- 1,340
- Sherbrooke, Québec,
- MastrFocus
updated about 5x todayAnyone else getting Simplygon updates all the time? I've had three in the past three days.
updated about 5x todayAnyone else getting Simplygon updates all the time? I've had three in the past three days.
Fantastic skins, but I think the slightly dull default paint finish on this car doesn't really do them justice. This config will add a bit more gloss to really make them, er... shine. Looks a lot better I think, certainly in VR where dull paint can look quite odd.SKINPACK SKINPACK SKINPACK
The year is 1982, after a nice first entry with the europa cup and the success of the serie and the R5 Turbo the previous year, Renault decided to lauch a new cup program, worldwide this time, for another of their sportscar, the Alpine A310.
The program was a great success in terms of racing and attendance, but a pretty costly one. Even with the help of the main sponsor of the cup and only tire provider, Michelin, it would be hard for Renault to keep going with the two programs. And so they went with the less costly of them. And this was the end of the "1 year only" Cup serie of the A310.
View attachment 1227350
The skins are in 4K with drivers, teams and flags all together. All fictional, of course.
I think it's my best one yet
AND HERE COMES THE LINK
(yes, it is RD, I KNOW, but it's only 13Mo...)
Hope you enjoy it !
;shiny paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = car paint
CarPaintVersionAware = 2 ;
[Material_CarPaint_Metallic]
FresnelMax = 0.5
FresnelC = 0.1
BrightnessAdjustment = 0.9
ClearCoatThickness = 0.1
ColoredSpecular = 0.5
AmbientSpecular = 0.5
AmbientSpecularEXP = 2.5
ApplyTilingFix = 0
Im curious why you would run Fraps to get the FPS when there is a built in app that shows FPS and all other manner of info.I get this error when I have Fraps (for showing the fps) running
close it and I hope it will load for you
Noice! I'll try that when i'll have the time to !Fantastic skins, but I think the slightly dull default paint finish on this car doesn't really do them justice. This config will add a bit more gloss to really make them, er... shine. Looks a lot better I think, certainly in VR where dull paint can look quite odd.
Just copy the text to the existing extension/ext_config.ini in the car folder.
Code:;shiny paint [INCLUDE: common/materials_carpaint.ini] CarPaintMaterial = car paint CarPaintVersionAware = 2 ; [Material_CarPaint_Metallic] FresnelMax = 0.5 FresnelC = 0.1 BrightnessAdjustment = 0.9 ClearCoatThickness = 0.1 ColoredSpecular = 0.5 AmbientSpecular = 0.5 AmbientSpecularEXP = 2.5 ApplyTilingFix = 0
That's a keeper. Ta.Fantastic skins, but I think the slightly dull default paint finish on this car doesn't really do them justice. This config will add a bit more gloss to really make them, er... shine. Looks a lot better I think, certainly in VR where dull paint can look quite odd.
Just copy the text to the existing extension/ext_config.ini in the car folder.
Code:;shiny paint [INCLUDE: common/materials_carpaint.ini] CarPaintMaterial = car paint CarPaintVersionAware = 2 ; [Material_CarPaint_Metallic] FresnelMax = 0.5 FresnelC = 0.1 BrightnessAdjustment = 0.9 ClearCoatThickness = 0.1 ColoredSpecular = 0.5 AmbientSpecular = 0.5 AmbientSpecularEXP = 2.5 ApplyTilingFix = 0
Nurburgring 2001 v1.01
View attachment 1226369
Old layout of Nurburgring, Germany.
Conversion from GTR2.
-CSP recommended
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by ISI
GTR2 Converted by @Zwiss
-Thank you for giving me permission (ZWISS)
AC Converted by @shi (shin956)
.lua and font by @gunnar333
logo.png and sections.ini by @Fanapryde
Terrain and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe , @slider666
Download (mediafire)
Enjoy.
Converted upon request by Patreon member Connor - Timonike.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
-Added GP layout. (Thanks to @Juppek for the suggestion.)
-Fixed Deutsche Post logo. (Thanks to @slider666 for the report.)
-Updated D2 and Deutsche Post logo.
-AI upscaled scoreboard textures.
I am used to it to use it for all games I play, will look in to itIm curious why you would run Fraps to get the FPS when there is a built in app that shows FPS and all other manner of info.
yeah me too, It happened to me yesterday.Anyone else getting Simplygon updates all the time? I've had three in the past three days.
When on a track (in car in the pits is fine) move your mouse to the right side of the screen, vertical menu will show up. In that menu click on the button with a picture of a monitor with fps counter inside.I am used to it to use it for all games I play, will look in to it
Yes, and even after updating to v 10.xx, the same window shows up.Anyone else getting Simplygon updates all the time? I've had three in the past three days.
