Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Today a new Release from me:
The Bentley Continental GT3 2018
The car has the following features:
Sprint and Endu Kit
LED Lights via Config
Working SAS Display + Racelogic with switchable Pages via EXTRA_A
DRL on of under idle RPM or via EXTRA_B
Rain Tires + physics
Sound by Corsamode

The car is pretty easy to drive, it is just a little bit edgy out of the corners.

Included in the car folder is a PDF File with all the needed informations for skinning


View attachment 1247679

Crypted car =
image.png
 
Go into surfaces for each layout, anything that says IS_VALID_TRACK=1 make sure damping is at 0 and dirt additive is at 0. This is what I did to mine to make it drive more like GT6. Now you won't bog down in the dirt and it won't accumulate on your tires. Downside is it won't make a dust trail but that's not that big of an issue. You'll still get less grip on the dirt due to friction level.

image.png
THANK YOU for your help!!! I changed on all the layouts for [SURFACE_5] KEY=GRAVEL the damping=0 and the dirt additive=0 now it's better
 
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Crypted car =
image.png
What is the problem with encrypted cars?😂
The model itself is easy to get and I want to prevent people from changing physics because it wil destroy the balance to URDs my other GT3 Cars. And I don't want that there are 5 different versions of my car at the end..
Like I said, contact me on discord (my dc name is in the PDF file inside the car folder) if you found a problem and I'll fix it.
So I really don't under stand what the problem is.. you just have to contact me if you found something instead of fixing it by yourself..
And if somebody knows my stuff, he knows that I'll fix anything on my cars too😅
 
What is the problem with encrypted cars?😂
The model itself is easy to get and I want to prevent people from changing physics because it wil destroy the balance to URDs my other GT3 Cars. And I don't want that there are 5 different versions of my car at the end..
Like I said, contact me on discord (my dc name is in the PDF file inside the car folder) if you found a problem and I'll fix it.
So I really don't under stand what the problem is.. you just have to contact me if you found something instead of fixing it by yourself..
And if somebody knows my stuff, he knows that I'll fix anything on my cars too😅
Encypted cars means that i can't fix errors that are almost ALWAYS present in every mod (wrong onboard camera or even not set one), it prevent me from fixin things that maybe for you are ok, meanwhile for others (like tracks) aren't. You probably be the only one who is open to fix things upon request, but encryption is the worst thing in modding scene.

Oh, btw, i don't know the car because i didn't even downloaded btw (like i do for the 99% of encrypted stuff), but maybe yours is more than perfect as it is ;)
 
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Encypted cars means that i can't fix errors that are almost ALWAYS present in every mod (wrong onboard camera or even not set one), it prevent me from fixin things that maybe for you are ok, meanwhile for others (like tracks) aren't. You probably be the only one who is open to fix things upon request, but encryption is the worst thing in modding scene.

Oh, btw, i don't know the car because i didn't even downloaded btw (like i do for the 99% of encrypted stuff), but maybe yours is more than perfect as it is ;)
That's true, I agree...
 
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What is the problem with encrypted cars?😂
The model itself is easy to get and I want to prevent people from changing physics because it wil destroy the balance to URDs my other GT3 Cars. And I don't want that there are 5 different versions of my car at the end..
Like I said, contact me on discord (my dc name is in the PDF file inside the car folder) if you found a problem and I'll fix it.
So I really don't under stand what the problem is.. you just have to contact me if you found something instead of fixing it by yourself..
And if somebody knows my stuff, he knows that I'll fix anything on my cars too😅
For me personally the driver position in vr usually needs tweaked slightly to avoid clipping etc. The new URD Super GT cars have a big issue with that and I'll not buy any of their mods going forward as they're now no good to me.
 
For me personally the driver position in vr usually needs tweaked slightly to avoid clipping etc. The new URD Super GT cars have a big issue with that and I'll not buy any of their mods going forward as they're now no good to me.
I don't have VR, but can you not just use the 'Onboard Settings' app to adjust the view? I've never had any issue adjusting my viewing position in any car, encrypted or otherwise (and I tweak it for practically every car to suit my rig).

Capture.PNG
 
I don't have VR, but can you not just use the 'Onboard Settings' app to adjust the view? I've never had any issue adjusting my viewing position in any car, encrypted or otherwise (and I tweak it for practically every car to suit my rig).

View attachment 1248306
Yes. but this way means a save of a local config (not stored in the car data itself) which means that (like me) if i archive the car and reinstall one day AC on another drive i have to readjust ALL the cars that needs tweaks unless i backup also that external folder which makes things annoying.

