the file provided by @Fanapryde works fine, but probably i will make a new one from scratch to match my tastes and keeping only the working well things when i have time.i have the same issue with oulton park
try this... delete "singleseater" from ui_car.jsonanybody know why the AI of this won't ever have lights on, regardless of the force ai headlight setting and the time setting?
To my knowledge, it's un-BOP'ed, so quite a bit faster than any of the other GT4s out there. I personally find it unforgiving to drive, especially the tire temp/pressure seems to need a lot of attention to keep in in the window, otherwise it slides around. Like, a lot! It's definitely not as "get-in-and-drive"-friendly as most of the other GT4s, Kunos or mod.E-SPORTS & GAMING | KTM Polynésie française
Our unique and spectacular lightweight sports car KTM X-BOW is of course an absolute favorite amongst the numerous gaming and e-sports fans. KTM Sportcar > Read morewww.ktm.com
Anybody tried this out not near my pc at the moment..
Here:Hey guys can anyone share VheEtH's Autódromo Internacional de Cascavel version 2.1? I have the 2.0 but it sadly is broken for some reason.
This one is finally good to replace all my old 360CS, especially the really garbage one that over-written a good one. However, I would prefer using ACR's physics, this one doesn't drive too well.TN (who did the recent overhaul of the F355) have also updated the Ferrari 360 Challenge Stradale.
Nice.
View attachment 1075800
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File on MEGA
mega.nz
Can't find ACR's physics in theirs FB group. Could you share it?This one is finally good to replace all my old 360CS, especially the really garbage one that over-written a good one. However, I would prefer using ACR's physics, this one doesn't drive too well.
Hi, sorry for the late reply. Yes, there will be a beta release. The track needs some clean up and I'll add a bit of detail before that, extrude some windows from the currently avaliable geometry, and change the trees. Full release will take a long time I think, as I would like to remaster/remake most of the track.This is absolutely unbelievable. That Gran Turismo tracks are being ported to it from GTPSP still boggles my mind.
Is there any chance of a release of this beta version to drive about in or is it waiting til full release?
Cheers![]()
Ye hope he'll make them all pop out realistically in somewaySucks that the buildings are so flat, otherwise it already looks okay.
I'm not sure I've seen this but Legion has some interesting historic tracks.Hello. New user question, but I didn't find a "solution" yet.
Is this Monza layout available somewhere (10k and double chicanes version > 1966)?
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Thank you.
I use race weekend mode. Qualifying sessions are best to test the AI IMHO. They use a small amount of fuel and the softest tyre compound available.This may be a stupid question, but I'm fiddling with ballast and restrictor for the first time now for AI cars, and as I don't really know how it works, what would be the best way to test and compare performances of AI cars?
Do you just put them in track day mode and let them drive round?
Indeed he has, thanks!I'm not sure I've seen this but Legion has some interesting historic tracks.
He is on here, maybe you should contact him via his site or discord as a future release.Indeed he has, thanks!
If he's reading here or anyone has the skills -to create it- it is an "interesting" layouthttps://en.wikipedia.org/wiki/Monza_Circuit#High_speed_oval
"Chicanes were added before both bankings in 1966, and another fatality in the 1968 1000 km Monza race led to run-off areas added to the curves, with the track layout changing the next year to incorporate permanent chicanes before the banked curves – extending the track length by 100 metres (328 ft)."
cheers!try this... delete "singleseater" from ui_car.json