:
Both Polls have closed. And the winner is the Civic Type R!

Results are below:
Civic Type R (FM8)- 16 Votes
308 TCR (FM8) - 15 Votes
Huracan GT3 EVO (ACC) - 6 Votes
Supra GT500 (PMR) - 1 Vote
ZL1 2012 Camaro (FM7) - 1 Vote
BMW 435d - 1 Vote
NSX GT3 & GT3 EVO - 3 Votes
TVR T400R (PMR) - 1 Vote

Oh yeah I forgot to add the NSX GT3 & GT3 Evo in the last post.
 
Last edited:
Quick request - does anyone have a decent BoP setting for the Guerilla Mods GT4 pack (v1.1)? I am still struggling to get the Cayman & Supra into the midfield.
 
k_p
Little update to @blackbolt2017 Alpine A110S...
AC is an emotional rollercoaster... After my joy this morning, I find that this update isn't working for me; this is disheartening... 😩 Is anyone else experiencing the same issue?
 
Last edited:
thas
k_p
Little update to blackbolt2017 Alpine A110S

Changes:
  • added selflighting to headlights and taillights
  • mask_gbuffer to allow to selflighting to be seen
  • added license plate and ilumination for that
  • now cateye reflectors in rear bumper reflect light
  • modified glass shader for lights to refract meshes inside when looking at an angle


View attachment 1532594View attachment 1532595
thanks but when i tried adding my plates they are inverted and upside down. is there a possibilty to fix that?
 
AC is an emotional rollercoaster... After my joy this morning, I find that this update isn't working for me; this is disheartening... 😩 Is anyone else experiencing the same issue?
What not working? License plate or lighting? I added few lines to original ext_config so it should work. Try fixed file in original post because I maybe set wrong origin in blender.
thas

thanks but when i tried adding my plates they are inverted and upside down. is there a possibilty to fix that?
Fix in original post.
 
Last edited:
Was the black material issue in CSP 3.0 on the VRC prototypes ever figured out?
 
k_p
What not working? License plate or lighting?...
Nothing... The .ini extension isn't activating, the license plates aren't showing up, the cateye reflectors aren't appearing, and I don't see any changes to the lighting... I don't know what I'm doing wrong...

By the way, I'm trying to download your file again to test it, but it's no longer available in the downloads section...
 
Nothing... The .ini extension isn't activating, the license plates aren't showing up, the cateye reflectors aren't appearing, and I don't see any changes to the lighting... I don't know what I'm doing wrong...

By the way, I'm trying to download your file again to test it, but it's no longer available in the downloads section...
Strange, I wonder if it's just on your side. Was original file working corectly? I don't know otherwise, no one reported that it didn't work.

I edited file again few minutes ago, maybe thats why was not available, now it seems download work.
 
(For the full experience, please play this on background while reading this post...)



Inductees of my Very Personal Hall of Fame, for their invaluable work in helping solve Assetto Corsa problems that drive bananas clumsy ignoramuses like myself:

- @Alx Hill, for finding the solution to the capricious behavior of objects appearing and disappearing on tracks depending on the viewing distance: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14537752

- @Swisss, for finding the solution to configuration problems for three monitors after a significant jump between CSP versions: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14521752

... to which today I have the pleasure to add another of these (for me and my peace of mind) unsung heroes, who is none other than...

- @greunix, whose first and only post to date on this forum has left a deep impression on me, as he has finally made those damned, misplaced reflections from the brake lights and glowing brake discs disappear from my sight once and for all: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14595646

Always remembered, always praised, my eternal gratitude to you, buddies...

Me reading through this thread every day...

 
guys I need your help :D

maybe someone can tell me which is the best Audi RS6 mod out there......there are so many
 
k_p
Car updated to 1.1

Changes:


View attachment 1532580

EDIT:

Update 1.2
- fixed gauges and needles being to dark in certain conditions when using gamma. It still depends on how ppfilter use auto exposure inside car.