And this works only for eyes view, onboard cams are not saved unless data.acd is unpacked
 
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I don't have VR, but can you not just use the 'Onboard Settings' app to adjust the view? I've never had any issue adjusting my viewing position in any car, encrypted or otherwise (and I tweak it for practically every car to suit my rig).

View attachment 1248306
I mean the actual driver. The hands and shift changes etc. can be very tricky to get just right. The hands cut through the steering wheel and can look very unrealistic.
 
Le Mans 1967

Le Mans 1967 v1.0

This is my take on the le_grand_circuit_1967 track done by Terra21 and updated by WooChoo and Virtua_LM. All credit for the track goes to those guys. I simply added some CSP features and altered a few textures\meshes to give it a look I prefer. It is a standalone track so as not to mess with the original and will come up as Le Mans 1967 in your track list. If you have a preferred ai you use with the original track, just copy it over to this version if you decide to use this. I'm not sure which ai version the track currently has right now because I was swapping out different versions.

Additions:

-- Seasonal changes.
-- Animated flags.
-- Animated CSP smoke in the fall and winter.

-- Slightly altered grass textures to fit my eye better. Three versions for this you can try if you want with a simple ext_config edit. Towards the bottom of the config is a section named Grass Look. There are two [SHADER_REPLACEMENT_...] sections for the GRASS_A_MUD material that you can set Active or Inactive to slightly change the look. If you set them both to ACTIVE=0, the grass will be much greener and more saturated. The two alternatives give a progressively more brown tint. I like having the second one set active, which is how it is by default. You can monkey around with the ambient and diffuse values to get a brightness you prefer.

-- Reworked sand areas to give them some character and eliminate the monotonous look. I took some creative liberties with this so it's not 100% accurate to the real track at that time. There are two ways you can have the sand areas look on the Mulsanne Straight. By default it has more green grass than it probably should, but it helps to break up the look. The second way has less grass and more of a brown tint. To enable the alternate version, open up the models.ini file and in the [MODEL_2] section, change the line that reads FILE=le_grand_circuit_1967_terrain.kn5 to FILE=le_grand_circuit_1967_terrain2.kn5.

-- New pine trees texture. This one has some faults because the trunks don't quite line up with the uv mapping correctly. The original pine tree texture had slightly curved trunks. Mine doesn't so you can see some double trunks in spots if you are really looking for them. It doesn't bother me, but if it does for you, just disable the Trees track skin.
-- The Misc track skin doesn't need to be enabled. It's a skin created by Instevs36 that I got from RD that I use at times. As mentioned, the Trees track skin can be disabled as well, but always leave the Terrain skin enabled.

View attachment 1248085
View attachment 1248086
Added a link to the 54 pit addon that works with my version of the track. I don't know who created it, but all credit goes to whoever it was.

Also, for anyone who has the render problem on the straight, could you send me a copy of your CSP preset. I'm hoping maybe it's a CSP setting issue that will allow me to see the problem (since it doesn't happen to me). Maybe I could figure out what it's related to and possibly how to fix it. Thanks...
 
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Hello lads.
I have this track that when starting lights go green, all cars start, but suddenly after a few meters, they stop.
They try to go left and stop, what is odd, is that is one car that really start running. Only one.
There is only fast lane inside AI file.
Can someone help with the AI please? As I don't know/remember if I can post the track here, whoever can help me
please can be so kind and PM me?

Thank you.
 
I mean the actual driver. The hands and shift changes etc. can be very tricky to get just right. The hands cut through the steering wheel and can look very unrealistic.
Yeah, this can be a big VR ball ache with encrypted cars as it seems that a LOT of modders only play in chase cam and don't give a rat's ass whether the driver is even facing the right way or not.
I just successfully swapped a steer.ksanim and rescaled/repositioned the driver on an encrypted car but it wasn't a pleasant experience, swimming in a sea of little blue triangles. But it is possible.
Encryption should be a statement that "this car is as perfect as it can be", not "aren't I a clever modder, I've encrypted my crap with a whole host of errors lol".
 
The only reason why I would understand encryption is for scratch made stuff. Like, fully scratch made. Because it is entirely your's in the first place. If the car/track is a conversion of any other source, legally acquired or not, it's claiming exclusive property, no matter how "good" your content is. Imagine being in a store, buying (legally) a toy and as soon as you buy it, you paint it all red. Now, you claim ownership of all the same toys that are also painted in red. Sounds silly ? Yep.

