Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Its going better then I expected... for whatever reason my brain was working properly when i UV mapped the groove so its fully working now using the groove texture from Vancouver. I added a couple of higher quality trees for about 5 of the closer trees to test some detail.

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A question for @RMi_wood or @shi , is there much value in increasing the subdivision of the road mesh if im not planning on adding noise. I have it split into a visual and physical mesh and I subdivided the physical mesh in the most basic way possible but is it worth doing this or does it add to the physics calculations.
Tobeka's road surface was originally divided horizontally into four sections.
I think it's worth subdividing it as you suggest.
 
Hi guys! What do you think of VRC pay mod tracks?
Texas, Willow and Barber. Best version available of these circuits? Thanks.
 
Hey All. I had two questions

1. I've calculated the AO for an object via CM but when its applied it comes out tiled, even though the dimensions are the same. What am I doing wrong?



2. Where in the tyres.ini (if that's where it is) can I make the tyre size wider to match the model? I can see diameter but not width.



Thanks!
 
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Has anyone got a live link to Crash's Porsche ACC conversion? Someone posted a page with all the ACC conversions a few pages back on this thread and all the car links work except that one!
 
Hey All. I had two questions

1. I've calculated the AO for an object via CM but when its applied it comes out tiled, even though the dimensions are the same. What am I doing wrong?



2. Where in the tyres.ini (if that's where it is) can I make the tyre size wider to match the model? I can see diameter but not width.



Thanks!
1 - if the shader has a detailUVMultiplier parameter, try setting it to 0 or 1
2 - tyres.ini - WIDTH=
 
1 - if the shader has a detailUVMultiplier parameter, try setting it to 0 or 1
2 - tyres.ini - WIDTH=
1. it doesnt, nothing looks weird with the mapping either

2. sorry didnt explain myself correct, is there a way to move the width, itself?

like below for example, the width itself is ok but the placement is off, does it even matter?

 
1. it doesnt, nothing looks weird with the mapping either

2. sorry didnt explain myself correct, is there a way to move the width, itself?

like below for example, the width itself is ok but the placement is off, does it even matter?

I don't know if I understood you correctly.
suspensions.ini - TRACK=
this is the track width, you can move and push the wheels along the track width.
 
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Thanks, I know for the real advertising. My question was related to graphics quality, AI, etc ...
I have to "complete" the USA racing circuits.
Yep, they're the best. I remember a few people having issues with the AI at Barber with certain cars, but I think there are replacement AI files out there somewhere (I remember replacing it on my version).
 
@__EASY__ download is OK, I disabled uBlock and then the Captcha window appeared. Never had to in Sharemods though...
Just a reminder! When using an account, there are no such problems.
I am not saying that you do not have it, and in general, there may be a problem in something else.
:gtpflag:
 
UPDATE: PureLIFE PPFilter-Pack for PURE 1.0

Screenshot_urd_bayro_gt3_acu_unitedstates_20-0-122-17-36-35.jpg

Version 1.0: (01/20/2022)
• optimized Overcast and Nighttime
• several small fixes
NEW: added "PURELife_AE" Filter with auto exposure. Make it a bit more "fancy" without losing the realistic look. (TEST IT!)

Screenshot_bk_audi_r8_lms_2019_spa_19-0-122-12-35-56.jpg
Screenshot_bm_nissan_gtr_gt3_2018_spa_19-0-122-1-33-7.jpg
Screenshot_urd_amr_egt_2019_rt_daytona_19-0-122-2-8-33.jpg
Screenshot_urd_bayro_gt3_acu_unitedstates_20-0-122-17-39-10.jpg


Screenshot_urd_bayro_gt3_rt_suzuka_20-0-122-17-26-49.jpg

 
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Urd m4 was supposed to get an update to the 3d model to fix the inaccurate shape, when that drops every skin made would need to be redone
Did they say when they will release the change?

I actually like a little more the ScamDream model, because it's more smooth and seems better scaled.
Am i wrong?
 
Okay, so now here is the COTA extension for acu_cota_2021. The one with @Pyyer F1 2021 extension.
@Pyyer - Hope you don't mind. I can delete it here or you can use it, I don't mind.

Just to simplify the installation process: I took everything from Pyyer's F1 2021 extension and added my digital displays.

So you can drag it to your tracks/acu_cota_2021 folder and overwrite the older files.

Remember: You must use CSP 1.76 or above to make it work otherwise it'll still looks the same.

I will edit my other post, too.

https://mega.nz/file/GBh0nLLa#G0do1vmSUyfR6dP_6k-quKyFJtFy9w2I90y0Pnj6RgE

Screenshot_ks_mazda_mx5_nd_acu_cota_2021_21-0-122-12-49-20.jpg
 
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