View attachment 1532625
Since this last update it's not letting me update the car previews. It just clips my CPU usage and stays on the "Updating Previews" menu endlessly...

Edit: CSP Previews, of course.

Edit II: It finally worked, Azzurro Polizia was the Skin taking +5 minutes to preview, rest of skins work instantly. Might be my crap PC lmao.
 
Last edited:
Does anyone know why this weird graphical glitch is happening on the mirrors?
1777274157420.webp

This is on FH2026, but I think it happens on most cars.
 
Since I've had my CSL Fanatec 8nm i've really struggled with AC. Just cant get it feeling like how my TX did, which I know is very weird, in AMS2 and RF2 its transformed those games, totally, to the point AMS2 seems to me like a new game and dare i say it some of the cars FFB and feeling is sublime.
So last night i set my FFB in fanalab to 3.9 nm, similar to old TX. And its back again, AC feels like AC again.
This must be because surely i've been 4000hrs and 9 odd years playing AC on a TX and to much familiarity with lower forces.
Or is there more to it? What sort of DD wheels were available to average consumers 10 years ago? Was AC developed to work with TX type wheels? I don't know, all i know is AC feels like AC to me again now.
Anyone else use a CSL?
 
Since I've had my CSL Fanatec 8nm i've really struggled with AC. Just cant get it feeling like how my TX did, which I know is very weird, in AMS2 and RF2 its transformed those games, totally, to the point AMS2 seems to me like a new game and dare i say it some of the cars FFB and feeling is sublime.
So last night i set my FFB in fanalab to 3.9 nm, similar to old TX. And its back again, AC feels like AC again.
This must be because surely i've been 4000hrs and 9 odd years playing AC on a TX and to much familiarity with lower forces.
Or is there more to it? What sort of DD wheels were available to average consumers 10 years ago? Was AC developed to work with TX type wheels? I don't know, all i know is AC feels like AC to me again now.
Anyone else use a CSL?
dd wheels seems like a complete waste of time on AC as the ffb is so good. and on so many other games it seems just like endless hours of setup changes. Id like to get it working perfect on Live for Speed, with the recent update that game feels amazing to drive, just not enough ffb and haptics.
 
Since I've had my CSL Fanatec 8nm i've really struggled with AC. Just cant get it feeling like how my TX did, which I know is very weird, in AMS2 and RF2 its transformed those games, totally, to the point AMS2 seems to me like a new game and dare i say it some of the cars FFB and feeling is sublime.
So last night i set my FFB in fanalab to 3.9 nm, similar to old TX. And its back again, AC feels like AC again.
This must be because surely i've been 4000hrs and 9 odd years playing AC on a TX and to much familiarity with lower forces.
Or is there more to it? What sort of DD wheels were available to average consumers 10 years ago? Was AC developed to work with TX type wheels? I don't know, all i know is AC feels like AC to me again now.
Anyone else use a CSL?
Im on csl dd 8nm few years, upgrade from geared wheel. It feels exactly like it should in AC, more details in center and faster response. What are Your expectations from dd? It's hard to tell from Your post why it feels inferior to You from belt driven wheel. AC feels like AC not helping. There were plenty dd wheels back when AC was developed. Plus now you can try alternative ffb plugins for AC. Setting it to 4nm is weird thing to do. I recommend instead setting in fanatec driver 95-100% in game 70 and paying attention to clipping meter in game, if You have a lot of clipping that may be why it feels bad for You. Could be defective equipment.
 