Don't mean to be a pain in the back side but I need to ask again, if anyone can help it would be much appreciated. I am having trouble with the BTCC Nissan Primera, there is a strange effect happening with the in car camera view making it undriveable. I have deleted the car and reinstalled it but that doesn't help. Can anyone help me with this?
seems the same, will bin my effort.Is this the 2012 Race of Champions (ROC) in London Stadium? Then we have it already in AC (but rather old):
[ROC] Race Of Champion
"Race "super special " between two drivers on two parallel tracks, which form a continuous circuit. Both drivers and travel the same distance in the same places , but not at the same times . In a duel , the winner is the one who homered via the...www.racedepartment.com
Be careful. They can look a lot worse due to pop-in, and they can tank performance.View attachment 1227574
Been off Assetto modding for a while and now I found out that you can have 3D trees. Well... Expect something in the future. 😂
Primara is fine here (same settings as @racealot, but I have windscreenFX active).Don't mean to be a pain in the back side but I need to ask again, if anyone can help it would be much appreciated. I am having trouble with the BTCC Nissan Primera, there is a strange effect happening with the in car camera view making it undriveable. I have deleted the car and reinstalled it but that doesn't help. Can anyone help me with this?
I'd say no. They should appear like this (my view is a bit different, but you see what I mean):
I know, just thinkering with them rn, but you have admit they look good on screenshots , and to be fair I didn't notice a lot of pop up during my tests , for the performance yes, but it's inevitable, it's already a technical miracle that they work as good as they do.Be careful. They can look a lot worse due to pop-in, and they can tank performance.
They look good on screenshots and they may look good in VR, but on flats (triples in my case) they are looking FAR from being nice: shadows, appearance, popping etc...I know, just thinkering with them rn, but you have admit they look good on screenshots , and to be fair I didn't notice a lot of pop up during my tests , for the performance yes, but it's inevitable, it's already a technical miracle that they work as good as they do.
Hello !So the Paul Ricard from ACC by Javier is finally released!!
Here's the link to the discord for the track, just join and download no bs steps to do.
https://discord.gg/6wRhsB73mY
I can only share the link to the discord as per the author's discretion, posting the track link would be disrespectful so I won't do it and I hope no one else does (but I'm sure someone would anyways xD)
I just checked: link on discord works fine.Hello !
Could you tell me where i can find this track now ?
The discord link doesn't work anymore..
Thanks a lot
I can imagine when driving super fast F1 cars it is getting unbearable, so drive like me, slow prewar cars and you will not see that lot of an treeFX popping out of the air. ;-)I know, just thinkering with them rn, but you have admit they look good on screenshots , and to be fair I didn't notice a lot of pop up during my tests , for the performance yes, but it's inevitable, it's already a technical miracle that they work as good as they do.
sorry for my blindness but i can`t find the descriptionnd for BOP stuff there are restrictor/ballast values in the car description.
Thanks a ton for the update-AI upscaled scoreboard textures.
Thank you for your reply! I've fixed the issue with the blue lights, thanks to you.Not sure what you mean about the rain, it’s more pronounced in areas where there are gantries or bridges to simulate the runoff and while there aren’t a ton of puddles or spots to aquaplane it’s not like Long Beach gets much rain to reference either.
Regarding the blue lights for some reason one of the configs has a shader or material adjustment that adds a blue emissive to it, can’t remember which one but it’ll be an emissive value and Material=glass, the rest I can’t remember and if you haven’t gotten it I should be able to get on the rig to check tomorrow night.
Edit:
Change to this in the ext_config.ini in the track folder starting on line 337:
Code:[SHADER_REPLACEMENT_14] ACTIVE=1 VISIBILITY_LEVEL=1 DESCRIPTION= acuario_escaleras MATERIALS = glass KEY_0=ksEmissive VALUE_0= 0,0,0 ;VALUE_0_OFF= 0, 0, 0 CONDITION=NIGHT_SMOOTH
This is my first GTP Release!
View attachment 1227217
Today it's the turn of the two Reiter Engineering cars:
the SaReNi Camaro GT and the Reiter Gallardo R-EX GT3.
Once again, the cars were made with a lot of passion and they have many different features:
Gallardo:
- fully functional display and Racelogic with 2 pages each (use EXTRA_A and EXTRA_B to change).
- Sprint and Endu configuration depending on the skin
- realistic physics based on real data
- fully working lights outside + inside
- Wobbling Exhaust
- damage and dirt textures
- Rain tires + physics
- windshield wipers + automatic rain light
- fully animated rear wing with correct bolt position for all 15 slots
- Custom Sound
Camaro:
- fully functional display with 2 pages (use EXTRA_B to change)
- daytime running lights can be deactivated by EXTRA_A
- all years with their bodykits
- realistic physics based on real data
- fully working lights outside + inside
- rain tires + physics
- windshield wipers
CSP 1.77 is needed for the custom inputs of some emissives
Together both cars are probably the white beauty and the black beast 😄
Thanks to all who helped and I hope you are looking forward to the underdogs of the GT3 sport.
Attached are 2 readmes for the skinners among you, there is EVERYTHING explained what to use and how.
Have fun with the cars
Max
Doesn't work, invite invalidI just checked: link on discord works fine.
Totally agree. They are promising, but today, at least in triples, they still have a way to improve in appearance (some seem too cartoonish) and performance... although we must bear in mind that this thing about the trees has just begun... 😅They look good on screenshots and they may look good in VR, but on flats (triples in my case) they are looking FAR from being nice: shadows, appearance, popping etc...
Doesn't work, invite invalid
Hello !
Could you tell me where i can find this track now ?
The discord link doesn't work anymore..
Thanks a lot