Wow - massive improvement. Thanks!
A few materials still have high ksDiffuse and ksSpecular values which bleaches them in sunlight (eg rubber trim around windows, and the 'plastic_MGL' surround to the hatchback glass) but overall it's like a different car. Top job.
Thanks too for the refractive lights, these are always much appreciated and look great compared to standard textures.
Personal preference but I disabled the photoelastic glass in the config and applied a Kunos preset - I think it looked far too reflective for a car of this vintage... almost mirror finish.
Shifting animation needed a little timing tweak I think:
Code:
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=275
STATIC_TIME=10
NEGATIVE_TIME=275
PRELOAD_RPM=6200
INVERT_SHIFTING_HANDS=0
You might want to swap driver_70 in as well - the current model's face clips through the view and can't be hidden under CM analysis. The pure white gloves are weird too, they have no texture - seems like Shokeus specc'd bespoke Talbot gloves in skin.ini but didn't include them in the download so unless you happen to have them in your texture
s folder you just get no texture at all.
Edit: driver position tweak attached too (remove.txt). His thumbs clip through the wheel but overall steering position is better and he's closer to the gearknob.