Last edited:
Im on csl dd 8nm few years, upgrade from geared wheel. It feels exactly like it should in AC, more details in center and faster response. What are Your expectations from dd? It's hard to tell from Your post why it feels inferior to You from belt driven wheel. AC feels like AC not helping. There were plenty dd wheels back when AC was developed. Plus now you can try alternative ffb plugins for AC. Setting it to 4nm is weird thing to do. I recommend instead setting in fanatec driver 95-100% in game 70 and paying attention to clipping meter in game, if You have a lot of clipping that may be why it feels bad for You. Could be defective equipment.
No its not that, at full 8nm and in the Porsche Clubsport race car it feels like the car is bouncing, it felt this way with my TX, but at 8nm its just too much, at 3.9nm it feels like it used to. Like i say in all other racing games its transformed them and the Fanantec is beyond my exspectations.
I am moving towards AC being so good in FFB and feel is the reason i kept my TX for 10 years, I'll keep the new wheel at 3.9 for AC only and i guess over time as i get used to it i'll start increasing it.
I know the general responce to any percieved criticism is to jump to 'defective' hardwear, but its not that, i have also maonly been using AC for drifting for the last year so only just got back to driving the race cars.
It was just interesting to me from the perspective of how all the games that were not that great on the TX, AMS2 ACC are now sublime and, IMO, 'better' than AC...
So yes, i think AC just nailed FFB on a wide range of wheels and now for me a DD is giving me to much info back.
I imagine in 2 years my Fanatec in AC will feel 'exactly like it should'.
 
Last edited:
k_p
Strange, I wonder if it's just on your side. Was original file working corectly? I don't know otherwise, no one reported that it didn't work.

I edited file again few minutes ago, maybe thats why was not available, now it seems download work.
I'm happy to report that your upgrade is working correctly for me now.

There's just one small detail that might explain why it didn't work the other day but did today: the first time I tried, before installing your folder, I renamed the original "ext_config.ini" file to "ext_config_original.ini" to preserve it. Today I didn't do that; I simply installed the folder and overwrote the existing file when prompted.

My limited computer knowledge lead me to believe that even though it was renamed, the original file still took precedence over the new one, and that the files we want to keep should be renamed waaay differently so that they don't interfere with each other.

Sorry for the inconvenience and... thanks for sharing your work!
... I am moving towards AC being so good in FFB and feel is the reason i kept my TX for 10 years, I'll keep the new wheel at 3.9 for AC only and i guess over time as i get used to it i'll start increasing it...
I upgraded from a TS-XW Racer to a T818, and aside from a couple of teething problems with the latter, I'm very happy with the change. It's true that the change is abrupt at first; you go from something you've grown accustomed to over time, to something completely new that you have to get used to. The key is to be patient and take the time to find the right settings, which sometimes takes longer than we'd like.

Just one piece of advice, if you're not already doing this: set the force feedback in the wheel's software to 100%, and then adjust the percentage of force feedback for each game specifically, until you're comfortable. This way, the wheel will offer you its full range of capabilities, although adapted to each situation.
 
Last edited:
No its not that, at full 8nm and in the Porsche Clubsport race car it feels like the car is bouncing, it felt this way with my TX, but at 8nm its just too much, at 3.9nm it feels like it used to. Like i say in all other racing games its transformed them and the Fanantec is beyond my exspectations.
I am moving towards AC being so good in FFB and feel is the reason i kept my TX for 10 years, I'll keep the new wheel at 3.9 for AC only and i guess over time as i get used to it i'll start increasing it.
I know the general responce to any percieved criticism is to jump to 'defective' hardwear, but its not that, i have also maonly been using AC for drifting for the last year so only just got back to driving the race cars.
It was just interesting to me from the perspective of how all the games that were not that great on the TX, AMS2 ACC are now sublime and, IMO, 'better' than AC...
So yes, i think AC just nailed FFB on a wide range of wheels and now for me a DD is giving me to much info back.
I imagine in 2 years my Fanatec in AC will feel 'exactly like it should'.
Hmm its just not very often someone say weaker belt drive wheel feels better over dd, hence defective equipment was mentioned, not that i notice much constructive criticism or something, mostly subjective expressions how it feels for You. In Your previous post that was.
Ok, You say its giving to much ffb is good starting point. So if its like effects over kerb and stuff, this is not that good, just turn down effects in game setting. If its about grip and weight transfer, this is never a bad thing.
Anyways turning down ffb strength not the way to go. Way to go is to play with Your settings. I recommend to scroll this thread You will find base setting for Your setup there and it will change Your experience.
 