But I must say, I'm not mad at modders who encrypt their content. I don't understand, but It's their choice. Unpopular opinion maybe, but if I'm mad at someone about encryption, it's for "the one" (or the many) who made it possible in the first place, crushing the spirit of everything I love in modding. I wont blame names or anything, nor here nor to myself, but if the're is a guilty one, this is "him" (maybe Ilja, maybe someone else, hell maybe Kunos themselves, I dunno). Still, glad to see people not encrypting their content at all and keeping that spirit alive.
 
Encypted cars means that i can't fix errors that are almost ALWAYS present in every mod (wrong onboard camera or even not set one), it prevent me from fixin things that maybe for you are ok, meanwhile for others (like tracks) aren't. You probably be the only one who is open to fix things upon request, but encryption is the worst thing in modding scene.

Oh, btw, i don't know the car because i didn't even downloaded btw (like i do for the 99% of encrypted stuff), but maybe yours is more than perfect as it is ;)

For me AC is all about freedom and people creativity. Only few games like epic Portal 2 have it. Without being a big versatile sandbox AC would be long forgotten. Encryption is taking away that freedom and for me is its biggest threat.
I tinker a lot with tracks and cars adjusting them to my own needs. Having no opitions is a a no go for me. In my view the biggest pain is FFB setup. With no access to data and often no steer assist in options I can't do anything.
Though I partly understand creators I deleted 99% of encrypted cars I had and I'm a happy man.
As more and more people earn from AC I only forsee aggreviation in this matter. Personally I'm trying to support modders that release for free or unencrypted.
 
20230416141250_1.jpg


Hi everyone, just a quick questions: is there any solution to grass popping up on the tarmac?
I 've noticed it several times on many different tracks and here is an example from the Red Bull Ring (Pyyer's 2022 extension)
 
Yeah, this can be a big VR ball ache with encrypted cars as it seems that a LOT of modders only play in chase cam and don't give a rat's ass whether the driver is even facing the right way or not.
I just successfully swapped a steer.ksanim and rescaled/repositioned the driver on an encrypted car but it wasn't a pleasant experience, swimming in a sea of little blue triangles. But it is possible.
Encryption should be a statement that "this car is as perfect as it can be", not "aren't I a clever modder, I've encrypted my crap with a whole host of errors lol".
Hi. What FOV do people use for VR. I’m on 54 at the moment.
 
LIGIER JS2 LM V2 ( 1972, 1973, 1974, 1975 )

MIRAGE GR8 LM V2 ( 1975, 1976, 1977 )

First to say, that the credits of the 3d models I used are from the "Absolute Le Mans modding team" group, from the GTR2 simulator. Antoniog7772 Jempy March 1990 Saxony mateo der_jaguar commodore Joeschmoe prostriker92 soul nickM

In short, they are all versions of the Ligier JS2 (1972, 1973, 1974, 1975), some had internal problems in the instrument panel (not like the first version, which nothing worked).
I slightly changed some data from the "DATA" folder for the Ligier-Ford ( 1975 ) and Ligier Maserati ( 1974 ), the other two versions I left practically the same as the "base car".

(Who downloaded the first version last year, can delete it, the model used as "base car", is now another).

I managed to add the "splitter" in the 1975/1976 model, it was a little more similar to the original models of the time.
In the Mirage GR8 (1975 and 1976 with Ford engine), I left a file in reserve ( ui.car for data from the 1976 model), the 1978 model, Mirage-Renault (similar data from the Alpine-Renault A442 engine).

The only track test was a small comparison between Mirage-Ford (1975) vs Ligier-Ford (1975) in Monza. Mirage were about 2s faster without many setup hits.
In a simple comparison of the Le Mans 1975 race (the 2 fastest cars were the Mirage with "3m50 and 3m51 approximately" and the Ligiers were in 3rd and 5th with "3m53 and 3m57 approximately", so the alterations of the Ligier.

Both the 1974 and 1975 model (I changed the proportions), per photos they were practically the same size as the Mirage GR8. The 1973 model (I increased it slightly), and the 1972 model (I left it as it was).

Simple conversions, not perfection, just fun and completing the Le Mans grids, so I hope you all have fun.
 

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View attachment 1248346

Hi everyone, just a quick questions: is there any solution to grass popping up on the tarmac?
I 've noticed it several times on many different tracks and here is an example from the Red Bull Ring (Pyyer's 2022 extension)
I haven't looked for a solution yet, but I've seen this on practically every track, including Kunos tracks.
I don't remember seeing this before updating to CSP 0.1.80-p115.
 
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