Since I've had my CSL Fanatec 8nm i've really struggled with AC. Just cant get it feeling like how my TX did, which I know is very weird, in AMS2 and RF2 its transformed those games, totally, to the point AMS2 seems to me like a new game and dare i say it some of the cars FFB and feeling is sublime.
So last night i set my FFB in fanalab to 3.9 nm, similar to old TX. And its back again, AC feels like AC again.
This must be because surely i've been 4000hrs and 9 odd years playing AC on a TX and to much familiarity with lower forces.
Or is there more to it? What sort of DD wheels were available to average consumers 10 years ago? Was AC developed to work with TX type wheels? I don't know, all i know is AC feels like AC to me again now.
Anyone else use a CSL?
2 years ago i switched from A T300 to a CSL DD 8Nm. I was very disappointed the first 2-3 days, especially AC like you i could not feel the cars.
The problem is - With a T300 the goals always was to set the per car ffb as high as possible just under the "clipping line" That was a sweet spot and i was fine.

But with a DD wheel - forget it. Do not try to set the FFB as high as possible, because you can go far to high without risking any clipping. But by doing that you become very strong ffb, you will wrestle with the wheel and at the same time you loose all detailed feeling.

Try my settings for example and very important lower every per car ffb of any car you drive by minus 10 - 15 in comparsation what numbers you drive right now. Try than you should be fine after few days.
Then you´ll never want to go back. AC is a much greater experience with the DD wheel.

FANALAB / FANATEC

SEN AUTO
FFB 100
FFS PEAK
NDP 12 (If you like heavy wheel go higher)
NFR OFF
NIN OFF
INT 6
FEI 70 (to avoid spikes, you can try higher 80-90, but not less you might loose details)
FOR 100
SPR 100
DPR 50

ASSETTO

FFB 60
ALL THE REST 0 <-- The DD wheel do not need any fake effects. The game offers enough "natural" ones.

Enchanced understeer OFF
_________________________
Enable softlock either within Content Manager or config
 
Last edited:
... The DD wheel do not need any fake effects. The game offers enough "natural" ones...
Well, could be a matter of taste... I'm not a total purist, so I do like to clearly feel the bumps, rumble strips, etc. If I set the effects to zero, the feeling I get is... kind of "empty". I suppose if I had some kind of haptic or motion system that transmitted the car's vibrations to my butt, I'd set to zero the wheel canned effects, but since I'm not so lucky, I have to feel everything through the steering wheel.

One of the advantages of having a more powerful system is that it allows you to enjoy those effects without clipping, provided you're conservative when configuring them. In this case too, sometimes less is more...

Like I said, I think it's a matter of taste. And test, test, test...

(Ugh, I can just picture myself eating popcorn...)
 
Well, could be a matter of taste... I'm not a total purist, so I do like to clearly feel the bumps, rumble strips, etc. If I set the effects to zero, the feeling I get is... kind of "empty". I suppose if I had some kind of haptic or motion system that transmitted the car's vibrations to my butt, I'd set to zero the wheel canned effects, but since I'm not so lucky, I have to feel everything through the steering wheel.

One of the advantages of having a more powerful system is that it allows you to enjoy those effects without clipping, provided you're conservative when configuring them. In this case too, sometimes less is more...

Like I said, I think it's a matter of taste. And test, test, test...

(Ugh, I can just picture myself eating popcorn...)
Yes it’s every time a matter of taste. But are you talking about the fanatec ?
Because that’s the reason I have to lower the FEI setting, because otherwise the rumble effect are too brutal for me.

With the CSL DD 8Nm you feel everything strong enough even with all effects at 0. There is nothing empty.
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back